Marvel vs Capcom 2/Charlie: Difference between revisions

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[[image:MvC2Charlie.png]]
[[image:MvC2Charlie.png]]


Excellent low tier player, and better at Guile once you get used to him.  Also has a nice throw loop.
Excellent low tier character.  Also has a nice throw loop.


= Colors =
= Colors =
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=== Command Normals ===
=== Command Normals ===
Knee Kick (aironly): d + lk
Knee Kick (aironly): {{d}} + {{lk}}


Step Kick: f + hk
Step Kick: {{f}} + {{hk}}


Jump Sobat (overhead): b + hk
Jump Sobat (overhead): {{b}} + {{hk}}


Spin Back Knuckle: f + hp
Spin Back Knuckle: {{f}} + {{hp}}


== Special Moves ==
== Special Moves ==
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Sonic Boom
{{MoveListRow | Sonic Boom
| Charge b , f + p
| Charge {{b}} , {{f}} + {{p}}
|  
|  
|  
|  
}}
}}
{{MoveListRow | Somersault Shell
{{MoveListRow | Somersault Shell
| Charge d , u + k
| Charge {{d}} , {{u}} + {{k}}
|  
|  
|  
|  
}}
}}
{{MoveListRow | Moonsault Slash
{{MoveListRow | Moonsault Slash
| u , uf , f + k
| {{u}} , {{uf}} , {{f}} + {{k}}
|  
|  
| airok
| {{aironly}}
}}
}}
{{MoveListFooter}}
{{MoveListFooter}}
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Sonic Break
{{MoveListRow | Sonic Break
| qcf + lp + hp
| {{qcf}} + {{lp}} + {{hp}}
|  
|  
| [[file:mash.png]] Mash buttons for more hits.
| [[file:mash.png]] Mash buttons for more Sonic Booms.
}}
}}
{{MoveListRow | Crossfire Blitz
{{MoveListRow | Crossfire Blitz
| qcf + lk + hk
| {{qcf}} + {{lk}} + {{hk}}
|  
|  
|  
|  
}}
}}
{{MoveListRow | Somersault Justice  
{{MoveListRow | Somersault Justice  
| qcb + lk + hk
| {{qcb}} + {{lk}} + {{hk}}
|
|  
|  
| [[file:otg.png]]
}}
}}
{{MoveListFooter}}
{{MoveListFooter}}
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= The Basics =
= The Basics =
== Beginner Overview ==
<youtube>Y2lZGGonv34</youtube>


==Combos==
==Combos==
[[file:NumNotationpng.png|400px]]
Notation Key:
V = land from a jump
> = cancel, whether it's from a normal to a special, or a special to a super
(w) = whiff
d. = dash prior to the move
j. = normal jump
sj. = super jump
jc = jump cancel
sjc = super jump cancel
[X] = hold input
]X[ = release input
(move) = move is optional
[sequence] xN = Repeat sequence N amount of times
(N) = Hit N of a move or move must deal N amount of hits
Updated Notation:
j.LP [2] > j.MP, V 2LK 2MK > 8K
d.2LP 2HP sjc sj.LP LK MP MK HP
j.HK V d.2LP 2HP sjc sj.LP LK MP MK > j.896K
d.2LK 5MP 5HP > 214KK
j.HK V d.2LP 2HP sjC sj.LP LK MP > sj.896K , sj.HK V 214KK
Old Notation:


-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + LK
-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + LK
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= Advanced Strategy =
= Advanced Strategy =


{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]
[[Category:Charlie]]

Latest revision as of 04:55, 16 September 2024

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2Charlie.png

Excellent low tier character. Also has a nice throw loop.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-charlie.png

Moves List

Normal Moves

Command Normals

Knee Kick (aironly): D.png + Lk.png

Step Kick: F.png + Hk.png

Jump Sobat (overhead): B.png + Hk.png

Spin Back Knuckle: F.png + Hp.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Boom
Charge B.png , F.png + P.png
Somersault Shell
Charge D.png , U.png + K.png
Moonsault Slash
U.png , Uf.png , F.png + K.png
Aironly.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Break
Qcf.png + Lp.png + Hp.png
Mash.png Mash buttons for more Sonic Booms.
Crossfire Blitz
Qcf.png + Lk.png + Hk.png
Somersault Justice
Qcb.png + Lk.png + Hk.png
Otg.png

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Sonic Boom
Sonic Break
Hp.png Sonic Boom
Beta.png Hk.png Somersault Shell
Somersault Justice
Hk.png Somersault Shell
Gamma.png Hp.png Sonic Boom
Sonic Break
Hp.png Somersault Shell

The Basics

Beginner Overview

Combos

NumNotationpng.png


Notation Key:

V = land from a jump

> = cancel, whether it's from a normal to a special, or a special to a super

(w) = whiff

d. = dash prior to the move

j. = normal jump

sj. = super jump

jc = jump cancel

sjc = super jump cancel

[X] = hold input

]X[ = release input

(move) = move is optional

[sequence] xN = Repeat sequence N amount of times

(N) = Hit N of a move or move must deal N amount of hits

Updated Notation:

j.LP [2] > j.MP, V 2LK 2MK > 8K

d.2LP 2HP sjc sj.LP LK MP MK HP

j.HK V d.2LP 2HP sjc sj.LP LK MP MK > j.896K

d.2LK 5MP 5HP > 214KK

j.HK V d.2LP 2HP sjC sj.LP LK MP > sj.896K , sj.HK V 214KK


Old Notation:

-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + LK

-d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump HK \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX u,uf,f + K

-d.s.LK > s.LP > s.HP XX qcb + KK

-Jump HK \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP XX u,uf,f + K, sj.HK \/ qcb + KK

Advanced Strategy

Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief