Marvel vs Capcom 2/Servbot: Difference between revisions

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{{MvC2Header}}
{{MVC2 Character Intro|char= servbot|full=Servbot|short=SVB|content=
= Introduction =
== Introduction ==
[[image:MvC2servbot.png]]
Servbot, Tron Bonne's assistant, is a joke character in this game. His moves typically do little to no damage. However, he's incredibly hard to hit due to his small hitbox, tough to combo, and his Y super does amazing chip damage. When Servbot dies, he explodes and leaves life-up crystals behind for your opponent.


Servbot, Tron Bonne's assistant, is garbage tier in this game.  His moves typically do little to no damage,  However, he's incredibly hard to hit, tough to combo, and his Y super does amazing chip damage.
Originally known as Kobun in Japanese.


When Servbot dies, he explodes and leaves life-up crystals behind for your opponent.
'''TO-DO''': Add frame data, as well as missing sprites
 
== Gameplay ==
= Colors =
{{2 Column Flex|flex1=6|flex2=4
First row: LP, HP, A1. Second row: LK, HK, A2.
|content1=
 
{{Content Box|content='''Servbot''' is a tiny robot that has a bunch of tiny robot friends. His main strengths lies in being hard to hit, and his main weakness is having low health and damage.
[[Image:Mvc2-servbot.png]]
{{ProConTable
 
|pros=
= Moves List =
* '''Teeny Tiny:''' He's ridiculously small, shorter standing than almost anyone crouching. He's hard to hit and even harder to combo consistently. Crouching causes many attacks to outright whiff.
 
* '''Gamma Super:''' His Gamma Super covers a big area. Can do a lot of damage, particularly against big bodies.
== Normal Moves ==
* '''Instant Overhead:''' Capable of doing instant overheads thanks to his size, leads to mix-ups. Couple this with an assist to put opponents on the backfoot.
 
|cons=
== Special Moves ==
* '''Lego Health:''' Tied for worst health in the game; 137% damage modifier.
{{MvC3MoveListHeader}}
* '''Low Damage:''' Servbot's meter-less, solo damage is abysmal.
{{MoveListRow | Kobun Fire
* '''Unsafe Specials:''' Many of his special moves can leave him open.
| qcf + p
* '''Reliant on Team:''' To deal damage, Servbot needs meter or an assist to do the damage for him.
|
}}
| airok Hold p to charge. If you overcharge it, the smallest possible flame will come out.
}}
}}
{{MoveListRow | Bull Mover
|content2=
| qcf + k
{{Content Box|content=
|
<center><youtube>https://youtu.be/HRNHkVco9zw?si=qnQl3yPoYFkvkvsD</youtube></center>
| Terrible, but you can cancel it into Lunch Rush.
}}
}}
{{MoveListRow | Engo Kougeki
| qcb + p or k
|
| The hp version captures them.
}}
}}
{{MoveListRow | Paper Planes
| qcf + Taunt
|
| Hold taunt to delay the explosion.  Move joystick up or down to guide it.
}}
}}
{{MoveListFooter}}


== Super Moves ==
== Character Summary ==
{{MvC3MoveListHeader}}
{{3 Column Flex
{{MoveListRow | Lunch Rush
|content1=
| qcf + lp + hp
{{Content Box|header=Special Moves |content=
|
;Kobun Fire {{airok}}
| Properties vary according to assist type chosen. 'A' is a standard Lunch Rush. 'B' is Kobun Drop. 'Y' covers the screen in front of Servbot and is the most popular.
*{{qcf}}+{{p}} Hold {{p}} to charge.
;Bull Mover
*{{qcf}}+{{k}}
;Engo Kougeki
*{{qcb}}+{{p}}/{{k}}
;Paper Planes
*{{qcf}} + TAUNT Hold to delay, move up or down to guide.
}}
}}
{{MoveListRow | King Kobun
|content2=
| qcf + lk + hk
{{Content Box|header=Hyper Combos |content=
|
;Lunch Rush
| Move joystick to move, press p or k to attack.
*{{qcf}}+{{lp}}{{hp}}
;King Kobun
*{{qcf}}+{{lk}}{{hk}}
;Rushing King Kobun
*{{a1}}+{{a2}} Servbot B type only.
}}
}}
{{MoveListRow | Rushing King Kobun
|content3=
| [[file:a1.png]] + [[file:a2.png]]
{{Content Box|header=Assist Types |content=
|
;Type α - Projectile Type
| For "B" type Servbot.
*Assist: {{lp}} Engo Kougeki
*Counter:  {{lp}} Engo Kougeki
*Combination: Lunch Rush
;Type β - Anti Air Type
*Assist: {{hp}} Kobun Fire
*Counter: {{hp}} Kobun Fire
*Combination: Rushing King Kobun
;Type γ - Balance Type
*Assist: {{hp}} Kobun Fire
*Counter: {{hp}} Kobun Fire
*Combination: Lunch Rush
}}
}}
}}
== Moves List ==
=== Assists ===
{{MoveData
|image=
|caption={{lp}} Engo Kougeki
|name=Projectile
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{lp}} Engo Kougeki
|TeamHyperCombo=Lunch Rush
|description= Lunch Rush A has Servbots rush in a queue. Does the highest damage on hit.
}}
}}<br>
{{MoveData
|image=
|caption={{hp}} Kobun Fire
|name=Anti-air
|subtitle=[[File:Beta.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Kobun Fire
|TeamHyperCombo=Rushing King Kobun
|description= Lunch Rush B has Servbots drop from the sky.
}}
}}<br>
{{MoveData
|image=
|caption={{lp}} Kobun Fire
|name=Projectile
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{lp}} Kobun Fire
|TeamHyperCombo=Lunch Rush
|description= Lunch Rush Y has Servbots rush in on ground and in the air. Each Servbot does 1 damage on hit or block. This can lead to more chip damage than damage on hit due to knockback. Big bodies beware, they will take nearly every hit for big damage!
}}
}}<br>
=== Normal Moves ===
-When grounded, Servbot has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
==== Ground Normals ====
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launch}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launch}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveListFooter}}
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
==== Air Normals ====
-When in the Normal Jump state, Servbot has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
{{MoveData
|image=
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
=== Universal Mechanics ===
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Raw Tag
|linkname= Raw Tag
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Snap Back
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= {{d}}{{hp}}
}}
}}<br>
 
=== Special Moves ===
====Specials====
{{MoveData
|image=
|caption=
|name= Kobun Fire
|linkname= Kobun Fire
|input= {{qcf}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=Servbot eats some curry and then breathes fire. Hold the button to charge. The flame gets bigger with each level, if overcharged you get a tiny flame.
 
Light fire goes horizontal, heavy fire goes upwards.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Bull Mover
|linkname= Bull Mover
|input= {{qcf}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Can cancel into super.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Engo Kougeki
|linkname= Engo Kougeki
|input= {{qcb}}+{{p}}/{{k}}
|input2=
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= {{lp}} - sends out a servbot projectile. {{hp}} Sends out a servbot projectile that captures. {{lk}} Helicopter Servbot drops in front of you. {{hk}} Helicopter Servbot flies down in an arc.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Paper Planes
|linkname= Paper Planes
|input= {{qcf}} + TAUNT
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Throws a small paper airplane. Hold to delay explosion, aim up or down.
}}
}}<br>
 
 
=== Hyper Combos ===
{{MoveData
|image=
|caption= Chuushoku Rush
|name= Lunch Rush
|linkname= Lunch Rush
|input= {{qcf}}+{{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Version varies on assist chosen. A is a straight line like Tron's. B is a vertical drop in columns, Y is a fullscreen attack.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= King Kobun
|linkname= King Kobun
|input= {{qcf}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Control King Kobun with left/right and hit buttons to use the hammer.
}}
}}<br>


== Assist Moves ==
{{MvC2CharacterAssists
  | [[file:lp.png]] Engo Kougeki  || Lunch Rush (A) | [[file:lp.png]] Engo Kougeki|
  | [[file:hp.png]] Kobun Fire || Rushing King Kobun | [[file:hp.png]] Kobun Fire|
  | [[file:lp.png]] Kobun Fire || Lunch Rush (Y) | [[file:lp.png]] Kobun Fire|
}}


Kobun's damage is high enough that most people never use him as an assist and thus just pick "Y" type for the generally superior version of Lunch Rush.
{{MoveData
|image=
|caption=
|name= Rushing King Kobun
|linkname= Rushing King Kobun
|input= {{a1}}{{a2}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Only available with the B assist.
}}
}}<br>


= The Basics =
== Other ==


Generally the easiest way to win with him is to pair him with Tron-Y or Doom-B. Build meter, attempt assist-based cross-ups, and unleash the huge chip damage of Y-type Lunch Rush whenever you feel like it.  You can superjump and use the air Kobun Fire to build a little meter while they chase you.
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.


Most people pick him as a joke.  He's hard to hit, so they'll taunt and run away just to troll you. To actually win with him, rush them down.  He's so quick and small that if you pair him with a good assist you're going to get on top of them pretty easy.  His combos do almost no damage, so just set up your assist to punish for you while you build meter to chip them with.
[[Image:Mvc2-servbot.png]]


= Advanced Strategy =


[[Category:Marvel Vs. Capcom 2]]
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Servbot]]

Latest revision as of 15:31, 6 December 2024

Introduction

Servbot, Tron Bonne's assistant, is a joke character in this game. His moves typically do little to no damage. However, he's incredibly hard to hit due to his small hitbox, tough to combo, and his Y super does amazing chip damage. When Servbot dies, he explodes and leaves life-up crystals behind for your opponent.

Originally known as Kobun in Japanese.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Servbot is a tiny robot that has a bunch of tiny robot friends. His main strengths lies in being hard to hit, and his main weakness is having low health and damage.

Strengths Weaknesses
  • Teeny Tiny: He's ridiculously small, shorter standing than almost anyone crouching. He's hard to hit and even harder to combo consistently. Crouching causes many attacks to outright whiff.
  • Gamma Super: His Gamma Super covers a big area. Can do a lot of damage, particularly against big bodies.
  • Instant Overhead: Capable of doing instant overheads thanks to his size, leads to mix-ups. Couple this with an assist to put opponents on the backfoot.
  • Lego Health: Tied for worst health in the game; 137% damage modifier.
  • Low Damage: Servbot's meter-less, solo damage is abysmal.
  • Unsafe Specials: Many of his special moves can leave him open.
  • Reliant on Team: To deal damage, Servbot needs meter or an assist to do the damage for him.
MVC2 servbot art.png

Character Summary

Special Moves

Kobun Fire Airok.png
  • Qcf.png+P.png Hold P.png to charge.
Bull Mover
  • Qcf.png+K.png
Engo Kougeki
  • Qcb.png+P.png/K.png
Paper Planes
  • Qcf.png + TAUNT Hold to delay, move up or down to guide.
Hyper Combos

Lunch Rush
  • Qcf.png+Lp.pngHp.png
King Kobun
  • Qcf.png+Lk.pngHk.png
Rushing King Kobun
  • A1.png+A2.png Servbot B type only.
Assist Types

Type α - Projectile Type
  • Assist: Lp.png Engo Kougeki
  • Counter: Lp.png Engo Kougeki
  • Combination: Lunch Rush
Type β - Anti Air Type
  • Assist: Hp.png Kobun Fire
  • Counter: Hp.png Kobun Fire
  • Combination: Rushing King Kobun
Type γ - Balance Type
  • Assist: Hp.png Kobun Fire
  • Counter: Hp.png Kobun Fire
  • Combination: Lunch Rush

Moves List

Assists

Projectile
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Engo Kougeki Lunch Rush

Lunch Rush A has Servbots rush in a queue. Does the highest damage on hit.


Anti-air
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Kobun Fire Rushing King Kobun

Lunch Rush B has Servbots drop from the sky.


Projectile
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Kobun Fire Lunch Rush

Lunch Rush Y has Servbots rush in on ground and in the air. Each Servbot does 1 damage on hit or block. This can lead to more chip damage than damage on hit due to knockback. Big bodies beware, they will take nearly every hit for big damage!


Normal Moves

-When grounded, Servbot has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Servbot has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

D.pngHp.png


Special Moves

Specials

Kobun Fire
Qcf.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Servbot eats some curry and then breathes fire. Hold the button to charge. The flame gets bigger with each level, if overcharged you get a tiny flame.

Light fire goes horizontal, heavy fire goes upwards.


Bull Mover
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Can cancel into super.


Engo Kougeki
Qcb.png+P.png/K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png - sends out a servbot projectile. Hp.png Sends out a servbot projectile that captures. Lk.png Helicopter Servbot drops in front of you. Hk.png Helicopter Servbot flies down in an arc.


Paper Planes
Qcf.png + TAUNT
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Throws a small paper airplane. Hold to delay explosion, aim up or down.



Hyper Combos

Lunch Rush
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Version varies on assist chosen. A is a straight line like Tron's. B is a vertical drop in columns, Y is a fullscreen attack.


King Kobun
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Control King Kobun with left/right and hit buttons to use the hammer.



Rushing King Kobun
A1.pngA2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Only available with the B assist.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-servbot.png



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