(Added notes on Cheer & Fire.) |
|||
(44 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
= | {{MVC2 Character Intro|char= B.B. Hood|full= B.B. Hood|short= BBH|content= | ||
== Story == | |||
Baby Bonnie Hood, also known as B.B.Hood and alternatively as Bulleta in Japan, is a special S-class Dark hunter who first appears in the Darkstalkers series. As a | |||
Dark Hunter, it is her job to hunt down the supernatural and exchange them for rewards depending on who she hunts. Unlike the other dark hunters however, B.B. Hood enjoys the thrill of hunting and considers it a sport more than a job. she intentionally pretends to act like a defenseless girl as a way to trick her prey in order for them to get closer to her. Many of her hunting skills are equipped with simple mercenary weapons, including but not limited to stabbing her opponents with weapons such as knives, using guns like MAC-10s, and is even armed with explosives! She is accompanied with her dog Harry. | |||
== | In ''Marvel vs Capcom 2,'' B.B. Hood is a decent keep-away character armed with strong projectiles, assist, and super. Cruel Hunting in particular, is one of the better supers in the game capable of doing lots of damage, punishing assist calls, and chipping really hard. Unfortunately, she doesn't really have anything else going for her. | ||
== Gameplay Summary== | |||
{{3 Column Flex | |||
|content1= | |||
{{Content Box|header=Command Normals and Specials Moves|content= | |||
;Double Jump | |||
* While in the air: {{u}} {{air}} | |||
;Tricky Basket | |||
*{{f}} OR {{b}} + {{p}} | |||
;Surprise & Hop | |||
*{{f}} + {{hk}} | |||
;Malice & Mine | |||
*{{db}} + {{hk}} | |||
;Stumble & Blade | |||
*{{hp}} while forward dashing | |||
;Smile & Missile (High) | |||
*Charge {{b}}, {{f}} + {{p}} | |||
;Smile & Missile (Low) | |||
*Charge {{b}}, {{f}} + {{k}} | |||
;Smile & Missile (Jumping) | |||
*Charge {{d}}, {{u}} + {{p}} | |||
;Cheer & Fire (Angled) | |||
*{{dp}} + {{p}} | |||
;Cheer & Fire (Horizontal) | |||
*{{dp}} + {{k}} {{air}} | |||
;Shyness Strike | |||
*{{qcb}} + {{p}} | |||
;Tell Me Why | |||
*{{d}}{{d}} {{lk}} + {{ hk}} | |||
}} | |||
|content2= | |||
{{Content Box|header=Super Moves|content= | |||
;Cruel Hunting | |||
*{{qcf}} + {{lp}} + {{hp}} | |||
;Beautiful Memory | |||
*{{hcf}} + {{lk}} + {{hk}} | |||
;Hyper Apple For You | |||
*{{hcb}} + {{lk}} + {{hk}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Types|content= | |||
;Type α - Projectile Type | |||
*Assist: {{hp}} Smile & Missile | |||
*Counter: {{hp}} Smile & Missile | |||
*Combination: Cruel Hunting | |||
;Type β - Anti-Air Type | |||
*Assist: {{hp}} Cheer & Fire (angled) | |||
*Counter: {{hp}} Cheer & Fire (angled) | |||
*Combination: Cruel Hunting | |||
;Type γ - Variety Type | |||
*Assist: {{hp}} Tricky Basket | |||
*Counter: {{hp}} Tricky Basket | |||
*Combination: Cruel Hunting | |||
}} | |||
}} | |||
{{2 Column Flex|flex1=6|flex2=4 | |||
|content1= | |||
{{Content Box|content= | |||
{{ProConTable | |||
|pros= | |||
*'''Double Jump:''' B.B Hood possesses a double jump, Giving her ambitious jump ins/jump outs and an overall solid movement option in the air. | |||
*'''Cruel Hunting:''' A great super that does its job well, deals lots of damage when hit, lots of chip when blocked, and is a common finisher in a majority of B.B. Hoods combo tree. | |||
*'''Projectile Assist:''' Throws out a missles and dips, She doesn't stay in the screen for too long making her safe from many interactions. Due to its generous recovery time you can even fill the screen without bringing her out. | |||
*'''Obnoxious Zoning:''' Smile & Missle is a pretty spammable projectile, Cheer & Fire covers a lot of space, and {{Hk}} mines lingers for a while to halt any form of ground interaction. On top of having a generous hitbox and backed up with a good aaa assist, she is quite bothersome to deal with (if you are playing against a top tier you might as well ignore this LMFAO). | |||
|cons= | |||
*'''Air Game:''' She doesn't have anything amazing in the air, Aside from Cheer & Fire (which is a situational move itself) she cannot combat the skies consistently and is prone to getting air camped. | |||
*'''Folds easily:''' B.B. Hood takes 5% more damage than normal and has no invincible anti-air. | |||
*'''Stubby Normals:''' Her normals have little to no range and are too jank for her to utilize efficiently. | |||
*'''Situational Specials:''' Her kit has some moves that are incredibly niche or downright horrible. | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{Content Box|content= | |||
<center><youtube>GDAicPSn9Lg</youtube></center> | |||
}} | |||
==== Ground Normals ==== | |||
{{MoveData | |||
|image= 5LP.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= {{Lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 3 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it due to its stubbiness. Can be used to check up on someones shield or as a round start move. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= 5MP.png | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= {{Mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 8 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= An anti air button that is forever locked behind the games system mechanics | |||
}} | |||
}} | |||
{{MoveData | |||
|image= 5HP.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= {{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 8 | |||
|Active= 59 | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= pulls out her gun and sprays it in front of her resulting in about 7 hits. Hits will not connect reliably, and you are stationary for the duration of this move. Fortunately, it is a pretty great move for blockstrings. Use it cautiously. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= 5LK.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= {{Lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Another stubby kick. I recommend not using this one since it is so small and short. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= 5MK.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= {{Mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Launcher, one of the more weaker launchers in the game due to its range. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= 5HK 1-2.png | |||
|image2= 5HK 2-2.png | |||
|caption= "ORA" | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= {{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= She drops a mine out of her dress. The hitbox lingers for a second before it disappears. Great at stopping rushdowns due to its nature as a stationary hitbox. Also a fantastic move to cancel into your specials. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= C. LP.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{Lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= C. MP.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{Mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= What is supposedly a good sweep is another combo filler. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= C. HP.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Exactly like standing HP but crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= C. LK.png | |||
|caption= cha cha real smooth | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{Lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 3 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= A very good low. Tied for your fastest move. Although it may seem like a trivial move compared everything else, this is what gets her going. You won't be hitting this all the time, but throw it out when you have the opportunity to do so as this move could access the rest of your kit | |||
}} | |||
}} | |||
{{MoveData | |||
|image= C. MK.png | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{Mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= This goes after c. lk. Feel free to do anything after this move. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= C. HK.png | |||
|caption= Footsies | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= An okay Sweep, Rollable after hit. Use it as a mixup. | |||
}} | |||
}} | |||
==== Air Normals ==== | |||
{{MoveData | |||
|image= J. LP.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{Lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= LP in the air. While it is a disappointing hitbox. It can be used as an Air-to-Air to catch opponents in super jump range. It is also an instant overhead. There is nothing much to say about it however | |||
}} | |||
}} | |||
{{MoveData | |||
|image= J. MP.png | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= j.{{Mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= another basket normal. Cursed for being a combo filler. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= J. HP.png | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= pulls out her gun in the air resulting in about 3 hits. Unlike s.HP and c.HP, this version of the move has a bit more utility. covers the front of her face while descending and is an excellent move as a jump in. Being in the air you won't ever be stationary all the while it being faster. Just like s.HP and c.HP, you can also use this move for blockstrings. Be cautious you are vulnerable from behind. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= J. LK.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{Lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= A kick, also an instant overhead. good if you ever feel like approaching. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= J. MK.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= j.{{Mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Comes after j.lk. combo filler. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= J. HK 1-2.png | |||
|image2= J. HK 2-2.png | |||
|caption= "ETTO ETTO ETTO" | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Solid move. Decent "Get off me" move. Shields a portion of your character in the air and can be spammed to build meter. | |||
}} | |||
}} | |||
==== Command Normals ==== | |||
{{MoveData | |||
|image= F. HP.png | |||
|caption= | |||
|name= Tricky Basket | |||
|linkname= F. HP | |||
|input= {{f}}{{Hp}} OR {{b}}{{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Lunges forward or backwards and hits with her basket, can be used to hit confirm cruel hunting. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= F. HK.png | |||
|caption= | |||
|name= Surprise & Hop | |||
|linkname= F. HK | |||
|input= {{f}}{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Lunges forward and knees an unsuspecting person. Can be also used to hit confirm. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= DB. HK.png | |||
|image2= 5HK 2-2.png | |||
|caption= | |||
|name= Malice & Mine | |||
|linkname= DB HK | |||
|input= {{Db}}{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Throws a mine out her dress. This move like S. HP can be used to stop rushdown, except she drops her mine a bit farther. Does its job very well. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Stumble and blade.png | |||
|caption= you just stumbled upon mid | |||
|name= Stumble & Blade | |||
|linkname= DB HK | |||
|input= {{Hp}} while in dash | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Her worst move out of her entire toolkit, Cannot start from anything nor can hit confirm out of anything. Try to avoid hitting this at all cost. | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
{{MoveData | |||
|image= 5MK.png | |||
|caption= | |||
|name= Launcher | |||
|linkname= | |||
|input= {{df}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= {{launcher}} | |||
|Cancel= - | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Launcher | |||
}} | |||
}}<br> | |||
== Special Moves == | == Special Moves == | ||
== | {{MoveData | ||
|image= Cheer & Fire (angled) hitbox.png | |||
|image2= Cheer & Fire (angled).png | |||
|caption2= objects in the mirror are closer than they appear. | |||
|name= Cheer & Fire (vertical) | |||
|linkname= Placeholder | |||
|input= {{Dp}} + {{P}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= BB Hood unleashes a bottle of fire in a diagonal shape. Does its job as a functioning anti air in the scenario where your opponent starts jumping at you since it covers nice amount of the screen. Has noticeable endlag so missing will result in a free punish for your opponent. Overall it isn’t too bad but use it appropriately | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Cheer & fire (horizontal) hitbox.png | |||
|image2= Cheer & Fire (horizontal).png | |||
|caption2= "hey bro check out my new mixtape" | |||
|name= Cheer & Fire (Horizontal) | |||
|linkname= Placeholder | |||
|input= {{Dp}} + {{K}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= BB Hood unleashes a bottle of fire in a horizontal shape. Covers a lot of space in front of you, great ending your block strings with and depending how to use it, kind of safe. You can also use it in the air, does nice covering super jump range and is very annoying to get pass by. Do note that just like its vertical version, it's very prone to getting punished if whiffed. Overall great at what it does. | |||
You can use this move against characters that Cruel Hunting cannot fully hit while standing; you super cancel the second hit and do Cruel Hunting while they're still in the air. Only Servbot is small enough to still avoid part of the super in this scenario. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Smile & Missle (High).png | |||
|image2= Smile & Missle (Low).png | |||
|image3= Cruel hunting bullet.png | |||
|caption= {{P}} version | |||
|caption2= {{K}} version | |||
|caption3= She is at her silly era! | |||
|name= Smile & Missle | |||
|linkname= Placeholder | |||
|input= Charge {{b}}, {{f}} + {{P}} OR {{K}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Fires a missile . One of her more important moves in B.B Hoods kit. Quick startup, Quick recovery time, Menacing hitbox that lingers, and could be charged from anywhere on the screen. Greatly elevates her zoning game in conjunction with her other moves. Note that there can only be one missiles in the screen at a time. {{Lp}} and {{Lk}} gives the missiles a slower travel time, While {{Hp}} and {{Hk}} gives the missiles a faster travel time. Missiles could also be sometimes get out prioritized and destroyed, you can circumvent this by using the {{K}} version as it low profiles under a lot of projectiles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Smile & Missle (Jumping).png | |||
|caption= Jetpack Joyride | |||
|name= Smile & Missile (Jumping) | |||
|linkname= Placeholder | |||
|input= Charge {{d}}, {{u}} + {{P}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= A more situational version of Smile & Missile, covers a unique angle that may be helpful. {{P}} version is more closer whilst {{Hp}} version targets a more wider space. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Trickey Basket.png | |||
|caption= Basket is not visible, but the hitbox is! | |||
|name= Shyness Strike | |||
|linkname= Placeholder | |||
|input= {{qcb}} + {{P}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= BB hood winds up and knocks and unsuspecting foe with her basket. Probably one of her awkward specials in her kit. Albeit its great to end bnbs with, you can even connect Cruel Hunting right after this (although not all bullets will connect). | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tell me why.png | |||
|caption= AIN'T NOTHIN BUT A HEARTACHE | |||
|name= Tell Me Why | |||
|linkname= Placeholder | |||
|input= {{D}}{{D}} {{Lk}} + {{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= BB hood crawls forward. During her crawl, her hurtbox will be so low to the ground that you can avoid a nice number of projectiles and hitboxes. It is also capable of crossing up when you are close. and because of how quick it is, you can use this move to cancel your block strings early, giving her some leeway for any mix if she has some. This move is certainly something to get used to, in most games you are probably not going be using this move a lot, but it is nice to get keep in mind. | |||
}} | |||
}} | |||
==Hyper Combos== | |||
{{MoveData | |||
|image= Cruel Hunting.png | |||
|image2= John & arthur.png | |||
|caption= The bullet in Bulleta | |||
|name= Cruel Hunting | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{Lp}} {{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Cruel Hunting is a very potent super capable to doing tons of damage for just one bar. For starters, you can punish assist calls for easy damage and kills with this super. It also does a respectable amount of chip, although crouching can negate the amount of damage you receive. this super is also pretty accessible in B.B Hoods kit, something simple as C.lk C.lk > Cruel Hunting does more than enough damage and opens you to DHCing. Be mindful as this super is unfortunately unsafe depending on how close you are to the opposition. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Beautifulmemorymvc2.png | |||
|image2= The grandma.png | |||
|caption= fly high grandma :( | |||
|caption2= B.B Hood isn't visible here | |||
|name= Beautiful Memory | |||
|linkname= Placeholder | |||
|input= {{hcf}} + {{Lk}} {{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= A hit grab super that is an alternative to cruel hunting. You would think that this super would be lenient with dhcs but the window is difficult to connect unlike the other hitgrab supers in this game. This super is more consistent than Cruel Hunting when it comes to damage however. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hyperappleforyou.png | |||
|image2= Hyperappleforyou whiff.png | |||
|caption2= If whiffed these come out | |||
|name= Hyper Apple for you | |||
|linkname= Placeholder | |||
|input= {{hcb}} + {{Lk}} {{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Unblockable. If the attack misses, 3 apple bombs still come out. | |||
}} | |||
}} | |||
= | = Colors = | ||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-bbhood.png]] | |||
{{Navbox-MVC2}} | |||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] | ||
Latest revision as of 15:50, 10 October 2024
Story
Baby Bonnie Hood, also known as B.B.Hood and alternatively as Bulleta in Japan, is a special S-class Dark hunter who first appears in the Darkstalkers series. As a Dark Hunter, it is her job to hunt down the supernatural and exchange them for rewards depending on who she hunts. Unlike the other dark hunters however, B.B. Hood enjoys the thrill of hunting and considers it a sport more than a job. she intentionally pretends to act like a defenseless girl as a way to trick her prey in order for them to get closer to her. Many of her hunting skills are equipped with simple mercenary weapons, including but not limited to stabbing her opponents with weapons such as knives, using guns like MAC-10s, and is even armed with explosives! She is accompanied with her dog Harry.
In Marvel vs Capcom 2, B.B. Hood is a decent keep-away character armed with strong projectiles, assist, and super. Cruel Hunting in particular, is one of the better supers in the game capable of doing lots of damage, punishing assist calls, and chipping really hard. Unfortunately, she doesn't really have anything else going for her.
Gameplay Summary
- Double Jump
- Tricky Basket
OR
+
- Surprise & Hop
+
- Malice & Mine
+
- Stumble & Blade
while forward dashing
- Smile & Missile (High)
- Charge
,
+
- Smile & Missile (Low)
- Charge
,
+
- Smile & Missile (Jumping)
- Charge
,
+
- Cheer & Fire (Angled)
+
- Cheer & Fire (Horizontal)
- Shyness Strike
+
- Tell Me Why
+
- Cruel Hunting
+
+
- Beautiful Memory
+
+
- Hyper Apple For You
+
+
- Type α - Projectile Type
- Assist:
Smile & Missile
- Counter:
Smile & Missile
- Combination: Cruel Hunting
- Type β - Anti-Air Type
- Assist:
Cheer & Fire (angled)
- Counter:
Cheer & Fire (angled)
- Combination: Cruel Hunting
- Type γ - Variety Type
- Assist:
Tricky Basket
- Counter:
Tricky Basket
- Combination: Cruel Hunting
Strengths | Weaknesses |
---|---|
|
|
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 3 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it due to its stubbiness. Can be used to check up on someones shield or as a round start move. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
An anti air button that is forever locked behind the games system mechanics |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 59 | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
pulls out her gun and sprays it in front of her resulting in about 7 hits. Hits will not connect reliably, and you are stationary for the duration of this move. Fortunately, it is a pretty great move for blockstrings. Use it cautiously. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 4 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Another stubby kick. I recommend not using this one since it is so small and short. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Launcher, one of the more weaker launchers in the game due to its range. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
She drops a mine out of her dress. The hitbox lingers for a second before it disappears. Great at stopping rushdowns due to its nature as a stationary hitbox. Also a fantastic move to cancel into your specials. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
What is supposedly a good sweep is another combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Exactly like standing HP but crouching. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 3 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A very good low. Tied for your fastest move. Although it may seem like a trivial move compared everything else, this is what gets her going. You won't be hitting this all the time, but throw it out when you have the opportunity to do so as this move could access the rest of your kit |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
This goes after c. lk. Feel free to do anything after this move. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
An okay Sweep, Rollable after hit. Use it as a mixup. |
Air Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
LP in the air. While it is a disappointing hitbox. It can be used as an Air-to-Air to catch opponents in super jump range. It is also an instant overhead. There is nothing much to say about it however |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
another basket normal. Cursed for being a combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
pulls out her gun in the air resulting in about 3 hits. Unlike s.HP and c.HP, this version of the move has a bit more utility. covers the front of her face while descending and is an excellent move as a jump in. Being in the air you won't ever be stationary all the while it being faster. Just like s.HP and c.HP, you can also use this move for blockstrings. Be cautious you are vulnerable from behind. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A kick, also an instant overhead. good if you ever feel like approaching. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Comes after j.lk. combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Solid move. Decent "Get off me" move. Shields a portion of your character in the air and can be spammed to build meter. |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Lunges forward or backwards and hits with her basket, can be used to hit confirm cruel hunting. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Lunges forward and knees an unsuspecting person. Can be also used to hit confirm. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Throws a mine out her dress. This move like S. HP can be used to stop rushdown, except she drops her mine a bit farther. Does its job very well. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Her worst move out of her entire toolkit, Cannot start from anything nor can hit confirm out of anything. Try to avoid hitting this at all cost. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Template:Launcher | - | - | - | - | |
Launcher |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
BB Hood unleashes a bottle of fire in a diagonal shape. Does its job as a functioning anti air in the scenario where your opponent starts jumping at you since it covers nice amount of the screen. Has noticeable endlag so missing will result in a free punish for your opponent. Overall it isn’t too bad but use it appropriately |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
BB Hood unleashes a bottle of fire in a horizontal shape. Covers a lot of space in front of you, great ending your block strings with and depending how to use it, kind of safe. You can also use it in the air, does nice covering super jump range and is very annoying to get pass by. Do note that just like its vertical version, it's very prone to getting punished if whiffed. Overall great at what it does. You can use this move against characters that Cruel Hunting cannot fully hit while standing; you super cancel the second hit and do Cruel Hunting while they're still in the air. Only Servbot is small enough to still avoid part of the super in this scenario. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Fires a missile . One of her more important moves in B.B Hoods kit. Quick startup, Quick recovery time, Menacing hitbox that lingers, and could be charged from anywhere on the screen. Greatly elevates her zoning game in conjunction with her other moves. Note that there can only be one missiles in the screen at a time. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A more situational version of Smile & Missile, covers a unique angle that may be helpful. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
BB hood winds up and knocks and unsuspecting foe with her basket. Probably one of her awkward specials in her kit. Albeit its great to end bnbs with, you can even connect Cruel Hunting right after this (although not all bullets will connect). |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
BB hood crawls forward. During her crawl, her hurtbox will be so low to the ground that you can avoid a nice number of projectiles and hitboxes. It is also capable of crossing up when you are close. and because of how quick it is, you can use this move to cancel your block strings early, giving her some leeway for any mix if she has some. This move is certainly something to get used to, in most games you are probably not going be using this move a lot, but it is nice to get keep in mind. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Cruel Hunting is a very potent super capable to doing tons of damage for just one bar. For starters, you can punish assist calls for easy damage and kills with this super. It also does a respectable amount of chip, although crouching can negate the amount of damage you receive. this super is also pretty accessible in B.B Hoods kit, something simple as C.lk C.lk > Cruel Hunting does more than enough damage and opens you to DHCing. Be mindful as this super is unfortunately unsafe depending on how close you are to the opposition. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A hit grab super that is an alternative to cruel hunting. You would think that this super would be lenient with dhcs but the window is difficult to connect unlike the other hitgrab supers in this game. This super is more consistent than Cruel Hunting when it comes to damage however. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Unblockable. If the attack misses, 3 apple bombs still come out. |
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.