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== Combo Notation == | == Combo Notation == |
Revision as of 15:18, 30 September 2024
Combo Notation
no abbreviation = close standing normal
f. = far standing normal
c. = crouch
j. = jump
SJ = Super Jump
xx = cancel
> = chain combo route
Midscreen
-Dash c.LK > LP, slight pause, qcf + KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK
-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)
Corner Only
-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK
-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP
Jump-in Starter
-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP
-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK
-j.d.LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP
Links
-Dhalsim can use close c.MP to link into either far LK or far LP. This enables better pressure, forces your opponent away, and gives you a route to start using super jump air dash to start mixing your opponent.
-Dash, close c.LP > c.MP, f.LK > MK > HK
-Dash, close c.LP > c.HP, f.LK > MK > HK
Magnetro's Dhalsim Hitbox Combo Tutorial.
Older Dhalsim Videos (Visual Quality may be low)