< Capcom vs SNK 2 | Ryu
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== Combos == | == Combos == | ||
''Combo Trials showcased by SilentScope88'' | |||
<youtube>https://www.youtube.com/watch?v=RZB_rxv3iOw&list=PL67OuIng3M_uFOXRMgXnzmJt0sxHDkN2U&index=2</youtube> | |||
<br> | |||
All combos are performed on Ratio 2 full life C-Ryu. Meterless/Lvl.1 combos are done in N-Groove, Lvl.2 combos are done in C-Groove with 2 bars (3 if a 2nd super is used), and Lvl.3 combos are done in P-Groove to obtain raw damage values. Depending on your groove and opponent life value the damage values may differ. | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | ||
|- | |- | ||
| 2LK | | 2LK > 2LP, 2HK || Any || 1800 || 18 || Medium || In theory your most consistent combo, but due to the 2LP, 2HK link being 1 frame, it is not reliable and is usually not used. | ||
|- | |- | ||
| 2LK | | 2LK(1~3) xx 214HK || Any || 2000 || 20 || Very Easy || Go-to confirm from 2LK on standing opponents. Adjust 2LK count based on disance. | ||
|- | |- | ||
| 2LP, | | 2LK > 2LP, 2MK xx 214HK || Any || 2700 || 27 || Easy || Link from 2LP into 2MK. Do not delay the cancel from 2LK into 2LP, or else the 214HK will not connect in time after 2MK. | ||
|- | |- | ||
| | | 2LP, 2HP/cl.HP xx 214HK || Any || 2900 || 29 || Easy || Link from 2LP into 2HP / cl.HP. Technically can be done from 2LK but it is unreliable and not recommended. | ||
|- | |- | ||
| | | 2LP, 2HP/cl.HP xx 41236P || Any || 2600 || 26 || Easy || Same link with a Shakunetsu ender for crouchers. It is best to start from down-back so the 41236 motion is easier. | ||
|- | |- | ||
| j.HK, cl.HP | | 2LP, 2MK xx 236HP || Any || 2100 || 21 || Very Easy || Your usual hitconfirm on crouchers, you can also use Shakunetsu Hadoken here. | ||
|- | |||
| 2MP, 2MP xx 214HK || Any || 3200 || 32 || Easy || Damaging double 2MP link, optimal in most cases where 2MP hits point blank. You can substitute 2MP for 2MK at farther ranges. | |||
|- | |||
| j.HK, 623HP || Any || 3100 || 31 || Easy || Your go-to shorthop combo. Nice reward for a tricky overhead landing. | |||
|- | |||
| j.HK, cl.HP xx 41236HP || Any || 3500 || 35 || Easy || If done in the corner, the Shakunetsu Hadoken will knock the opponent down while keeping Ryu at mid-range, meaning you can react to attempts to get out of the corner like rolls or jumping. | |||
|- | |||
| j.MK (x-up), cl.HP xx 623HP || Any || 3900 || 39 || Easy || Max damage cross-up combo. | |||
|} | |||
<br> | |||
For super combos, the first damage value is when a Lvl.1 super is used. The second is when a Lvl.3 is used. Level specific combos will be denoted in the combo notation. | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Super Combos | |||
|- | |||
! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | |||
|- | |||
| 2LK(1~3) xx 236236P || Any || 2600/5100 || 6 || Intermediate || Coloquially known as "short short super." Extremely vital combo to learn for your super confirms. | |||
|- | |||
| 2LK > 2LP, 2MK xx 236236P || Any || 3300/5800 || 13 || Intermediate || More time to confirm compared to the above combo, but includes a link, slightly increasing the difficulty. | |||
|- | |||
| 2LP, 2HP/cl.HP > 236236P || Any || 3500/6000 || 15 || Easy || Pretty simple combo, 2HP makes the combo easier since you are starting from down, but cl.HP works as well. It is recommended to hold HP during the 2HP/cl.HP so you don't accidentally get negative edge HP Hadoken. | |||
|- | |||
| 2MP, 2MP xx 236236P || Any || 3800/6300 || 18 || Intermediate || The double medium link again. Can sub in 2MK here. | |||
|- | |||
| j.HK, cl.HP > 236236P || Any || 4400/6900 || 24 || Easy || Best available Shinkuu Hadoken combo. Consistent and damaging. | |||
|- | |||
| j.MK (x-up), cl.MK > 236236K || Any || 8100 || 17 || Intermediate || An extremely damaging Shin Shoryuken combo. | |||
|} | |} | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ | |+ Lvl.2 C-Groove Combos | ||
|- | |- | ||
! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | ||
|- | |- | ||
| 2LK | | 2LK(1~3) xx 236236MP xx 214HK || Any || 4837 || 20 || Intermediate || Optimal Lvl.2 cancel, you can do another 236236P if you want but it is recommended to conserve a bar of meter to prepare another lvl.2 super in C. | ||
|- | |- | ||
| 2LK | | 2LK(1~3) xx 236236MP xx 236236P || Any || 5660 || 6 || Intermediate || Spends an extra bar from the above route. Not recommended to use unless it is for kill. | ||
|- | |- | ||
| 2LK > 2LP, 2MK > 236236MP > 214HK || Any || | | 2LK > 2LP, 2MK > 236236MP > 214HK || Any || 5551 || 27 || Intermediate || Link from 2LP into 2MK, canceled into a level 2 super which is canceled into an HK Tatsu. Like the meterless variant of this starter, be quick with the 2LK > 2LP chain. | ||
|- | |- | ||
| 2LK > 2LP, 2MK > 236236MP > 236236LP || Corner || 6615 || 13 || Intermediate || Damage increase from the above combo but for more meter. | | 2LK > 2LP, 2MK > 236236MP > 236236LP || Corner || 6615 || 13 || Intermediate || Damage increase from the above combo but for more meter. | ||
|- | |- | ||
| | | 2LK(1~3) xx 236236MP xx 214LK, 214214K || Corner || 6520 || 18 || Intermediate || A situational combo with a tight juggle. Not used due to it not doing enough damage. | ||
|- | |- | ||
| | | 2LP, 2HP/cl.HP xx 236236MP xx 214LK, 214214K || Corner || 7016 || 27 || Intermediate || Same as above route but with a different starter. | ||
|} | |} | ||
== Custom Combos == | == Custom Combos == | ||
These slides demonstrate all of this character's custom combos, including videos, tips, and tricks.<br> | |||
[https://docs.google.com/presentation/d/1O-DzjcnCiZl7H-FB-dy_67p9JBxlQz0G6KtomuwFGBE/edit Ryu's Custom Combo Slide by GunterJPN] | [https://docs.google.com/presentation/d/1O-DzjcnCiZl7H-FB-dy_67p9JBxlQz0G6KtomuwFGBE/edit Ryu's Custom Combo Slide by GunterJPN] | ||
Latest revision as of 19:35, 12 May 2025
Combos
Combo Trials showcased by SilentScope88
All combos are performed on Ratio 2 full life C-Ryu. Meterless/Lvl.1 combos are done in N-Groove, Lvl.2 combos are done in C-Groove with 2 bars (3 if a 2nd super is used), and Lvl.3 combos are done in P-Groove to obtain raw damage values. Depending on your groove and opponent life value the damage values may differ.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LP, 2HK | Any | 1800 | 18 | Medium | In theory your most consistent combo, but due to the 2LP, 2HK link being 1 frame, it is not reliable and is usually not used. |
2LK(1~3) xx 214HK | Any | 2000 | 20 | Very Easy | Go-to confirm from 2LK on standing opponents. Adjust 2LK count based on disance. |
2LK > 2LP, 2MK xx 214HK | Any | 2700 | 27 | Easy | Link from 2LP into 2MK. Do not delay the cancel from 2LK into 2LP, or else the 214HK will not connect in time after 2MK. |
2LP, 2HP/cl.HP xx 214HK | Any | 2900 | 29 | Easy | Link from 2LP into 2HP / cl.HP. Technically can be done from 2LK but it is unreliable and not recommended. |
2LP, 2HP/cl.HP xx 41236P | Any | 2600 | 26 | Easy | Same link with a Shakunetsu ender for crouchers. It is best to start from down-back so the 41236 motion is easier. |
2LP, 2MK xx 236HP | Any | 2100 | 21 | Very Easy | Your usual hitconfirm on crouchers, you can also use Shakunetsu Hadoken here. |
2MP, 2MP xx 214HK | Any | 3200 | 32 | Easy | Damaging double 2MP link, optimal in most cases where 2MP hits point blank. You can substitute 2MP for 2MK at farther ranges. |
j.HK, 623HP | Any | 3100 | 31 | Easy | Your go-to shorthop combo. Nice reward for a tricky overhead landing. |
j.HK, cl.HP xx 41236HP | Any | 3500 | 35 | Easy | If done in the corner, the Shakunetsu Hadoken will knock the opponent down while keeping Ryu at mid-range, meaning you can react to attempts to get out of the corner like rolls or jumping. |
j.MK (x-up), cl.HP xx 623HP | Any | 3900 | 39 | Easy | Max damage cross-up combo. |
For super combos, the first damage value is when a Lvl.1 super is used. The second is when a Lvl.3 is used. Level specific combos will be denoted in the combo notation.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK(1~3) xx 236236P | Any | 2600/5100 | 6 | Intermediate | Coloquially known as "short short super." Extremely vital combo to learn for your super confirms. |
2LK > 2LP, 2MK xx 236236P | Any | 3300/5800 | 13 | Intermediate | More time to confirm compared to the above combo, but includes a link, slightly increasing the difficulty. |
2LP, 2HP/cl.HP > 236236P | Any | 3500/6000 | 15 | Easy | Pretty simple combo, 2HP makes the combo easier since you are starting from down, but cl.HP works as well. It is recommended to hold HP during the 2HP/cl.HP so you don't accidentally get negative edge HP Hadoken. |
2MP, 2MP xx 236236P | Any | 3800/6300 | 18 | Intermediate | The double medium link again. Can sub in 2MK here. |
j.HK, cl.HP > 236236P | Any | 4400/6900 | 24 | Easy | Best available Shinkuu Hadoken combo. Consistent and damaging. |
j.MK (x-up), cl.MK > 236236K | Any | 8100 | 17 | Intermediate | An extremely damaging Shin Shoryuken combo. |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK(1~3) xx 236236MP xx 214HK | Any | 4837 | 20 | Intermediate | Optimal Lvl.2 cancel, you can do another 236236P if you want but it is recommended to conserve a bar of meter to prepare another lvl.2 super in C. |
2LK(1~3) xx 236236MP xx 236236P | Any | 5660 | 6 | Intermediate | Spends an extra bar from the above route. Not recommended to use unless it is for kill. |
2LK > 2LP, 2MK > 236236MP > 214HK | Any | 5551 | 27 | Intermediate | Link from 2LP into 2MK, canceled into a level 2 super which is canceled into an HK Tatsu. Like the meterless variant of this starter, be quick with the 2LK > 2LP chain. |
2LK > 2LP, 2MK > 236236MP > 236236LP | Corner | 6615 | 13 | Intermediate | Damage increase from the above combo but for more meter. |
2LK(1~3) xx 236236MP xx 214LK, 214214K | Corner | 6520 | 18 | Intermediate | A situational combo with a tight juggle. Not used due to it not doing enough damage. |
2LP, 2HP/cl.HP xx 236236MP xx 214LK, 214214K | Corner | 7016 | 27 | Intermediate | Same as above route but with a different starter. |
Custom Combos
These slides demonstrate all of this character's custom combos, including videos, tips, and tricks.
Ryu's Custom Combo Slide by GunterJPN