Marvel vs Capcom 2/Dhalsim/Combos: Difference between revisions

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(→‎Links: updated links section's styling, added air links, added timestamped source video and attempted to properly record the combos from the vid.)
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--Dash, close c.LP > c.MP, LP > LK > HK
--Dash, close c.LP > c.MP, LP > LK > HK
--close LP can link into itself up to 2 times, then link into far LP
-LP, LP, LP, f. LP > c.HK, (OTG) c.LK > LP x SJ...
--close HP can link into close LP
-close HP, LP xx SJ, j.LK > j.LK > j.HK
--j.MK can link into j.LK
-df + HP x SJ, j.LK > j.MK x AD Up, j.LK > j.MK > j.HK, j.HK (while falling)
--j.MP can link into
-LP > LP x SJ, j.LK > j.LP, j.LP > hold ub + j.LP > j.LK > j.HK
-Fly Combos
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
-LP > LP x SJ, j.LK X qcb + KK, j.LK > j.LK > j.HK, j.LK x qcb + KK, j.LK > j.LK, j.LK > j.LK > j.HK xx qcb + KK, j.LK > j.LK > j.HK
-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448


==Magnetro's Dhalsim Hitbox Combo Tutorial.==
==Magnetro's Dhalsim Hitbox Combo Tutorial.==

Revision as of 15:53, 30 September 2024

Combo Notation

no abbreviation = close standing normal

f. = far standing normal

c. = crouch

j. = jump

SJ = Super Jump

xx = cancel

> = chain combo route

Midscreen

-Dash c.LK > LP, slight pause, qcf + KK (without pause the super will whiff, technically will combo reset but it is inescapable.)

-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK

-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)

Corner Only

-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK

-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP

Jump-in Starter

-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP

-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK

-j.d.LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP

Links

-close c.MP to link into the following:

  • far LK
  • far LP

-LK has more range but a tighter link window, LP is stubbier but a more lenient link window.

--Dash, close c.LP > c.MP, f.LK > LK > HK

--Dash, close c.LP > c.MP, LP > LK > HK

--close LP can link into itself up to 2 times, then link into far LP -LP, LP, LP, f. LP > c.HK, (OTG) c.LK > LP x SJ...

--close HP can link into close LP -close HP, LP xx SJ, j.LK > j.LK > j.HK

--j.MK can link into j.LK -df + HP x SJ, j.LK > j.MK x AD Up, j.LK > j.MK > j.HK, j.HK (while falling)

--j.MP can link into -LP > LP x SJ, j.LK > j.LP, j.LP > hold ub + j.LP > j.LK > j.HK

-Fly Combos -Dhalsim can use his flight mode and links together to extend combos and maximize damage. -LP > LP x SJ, j.LK X qcb + KK, j.LK > j.LK > j.HK, j.LK x qcb + KK, j.LK > j.LK, j.LK > j.LK > j.HK xx qcb + KK, j.LK > j.LK > j.HK

-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448

Magnetro's Dhalsim Hitbox Combo Tutorial.

Older Dhalsim Videos (Visual Quality may be low)



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