Marvel vs Capcom 2/Dhalsim/Combos: Difference between revisions

From SuperCombo Wiki
m (→‎Combos: Updated combos to adhere to numpad notation except for hcb simply because it's shorter than 63214.)
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{{MVC2 Character Subnav|char= dhalsim|full=Dhalsim|short=SIM|sub=1}}
{{MVC2 Character Subnav|char= dhalsim|full=Dhalsim|short=SIM|sub=1}}
== Combo Notation ==
== Combo Notation ==
no abbreviation = close standing normal
motion inputs other than half circles are notated with numpad notation.


f. = far standing normal
f. = far standing normal


c. = crouch
c. = close


j. = jump
j. = jumping normal


SJ = Super Jump
SJ = Super Jump
Line 14: Line 14:


> = chain combo route
> = chain combo route
AD# = Air Dash and direction
fly = 214KK, used to indicate entering flight mode.


==Midscreen==
==Midscreen==
-Dash c.LK > LP, slight pause, qcf + KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash 2LK > 5LP, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.)


-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK
-Dash hcb + HK, dash c.2LK > 5LP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HK


-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)
-Dash hcb + HK xx 236+PP (hold up to steer super correctly.)


==Corner Only==
==Corner Only==
-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK
-c.6HK, dash c.2LK > 5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > j.2+HP > j.2+HK


-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP
-236+LP, dash(x2) 5LK > 5MK > 5HK xx hcb + LK xx 236+PP


==Jump-in Starter==
==Jump-in Starter==
-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP
-j.HP, dash 3HP xx SJ, j.LP > j.LK > j.MP > j.MK, j.6+HP


-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK
-j.2LK > j.HK, dash c.5LP > c.5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP/HK


-j.d.LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP
-j.2LK > j.LP > j.HP, c.2LK > 2MK > 2HK xx 236+PP


==Links==
==Links==
-close c.MP to link into the following:
-c.2MP links into the following:
* far LK
* f.5LK
* far LP
* f.5LP
 
--f.5LK has more range but a tighter link window, f.5LP is stubbier but a more lenient link window.


--LK has more range but a tighter link window, LP is stubbier but a more lenient link window.
-Dash, c.2LP > c.2MP, f.5LK > 5MK > 5HK


-Dash, close c.LP > c.MP, f.LK > LK > HK
-Dash, c.2LP > c.2MP, f.5LP > 5MK > 5HK


-Dash, close c.LP > c.MP, LP > LK > HK
--c.5LP can link into itself up to 2 times, then link into far 5LP


--close LP can link into itself up to 2 times, then link into far LP
-c.5LP(x3), f.5LP > c.HK, (OTG) c.2LK > 5LP x SJ...


-LP, LP, LP, f. LP > c.HK, (OTG) c.LK > LP x SJ...
--c.5HP can link into c.5LP


--close HP can link into close LP
-c.5HP, 5LP xx SJ, j.LK > j.MK > j.HK


-close HP, LP xx SJ, j.LK > j.LK > j.HK
--j.c.MK can link into j.LK


--j.MK can link into j.LK
--j.HK can link into itself


-df + HP x SJ, j.LK > j.MK x AD Up, j.LK > j.MK > j.HK, j.HK (while falling)
-3HP x SJ, j.LK > j.c.MK x AD8, j.LK > j.MK > j.HK, j.HK (while falling)


--j.MP can link into
--j.MP can link into j.LP


-LP > LP x SJ, j.LK > j.LP, j.LP > hold ub + j.LP > j.LK > j.HK
-2LP > 5MP x SJ, j.LK > j.MP, j.LP > hold 7 + j.f.LP > j.LK > j.HK (far normals should account for backwards drift)


--Fly Combos
--Fly Combos
Line 65: Line 71:
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.


-LP > LP x SJ, j.LK X qcb + KK, j.LK > j.LK > j.HK, j.LK x qcb + KK, j.LK > j.LK, j.LK > j.LK > j.HK xx qcb + KK, j.LK > j.LK > j.HK
-c.2LP > c.5LP x SJ, j.LK X Fly, j.LK > j.MK > j.HK, j.LK x Fly, j.LK > j.MK, j.LK > j.MK > j.HK xx Fly, j.LK > j.LK > j.HK


-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448
-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448

Revision as of 01:20, 1 October 2024

Combo Notation

motion inputs other than half circles are notated with numpad notation.

f. = far standing normal

c. = close

j. = jumping normal

SJ = Super Jump

xx = cancel

> = chain combo route

AD# = Air Dash and direction

fly = 214KK, used to indicate entering flight mode.

Midscreen

-Dash 2LK > 5LP, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.)

-Dash hcb + HK, dash c.2LK > 5LP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HK

-Dash hcb + HK xx 236+PP (hold up to steer super correctly.)

Corner Only

-c.6HK, dash c.2LK > 5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > j.2+HP > j.2+HK

-236+LP, dash(x2) 5LK > 5MK > 5HK xx hcb + LK xx 236+PP

Jump-in Starter

-j.HP, dash 3HP xx SJ, j.LP > j.LK > j.MP > j.MK, j.6+HP

-j.2LK > j.HK, dash c.5LP > c.5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP/HK

-j.2LK > j.LP > j.HP, c.2LK > 2MK > 2HK xx 236+PP

Links

-c.2MP links into the following:

  • f.5LK
  • f.5LP

--f.5LK has more range but a tighter link window, f.5LP is stubbier but a more lenient link window.

-Dash, c.2LP > c.2MP, f.5LK > 5MK > 5HK

-Dash, c.2LP > c.2MP, f.5LP > 5MK > 5HK

--c.5LP can link into itself up to 2 times, then link into far 5LP

-c.5LP(x3), f.5LP > c.HK, (OTG) c.2LK > 5LP x SJ...

--c.5HP can link into c.5LP

-c.5HP, 5LP xx SJ, j.LK > j.MK > j.HK

--j.c.MK can link into j.LK

--j.HK can link into itself

-3HP x SJ, j.LK > j.c.MK x AD8, j.LK > j.MK > j.HK, j.HK (while falling)

--j.MP can link into j.LP

-2LP > 5MP x SJ, j.LK > j.MP, j.LP > hold 7 + j.f.LP > j.LK > j.HK (far normals should account for backwards drift)

--Fly Combos

-Dhalsim can use his flight mode and links together to extend combos and maximize damage.

-c.2LP > c.5LP x SJ, j.LK X Fly, j.LK > j.MK > j.HK, j.LK x Fly, j.LK > j.MK, j.LK > j.MK > j.HK xx Fly, j.LK > j.LK > j.HK

-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448

Magnetro's Dhalsim Hitbox Combo Tutorial.

Older Dhalsim Videos (Visual Quality may be low)



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