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{{MVC2 Character Intro|char= ken|full=Ken|short=KEN|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
 
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
Ken Masters is the blonde shoto.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Ken''' is a shoto who can use his invincible uppercuts to punch your opponents. Ken's main strengths are uppercutting people but his weaknesses is being a pretty normal character.
{{Content Box|content=
'''Felicia''' is a fast rushdown character with low health
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Strong Assists:''' Fully invincible anti-air that comes out fast and stays invincible all the way up as Ken does his shoryuken and a combo friendly tatsu assist give Ken options as a teammate.
* '''Magic series:''' Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
* '''Hurricane Kick Damage:''' Ken's air tatsu is capable of doing a ton of damage, more than his supers can do!
* '''Help Me! loops:''' Her kitty helper super can be looped in the corner for huge damage.
* '''The Kenfinite:''' Access to a practical infinite.
* '''Invinciblity Options:''' Both shoryukens have invincibility to go through most attacks but also Shoryureppa super travels far and get through attacks with invincibility.
|cons=
|cons=
* '''Lower health:''' Takes 106% damage, slightly more than normal.
* '''Low health:''' Takes 112% damage.
* '''Limited mobility:''' He has his roll and air tatsu but lack of options leaves him vulnerable.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>mwtTaJI8PD0</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
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{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves (Example)|content=
{{Content Box|header=Special Moves |content=
;Fireball
;Rolling Buckler
*{{qcf}}+{{p}} {{airok}}
*{{qcf}}+{{p}}, then {{p}} or {{k}}
;Dragon Punch
;Cat Spike
*{{dp}}+{{p}} {{airok}}
*{{dp}}+{{p}}
;Hurricane Kick  
;Sand Splash
*{{qcb}}+{{k}} {{airok}}
*{{qcf}}+{{k}}
;Command Roll
;Delta Kick (Air Ok)
*{{qcb}}+{{p}}
*{{dp}}+{{k}}
;Hell Cat
*near opponent {{hcb}}+{{k}}
;Wall Clutch
*near wall {{b}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos (Example)|content=
{{Content Box|header=Hyper Combos |content=
;Shoryureppa
;Dancing Flash
*{{qcf}}+{{lp}}{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;Shinryuken
;Super Sand Splash
*{{qcf}}+{{lk}}{{hk}}  
*{{qcf}}+{{lk}}+{{hk}}  
;Shippu Jinrai Kyaku
;Please Help Me!
*{{qcb}}+{{lk}}{{hk}}
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types (Example)|content=
{{Content Box|header=Assist Types |content=
;Type α - Anti-Air Type
;Type α - Expansion Type
*Assist: {{hp}} Dragon Punch
*Assist: {{hk}} Delta Kick
*Counter: {{hp}} Dragon Punch
*Counter: {{hk}} Delta  Kick
*Combination: Shinryuken
*Combination: Super Sand Splash
;Type β - Projectile Type
;Type β - Ground Type
*Assist: {{hp}} Fireball
*Assist: {{hk}} Sand Splash
*Counter: {{hp}} Fireball
*Counter: {{hp}} Cat Spike
*Combination: Shoryureppa
*Combination: Super Sand Splash
;Type γ - Expansion Type
;Type γ - Variety Type
*Assist: {{hk}} Hurricane Kick
*Assist: {{hp}} Cat Spike
*Counter: {{hk}} Hurricane Kick
*Counter: {{hk}} Sand Splash
*Combination: Shoryureppa
*Combination: Super Sand Splash
}}
}}
}}
}}
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=== Assists ===
=== Assists ===
{{MoveData
 
|image=
{{MoveData
|caption={{hp}} Shoryuken
|image=  
|name=Anti-air
|caption= Type α
|subtitle=[[File:Alpha.png]]
|name= Assist Type
|input={{a1}} // {{a2}}
|linkname=
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Shoryuken
  |Guard=
  |TeamHyperCombo=Shinryuken
  |Special Property=
  |description= invincible
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hp}} Fireball
|caption= Type β
|name=Projectile
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Fireball
  |Guard=
  |TeamHyperCombo=Shoryureppa
  |Special Property=
  |description=  
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hk}} Hurricane Kick
|caption= Type γ
|name=Expansion
|name= Assist Type
|subtitle=[[File:Gamma.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hk}} Hurricane Kick
  |Guard=
  |TeamHyperCombo=Shoryureppa
  |Special Property=
  |description= Great to combo off of, but requires a little timing.
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 


=== Normal Moves ===
=== Normal Moves ===
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
-When grounded, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====
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==== Air Normals ====
==== Air Normals ====
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
-When in the Normal Jump state, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.




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|image=  
|image=  
|caption=  
|caption=  
|name= Mae Geri
|name= 4HK
|linkname=  
|linkname= 4HK
|input= j.{{u}}+{{mk}}
|input= {{b}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=Only available during magic series chains. This move is only used for the infinite, strict window to cancel it off of anything so use with discretion.
  |description= 2 hits, cancellable.
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Senpuu Kyaku
|name= Universal Launcher (Kick)
|linkname=  
|linkname= Universal Launcher (Kick)
|input= j.{{u}}+{{hk}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (away)
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= The slowest of his air fierces but with the most stun, you should definitely consider ending a corner infinite on sentinel with this so you can land and combo into shoryu reppa xx hail. it has nice horizontal range so it may be a good candidate to use against sentinel but then again so may j. HK.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Inazuma Kakto Wari
|name= Throw (Punch)
|linkname=  
|linkname= Throw (Punch)
|input= {{f}}+{{hk}}
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= 2 hit overhead kick.
  |description= Mash attack buttons for more damage.
 
His farthest reaching normal, the down side to that is that if you do it at max range you get only 1 hit instead of two leaving you with only 5 damage. All in all it’s a overhead and that in itself is useful enough.
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Throw (Kick)
|linkname= Universal Launcher (Punch)
|linkname= Throw (Kick)
|input= 3{{hp}}
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description=
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Kick)
|name= Air Throw (Punch)
|linkname= Universal Launcher (Kick)
|linkname= Air Throw (Punch)
|input= 3{{hk}}
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (away)
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Throw (Punch)
|name= Raw Tag
|linkname= Throw (Punch)
|linkname= Raw Tag
|input= 6{{hp}} // 4{{hp}} near opponent
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Throw (Kick)
|name= Snap Back
|linkname= Throw (Kick)
|linkname= Snap Back
|input= 6{{hk}} // 4{{hk}} near opponent
|input= {{qcf}} + A1 / A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit=  
  |Adv. Guard=
  |Adv. Guard=  
  |Adv. Pushblock=
  |Adv. Pushblock=  
  |description= Every character has at least one of the two, sometimes both.
  |description= 2 {{mk}}
}}
  }}
  }}
}}<br>
 
 
 
=== Special Moves ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Punch)
|name= Rolling Buckler
|linkname= Air Throw (Punch)
|linkname= Rolling Buckler
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|input= {{qcf}}+{{p}}, then {{p}} or {{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description= {{lp}} for neko punch, {{hp}} for uppercut, {{k}} for slide.
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Kick)
|name= Cat Spike
|linkname= Air Throw (Kick)
|linkname= Cat Spike
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|input= {{dp}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Raw Tag
|name= Sand Splash
|linkname= Raw Tag
|linkname= Sand Splash
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|input= {{qcf}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 764: Line 766:
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description=  
  |description=  
  }}
  }}
Line 774: Line 776:
|image=  
|image=  
|caption=  
|caption=  
|name= Snap Back
|name= Delta Kick
|linkname= Snap Back
|linkname= Delta Kick
|input= {{qcf}} + A1 / A2
|input= {{dp}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit= -
  |Adv. Guard=  
  |Adv. Guard= -
  |Adv. Pushblock=  
  |Adv. Pushblock= -
  |description=  
  |description=  
  }}
  }}
  }}
  }}<br>
 
 
 
=== Special Moves ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Special Move Name
|name= Hell Cat
|linkname= Special Move Name
|linkname= Hell Cat
|input= Motion + Button Icon
|input= {{hcb}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 810: Line 808:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=  
  |description= Command throw.
  }}
  }}
  }}<br>
  }}<br>




Line 826: Line 823:
|image=  
|image=  
|caption=  
|caption=  
|name= Hyper Combo Name
|name= Dancing Flash
|linkname= Hyper Combo Name
|linkname= Dancing Flash
|input= Motion + Button Icon
|input= {{qcf}}+{{lp}}{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 845: Line 842:
  }}<br>
  }}<br>


{{MoveData
|image=
|caption=
|name= Super Sand Splash
|linkname= Super Sand Splash
|input= {{qcf}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Please Help Me!
|linkname= Please Help Me!
|input= {{qcb}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Mash for more damage.
}}
}}<br>


=== Taunt ===
== Other ==
=== Colors ===
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-ken.png]]
{{MoveData
|image=
|caption=
|name= Wall Clutch
|linkname= Wall Clutch
|input= near the wall {{b}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Release {{b}} and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.
}}
}}<br>


== Combos ==




-Jump HK \/ d.c.LK > c.HP /\ qcb + HK
=== Taunt ===


-Jump HP XX qcb + HK \/ d.s.LK > s.LK > s.HP XX qcb + KK
=== Colors ===
 
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.
-Jump HP \/ d.s.LP > s.LK > c.HP XX qcf + KK
 
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcb + KK
 
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcb + HK
 
-Jump LP > HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.u + LK, f + HP
 
-Jump LP > HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
 
-Jump HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
 
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + P XX qcf + PP
 
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
 
-Corner Jump LK > HK \/ d.c.LK > c.HK, qcf + KK \/ /\ Jump LP > LP > LK > HP > HK
 
-Corner Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ qcf + KK \/ /\ Jump LP > LP > LK > HP > HK
 
== Infinites ==
 
On most characters if they are at normal jump height: (Jump j.LP > j.MP > qcb + j.LK) repeat.  Video: [https://www.youtube.com/watch?v=IXCQLW3WGC0 off Rogue throw assist], [https://www.youtube.com/watch?v=AhROxJ0OsK0 off Rogue throw by VDO], [https://www.youtube.com/watch?v=QpYXMJBgQQc off Akuma-Y by EXProminence], [https://www.youtube.com/watch?app=desktop&v=3is4789zkxw off Spiral-Y by Kelm (also uses the 3 u.MK infinite)], [https://youtu.be/77rQitpNddE off Rogue throw starting midscreen by VDO]. You can use either hurricane kick strength.
 
On most characters if they are at normal jump height: (Jump j.LP > j.MP > j.u.MK) repeat. Video: [https://www.youtube.com/watch?v=vsGKacm1Ln0 off Psylocke-A by Kelm]
 
On Sentinel at normal jump height: (j.LK > j.MP > j.MK > j.HK) repeat. Video: [https://youtu.be/pPrk0J9PkbA off Akuma-Y by Khaos]
 
== Strategies ==
The "Dodge Roll" can prove quite useful.
This move can be used to roll behind your opponent and launch a  surprise attack.
 
= Advanced Strategy =


There's more useful discussion of the practicalities and strengths of Ken in SRK's old [https://archive.supercombo.gg/t/the-only-ken-thread-you-will-ever-need/7631 The only ken thread you will EVER need].
[[Image:Mvc2-felicia.png]]  




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 14:52, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

Felicia is a fast rushdown character with low health

Strengths Weaknesses
  • Magic series: Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
  • Help Me! loops: Her kitty helper super can be looped in the corner for huge damage.
  • Low health: Takes 112% damage.
MVC2 felicia art.png

Character Summary

Special Moves

Rolling Buckler
  • Qcf.png+P.png, then P.png or K.png
Cat Spike
  • Dp.png+P.png
Sand Splash
  • Qcf.png+K.png
Delta Kick (Air Ok)
  • Dp.png+K.png
Hell Cat
  • near opponent Hcb.png+K.png
Wall Clutch
  • near wall B.png
Hyper Combos

Dancing Flash
  • Qcf.png+Lp.png+Hp.png
Super Sand Splash
  • Qcf.png+Lk.png+Hk.png
Please Help Me!
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hk.png Delta Kick
  • Counter: Hk.png Delta Kick
  • Combination: Super Sand Splash
Type β - Ground Type
  • Assist: Hk.png Sand Splash
  • Counter: Hp.png Cat Spike
  • Combination: Super Sand Splash
Type γ - Variety Type
  • Assist: Hp.png Cat Spike
  • Counter: Hk.png Sand Splash
  • Combination: Super Sand Splash

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

-When grounded, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

4HK
B.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

2 hits, cancellable.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash attack buttons for more damage.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

2 Mk.png


Special Moves

Rolling Buckler
Qcf.png+P.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png for neko punch, Hp.png for uppercut, K.png for slide.


Cat Spike
Dp.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Sand Splash
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Delta Kick
Dp.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Hell Cat
Hcb.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Command throw.



Hyper Combos

Dancing Flash
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Sand Splash
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Please Help Me!
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash for more damage.


Other

Wall Clutch
near the wall B.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Release B.png and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.



Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png



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