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=Introduction= | =Introduction= | ||
(Mirrored from Mizuumi) | |||
'''Guile is a Defensive Mid-Tier Character in Street Fighter EX2+. He has a good projectile and intuitive, damaging combos.''' | |||
* Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable. | |||
* Traditionally, Kara-Cancel Windows in Arika Fighting Games are huge. This benefits most characters in SFEX2+. Learner EX players, however, may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during Guile's jump in BNBs. | |||
* Kara Sonic Boom lets Guile maintain charge, move forward, and throw his godlike projectile in one technique. | |||
* Guile largely requires tighter execution than the rest of EX2's World Warriors. | |||
=Movelist= | =Movelist= | ||
==Command Moves== | ==Command Moves== | ||
Heavy Stab Kick b / f + HK | Heavy Stab Kick: b / f + HK | ||
Rolling Sobat b / f + MK | Rolling Sobat: b / f + MK | ||
Spinning Back Knuckle f + HP | Spinning Back Knuckle: f + HP | ||
==Throws== | ==Throws== | ||
Judo Throw When close, b / f + MP / HP | Judo Throw: When close, b / f + MP / HP | ||
Dragon Suplex When close, b / f + MK / HK | Dragon Suplex: When close, b / f + MK / HK | ||
Flying Buster Drop In air, any direction but u + MP / HP | Flying Buster Drop: In air, any direction but u + MP / HP | ||
==Special Moves== | ==Special Moves== | ||
Sonic Boom Charge b,f + P | Sonic Boom: Charge b,f + P | ||
Somersault Kick Charge d,u + K | Somersault Kick: Charge d,u + K | ||
==Super Combos== | ==Super Combos== | ||
Double Somersault Kick Charge db,df,db,uf + K | Double Somersault Kick: Charge db,df,db,uf + K | ||
Opening Gambit Charge b,f,b,f + P | Opening Gambit: Charge b,f,b,f + P | ||
==Meteor Combo== | ==Meteor Combo== | ||
Sonic Boom Typhoon Charge b,f,b,f + KKK | Sonic Boom Typhoon: Charge b,f,b,f + KKK | ||
=Combos= | =Combos= | ||
- | ==Without Excel== | ||
- j.HP > cr.MP > cr.LK XX Sonic Boom or Flash Kick | |||
- j.HP > cr.MP XX Sonic Boom SC Opening Gambit (1 bar) | |||
- | - j.HP > cr.MP XX Flash Kick SC Double Somersault Kick (1 bar) | ||
- | - j.HK > s.MP XX Sonic Boom SC Sonic Boom Typhoon (3 bar) | ||
==With Excel== | |||
- | - (Excel Activate) > cr.LK > cr.HK > cr.HP > st.HP > b.HK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar) | ||
- | - (Excel Activate) > st.LP > st.HP > st.HK > b.MK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar) | ||
- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.HP > cr.HP > cr.HK > st.LP > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar) | |||
- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.MP > st.HP > cr.HP > cr.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar) | |||
=Strategies= | =Strategies= | ||
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==Maniac Challenge Mode== | ==Maniac Challenge Mode== | ||
== Color List == | |||
[[File:sfex2pcolorsguile.jpg|500px|thumb|center]] | |||
{{Navbox-SFEX2P}} | |||
[[Category:Street Fighter EX2 Plus]] | [[Category:Street Fighter EX2 Plus]] |
Latest revision as of 13:20, 9 April 2024
Introduction
(Mirrored from Mizuumi)
Guile is a Defensive Mid-Tier Character in Street Fighter EX2+. He has a good projectile and intuitive, damaging combos.
- Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable.
- Traditionally, Kara-Cancel Windows in Arika Fighting Games are huge. This benefits most characters in SFEX2+. Learner EX players, however, may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during Guile's jump in BNBs.
- Kara Sonic Boom lets Guile maintain charge, move forward, and throw his godlike projectile in one technique.
- Guile largely requires tighter execution than the rest of EX2's World Warriors.
Movelist
Command Moves
Heavy Stab Kick: b / f + HK
Rolling Sobat: b / f + MK
Spinning Back Knuckle: f + HP
Throws
Judo Throw: When close, b / f + MP / HP
Dragon Suplex: When close, b / f + MK / HK
Flying Buster Drop: In air, any direction but u + MP / HP
Special Moves
Sonic Boom: Charge b,f + P
Somersault Kick: Charge d,u + K
Super Combos
Double Somersault Kick: Charge db,df,db,uf + K
Opening Gambit: Charge b,f,b,f + P
Meteor Combo
Sonic Boom Typhoon: Charge b,f,b,f + KKK
Combos
Without Excel
- j.HP > cr.MP > cr.LK XX Sonic Boom or Flash Kick
- j.HP > cr.MP XX Sonic Boom SC Opening Gambit (1 bar)
- j.HP > cr.MP XX Flash Kick SC Double Somersault Kick (1 bar)
- j.HK > s.MP XX Sonic Boom SC Sonic Boom Typhoon (3 bar)
With Excel
- (Excel Activate) > cr.LK > cr.HK > cr.HP > st.HP > b.HK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)
- (Excel Activate) > st.LP > st.HP > st.HK > b.MK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)
- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.HP > cr.HP > cr.HK > st.LP > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)
- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.MP > st.HP > cr.HP > cr.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)