User:Speedmccool25/sandbox: Difference between revisions

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(added all the normals, now for specials)
(starting on this, will do at some point)
 
(34 intermediate revisions by the same user not shown)
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{{MVC2 Character Intro|char= ruby heart|full=Ruby Heart|short=RBY|content=
{{MVC2 Character Intro|char= captainamerica|full=Captain America|short=CAP|content=
== Introduction ==
== Introduction ==
== Story ==
Steven "Steve" Rogers, known by his alias of Captain America, is the titular character from his comic by Marvel. A rejected World War II soldier due to many health problems, he signed up for Project Rebirth and was given a super soldier serum. Captain America helped the allies win the war, but was lost at sea and frozen for decades. Now thawed, Captain America doesn't serve a particular government or organization, but rather fights for the timeless principles of freedom, equality, and justice of the American Dream.
Ruby Heart is an original character created for Marvel vs. Capcom 2 by Capcom. A French-speaking pirate captain, Ruby Heart travels the world with her crew on the Partenaire, looking for magical artifacts with hidden power to steal.
 
== Gameplay ==
In Marvel Vs. Capcom 2, Captain America is an all rounder with decent normals and specials that let him put out damage and traverse the screen while shielded. Captain America has a double jump, which allows him to move around a bit more freely than some characters. He has nice damage with his normals, which are pretty solid all things considered, and his specials aren't any slouch either. His Shield Slash is a fast projectile that has nice zoning, his Stars and Stripes is a lightning fast DP, and his trademark Charging Star lets him go through projectiles. His supers are also solid, with Hyper Charging Star being projectile invulnerable, Hyper Stars and Stripes being a good combo super, and the incredibly damaging Final Justice to cap it off.
Ruby Heart is a trap based character, utilizing her projectiles like Fantôme and Sublimation to keep the opponent locked in place. Her normals are pretty good for the most part; many of the ones that use her anchor have great priority, and her 2HK sweep has excellent range and sets up for traps. Her specials and supers are the star of the show though. Sublimation is a 3 hit pillar projectile with an enormous vertical hitbox that's also incredibly plus on block. Her Schwarzaile can be used as a movement tool, and her Fantôme drains the opponents meter when it hits. Rafale Cannon is either a combo ender hitgrab with good range, damage, and speed, or a projectile that puts the opponent into a capture state, allowing for a followup combo. Her supers are also no slouch either. While Pare-tonn're is pretty alright, her Flammeile super is a fantastic movement and damage tool, while also being one of the safest supers in the game. Mille Fantômes is one of the only supers in the game that continues after a DHC, making safe DHCs much more common. Tour De Magie, while a gimmicky super by itself, works extremely well as a DHC, giving unscaling to the followup combo she can perform. Overall, Ruby Heart is a very solid character, with tons of tricks to explore. If you want a tricky trap based character and have a thing for pirates, then sail the seven seas with Ruby Heart.


'''TO-DO''': Add frame data, as well as missing sprites
The problem with Captain America is he has no real mixup, and his shield is both his biggest strength and greatest weakness. If you do not get your shield back after throwing it with Shield Slash, Captain America becomes one of the most dysfunctional characters in the game, with no real combos, most of his specials and supers losing their protective properties, and his damage and range going way down. Couple this with his poor movement, Captain America has a really hard time getting in and applying his pressure. However, he's a damage machine, so it's good to keep him in mind. If you like all rounders with an emphasis on zoning, or are a full-blooded American hero, then be at ease with Captain America.
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Ruby Heart''' is a trap based character who can use her good normals and specials such as Sublimation to lock the opponent down and make it difficult for them to move. Her main strengths are her lockdown and ability to zone well but her weaknesses are her specials having a longer amount of startup time and her lack of mobility, especially in the air.
{{Content Box|content='''CharacterName''' is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
{{ProConTable
{{ProConTable
|pros=
|pros=
Line 20: Line 19:
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>W2sdXyU7TNk</youtube></center>
<center><youtube>re1IjZsUGtU</youtube></center>
}}
}}
}}
}}
Line 28: Line 27:
{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves|content=
{{Content Box|header=Special Moves (Example)|content=
;Schwarzaile (Air OK)
;Fireball (Air OK)
*{{qcf}} + {{lp}} or {{hp}}
*{{qcf}}+{{p}}
* After first attack, press a direction and a punch button to redirect up to two times
;Dragon Punch
;Fantôme
*{{dp}}+{{p}}
*{{qcb}} + {{lk}} or {{hk}}
;Hurricane Kick (Air Only)
;Sublimation
*{{qcb}}+{{k}}
*{{qcf}} + {{lk}} or {{hk}}
;Rafale Cannon
*{{hcb}} + {{lp}} or {{hp}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos|content=
{{Content Box|header=Hyper Combos (Example)|content=
;Flammeile (Air OK)
;Beam Super (Mashable)
*{{qcf}} + {{lp}}+{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
* After first attack, press a direction and a punch button to redirect up to four times
;Dragon Punch Super
;Pare-tonn're
*{{dp}}+{{lp}}+{{hp}}  
*{{qcf}} + {{lk}}+{{hk}}  
;Hurricane Kick Super
;Mille Fantômes
*{{qcb}}+{{lk}}+{{hk}}
*{{qcb}} + {{lk}}+{{hk}}
;Tour De Magie
* {{hk}}, {{lp}}, {{d}}, {{lk}}, {{hp}}
* After barrel connects, press {{lp}} or {{lk}} to throw swords
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types|content=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Anti-Air Type
;Type α - Expansion Type
*Assist: {{lk}} Sublimation
*Assist: {{hk}} Hurricane Kick
*Counter: {{lk}} Sublimation
*Counter: {{lk}} Hurricane Kick
*Combination: Pare-tonn're
*Combination: Hurricane Kick Super
;Type β - Capture Type
;Type β - Projectile Type
*Assist: {{hp}} Rafale Cannon
*Assist: {{hp}} Fireball
*Counter: {{hp}} Schwarzaile
*Counter: {{lp}} Fireball
*Combination: Mille Fantômes
*Combination: Beam Super
;Type γ - Enhance Type
;Type γ - Anti-air Type
*Assist: Power Up Orb
*Assist: {{hp}} Dragon Punch
*Counter: {{lk}} Sublimation
*Counter: {{hp}} Dragon Punch
*Combination: Hyper Schwarzaile
*Combination: Dragon Punch Super
}}
}}
}}
}}
Line 72: Line 64:


=== Assists ===
=== Assists ===
{{MoveData
{{MoveData
|image=  
|image=MVC2 Psylocke QCF K 02.png
|caption= Type α
|caption={{hk}} Psyblade
|name= Anti-Air Type
|name=Anti-air
|linkname=
|subtitle=[[File:Alpha.png]]
|input= A1 // A2
|input={{a1}} // {{a2}}
|data=
|data=
  {{AttackData-MVSC2
  {{AssistData-MVSC2
  |Damage=  
  |Damage=
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
|Guard= 
  |AlphaCounter=
  |Special Property=
  |TeamHyperCombo=
  |Cancel=
  |description= Assist description.
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Pare-tonn're.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=  
|image=MVC2_Cable_DP_P_02.png
|caption= Type β
|caption={{hp}} Psimitar
|name= Capture Type
|name=Anti-air
|linkname=
|subtitle=[[File:Beta.png]]
|input= A1 // A2
|input={{a1}} // {{a2}}
|data=
|data=
  {{AttackData-MVSC2
  {{AssistData-MVSC2
  |Damage=  
  |Damage=
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
|Guard= 
  |AlphaCounter=
|Special Property= 
  |TeamHyperCombo=
|Cancel= 
  |description= Assist description.
  |Adv. Hit=
  |Adv. Guard=
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is HP Schwarzaile. Team Hyper Combo super is Mille Fantômes.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=  
|image=MVC2_Cyclops_QCB_01.png
|caption= Type γ
|caption={{hk}} Cyclone Kick
|name= Enhance Type
|name=Expansion
|linkname=
|subtitle=[[File:Gamma.png]]
|input= A1 // A2
|input={{a1}} // {{a2}}
|data=
|data=
  {{AttackData-MVSC2
  {{AssistData-MVSC2
  |Damage=  
  |Damage=
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
|Guard= 
  |AlphaCounter=
|Special Property= 
  |TeamHyperCombo=
|Cancel= 
  |description= Assist description.
  |Adv. Hit=
  |Adv. Guard=
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Hyper Schwarzaile.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Ruby Heart has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
 
-When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5LP 01.png
|image=  
|caption= Little punch
|caption=  
|name= Light Punch
|name= Light Punch
|linkname= 5LP
|linkname= 5LP
Line 161: Line 148:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a jab forward. Tied for your fastest button, otherwise pretty average.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5MP 01.png
|image=  
|caption= Uppercut
|caption=  
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP
Line 183: Line 170:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart swings upward with a punch. Combo filler medium, but the hitbox makes its use cases pretty limited due to range.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5HP 01.png
|image=  
|caption= What is that anchor made of?
|caption=  
|name= Heavy Punch
|name= Heavy Punch
|linkname= 5HP
|linkname= 5HP
Line 205: Line 192:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart swings horizontally with her anchor. This move has some nice priority and good range, and combos into LP Rafale Cannon at all ranges for some solid damage. The hitbox is solid enough so that it connects against any crouching opponent except the shortest characters in the game. Can also be used for some pushback while cancelling into Sublimation. A very nice move overall.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5LK 01.png
|image=  
|caption= Shin kick
|caption=  
|name= Light Kick
|name= Light Kick
|linkname= 5LK
|linkname= 5LK
Line 227: Line 214:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby does a shin kick. Just barely your longest range light normal.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5MK 01.png
|image=  
|image2= MVC2 Ruby Heart 5MK 02.png
|caption=  
|caption= These hitboxes last 3 frames, then a 1 frame gap, then...
|caption2= These last two more.
|name= Medium Kick
|name= Medium Kick
|linkname= 5MK
|linkname= 5MK
Line 251: Line 236:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does an axe kick. This move hits twice, which can allow for an easy hit confirm, however the damage is pretty low and adds unwanted scaling so you're better off taking a different route.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5HK 01.png
|image=  
|caption= Her strongest launcher*
|caption=  
|name= Heavy Kick
|name= Heavy Kick
|linkname= 5HK
|linkname= 5HK
Line 268: Line 253:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launch (Airborne opponents only)
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a high kick. This move is unique in that it's your strongest launcher, but it only launches airborne opponents. Has a slightly longer horizontal hitbox than 2HP. It's still nice on the ground due to her Magic Series allowing a double heavy chain; doing a simple chain like 5HP > 5HK XX LP Rafale Cannon does great damage for such a short route. Looks like a nice anti-air by the animation, but the kick above her has no hitbox.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2LP 01.png
|image=  
|caption= Little punch, but crouching
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
|linkname= 2LP
|linkname= 2LP
Line 295: Line 280:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a small jab while crouching. Tied for your fastest button, but has a smaller hurtbox than 5LP which makes this a nice button to go to in scrambles.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2MP 01.png
|image=  
|caption= The normal that makes 5HK's special property useful
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
|linkname= 2MP
|linkname= 2MP
Line 317: Line 302:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a little crouching uppercut. This pops the opponent slightly into the air, which for most characters is pretty gimmicky, but for Ruby it's very useful. Since her 5HK launches airborne opponents, doing this normal allows for 5HK's special property to launch the opponent for a stronger air combo. Also not terribly unsafe on block, so it's a nice confirming normal too. Combo filler, but very useful combo filler.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2HP 01.png
|image=  
|caption= No seriously how is she lifting that
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
|linkname= 2HP
|linkname= 2HP
Line 334: Line 319:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launch
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart swings upward with her anchor. Very nice hitbox for anti-airing, and has good priority above her. The hitbox only lasts for 3 frames, meaning your anti-air needs to be a little precise, but since it launches, this is a very rewarding anti-air to land.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2LK 01.png
|image=  
|caption= Watch the boots
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
|linkname= 2LK
|linkname= 2LK
Line 361: Line 346:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart kicks the opponent low. It's a low, most lows are pretty useful, and Ruby's is no exception. Usually the go to ground starter.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2MK 01.png
|image=  
|caption= Nice poke, but it's a medium, so...
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
|linkname= 2MK
|linkname= 2MK
Line 383: Line 368:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does another low kick. Also hits low, like 2LK. It's a combo filler medium. Most useful for when you want to check an opponent who's upbacking, or when you're out of range of 2MP.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2HK 01.png
|image=  
|caption= Scrub killer?
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
|linkname= 2HK
|linkname= 2HK
Line 405: Line 390:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart whips the ground in front of her, knocking her opponent down. This normal has exceptional range, covering just a bit less than two-thirds of the screen. Can be used as a long range cancel option into Sublimation for long range lockdown, and this cancel combos on hit if the opponent doesn't roll. One of her go to normals for grounded space control and empty cancelling into specials.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


==== Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Ruby Heart has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
 
-When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.LP 01.png
|image=  
|caption= Upward punch
|caption=  
|name= Air Light Punch
|name= Air Light Punch
|linkname= j.LP
|linkname= j.LP
Line 430: Line 423:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a little punch upward. Awkward combo starter, but can be useful after things like anti-airs, where the opponent will usually be a bit further above you.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.MP 01.png
|image=  
|caption= Combo filler punch
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
|linkname= j.MP
|linkname= j.MP
Line 452: Line 445:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a downward punch. Combo filler air medium.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.HP 01.png
|image=  
|caption= HOW STRONG ''IS'' SHE?!
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
|linkname= j.HP
|linkname= j.HP
Line 474: Line 467:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart swings downward in the air with her anchor. Air combo finisher. Has good priority and a big hitbox in front of and below her, making it a great jump in. Can be chained into j.HK for an additional hit if you're high enough.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.LK 01.png
|image=  
|caption= Quick chain starter
|caption=  
|name= Air Light Kick
|name= Air Light Kick
|linkname= j.LK
|linkname= j.LK
Line 496: Line 489:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a kick below her. Nice hitbox, and better for starting air chains from grounded launchers for more consistent air chains.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.MK 01.png
|image=  
|caption= Sick hitbox! Sucks that it's a medium though.
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
|linkname= j.MK
|linkname= j.MK
Line 518: Line 511:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does an upward kick. Combo filler medium. Has short enough recovery to be linked back into her lights in the air, allowing for some tricky air combos.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.HK 01.png
|image=  
|caption= The meter builder
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
|linkname= j.HK
|linkname= j.HK
Line 540: Line 533:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart swings downward with a kick in the air. Has great hitstun, making jump in combos easy to land. This move is Ruby's best way to build meter by superjumping and whiffing this normal, as it only has a total duration of ''18 frames,'' meaning you can get five of them in a single super jump. A very solid air attack.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


==== Command Normals ====
==== Command Normals ====


Ruby Heart has no command normals.
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 


=== Universal Mechanics ===
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 3HK 01.png
|image=  
|caption= A unique launcher animation, cool!
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>
 
{{MoveData
|image=
|caption=  
|name= Universal Launcher (Kick)
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
Line 568: Line 607:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart does a unique air launcher, kicking upward into the air. Has ''very'' slightly more range than 2HP while doing the same damage, so it's not bad as a launcher on the ground. It's anti-air functionality is much worse though, so this is just for combos mostly.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart P Throw 01.png
|image=  
|caption= Decks you in the jaw
|caption=  
|name= Throw (Punch)
|name= Throw (Punch)
|linkname= Throw (Punch)
|linkname= Throw (Punch)
Line 590: Line 629:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart grabs the opponent and punches them away. Gives you enough time to setup a meaty HK Sublimation or a Fantôme if the opponent doesn't roll the knockdown. Even if they do roll, there's only a very small window to punish a Sublimation. Having an assist that can hit behind you is great in this situation, as it keeps you safe on the off-chance they can hit you. Very nice for creating the space and time Ruby Heart needs to get her traps set back up.
  |description= Every character has at least one of the two, sometimes both.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart Air P Throw 01.png
|image=  
|caption= Decks you in the face, in the air
|caption=  
|name= Air Throw (Punch)
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|linkname= Air Throw (Punch)
Line 612: Line 673:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Ruby Heart punches the opponent to the ground. Causes an unrollable hard knockdown, allowing for oki afterward.
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart Raw Tag 01.png
|image=  
|caption=
|name= Air Throw (Kick)
|linkname= Air Throw (Kick)
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
}}
}}<br>
 
{{MoveData
|image=
|caption=  
|caption=  
|name= Raw Tag
|name= Raw Tag
Line 634: Line 717:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= It is certainly a raw tag. Based on j.LK, with slightly better hitboxes.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Ruby Heart Snapback 01.png
|image=  
|caption= This actually has a different hitbox
|caption=  
|name= Snap Back
|name= Snap Back
|linkname= Snap Back
|linkname= Snap Back
Line 656: Line 739:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description= Ruby Heart's snapback is 4 frames, and has a slightly thinner hitbox than 5HP, but reaches very slightly lower as well. Only the absolute shortest characters can duck under this, so it's pretty good as a quick reversal for 1 bar. Getting an incoming situation allows Ruby to re-setup her traps, so this is a nice way to get some breathing room.
  |description=  
  }}
  }}
  }}
  }}


=== Special Moves ===
=== Special Moves ===
{{MoveData
{{MoveData
|image=  
|image=  
Line 682: Line 768:
  }}
  }}
  }}<br>
  }}<br>


=== Hyper Combos ===
=== Hyper Combos ===
Line 706: Line 794:
  }}
  }}
  }}<br>
  }}<br>




Line 733: Line 820:
  }}
  }}
  }}<br>
  }}<br>


=== Taunt ===
=== Taunt ===
static image goes here, unless youre jin or something
static image goes here, unless youre jin or something




Line 741: Line 831:
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


[[Image:Mvc2-rubyheart.png]]
[[Image:Mvc2-captainamerica.png]]




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 00:59, 8 October 2024

Introduction

Steven "Steve" Rogers, known by his alias of Captain America, is the titular character from his comic by Marvel. A rejected World War II soldier due to many health problems, he signed up for Project Rebirth and was given a super soldier serum. Captain America helped the allies win the war, but was lost at sea and frozen for decades. Now thawed, Captain America doesn't serve a particular government or organization, but rather fights for the timeless principles of freedom, equality, and justice of the American Dream.

In Marvel Vs. Capcom 2, Captain America is an all rounder with decent normals and specials that let him put out damage and traverse the screen while shielded. Captain America has a double jump, which allows him to move around a bit more freely than some characters. He has nice damage with his normals, which are pretty solid all things considered, and his specials aren't any slouch either. His Shield Slash is a fast projectile that has nice zoning, his Stars and Stripes is a lightning fast DP, and his trademark Charging Star lets him go through projectiles. His supers are also solid, with Hyper Charging Star being projectile invulnerable, Hyper Stars and Stripes being a good combo super, and the incredibly damaging Final Justice to cap it off.

The problem with Captain America is he has no real mixup, and his shield is both his biggest strength and greatest weakness. If you do not get your shield back after throwing it with Shield Slash, Captain America becomes one of the most dysfunctional characters in the game, with no real combos, most of his specials and supers losing their protective properties, and his damage and range going way down. Couple this with his poor movement, Captain America has a really hard time getting in and applying his pressure. However, he's a damage machine, so it's good to keep him in mind. If you like all rounders with an emphasis on zoning, or are a full-blooded American hero, then be at ease with Captain America.

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 captainamerica art.png

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air Only)
  • Qcb.png+K.png
Hyper Combos (Example)

Beam Super (Mashable)
  • Qcf.png+Lp.png+Hp.png
Dragon Punch Super
  • Dp.png+Lp.png+Hp.png
Hurricane Kick Super
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Assists

Anti-air
Alpha.png
A1.png // A2.png
MVC2 Psylocke QCF K 02.png
Hk.png Psyblade
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Anti-air
Beta.png
A1.png // A2.png
MVC2 Cable DP P 02.png
Hp.png Psimitar
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Expansion
Gamma.png
A1.png // A2.png
MVC2 Cyclops QCB 01.png
Hk.png Cyclone Kick
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Normal Moves

(keep only one of these, and update the inputs for their medium attacks as needed)

-When grounded, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When grounded, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When grounded, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

(keep only one of these, and update the inputs for their medium attacks as needed)

-When in the Normal Jump state, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-captainamerica.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief