(→Links: updated links section's styling, added air links, added timestamped source video and attempted to properly record the combos from the vid.) |
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* far LP | * far LP | ||
-LK has more range but a tighter link window, LP is stubbier but a more lenient link window. | --LK has more range but a tighter link window, LP is stubbier but a more lenient link window. | ||
-Dash, close c.LP > c.MP, f.LK > LK > HK | |||
-Dash, close c.LP > c.MP, LP > LK > HK | |||
--close LP can link into itself up to 2 times, then link into far LP | --close LP can link into itself up to 2 times, then link into far LP | ||
-LP, LP, LP, f. LP > c.HK, (OTG) c.LK > LP x SJ... | -LP, LP, LP, f. LP > c.HK, (OTG) c.LK > LP x SJ... | ||
--close HP can link into close LP | --close HP can link into close LP | ||
-close HP, LP xx SJ, j.LK > j.LK > j.HK | -close HP, LP xx SJ, j.LK > j.LK > j.HK | ||
--j.MK can link into j.LK | --j.MK can link into j.LK | ||
-df + HP x SJ, j.LK > j.MK x AD Up, j.LK > j.MK > j.HK, j.HK (while falling) | -df + HP x SJ, j.LK > j.MK x AD Up, j.LK > j.MK > j.HK, j.HK (while falling) | ||
--j.MP can link into | --j.MP can link into | ||
-LP > LP x SJ, j.LK > j.LP, j.LP > hold ub + j.LP > j.LK > j.HK | -LP > LP x SJ, j.LK > j.LP, j.LP > hold ub + j.LP > j.LK > j.HK | ||
-Fly Combos | --Fly Combos | ||
-Dhalsim can use his flight mode and links together to extend combos and maximize damage. | -Dhalsim can use his flight mode and links together to extend combos and maximize damage. | ||
-LP > LP x SJ, j.LK X qcb + KK, j.LK > j.LK > j.HK, j.LK x qcb + KK, j.LK > j.LK, j.LK > j.LK > j.HK xx qcb + KK, j.LK > j.LK > j.HK | -LP > LP x SJ, j.LK X qcb + KK, j.LK > j.LK > j.HK, j.LK x qcb + KK, j.LK > j.LK, j.LK > j.LK > j.HK xx qcb + KK, j.LK > j.LK > j.HK | ||
Revision as of 15:53, 30 September 2024
Combo Notation
no abbreviation = close standing normal
f. = far standing normal
c. = crouch
j. = jump
SJ = Super Jump
xx = cancel
> = chain combo route
Midscreen
-Dash c.LK > LP, slight pause, qcf + KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK
-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)
Corner Only
-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK
-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP
Jump-in Starter
-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP
-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK
-j.d.LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP
Links
-close c.MP to link into the following:
- far LK
- far LP
--LK has more range but a tighter link window, LP is stubbier but a more lenient link window.
-Dash, close c.LP > c.MP, f.LK > LK > HK
-Dash, close c.LP > c.MP, LP > LK > HK
--close LP can link into itself up to 2 times, then link into far LP
-LP, LP, LP, f. LP > c.HK, (OTG) c.LK > LP x SJ...
--close HP can link into close LP
-close HP, LP xx SJ, j.LK > j.LK > j.HK
--j.MK can link into j.LK
-df + HP x SJ, j.LK > j.MK x AD Up, j.LK > j.MK > j.HK, j.HK (while falling)
--j.MP can link into
-LP > LP x SJ, j.LK > j.LP, j.LP > hold ub + j.LP > j.LK > j.HK
--Fly Combos
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
-LP > LP x SJ, j.LK X qcb + KK, j.LK > j.LK > j.HK, j.LK x qcb + KK, j.LK > j.LK, j.LK > j.LK > j.HK xx qcb + KK, j.LK > j.LK > j.HK
-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448
Magnetro's Dhalsim Hitbox Combo Tutorial.
Older Dhalsim Videos (Visual Quality may be low)