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{{MVC2 Character Intro|char= dhalsim|full=Dhalsim|short=SIM|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it.  
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists.
On paper, Dhalsim has the tools to win almost any matchup, though his low health, assist dependency, and high execution requirements often mean it's much easier said than done.
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Dhalsim''' has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff.
{{Content Box|content=
'''Felicia''' is a fast rushdown character with low health
{{ProConTable
{{ProConTable
|pros=
|pros=
*'''Flexable playstyle:''' Dhalsim's toolkit allows him to play both rushdown and zoning playstyles effectively, adjusting which to focus on depending on character or player matchup.
* '''Magic series:''' Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
*'''Great mobility:''' Dhalsim is tied with magneto for fastest air dash in the game. This, combined with his dash that low-crushes, above average flight, and teleports that reset his air actions give him an ability to navigate the screen very effectively. His run away and stall potential is rivaled only by Storm.
* '''Help Me! loops:''' Her kitty helper super can be looped in the corner for huge damage.
*'''Long reach:''' Dhalsim's long limbs are great for poking or walling out the opponent both on the ground and in the air.
*'''Long, flashy Combos:''' Dhalsim's access to air dashes, good jump normals, and a solo FSD relaunches mean that even by himself, Dhalsim can often score lots of hits with a good launcher, or end his combos with an unblockable super reset for big damage. On top of this, his divekicks force him into normal jump mode, meaning he can extend with assists after a super jump for better damage or easy super confirms.
*'''Unblockable setups:''' Dhalsim's yoga strike super does not cause a guard frame, which enables unblockable DHCs for characters like Iron man, even from full screen.
|cons=
|cons=
*'''Low life:''' Dhalsim takes 13% bonus damage, the same defense modifier as Psylocke, meaning that he can't afford to take stray hits in neutral.
* '''Low health:''' Takes 112% damage.
*'''Executionally demanding:''' Getting the most mileage out of Dhalsim requires precise execution in both neutral and combos; a poorly timed drill or super will often mean death for Sim.
*'''Not a team player:''' Dhalsim's assist dependency, mediocre DHCs, and lackluster assists of his own mean that teams generally have to be constructed around Dhalsim being your point. He's also generally a sitting duck if he's your last character left.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>https://youtu.be/S5PUqNrNn-Y?si=EUOTLXvS23gxYCwp</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
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{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves|content=
{{Content Box|header=Special Moves |content=
;Yoga Fire
;Rolling Buckler
*{{qcf}}+{{p}} {{airok}}
*{{qcf}}+{{p}}, then {{p}} or {{k}}
;Yoga Flame
;Cat Spike
*{{hcb}}+{{p}}
*{{dp}}+{{p}}
;Yoga Blast
;Sand Splash
*{{hcb}}+{{k}}
*{{qcf}}+{{k}}
;Yoga Smash
;Delta Kick (Air Ok)
*{{qcb}}+{{hp}}
*{{dp}}+{{k}}
;Yoga Teleport
;Hell Cat
*{{dp}}/{{rdp}}+{{p}}/{{k}} {{airok}}
*near opponent {{hcb}}+{{k}}
;Flight Mode
;Wall Clutch
*{{qcb}}+{{lk}}{{hk}} {{airok}}
*near wall {{b}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos (Example)|content=
{{Content Box|header=Hyper Combos |content=
;Yoga Inferno
;Dancing Flash
*{{qcf}}+{{lp}}{{hp}} {{airok}} Steer with directional inputs
*{{qcf}}+{{lp}}+{{hp}}
;Yoga Strike
;Super Sand Splash
*{{qcf}}+{{lk}}{{hk}}  
*{{qcf}}+{{lk}}+{{hk}}  
;Please Help Me!
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types (Example)|content=
{{Content Box|header=Assist Types |content=
;Type α - Projectile Type
;Type α - Expansion Type
*Assist: {{hp}} Yoga Fire
*Assist: {{hk}} Delta Kick
*Counter: {{hp}} Yoga Fire
*Counter: {{hk}} Delta  Kick
*Combination: Yoga Inferno
*Combination: Super Sand Splash
;Type β - Ground Type
;Type β - Ground Type
*Assist: {{lp}} Yoga Flame
*Assist: {{hk}} Sand Splash
*Counter: {{hp}} Yoga Flame
*Counter: {{hp}} Cat Spike
*Combination: Yoga Inferno
*Combination: Super Sand Splash
;Type γ - Anti-air Type
;Type γ - Variety Type
*Assist: {{lk}} Yoga Blast
*Assist: {{hp}} Cat Spike
*Counter: {{hk}} Yoga Blast
*Counter: {{hk}} Sand Splash
*Combination: Yoga Inferno
*Combination: Super Sand Splash
}}
}}
}}
}}
Line 76: Line 68:


=== Assists ===
=== Assists ===
{{MoveData
|image=
|caption={{hp}} Yoga Fire
|name=Anti-air
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Yoha Fire
|TeamHyperCombo=Yoga Inferno
|description= Standard fireball assist.
}}
}}<br>


{{MoveData
{{MoveData
|image=
|image=  
|caption={{lp}} Yoga Flame
|caption= Type α
|name=Projectile
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=   
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Yoga Flame
|TeamHyperCombo=Yoga Inferno
|description= Yoga flame as an assist.
  }}
}}<br>
 
{{MoveData
|image=
|caption={{lk}} Yoga Blast
|name=Expansion
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hk}} Yoga Blast
|TeamHyperCombo=Yoga Inferno
|description= Yoga Blast as an assist.
}}
}}<br>
 
=== Normal Moves ===
-When grounded, Dhalsim has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
==== Far Ground Normals ====
 
{{MoveData
|image= MVC2_Dhalsim_Far_5LP_01.png
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=
  |Active=  
  |Active=
  |Recovery=  
  |Recovery=   
  |Guard=
  |Guard=   
  |Special Property=
  |Special Property=
|Cancel=
  |Cancel=
|Adv. Hit= 
|Adv. Guard=   
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_5MP_01.png
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
  |Special Property=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_5HP_01.png
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5LK_01.png
|image=  
|caption=  
|caption= Type β
|name= Light Kick
|name= Assist Type
|linkname= 5LK
|linkname=
|input= 5{{lk}}
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=
  |Active=  
  |Active=
  |Recovery=  
  |Recovery=
  |Guard=  
  |Guard=
  |Special Property=  
  |Special Property=
  |Cancel=  
  |Cancel=
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_5MK_01.png
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_5HK_01.png
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2LP_01.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2MP_01.png
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2HP_01.png
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_2LK_01.png
|image=  
|caption=  
|caption= Type γ
|name= Crouching Light Kick
|name= Assist Type
|linkname= 2LK
|linkname=
|input= 2{{lk}}
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=
  |Active=  
  |Active=
  |Recovery=  
  |Recovery=
  |Guard= {{low}}
  |Guard=
  |Special Property= {{otg}}
  |Special Property=
  |Cancel=  
  |Cancel=
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
=== Normal Moves ===
|image= MVC2_Dhalsim_Far_2MK_01.png
-When grounded, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
|caption=  
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2HK_01.png
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}{{knockdown}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


 
==== Ground Normals ====
==== Close Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_5LP_01.png
|image=  
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
Line 425: Line 163:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_5MP_01.png
|image=  
|caption=  
|caption=  
|name= Medium Punch
|name= Medium Punch
Line 447: Line 185:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_5HP_01.png
|image=  
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
Line 469: Line 207:
   
   
{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_5LK_01.png
|image=  
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
Line 480: Line 218:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{low}}
  |Guard=  
  |Special Property= {{otg}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 491: Line 229:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_5MK_01.png
|image=  
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
Line 502: Line 240:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{low}}
  |Guard=  
  |Special Property= {{otg}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 513: Line 251:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_5HK_01.png
|image=  
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
Line 524: Line 262:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{low}}
  |Guard=  
  |Special Property= {{otg}}{{knockdown}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 535: Line 273:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2LP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
Line 557: Line 295:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2MP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
Line 579: Line 317:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2HP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
Line 601: Line 339:
   
   
{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2LK_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
Line 623: Line 361:


{{MoveData
{{MoveData
|image= Dhalsim_cl.c.forward.png
|image=  
|caption=  
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
Line 645: Line 383:


{{MoveData
{{MoveData
|image= Dhalsim_cl.c.hk.png
|image=  
|caption=  
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
Line 667: Line 405:




==== Far Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Dhalsim has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
-When in the Normal Jump state, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.




{{MoveData
{{MoveData
|image=MVC2_Dhalsim_Far_j.LP_01.png
|image=  
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
Line 683: Line 421:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 694: Line 432:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.mp.png
|image=  
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
Line 705: Line 443:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 716: Line 454:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.hp.png
|image=  
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
Line 727: Line 465:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 738: Line 476:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.lk.png
|image=  
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
Line 749: Line 487:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 760: Line 498:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.forward.png
|image=  
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
Line 771: Line 509:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 782: Line 520:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.hk.png
|image=  
|caption=  
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
Line 793: Line 531:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
==== Close Air Normals ====
{{MoveData
|image= Dhalsim_j.c.lp.png
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= Dhalsim_j.c.mp.png
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= Dhalsim_j.c.hp.png
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property= {{aircombofinisher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= Dhalsim_j.c.lk.png
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= Dhalsim_j.c.forward.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= Dhalsim_j.c.hk.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property= {{aircombofinisher}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 943: Line 546:


{{MoveData
{{MoveData
|image= Dhalsim_jd.hp.png
|image=  
|caption=  
|caption=  
|name= Drill Headbutt
|name= 4HK
|linkname=  
|linkname= 4HK
|input= j.{{d}}+{{hp}}
|input= {{b}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 960: Line 563:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description= 2 hits, cancellable.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
 
|image= Dhalsim_jd.lk.png
|image2= Dhalsim_jd.forward.png
|image3= Dhalsim_jd.hk.png
|caption=
|name= Drill Kick
|linkname=
|input= j.{{d}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


=== Universal Mechanics ===
=== Universal Mechanics ===
Line 993: Line 574:
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Punch)
|linkname= Universal Launcher (Kick)
|input= 3{{hp}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,003: Line 584:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property= Launcher (away)
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 1,030: Line 611:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description= Mash attack buttons for more damage.
  }}
  }}
  }}<br>
  }}<br>
Line 1,074: Line 655:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 1,118: Line 699:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description= Dhalsim's close HK.
  |description= 2 {{mk}}
  }}
  }}
  }}
  }}


=== Special Moves ===
=== Special Moves ===
Line 1,127: Line 710:
|image=  
|image=  
|caption=  
|caption=  
|name= Hadouken
|name= Rolling Buckler
|linkname= Hadouken
|linkname= Rolling Buckler
|input= {{qcf}}+{{p}} {{airok}}
|input= {{qcf}}+{{p}}, then {{p}} or {{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version=Ground
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 1,143: Line 725:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Ken fires a slow fireball. Useable in a grounded combo only from up close, otherwise will uncombo.
  |description= {{lp}} for neko punch, {{hp}} for uppercut, {{k}} for slide.
  }}
  }}
}}<br>
{{MoveData
|image=
|caption=
|name= Cat Spike
|linkname= Cat Spike
|input= {{dp}}+{{p}}
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version=Air
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 1,157: Line 747:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Ken fires a slow fireball in the air. Causes flying screen. Slows air momentum, allowing stalling in the air.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 1,164: Line 754:
|image=  
|image=  
|caption=  
|caption=  
|name= Shoryuken
|name= Sand Splash
|linkname= Shoryuken
|linkname= Sand Splash
|input= {{dp}}+{{p}} {{airok}}
|input= {{qcf}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,179: Line 769:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Fully invincible uppercut on the way up. HP version can be cancelled into super if you input the super before he leaves the ground.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 1,186: Line 776:
|image=  
|image=  
|caption=  
|caption=  
|name= Tatsumaki Senpuu Kyaku
|name= Delta Kick
|linkname= Tatsumaki Senpuu Kyaku
|linkname= Delta Kick
|input= {{qcb}}+{{k}} {{airok}}
|input= {{dp}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version=Ground
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 1,197: Line 786:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Ken does 5 hits of his spinning kick. {{lk}} is just off the ground, {{hk}} goes at a 45 degree angle.
  |description=  
  }}
  }}
}}<br>
{{MoveData
|image=
|caption=
|name= Hell Cat
|linkname= Hell Cat
|input= {{hcb}}+{{k}}
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version=Air
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 1,211: Line 808:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Ken does his spinning kicks in the air. {{hk}} does more hits; follows your jump trajectory.
  |description= Command throw.
 
Doing j{{lk}} xx tatsu makes for a difficult to contest air string, especially for big characters. When done in an air combo, it will do huge damage on each hit. Also an integral part of his infinite.
  }}
  }}
  }}<br>
  }}<br>
=== Hyper Combos ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Command Roll
|name= Dancing Flash
|linkname= Command Roll
|linkname= Dancing Flash
|input= {{qcb}}+{{p}}
|input= {{qcf}}+{{lp}}{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,240: Line 838:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ken rolls forward, he can cross up opponents this way. Combined with his dash he can mix up opponents, especially when used in conjunction with an assist.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
=== Hyper Combos ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Yoga Inferno
|name= Super Sand Splash
|linkname= Yoga Inferno
|linkname= Super Sand Splash
|input= {{qcf}}+{{lp}}{{hp}} {{airok}}
|input= {{qcf}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,264: Line 860:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Dhalsim spits out many fireballs. Aim with directional inputs.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 1,271: Line 867:
|image=  
|image=  
|caption=  
|caption=  
|name= Yoga Strike
|name= Please Help Me!
|linkname= Yoga Strike
|linkname= Please Help Me!
|input= {{qcf}}+{{lk}}{{hk}}
|input= {{qcb}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,286: Line 882:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Air throw super.
  |description= Mash for more damage.
  }}
  }}
  }}<br>
  }}<br>
== Other ==
{{MoveData
|image=
|caption=
|name= Wall Clutch
|linkname= Wall Clutch
|input= near the wall {{b}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Release {{b}} and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.
}}
}}<br>


=== Taunt ===
=== Taunt ===
=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-dhalsim.png]]
[[Image:Mvc2-felicia.png]]  




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 14:52, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

Felicia is a fast rushdown character with low health

Strengths Weaknesses
  • Magic series: Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
  • Help Me! loops: Her kitty helper super can be looped in the corner for huge damage.
  • Low health: Takes 112% damage.
MVC2 felicia art.png

Character Summary

Special Moves

Rolling Buckler
  • Qcf.png+P.png, then P.png or K.png
Cat Spike
  • Dp.png+P.png
Sand Splash
  • Qcf.png+K.png
Delta Kick (Air Ok)
  • Dp.png+K.png
Hell Cat
  • near opponent Hcb.png+K.png
Wall Clutch
  • near wall B.png
Hyper Combos

Dancing Flash
  • Qcf.png+Lp.png+Hp.png
Super Sand Splash
  • Qcf.png+Lk.png+Hk.png
Please Help Me!
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hk.png Delta Kick
  • Counter: Hk.png Delta Kick
  • Combination: Super Sand Splash
Type β - Ground Type
  • Assist: Hk.png Sand Splash
  • Counter: Hp.png Cat Spike
  • Combination: Super Sand Splash
Type γ - Variety Type
  • Assist: Hp.png Cat Spike
  • Counter: Hk.png Sand Splash
  • Combination: Super Sand Splash

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

-When grounded, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

4HK
B.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

2 hits, cancellable.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash attack buttons for more damage.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

2 Mk.png


Special Moves

Rolling Buckler
Qcf.png+P.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png for neko punch, Hp.png for uppercut, K.png for slide.


Cat Spike
Dp.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Sand Splash
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Delta Kick
Dp.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Hell Cat
Hcb.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Command throw.



Hyper Combos

Dancing Flash
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Sand Splash
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Please Help Me!
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash for more damage.


Other

Wall Clutch
near the wall B.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Release B.png and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.



Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png



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