Lichmassacre (talk | contribs) m (Moved all info to their relevant pages to declutter the landing page like Super Turbo. Now it's much more approachable for readers and editors to work on.) |
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{{SF2HFHeader}} | {{SF2HFHeader}} | ||
[[Image:HFsplash.png|right|Title Screen]] | |||
[[Image:HFselect.png|right|Character Selection]] | |||
[[Image:HFaction.png|right|New Moves]] | |||
== Introduction == | == Introduction == | ||
Released in late 1992, Street Fighter 2 Hyper Fighting (known as Street Fighter 2 Turbo in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to [ | Released in late 1992, Street Fighter 2 Hyper Fighting (known as ''Street Fighter 2 Turbo'' in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to [https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition/FAQ#Bootleg_Versions bootleg versions] of [https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition Street Fighter 2' Champion Edition] which often had faster gameplay and allowed special moves to be performed in the air. | ||
SF2HF introduced an overall game sped up, fixed SF2CE bugs (But not all of them!) and balanced the characters in various ways, including additional moves for several of them and even nerfing some top tiers. Examples of this are: | |||
• Air hurricane kicks with Ken and Ryu | • Air hurricane kicks with Ken and Ryu | ||
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• E. Honda Sumo Splash | • E. Honda Sumo Splash | ||
• Dhalsim Yoga Teleport | |||
• Balrog's (Boxer) Turn Around Punch can pass through fireballs | |||
• No more infinite combos for M.Bison (Dictator) | • No more infinite combos for M.Bison (Dictator) | ||
• And | • And a lot more... | ||
== Characters == | == Characters == |
Latest revision as of 18:42, 15 February 2025


Introduction
Released in late 1992, Street Fighter 2 Hyper Fighting (known as Street Fighter 2 Turbo in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to bootleg versions of Street Fighter 2' Champion Edition which often had faster gameplay and allowed special moves to be performed in the air.
SF2HF introduced an overall game sped up, fixed SF2CE bugs (But not all of them!) and balanced the characters in various ways, including additional moves for several of them and even nerfing some top tiers. Examples of this are:
• Air hurricane kicks with Ken and Ryu
• Chun-li Fireball
• Blanka Vertical Ball ("Upball")
• E. Honda Sumo Splash
• Dhalsim Yoga Teleport
• Balrog's (Boxer) Turn Around Punch can pass through fireballs
• No more infinite combos for M.Bison (Dictator)
• And a lot more...
Characters
Ryu | E.Honda | Blanka | Guile | Balrog | Vega |
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Ken | Chun-Li | Zangief | Dhalsim | Sagat | M.Bison |