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{{SF2HFHeader}} | {{SF2HFHeader}} | ||
== Guile == | |||
[[File:Sf2hf-guile-portrait.gif]] | [[File:Sf2hf-guile-portrait.gif]] | ||
Go home and be a family man... | |||
{{Nutshell| | |||
Guile suffered some nerfs, in relation to his CE counterpart. Some of his moves have more recovery frames, to match the game increased speed. Even so, Guile is still in the top 3 tier list due to his great answer to opponents new special moves. HF is the last game where Guile's Roundhouse Flash Kick hits twice. (not counting [https://wiki.supercombo.gg/w/Hyper_Street_Fighter_2 Hyper Street Fighter II], of course) | |||
}} | |||
== Character Specific Information == | == Character Specific Information == | ||
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===Color | ===Color Options=== | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Default || align="center" | Start | | align="center" | Default || align="center" | Start | ||
|- | |- | ||
| align="center" | [[File:guile- | | align="center" | [[File:sf2hf-guile-1p.png]] || align="center" | [[File:sf2hf-guile-2p.png]] | ||
|- | |- | ||
|} | |} | ||
= Moves List = | == Moves List == | ||
== Normal Moves == | === Normal Moves === | ||
* | *'''Standing Normal Moves (st.)''' | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Standing Light Punch | lp | 6 | - | 6 | 40 | 4 | 4 | 5 | +6/+5 | specialcancel }} | {{SF2HFMoveListRow | Standing Light Punch | {{lp}} | 6 | - | 6 | 40 | 4 | 4 | 5 | +6/+5 | {{rpdfire}} {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Standing Medium Punch | mp | 16 | - | 16 | 60 | 3 | 2 | 13 | +6 | }} | {{SF2HFMoveListRow | Standing Medium Punch | {{mp}} | 16 | - | 16 | 60 | 3 | 2 | 13 | +6 | {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Standing Hard Punch | hp | 22 | - | 22 | 80 | 10 | 5 | 18 | +1 | }} | {{SF2HFMoveListRow | Standing Hard Punch | {{hp}} | 22 | - | 22 | 80 | 10 | 5 | 18 | +1 | }} | ||
{{SF2HFMoveListRow | Standing Light Kick | lk | 6 | - | 4 | 40 | 5 | 4 | 6 | +5/+4 | specialcancel }} | {{SF2HFMoveListRow | Standing Light Kick | {{lk}} | 6 | - | 4 | 40 | 5 | 4 | 6 | +5/+4 | {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Standing Medium Kick | mk | 16 | - | 8 | 60 | 13 | 5 | 13 | +2/+1 | }} | {{SF2HFMoveListRow | Standing Medium Kick | {{mk}} | 16 | - | 8 | 60 | 13 | 5 | 13 | +2/+1 | }} | ||
{{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | - | 14 | 80 | 6 | 5 | 24 | -5/-6 | }} | {{SF2HFMoveListRow | Standing Hard Kick | {{hk}} | 22 | - | 14 | 80 | 6 | 5 | 24 | -5/-6 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
* | *'''Close Normal Moves (st.)''' | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Close Light Punch | lp | 6 | - | 6 | 40 | 4 | 4 | | {{SF2HFMoveListRow | Close Light Punch | {{lp}} | 6 | - | 6 | 40 | 4 | 4 | 5 | +6/+5 | {{rpdfire}} {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Close Medium Punch | mp | 16 | - | 16 | 60 | 4 | 3 | 12 | +5/+4 | }} | {{SF2HFMoveListRow | Close Medium Punch | {{mp}} | 16 | - | 16 | 60 | 4 | 3 | 12 | +5/+4 | {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Close Hard Punch | hp | 22 | - | 22 | 80 | 4 | 3 | 29 | -8/-9 | }} | {{SF2HFMoveListRow | Close Hard Punch | {{hp}} | 22 | - | 22 | 80 | 4 | 3 | 29 | -8/-9 | {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Close Light Kick | lk | 6 | - | 4 | 40 | 5 | 4 | 6 | +5/+4 | specialcancel }} | {{SF2HFMoveListRow | Close Light Kick | {{lk}} | 6 | - | 4 | 40 | 5 | 4 | 6 | +5/+4 | {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Close Medium Kick | mk | 16 | - | 8 | 60 | 7 | 4 | 6 | +10/+9 | }} | {{SF2HFMoveListRow | Close Medium Kick | {{mk}} | 16 | - | 8 | 60 | 7 | 4 | 6 | +10/+9 | }} | ||
{{SF2HFMoveListRow | Close Hard Kick | hk | 22 | - | 14 | 80 | 6 | 4 | 9 | +11/+10 | }} | {{SF2HFMoveListRow | Close Hard Kick | {{hk}} | 22 | - | 14 | 80 | 6 | 4 | 9 | +11/+10 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
* | *'''Crouching Normal Moves (cr.)''' | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | 6 | - | 4 | 40 | 4 | 4 | 5 | +6/+7 | specialcancel }} | {{SF2HFMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | 6 | - | 4 | 40 | 4 | 4 | 5 | +6/+7 | {{rpdfire}} {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 16 | - | 8 | 60 | 4 | 4 | 8 | +8/+7 | specialcancel }} | {{SF2HFMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | 16 | - | 8 | 60 | 4 | 4 | 8 | +8/+7 | {{specialcancel}} }} | ||
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | - | 14 | 80 | 6 | 16 | 10 | -2/-3 | | {{SF2HFMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | 22 | - | 14 | 80 | 6 | 16 | 10 | -2/-3 | }} | ||
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 6 | - | 4 | 40 | 6 | 4 | 5 | +5/+4 | low}} | {{SF2HFMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | 6 | - | 4 | 40 | 6 | 4 | 5 | +5/+4 | {{rpdfire}} low}} | ||
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 16 | - | 8 | 60 | 6 | 4 | 7 | +8/+7 | low }} | {{SF2HFMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | 16 | - | 8 | 60 | 6 | 4 | 7 | +8/+7 | {{low}} }} | ||
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | - | 8 | 80 | 8 | 5,5 | 28,10 | KD/+7,-24 | low knockdown }} | {{SF2HFMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | 22 | - | 8 | 80 | 8 | 5,5 | 28,10 | KD/+7,-24 | {{low}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
* | *'''Jumping Normal Moves (nj.)''' | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Neutral Jump Light Punch | u + lp | 10 | - | 4 | 40 | 7 | ∞ | - | - | high }} | {{SF2HFMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | 10 | - | 4 | 40 | 7 | ∞ | - | - | {{high}} }} | ||
{{SF2HFMoveListRow | Neutral Jump Medium Punch | u + mp | 16 | - | 8 | 50 | 7 | 20 | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | 16 | - | 8 | 50 | 7 | 20 | ∞ | - | {{high}} }} | ||
{{SF2HFMoveListRow | Neutral Jump Hard Punch | u + hp | 24 | - | 13 | ? | 60 | 7 | 8 | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | 24 | - | 13 | ? | 60 | 7 | 8 | ∞ | - | {{high}} }} | ||
{{SF2HFMoveListRow | Neutral Jump Light Kick | u + lk | 10 | - | 4 | 40 | 7 | ∞ | - | - | high }} | {{SF2HFMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | 10 | - | 4 | 40 | 7 | ∞ | - | - | {{high}} }} | ||
{{SF2HFMoveListRow | Neutral Jump Medium Kick | u + mk | 16 | - | 8 | 50 | 7 | 20 | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | 16 | - | 8 | 50 | 7 | 20 | ∞ | - | {{high}} }} | ||
{{SF2HFMoveListRow | Neutral Jump Hard Kick | u + hk | 24 | - | 14 | 60 | 6 | 5 | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | 24 | - | 14 | 60 | 6 | 5 | ∞ | - | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
* | *'''Diagonal Jumping Normal Moves (j.)''' | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Punch | ub / uf + lp | 6 | - | 4 | ? | 7 | ∞ | - | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | 6 | - | 4 | ? | 7 | ∞ | - | - | {{high}} }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Punch | ub / uf + mp | 16 | - | 8 | ? | 7 | 20 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | 16 | - | 8 | ? | 7 | 20 | ∞ | - | {{high}} }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Punch | ub / uf + hp | 22 | - | 14 | ? | 7 | 8 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | 22 | - | 14 | ? | 7 | 8 | ∞ | - | {{high}} }} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Kick | ub / uf + lk | 6 | - | 4 | ? | 7 | ∞ | - | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | 6 | - | 4 | ? | 7 | ∞ | - | - | {{high}} }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Kick | ub / uf + mk | 16 | - | 8 | ? | 7 | 20 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | 16 | - | 8 | ? | 7 | 20 | ∞ | - | {{high}} }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | - | 14 | ? | 6 | 5 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | 22 | - | 14 | ? | 6 | 5 | ∞ | - | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Unique Moves == | === Unique Moves === | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Knee Bazooka | f or b + mk | 16 | - | 8 | 60 | 6 | 5 | 21 | - | }} | {{SF2HFMoveListRow | Knee Bazooka | {{f}} or {{b}} + {{mk}} | 16 | - | 8 | 60 | 6 | 5 | 21 | - | }} | ||
{{SF2HFMoveListRow | Reverse Spin Kick | close f or b + hk | 22 | - | 16 | 60 | 16 | 6 | 16 | - | }} | {{SF2HFMoveListRow | Reverse Spin Kick | close {{f}} or {{b}} + {{hk}} | 22 | - | 16 | 60 | 16 | 6 | 16 | - | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Throw Moves == | === Throw Moves === | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Judo Throw | close b / f + mp | 32 | - | 14 | 80 | - | - | - | - | throw }} | {{SF2HFMoveListRow | Judo Throw | close {{b}} / {{f}} + {{mp}} | 32 | - | 14 | 80 | - | - | - | - | {{throw}} }} | ||
{{SF2HFMoveListRow | Dragon | {{SF2HFMoveListRow | Dragon Suplex | close {{b}} / {{f}} + {{hp}} | 32 | - | 14 | 80 | - | - | - | - | {{throw}} }} | ||
{{SF2HFMoveListRow | Flying Mare | close d + mp or hp | 40 | - | 8 | 60 | - | - | - | - | Aironly }} | {{SF2HFMoveListRow | Flying Mare | close {{d}} + {{mp}} or {{hp}} | 40 | - | 8 | 60 | - | - | - | - | {{throw}} Aironly }} | ||
{{SF2HFMoveListRow | Flying Buster Drop | close d + mk or hk | 40 | - | 8 | 60 | - | - | - | - | Aironly }} | {{SF2HFMoveListRow | Flying Buster Drop | close {{d}} + {{mk}} or {{hk}} | 40 | - | 8 | 60 | - | - | - | - | {{throw}} Aironly }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Special Moves == | === Special Moves === | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Sonic Boom | b charge f + lp | 12 | ? | | {{SF2HFMoveListRow | Sonic Boom | {{b}} charge {{f}} + {{lp}} | 12 | ? | 16 | 120 | 10 | ? | 25 | ? | Requires 60f of charge.}} | ||
{{SF2HFMoveListRow | Sonic Boom | b charge f + mp | 12 | ? | | {{SF2HFMoveListRow | Sonic Boom | {{b}} charge {{f}} + {{mp}} | 12 | ? | 16 | 120 | 10 | ? | 25 | ? | Requires 60f of charge.}} | ||
{{SF2HFMoveListRow | Sonic Boom | b charge f + hp | 12 | ? | | {{SF2HFMoveListRow | Sonic Boom | {{b}} charge {{f}} + {{hp}} | 12 | ? | 16 | 120 | 10 | ? | 25 | ? | Requires 60f of charge.}} | ||
{{SF2HFMoveListRow | Flash Kick | d charge u + lk | 24 | ? | | {{SF2HFMoveListRow | Flash Kick | {{d}} charge {{u}} + {{lk}} | 24 | ? | 16 | 120 | 5 | 4,4 | 36 | -24 | Requires 60f of charge.}} | ||
{{SF2HFMoveListRow | Flash Kick | d charge u + mk | 26 | ? | | {{SF2HFMoveListRow | Flash Kick | {{d}} charge {{u}} + {{mk}} | 26 | ? | 16 | 120 | 5 | 3,3 | 44 | -24 | Requires 60f of charge.}} | ||
{{SF2HFMoveListRow | Flash Kick | d charge u + hk | 16,14 | ? | | {{SF2HFMoveListRow | Flash Kick | {{d}} charge {{u}} + {{hk}} | 16,14 | ? | 16 | 120 | 5 | 2,2 | 50 | -33 | Requires 60f of charge.}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=Hitboxes= | == The Basics == | ||
Guile is a charge character with a good anti air and also the fastest projectile in the game,use Crouching Back and poke with Far Standing Light Kick and Crouching Light Kick for lows. | |||
Unfortunately compared to Champion Edition is nerfed, anyway your main gameplan about turtling its still effective, jump wisely and use High Punch for offensive, and High Kick for aerial pokes. | |||
Knee Bazooka its still similar to last revision but makes a bit more damage,Air throw is you main aerial game weapon, and its too effective against aerial characters like Blanka,Claw and Dictador. | |||
Flash Kick is buffed in this revision, also Roundhouse version can hit twice a close opponent, and that was an exclusive tactic in this game. | |||
Pros | |||
*Roundhouse Flash Kick hits twice | |||
*Good Projectile | |||
Cons | |||
*unsafe Sweep recovery | |||
*predictable gameplan | |||
==Advanced Strategy== | |||
Jumping forward against Guile is pretty stupid with most characters. Guile has so many options to kill you, it's just not good play. Jumping HP, air throw, jump HK, straight up HK, cr.MK, cr.HK, push nothing toss them when he lands, throw another sonic boom, etc. You can't get forward momentum and you're dead. | |||
--Jeff Schaefer | |||
http://www.youtube.com/watch?v=enQ9P9VkKYs | |||
Outside of that, his buffed Roundhouse Flash Kick can defeat the new special moves like Quick Lariat,Blanka Vertical Roll, E.Honda Sumo Splash,etc. that's make him still part of the general top 3. | |||
==Combos== | |||
===Bread and Butter=== | |||
*j.HP, cr.MP xx Flash Kick | |||
*j.MP , cl.HP/cr.MP xx HP Sonic Boom (cl.HP is safe in corner) | |||
===CPS1 Chain=== | |||
*cr.LK xxx cl.HP (CPS1 Chain) xx LK Flash Kick | |||
*cr.LK xxx cl.MP (CPS1 Chain) xx Sonic Boom | |||
===Redizzy=== | |||
*cr.LP xx Sonic Boom, cr.MP xx Sonic Boom, s.FP (corner only) [unverified] | |||
== Match-ups == | |||
=== Vs. Balrog (boxer) === | |||
Try to stay a certain distance (at the minimum, away from his standing fierce) a way from Balrog and throw repeated sonic booms, if he turn punches through the sonic boom, smack him with a backfist, this will usually dizzy Balrog. If Balrog jumps straight up, keep him away with footsies until you can get your charge back (mix up sonic boom speed to throw of Balrog's jump timing). You can also throw out a sonic boom and follow it, so if Balrog jumps straight up over it (which is actually very difficult for him), you can backfist him out of the air. | |||
=== Vs. Blanka === | |||
Another matchup that changes drastically due to new Special Moves,Standing Short can defeat Electricity and Sonic Boom him,Flash Kicks are still effective against rolls, don't change so much about CE, but don't spam Sonic Boom because Blanka now can evade it with Vertical Rolling. | |||
=== Vs. Chun-Li === | |||
Air throw combat,but you have better pokes,she can use a projectile now,but she will use to trap you and not to spam you,so you need to jump kick her, Guile's Objective wil be wait for a Kikoken and jumping Forward or Roundhouse at middle distance or wake up with a Flash Kick if she is mixup with Spinning Bird Kick before she crossups you with it. | |||
=== Vs. Dhalsim === | |||
Still a far distance matchup, but Knee Bazooka is effect against Dhalsim Pokes,and also can defeat his Teleport recovery,but a Flash Kick its ok too, Yoga Flame its a good chance for crossup him or punish with crouch Roundhouse. | |||
Dhalsim will try to play to keep you away with normals, but if you are in a stay at ground trade hit plan he can change his plan to a Yoga Fire spam and that will be the best moment to defeat him with a jumping combo to Flash Kick. | |||
=== Vs. E. Honda === | |||
A changed matchup from CE but still a good one for the family man,standing Short defeat Hundred Slaps,but you must be careful with his Sumo Splash that can destroy your spam projectile tactic, rather Flash Kick him if he blocked Sonic Boom it, main gameplan it's about keep him distanced of you with poking Backfist or Knee Bazooka and Air Throws, try to jump him with a Forward to trade hits with a cross up Hundred Slaps. | |||
Best situation will be if he jumps, Flash Kick and Air Throw will be like a death thread for him because you can charge a Sonic Boom and zoning him, don't get at close distance because his Hold mixup can be the dead end. | |||
=== Vs. Guile (self) === | |||
Spam Sonic Boom and turtle randomly. | |||
=== Vs. Ken === | |||
You still have a good anti air, but remember that your Flash Kick or air throw can be effective against a whiff Dragon Punch, and Guile can evade Hurricane Kick with crouching punch, you can spam Sonic Boom wisely due that your recovery frames are shorter than him, also your best starting move will be crouching Roundhouse or Sonic Boom, Ken commonly play the anti air zoning shoto. | |||
=== Vs. M. Bison (dictator) === | |||
CE Classic Matchup but now turn ins Guile's favor, try to start with Flash Kick or Sonic Boom and if he wants to Stomp you, air throw him and punish Crouching Roundhouse Slide with Flash Kick, Guile can win easily now with Dictador nerfed stuff, Sonic Boom him its still a great far distance option. | |||
=== Vs. Ryu === | |||
Not changed so much but remember to jump his Hadoken (better than Ken) or punish him with Knee Bazooka, also Air Tatsumaki Senpu Kyaku can be Flash Kicked easily, start the match with a Flash Kick to predict the Ryu's plan if he will play Hadoken spam or a medium distance sweeping or anti air zoning. | |||
=== Vs. Sagat === | |||
After cancelling a low tiger shot with a Sonic Boom, try using b+mk (bazooka knee) to hit Sagat's outstretched arm. Spinning backfist will whiff due to Sagat's low hurtboxes. | |||
It still a 4-6 matchup but you and Sagat had similar nerfs about projectile plans, try to get advantage with your buffed Roundhouse Flash Kick if he gets close with a Tiger Knee, an offensive sweep Guile its better against Sagat. | |||
=== Vs. Vega (claw) === | |||
He is buffed if you consider Japanese CE revision with Rolling Attack,but Flash Kick his Barcelona its a nerfed option ,but use Sonic Boom carefully because he can Slide you, Air Throw is still useful. | |||
Of course a back corner will be the worst situation for him unless you use a Flash Kick to keep him away and get the midscreen again. | |||
=== Vs. Zangief === | |||
Compared to Champion Edition, you had more problems, try to poke him with Crouching Foward or Knee Bazooka,Sonic Boom can be evaded with Double Lariat, Quick Lariat can be Flash Kicked, its a riskyful play but more effective than low poking, playing a medium or long distance zoning its the best idea to defeat him | |||
==Hitboxes== | |||
===Standing Normals=== | ===Standing Normals=== | ||
* | *'''Standing LP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-r1.png]] | | align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | 40 | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | Yes | | align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | Yes | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3 | ||
Line 123: | Line 222: | ||
|} | |} | ||
* | *'''Standing MP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r4.png]] | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mp-r4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | 60 | | align="center" | Stun Timer || align="center" | 60 | ||
Line 134: | Line 233: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 | ||
Line 143: | Line 242: | ||
|} | |} | ||
* | *'''Standing HP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-r2.png]] | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-r2.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | 80 | | align="center" | Stun Timer || align="center" | 80 | ||
Line 156: | Line 255: | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +1 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 10 || align="center" | 8 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 10 || align="center" | 8 | ||
Line 164: | Line 263: | ||
* | *'''Standing LK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s1.png]] | | align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-lk-s1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | 40 | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | | | align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 | ||
Line 184: | Line 283: | ||
|} | |} | ||
* | *'''Standing MK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r4.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r5.png]] | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r4.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-mk-r5.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | 60 | | align="center" | Stun Timer || align="center" | 60 | ||
Line 197: | Line 296: | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +2 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 2 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 2 | ||
Line 204: | Line 303: | ||
|} | |} | ||
* | *'''Standing HK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r4.png]] | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-hk-r4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | 80 | | align="center" | Stun Timer || align="center" | 80 | ||
Line 217: | Line 316: | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="red" | -5 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 6 || align="center" | 8 || align="center" | 9 || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 6 || align="center" | 8 || align="center" | 9 || align="center" | 1 | ||
Line 226: | Line 325: | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
* | *'''Close Standing MP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-cllp-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmp-r4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 | ||
Line 246: | Line 345: | ||
|} | |} | ||
* | *'''Close Standing HP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-clhp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-cllh-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhp-s.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="red" | -8 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 8 || align="center" | 10 || align="center" | 6 || align="center" | 5 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 8 || align="center" | 10 || align="center" | 6 || align="center" | 5 | ||
Line 267: | Line 366: | ||
* | *'''Close Standing MK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-clmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clmk-s1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +10 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 | ||
Line 287: | Line 386: | ||
|} | |} | ||
* | *'''Close Standing HK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-clhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-clhk-s2.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +11 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 9 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 9 | ||
Line 308: | Line 407: | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
* | *'''Crouching LP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-guile-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | | | align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 5 | | align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5 | ||
|} | |} | ||
* | *'''Crouching MP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmp-s1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +8 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 4 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 4 | ||
Line 347: | Line 446: | ||
* | *'''Crouching HP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhp-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhp-r2.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="red" | -2 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 12 || align="center" | 9 || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 12 || align="center" | 9 || align="center" | 1 | ||
|- | |- | ||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" colspan="2" | 16 || align="center" colspan="2" | 10 | | align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" colspan="2" | 16 || align="center" colspan="2" | 10 | ||
Line 368: | Line 467: | ||
* | *'''Crouching LK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-s1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | | | align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 | ||
Line 387: | Line 486: | ||
|} | |} | ||
* | *'''Crouching MK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-r2.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | +8 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4 | ||
Line 407: | Line 506: | ||
|} | |} | ||
* | *'''Crouching HK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crlk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhk-s1.png]]|| align="center" rowspan="6" | [[File:Sf2hf-guile-crhk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crhk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-crmk-r2.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | | | align="center" | Frame Advantage || align="center" bgcolor="green" | KD/+7,-24 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 6 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 6 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 6 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 6 | ||
Line 428: | Line 527: | ||
===Aerial Normals=== | ===Aerial Normals=== | ||
* | *'''Neutral Jumping LP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-a.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | ||
Line 442: | Line 541: | ||
|} | |} | ||
* | *'''Diagonal Jumping LP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-a.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 50 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | ||
Line 456: | Line 555: | ||
|} | |} | ||
* | *'''Neutral Jumping MP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 50 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞ | ||
Line 470: | Line 569: | ||
|} | |} | ||
* | *'''Diagonal Jumping MP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djmp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 50 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞ | ||
Line 484: | Line 583: | ||
|} | |} | ||
* | *'''Neutral Jumping HP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | ∞ | ||
Line 498: | Line 597: | ||
|} | |} | ||
* | *'''Diagonal Jumping HP:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | ∞ | ||
Line 512: | Line 611: | ||
|} | |} | ||
* | *'''Neutral Jumping LK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-guile-jk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-jk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njlk-a.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | ||
Line 526: | Line 625: | ||
|} | |} | ||
* | *'''Diagonal Jumping LK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djlk-a.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 1~7 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | ||
Line 540: | Line 639: | ||
|} | |} | ||
* | *'''Neutral Jumping MK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-guile-jk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-jk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmk-a.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 50 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞ | ||
Line 554: | Line 653: | ||
|} | |} | ||
* | *'''Diagonal Jumping MK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 50 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞ | ||
Line 568: | Line 667: | ||
|} | |} | ||
* | *'''Neutral/Diagonal Jumping HK:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-guile-njhk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njhk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-djhk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njhk-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njhk-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-guile-njmp-r1.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4 || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4 || align="center" | ∞ | ||
Line 584: | Line 683: | ||
===Unique Moves=== | ===Unique Moves=== | ||
* | *'''Knee Bazooka:''' (On ground, ←/→ + MK) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-guile-fmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fmk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fmk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fmk-s4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 5~11 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 60 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | ? | | align="center" | Frame Advantage || align="center" | ? | ||
Line 605: | Line 704: | ||
* | *'''Reverse Spin Kick:''' (On ground and close, ←/→ + HK) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-s5.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-r4.png]] || align="center" rowspan="6" | [[File:Sf2hf-guile-fhk-r5.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 11~17 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | | align="center" | Special Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Frame Advantage || align="center" | ? | | align="center" | Frame Advantage || align="center" | ? | ||
Line 629: | Line 728: | ||
*Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce) | *Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-guile-throw.png]] | ||
|- | |- | ||
| align="center" | Duration || align="center" | 130 | | align="center" | Duration || align="center" | 130 | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 7~13 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" | Range (from axis) || align="center" | | | align="center" | Range (from axis) || align="center" | 48 | ||
|- | |- | ||
| align="center" | Range advantage || align="center" | | | align="center" | Range advantage || align="center" | 18 | ||
|} | |} | ||
* | *'''Flying Mare:''' (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 40 || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-guile-apthrow.png]] | ||
|- | |- | ||
| align="center" | Duration || align="center" | 130 | | align="center" | Duration || align="center" | 130 | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 7~13 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" | Range (from axis) || align="center" | | | align="center" | Range (from axis) || align="center" | 54 | ||
|- | |- | ||
| align="center" | Range advantage || align="center" | | | align="center" | Range advantage || align="center" | 24 | ||
|} | |} | ||
* | *'''Flying Buster Drop:'''(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 40 || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-guile-akthrow.png]] | ||
|- | |- | ||
| align="center" | Duration || align="center" | 130 | | align="center" | Duration || align="center" | 130 | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 7~13 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" | Range (from axis) || align="center" | | | align="center" | Range (from axis) || align="center" | 54 | ||
|- | |- | ||
| align="center" | Range advantage || align="center" | | | align="center" | Range advantage || align="center" | 24 | ||
|} | |} | ||
===Special Moves=== | ===Special Moves=== | ||
*'''Sonic Boom:''' charge ←, → + Punch (charge 60f) | |||
* | |||
Startup | Startup | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| || | | ||align="center" | [[File:Sf2hf-guile-sb-s1.png]] || align="center" | [[File:Sf2hf-guile-sb-s2.png]] || align="center" | [[File:Sf2hf-guile-sb-s3.png]] || align="center" | [[File:Sf2hf-guile-sb-s4.png]] | ||
|- | |- | ||
| | | align="center" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | ||
|- | |||
| align="center" | Simplified || align="center" colspan= "4"| 8 | |||
|} | |} | ||
LP version: | LP version: | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| | | align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:Sf2hf-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sblp-a2.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sblp-a3.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sblp-a4.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sblp-a5.png]] | ||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" | - | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 | |||
|- | |- | ||
| | | align="center" colspan="2" | Simplified || align="center" colspan= "5"| 25 | ||
|} | |} | ||
Line 698: | Line 804: | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| | | align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:Sf2hf-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbmp-a2.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbmp-a3.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbmp-a4.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbmp-a5.png]] | ||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage|| align="center" | - | |||
|- | |- | ||
| | | align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 | ||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan= "5"| 25 | |||
|} | |} | ||
HP version: | HP version: | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| | | align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:Sf2hf-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbhp-a2.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbhp-a3.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbhp-a4.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-sbhp-a5.png]] | ||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage|| align="center" | - | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 | |||
|- | |- | ||
| | | align="center" colspan="2" | Simplified || align="center" colspan= "5"| 25 | ||
|} | |} | ||
It was nerfed from Champion Edition, but still a good projectile for medium and long distance combat, you can follow it with a Backfist in a corner. | |||
*'''Sommersault Kick:''' charge ↓, ↑ + Kick (charge 60f) | |||
* | |||
Startup: | Startup: | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| || | | align="center" | Damage || align="center" | 24/26/16,14 || align="center" rowspan="4" | [[File:Sf2hf-guile-skick-s1.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-skick-s2.png]] || align="center" rowspan="4" | [[File:Sf2hf-guile-skick-s3.png]] | ||
|- | |- | ||
| Short || | | align="center" | Stun || align="center" | 13~19 | ||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage|| align="center" bgcolor="red" | -24/-24/-33 | |||
|- | |||
| align="center" colspan="2" | Short || align="center" | 1 || align="center" | 2 || align="center" | 2 | |||
|- | |- | ||
| Foward || | | align="center" colspan="2" | Foward || align="center" | 1 || align="center" | 2 || align="center" | 1 | ||
|- | |- | ||
| Roundhouse || | | align="center" colspan="2" | Roundhouse || align="center" | 3 || align="center" | 1 || align="center" | 2 | ||
|} | |} | ||
Line 733: | Line 860: | ||
| ||align="center" | [[File:Sf2hf-guile-skick-a1.png]] || align="center" | [[File:Sf2hf-guile-skick-a2.png]] || align="center" | [[File:Sf2hf-guile-skick-a3.png]] || align="center" | [[File:Sf2hf-guile-skick-a4.png]] | | ||align="center" | [[File:Sf2hf-guile-skick-a1.png]] || align="center" | [[File:Sf2hf-guile-skick-a2.png]] || align="center" | [[File:Sf2hf-guile-skick-a3.png]] || align="center" | [[File:Sf2hf-guile-skick-a4.png]] | ||
|- | |- | ||
| Short || | | Short || align="center" | 4 || align="center" | 2 || align="center" | 2 || align="center" | 4 | ||
|- | |- | ||
| Foward || | | Foward || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 5 | ||
|- | |- | ||
| Roundhouse || | | Roundhouse || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 6 | ||
|} | |} | ||
Recovery: | Recovery: | ||
Line 746: | Line 872: | ||
| ||align="center" | [[File:Sf2hf-guile-skick-r1.png]] || align="center" | [[File:Sf2hf-guile-skick-r2.png]] || align="center" | [[File:Sf2hf-guile-skick-r3.png]] || align="center" | [[File:Sf2hf-guile-skick-r4.png]] | | ||align="center" | [[File:Sf2hf-guile-skick-r1.png]] || align="center" | [[File:Sf2hf-guile-skick-r2.png]] || align="center" | [[File:Sf2hf-guile-skick-r3.png]] || align="center" | [[File:Sf2hf-guile-skick-r4.png]] | ||
|- | |- | ||
| Short || | | Short || align="center" | 2 || align="center" | 2 || align="center" | 22 || align="center" | 10 | ||
|- | |- | ||
| Foward || | | Foward || align="center" | 4 || align="center" | 4 || align="center" | 25 || align="center" | 11 | ||
|- | |- | ||
| Roundhouse || | | Roundhouse || align="center" | 2 || align="center" | 5 || align="center" | 28 || align="center" | 12 | ||
|} | |} | ||
Buff from Champion Edition ,it can hit twice a close opponent and its the best anti air in the game. | |||
===Misc Animations=== | ===Misc Animations=== | ||
Line 758: | Line 886: | ||
| align="center" | Walk back || align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch | | align="center" | Walk back || align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch | ||
|- | |- | ||
| align="center" | [[File:Sf2hf-guile-bwd.png]] || align="center" | [[File:Sf2hf-guile-cllp-n.png]] || align="center" | [[File:Sf2hf-guile-fwd.png]] || align="center" | [[File:Sf2hf-guile- | | align="center" | [[File:Sf2hf-guile-bwd.png]] || align="center" | [[File:Sf2hf-guile-cllp-n.png]] || align="center" | [[File:Sf2hf-guile-fwd.png]] || align="center" | [[File:Sf2hf-guile-cr-n.png]] | ||
|- | |- | ||
|} | |} | ||
* | *'''Standing reel:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | [[File:Sf2hf-guile-reel1.png]] || align="center" | [[File:Sf2hf-guile-reel2.png]] || align="center" | [[File:Sf2hf-guile-reel3.png]] || align="center" | [[File:Sf2hf-guile-reel4.png]] | | align="center" | [[File:Sf2hf-guile-reel1.png]] || align="center" | [[File:Sf2hf-guile-reel2.png]] || align="center" | [[File:Sf2hf-guile-reel3.png]] || align="center" | [[File:Sf2hf-guile-reel4.png]] | ||
|- | |- | ||
|} | |} | ||
* | *'''Standing gut reel:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | [[File:Sf2hf-guile-gutreel1.png]] || align="center" | [[File:Sf2hf-guile-gutreel2.png]] || align="center" | [[File:Sf2hf-guile-gutreel3.png]] || align="center" | [[File:Sf2hf-guile-gutreel4.png]] | | align="center" | [[File:Sf2hf-guile-gutreel1.png]] || align="center" | [[File:Sf2hf-guile-gutreel2.png]] || align="center" | [[File:Sf2hf-guile-gutreel3.png]] || align="center" | [[File:Sf2hf-guile-gutreel4.png]] | ||
|- | |- | ||
|} | |} | ||
* | *'''Crouching reel:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | [[File:Sf2hf-guile-creel1.png]] || align="center" | [[File:Sf2hf-guile-creel2 | | align="center" | [[File:Sf2hf-guile-creel1.png]] || align="center" | [[File:Sf2hf-guile-creel2.png]] | ||
|- | |- | ||
|} | |} | ||
* | *'''Dizzy:''' | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | [[File:Sf2hf-guile-dizzy1.png]] || align="center" | [[File:Sf2hf-guile-dizzy2.png]] || align="center" | [[File:Sf2hf-guile-dizzy3.png]] || align="center" | [[File:Sf2hf-guile-dizzy4.png]] || align="center" | [[File:Sf2hf-guile-dizzy5.png]] | | align="center" | [[File:Sf2hf-guile-dizzy1.png]] || align="center" | [[File:Sf2hf-guile-dizzy2.png]] || align="center" | [[File:Sf2hf-guile-dizzy3.png]] || align="center" | [[File:Sf2hf-guile-dizzy4.png]] || align="center" | [[File:Sf2hf-guile-dizzy5.png]] | ||
|- | |- | ||
|} | |} | ||
{{Navbox-SF2HF}} | |||
[[Category:Street Fighter 2: Hyper Fighting]] | [[Category:Street Fighter 2: Hyper Fighting]] | ||
[[Category:Hyper Street Fighter 2]] | [[Category:Hyper Street Fighter 2]] |
Latest revision as of 17:48, 15 February 2025


Guile
Go home and be a family man...
In a nutshell
Guile suffered some nerfs, in relation to his CE counterpart. Some of his moves have more recovery frames, to match the game increased speed. Even so, Guile is still in the top 3 tier list due to his great answer to opponents new special moves. HF is the last game where Guile's Roundhouse Flash Kick hits twice. (not counting Hyper Street Fighter II, of course)
Character Specific Information
Color Options
Default | Start |
![]() |
![]() |
Moves List
Normal Moves
- Standing Normal Moves (st.)










- Close Normal Moves (st.)











- Crouching Normal Moves (cr.)



















- Jumping Normal Moves (nj.)

















- Diagonal Jumping Normal Moves (j.)
























Unique Moves






Throw Moves
















Special Moves


















The Basics
Guile is a charge character with a good anti air and also the fastest projectile in the game,use Crouching Back and poke with Far Standing Light Kick and Crouching Light Kick for lows.
Unfortunately compared to Champion Edition is nerfed, anyway your main gameplan about turtling its still effective, jump wisely and use High Punch for offensive, and High Kick for aerial pokes.
Knee Bazooka its still similar to last revision but makes a bit more damage,Air throw is you main aerial game weapon, and its too effective against aerial characters like Blanka,Claw and Dictador.
Flash Kick is buffed in this revision, also Roundhouse version can hit twice a close opponent, and that was an exclusive tactic in this game.
Pros
- Roundhouse Flash Kick hits twice
- Good Projectile
Cons
- unsafe Sweep recovery
- predictable gameplan
Advanced Strategy
Jumping forward against Guile is pretty stupid with most characters. Guile has so many options to kill you, it's just not good play. Jumping HP, air throw, jump HK, straight up HK, cr.MK, cr.HK, push nothing toss them when he lands, throw another sonic boom, etc. You can't get forward momentum and you're dead. --Jeff Schaefer
http://www.youtube.com/watch?v=enQ9P9VkKYs
Outside of that, his buffed Roundhouse Flash Kick can defeat the new special moves like Quick Lariat,Blanka Vertical Roll, E.Honda Sumo Splash,etc. that's make him still part of the general top 3.
Combos
Bread and Butter
- j.HP, cr.MP xx Flash Kick
- j.MP , cl.HP/cr.MP xx HP Sonic Boom (cl.HP is safe in corner)
CPS1 Chain
- cr.LK xxx cl.HP (CPS1 Chain) xx LK Flash Kick
- cr.LK xxx cl.MP (CPS1 Chain) xx Sonic Boom
Redizzy
- cr.LP xx Sonic Boom, cr.MP xx Sonic Boom, s.FP (corner only) [unverified]
Match-ups
Vs. Balrog (boxer)
Try to stay a certain distance (at the minimum, away from his standing fierce) a way from Balrog and throw repeated sonic booms, if he turn punches through the sonic boom, smack him with a backfist, this will usually dizzy Balrog. If Balrog jumps straight up, keep him away with footsies until you can get your charge back (mix up sonic boom speed to throw of Balrog's jump timing). You can also throw out a sonic boom and follow it, so if Balrog jumps straight up over it (which is actually very difficult for him), you can backfist him out of the air.
Vs. Blanka
Another matchup that changes drastically due to new Special Moves,Standing Short can defeat Electricity and Sonic Boom him,Flash Kicks are still effective against rolls, don't change so much about CE, but don't spam Sonic Boom because Blanka now can evade it with Vertical Rolling.
Vs. Chun-Li
Air throw combat,but you have better pokes,she can use a projectile now,but she will use to trap you and not to spam you,so you need to jump kick her, Guile's Objective wil be wait for a Kikoken and jumping Forward or Roundhouse at middle distance or wake up with a Flash Kick if she is mixup with Spinning Bird Kick before she crossups you with it.
Vs. Dhalsim
Still a far distance matchup, but Knee Bazooka is effect against Dhalsim Pokes,and also can defeat his Teleport recovery,but a Flash Kick its ok too, Yoga Flame its a good chance for crossup him or punish with crouch Roundhouse.
Dhalsim will try to play to keep you away with normals, but if you are in a stay at ground trade hit plan he can change his plan to a Yoga Fire spam and that will be the best moment to defeat him with a jumping combo to Flash Kick.
Vs. E. Honda
A changed matchup from CE but still a good one for the family man,standing Short defeat Hundred Slaps,but you must be careful with his Sumo Splash that can destroy your spam projectile tactic, rather Flash Kick him if he blocked Sonic Boom it, main gameplan it's about keep him distanced of you with poking Backfist or Knee Bazooka and Air Throws, try to jump him with a Forward to trade hits with a cross up Hundred Slaps.
Best situation will be if he jumps, Flash Kick and Air Throw will be like a death thread for him because you can charge a Sonic Boom and zoning him, don't get at close distance because his Hold mixup can be the dead end.
Vs. Guile (self)
Spam Sonic Boom and turtle randomly.
Vs. Ken
You still have a good anti air, but remember that your Flash Kick or air throw can be effective against a whiff Dragon Punch, and Guile can evade Hurricane Kick with crouching punch, you can spam Sonic Boom wisely due that your recovery frames are shorter than him, also your best starting move will be crouching Roundhouse or Sonic Boom, Ken commonly play the anti air zoning shoto.
Vs. M. Bison (dictator)
CE Classic Matchup but now turn ins Guile's favor, try to start with Flash Kick or Sonic Boom and if he wants to Stomp you, air throw him and punish Crouching Roundhouse Slide with Flash Kick, Guile can win easily now with Dictador nerfed stuff, Sonic Boom him its still a great far distance option.
Vs. Ryu
Not changed so much but remember to jump his Hadoken (better than Ken) or punish him with Knee Bazooka, also Air Tatsumaki Senpu Kyaku can be Flash Kicked easily, start the match with a Flash Kick to predict the Ryu's plan if he will play Hadoken spam or a medium distance sweeping or anti air zoning.
Vs. Sagat
After cancelling a low tiger shot with a Sonic Boom, try using b+mk (bazooka knee) to hit Sagat's outstretched arm. Spinning backfist will whiff due to Sagat's low hurtboxes.
It still a 4-6 matchup but you and Sagat had similar nerfs about projectile plans, try to get advantage with your buffed Roundhouse Flash Kick if he gets close with a Tiger Knee, an offensive sweep Guile its better against Sagat.
Vs. Vega (claw)
He is buffed if you consider Japanese CE revision with Rolling Attack,but Flash Kick his Barcelona its a nerfed option ,but use Sonic Boom carefully because he can Slide you, Air Throw is still useful.
Of course a back corner will be the worst situation for him unless you use a Flash Kick to keep him away and get the midscreen again.
Vs. Zangief
Compared to Champion Edition, you had more problems, try to poke him with Crouching Foward or Knee Bazooka,Sonic Boom can be evaded with Double Lariat, Quick Lariat can be Flash Kicked, its a riskyful play but more effective than low poking, playing a medium or long distance zoning its the best idea to defeat him
Hitboxes
Standing Normals
- Standing LP:
Damage | 6 | ![]() |
![]() |
![]() |
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Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Advantage | +6 | ||||
Frame Count | 3 | 4 | 2 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Standing MP:
Damage | 16 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | +6 | ||||||
Frame Count | 2 | 2 | 4 | 3 | 3 | 3 | |
Simplified | 1+2 | 2 | 13 |
- Standing HP:
Damage | 22 | ![]() |
![]() |
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![]() |
Stun | 11~17 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | +1 | ||||||
Frame Count | 2 | 3 | 4 | 5 | 10 | 8 | |
Simplified | 1+9 | 5 | 18 |
- Standing LK:
Damage | 6 | ![]() |
![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Advantage | +5 | |||||
Frame Count | 2 | 2 | 4 | 3 | 3 | |
Simplified | 1+4 | 4 | 6 |
- Standing MK:
Damage | 16 | ![]() |
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![]() |
![]() |
![]() |
![]() | ||||||||
Stun | 5~11 | ||||||||||||||||||
Stun Timer | 60 | ||||||||||||||||||
Chain Cancel | No | ||||||||||||||||||
Special Cancel | No | ||||||||||||||||||
Frame Advantage | +2 | ||||||||||||||||||
Frame Count | 2 | 2 | 2 | 3 | 5 | 4 | 3 | 2 | 2 | 2 | |||||||||
Simplified | 1+9 | 5 | 13 |
- Standing HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -5 | |||||||
Frame Count | 4 | 4 | 5 | 6 | 8 | 9 | 1 | |
Simplified | 1+8 | 5 | 24 |
Close Standing Normals
- Close Standing MP:
Damage | 16 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | +5 | ||||||
Frame Count | 3 | 3 | 3 | 3 | 3 | 3 | |
Simplified | 1+3 | 3 | 12 |
- Close Standing HP:
Damage | 22 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | -8 | ||||||
Frame Count | 3 | 3 | 8 | 10 | 6 | 5 | |
Simplified | 1+3 | 3 | 29 |
- Close Standing MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +10 | |||||
Frame Count | 3 | 3 | 4 | 3 | 3 | |
Simplified | 1+3 | 4 | 6 |
- Close Standing HK:
Damage | 22 | ![]() |
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Stun | 11~17 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | +11 | ||||
Frame Count | 3 | 4 | 4 | 9 | |
Simplified | 1+7 | 4 | 9 |
Crouching Normals
- Crouching LP:
Damage | 6 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +6 | |||
Frame Count | 1+3 | 4 | 5 |
- Crouching MP:
Damage | 16 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | +8 | ||||
Frame Count | 3 | 4 | 4 | 4 | |
Simplified | 1+3 | 4 | 8 |
- Crouching HP:
Damage | 22 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | -2 | ||||||
Frame Count | 2 | 3 | 4 | 12 | 9 | 1 | |
Simplified | 1+5 | 16 | 10 |
- Crouching LK:
Damage | 6 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | No | |||||
Frame Advantage | +5 | |||||
Frame Count | 3 | 3 | 4 | 3 | 3 | |
Simplified | 1+7 | 4 | 6 |
- Crouching MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +8 | |||||
Frame Count | 3 | 4 | 5 | 4 | 4 | |
Simplified | 1+7 | 4 | 8 |
- Crouching HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||||||||
Stun Timer | 80 | |||||||||||
Chain Cancel | No | |||||||||||
Special Cancel | No | |||||||||||
Frame Advantage | KD/+7,-24 | |||||||||||
Frame Count | 3 | 4 | 5 | 4 | 6 | 8 | 6 | 4 | 5 | 4 | 6 | |
Simplified | 1+7 | 5 | 28 | 5 | 10 |
Aerial Normals
- Neutral Jumping LP:
Damage | 10 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Frame Count | 3 | 4 | ∞ | |
Simplified | 7 | ∞ |
- Diagonal Jumping LP:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 50 | |||
Frame Count | 3 | 4 | ∞ | |
Simplified | 7 | ∞ |
- Neutral Jumping MP:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 20 | 4 | ∞ | |
Simplified | 7 | 20 | ∞ |
- Diagonal Jumping MP:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 20 | 4 | ∞ | |
Simplified | 7 | 20 | ∞ |
- Neutral Jumping HP:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 8 | 4 | ∞ | |
Simplified | 7 | 8 | ∞ |
- Diagonal Jumping HP:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 8 | 4 | ∞ | |
Simplified | 7 | 8 | ∞ |
- Neutral Jumping LK:
Damage | 10 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Frame Count | 3 | 4 | ∞ | |
Simplified | 7 | ∞ |
- Diagonal Jumping LK:
Damage | 10 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Frame Count | 3 | 4 | ∞ | |
Simplified | 7 | ∞ |
- Neutral Jumping MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 50 | |||
Frame Count | 3 | 4 | ∞ | |
Simplified | 7 | ∞ |
- Diagonal Jumping MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 20 | 4 | ∞ | |
Simplified | 7 | 20 | ∞ |
- Neutral/Diagonal Jumping HK:
Damage | 22 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 60 | ||||||
Frame Count | 2 | 4 | 5 | 4 | 4 | ∞ | |
Simplified | 6 | 5 | ∞ |
Unique Moves
- Knee Bazooka: (On ground, ←/→ + MK)
Damage | 16 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 1 | 2 | 2 | 5 | 14 | 7 | |
Simplified | 1+5 | 5 | 21 |
- Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage | 22 | ![]() |
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Stun | 11~17 | |||||||||||
Stun Timer | 80 | |||||||||||
Chain Cancel | No | |||||||||||
Special Cancel | No | |||||||||||
Frame Advantage | ? | |||||||||||
Frame Count | 3 | 3 | 2 | 3 | 4 | 6 | 4 | 3 | 3 | 3 | 3 | |
Simplified | 1+15 | 4 | 16 |
Throws
- Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage | 32 | ![]() | |
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 48 | ||
Range advantage | 18 |
- Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage | 40 | ![]() | |
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 54 | ||
Range advantage | 24 |
- Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage | 40 | ![]() | |
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 54 | ||
Range advantage | 24 |
Special Moves
- Sonic Boom: charge ←, → + Punch (charge 60f)
Startup
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Frame Count | 2 | 2 | 2 | 2 |
Simplified | 8 |
LP version:
Damage | 12 | ![]() |
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Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | - | |||||
Frame Count | 1 | 1 | 1 | 1 | 1 | |
Simplified | 25 |
MP version:
Damage | 12 | ![]() |
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Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | - | |||||
Frame Count | 1 | 1 | 1 | 1 | 1 | |
Simplified | 25 |
HP version:
Damage | 12 | ![]() |
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Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | - | |||||
Frame Count | 1 | 1 | 1 | 1 | 1 | |
Simplified | 25 |
It was nerfed from Champion Edition, but still a good projectile for medium and long distance combat, you can follow it with a Backfist in a corner.
- Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)
Startup:
Damage | 24/26/16,14 | ![]() |
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Stun | 13~19 | |||
Stun Timer | 120 | |||
Frame Advantage | -24/-24/-33 | |||
Short | 1 | 2 | 2 | |
Foward | 1 | 2 | 1 | |
Roundhouse | 3 | 1 | 2 |
Active:
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Short | 4 | 2 | 2 | 4 |
Foward | 3 | 2 | 2 | 5 |
Roundhouse | 2 | 2 | 2 | 6 |
Recovery:
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Short | 2 | 2 | 22 | 10 |
Foward | 4 | 4 | 25 | 11 |
Roundhouse | 2 | 5 | 28 | 12 |
Buff from Champion Edition ,it can hit twice a close opponent and its the best anti air in the game.
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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