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{{MVC2 Character Intro|char= | {{MVC2 Character Intro|char= spiral|full=Spiral|short=SPI|content= | ||
== Introduction == | == Introduction == | ||
Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom. | |||
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters. | |||
more will be said later. ^_^ | |||
'''TO-DO''': Add frame data, as well as missing sprites | '''TO-DO''': Add frame data, as well as missing sprites | ||
== Gameplay == | == Gameplay == | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content=''' | {{Content Box|content='''Spiral''' is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Is in MvC2 | ||
|cons= | |cons= | ||
* | * Is in MvC2 | ||
}} | }} | ||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
<center><youtube>https://youtu.be/ | <center><youtube>https://youtu.be/5GuhRMbpgVE?si=tMiuy-HxBjMrx3bK</youtube></center> | ||
}} | }} | ||
}} | }} | ||
Line 35: | Line 29: | ||
{{3 Column Flex | {{3 Column Flex | ||
|content1= | |content1= | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves |content= | ||
; | ;Dancing Sword {{airok}} | ||
*{{ | *{{hcb}}+{{p}} Press {{lp}} to launch swords. | ||
; | ;Tsurugi Tobashi {{airok}} | ||
*{{ | *While swords are active {{qcf}}+{{p}} or {{k}} | ||
; | ;Teleport Dance {{airok}} | ||
*{{ | *{{qcb}}+{{lk}} then hold {{p}} or {{k}}; hold {{d}} to appear closer to opponent. | ||
; | ;Six-hand Grapple {{airok}} {{throw}} | ||
*{{dp}}+{{p}} then {{d}} or {{u}} or {{f}} | |||
;Kyuukouka Dance{{aironly}} | |||
*{{dp}} | *{{qcb}}+{{hk}} | ||
; | |||
*{{qcb}}+ | |||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|header=Hyper Combos | {{Content Box|header=Hyper Combos |content= | ||
; | ;Stampede Sword | ||
*{{qcf}}+{{lp}}{{hp}} {{airok}} | *{{qcf}}+{{lp}}+{{hp}} | ||
; | ;Power Dance {{airok}} | ||
*{{ | *{{qcf}}+{{lk}}+{{hk}} | ||
;Speed Dance {{airok}} | |||
*{{qcb}}+{{lk}}+{{hk}} | |||
;Metamorphose {{airok}} | |||
*{{qcb}}+{{lp}}+{{hp}} then grab with {{p}}. | |||
}} | }} | ||
|content3= | |content3= | ||
{{Content Box|header=Assist Types | {{Content Box|header=Assist Types |content= | ||
;Type α - Projectile Type | ;Type α - Projectile Type | ||
*Assist: {{ | *Assist: {{lp}} Tsurugi Tobashi | ||
*Counter: {{ | *Counter: {{lp}} Tsurugi Tobashi | ||
*Combination: | *Combination: Stampede Sword | ||
;Type β - | ;Type β - Variety Type | ||
*Assist: {{ | *Assist: {{hp}} Tsurugi Tobashi | ||
*Counter: {{ | *Counter: {{lp}} Tsurugi Tobashi | ||
*Combination: | *Combination: Stampede Sword | ||
;Type γ - | ;Type γ - Ground Type | ||
*Assist: {{ | *Assist: {{hp}} | ||
*Counter: {{ | *Counter: {{hp}} | ||
*Combination: | *Combination: Hyper Metamorphose | ||
}} | }} | ||
}} | }} | ||
Line 78: | Line 74: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{lp}} Tsurugi Tobashi | ||
|name= | |name=Projectile | ||
|subtitle=[[File:Alpha.png]] | |subtitle=[[File:Alpha.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
Line 88: | Line 84: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{ | |AlphaCounter={{lp}} Tsurugi Tobashi | ||
|TeamHyperCombo= | |TeamHyperCombo=Stampede Sword | ||
|description= | |description= 6 hit fireball assist. Does great chip damage. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 96: | Line 92: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{hp}} Tsurugi Tobashi | ||
|name= | |name=Variety | ||
|subtitle=[[File:Beta.png]] | |subtitle=[[File:Beta.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
Line 106: | Line 102: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{hp}} | |AlphaCounter={{hp}} Tsurugi Tobashi | ||
|TeamHyperCombo= | |TeamHyperCombo=Stampede Sword | ||
|description= | |description= Upward 6 hit fireball assist. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 114: | Line 110: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{hp}} | ||
|name= | |name=Ground | ||
|subtitle=[[File:Gamma.png]] | |subtitle=[[File:Gamma.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
Line 124: | Line 120: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{ | |AlphaCounter={{hp}} | ||
|TeamHyperCombo= | |TeamHyperCombo=Hyper Metamorphose | ||
|description= | |description= Spiral's {{hp}}, the interesting thing about this assist is that it unlocks a weaker version of Metamorphose as her THC. Unlock the level 3 super however, this super is blockable. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Normal Moves === | === Normal Moves === | ||
-When grounded, | -When grounded, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | ||
==== | ==== Ground Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_5LP_01.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
Line 153: | Line 150: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= When swords are active, launches a single sword. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_5MP_01.png | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
Line 180: | Line 177: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_5HP_01.png | ||
|image2= MVC2_Spiral_5HP_02.png | |||
|image3= MVC2_Spiral_5HP_03.png | |||
|image4= MVC2_Spiral_5HP_04.png | |||
|image5= MVC2_Spiral_5HP_05.png | |||
|image6= MVC2_Spiral_5HP_06.png | |||
|image7= MVC2_Spiral_5HP_07.png | |||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
Line 202: | Line 205: | ||
{{MoveData | {{MoveData | ||
|image= | |image= |image= MVC2_Spiral_2LK_01.png | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
Line 224: | Line 227: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_5MK_01.png | ||
|image2= MVC2_Spiral_5MK_02.png | |||
|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
Line 236: | Line 240: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= {{launch}} | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 246: | Line 250: | ||
{{MoveData | {{MoveData | ||
|image= | |image= |image= MVC2_Spiral_5HK_01.png | ||
|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
Line 268: | Line 272: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_2LP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
Line 557: | Line 294: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_2MP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
Line 579: | Line 316: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_2HP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
Line 601: | Line 338: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Spiral_c.lk.png | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
Line 613: | Line 350: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= {{otg}} | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 623: | Line 360: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_2MK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
Line 645: | Line 382: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_2HK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
Line 657: | Line 394: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= {{launch}} | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 667: | Line 404: | ||
==== | ==== Air Normals ==== | ||
-When in the Normal Jump state, | -When in the Normal Jump state, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.LP_01.png | ||
|caption= | |caption= | ||
|name= Air Light Punch | |name= Air Light Punch | ||
Line 683: | Line 420: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
Line 689: | Line 426: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= When swords are active, launches a single sword. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.MP_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
Line 705: | Line 442: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
Line 716: | Line 453: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.HP_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
Line 727: | Line 464: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= {{aircombofinisher}} | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 738: | Line 475: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.LK_01.png | ||
|caption= | |caption= | ||
|name= Air Light Kick | |name= Air Light Kick | ||
Line 749: | Line 486: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
Line 760: | Line 497: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.MK_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
Line 771: | Line 508: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
Line 782: | Line 519: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.HK_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
Line 793: | Line 530: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= {{aircombofinisher}} | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 804: | Line 541: | ||
==== Command Normals ==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.2MP_01.png | ||
|image2= MVC2_Spiral_j.2MK_02.png | |||
|caption= | |caption= | ||
|name= | |name= | ||
|linkname= | |linkname= | ||
|input= {{ | |input= j. {{d}}+{{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 840: | Line 557: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 851: | Line 568: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Spiral_j.2HP_01.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
|linkname= | |linkname= | ||
|input= j.{{hp}} | |input= j. {{d}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 862: | Line 579: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= {{aircombofinisher}} | |Special Property= {{aircombofinisher}} | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 940: | Line 591: | ||
=== | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Universal Launcher (Punch) | ||
|linkname= | |linkname= Universal Launcher (Punch) | ||
|input= | |input= 3{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 955: | Line 606: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= Launcher (high) | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= Universal Launcher ( | |name= Universal Launcher (Kick) | ||
|linkname= Universal Launcher ( | |linkname= Universal Launcher (Kick) | ||
|input= 3{{ | |input= 3{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 1,003: | Line 628: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= Launcher ( | |Special Property= Launcher (away) | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 1,037: | Line 662: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= Throw ( | |name= Air Throw (Punch) | ||
|linkname= Throw ( | |linkname= Air Throw (Punch) | ||
|input= 6{{ | |input= j.6{{hp}} // j.4{{hp}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 1,059: | Line 684: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= Air Throw ( | |name= Air Throw (Kick) | ||
|linkname= Air Throw ( | |linkname= Air Throw (Kick) | ||
|input= j.6{{ | |input= j.6{{hk}} // j.4{{hk}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 1,118: | Line 743: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= {{d}}+{{hp}} | ||
}} | }} | ||
}} | }} | ||
=== Special Moves === | === Special Moves === | ||
Line 1,127: | Line 753: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Special Move Name | ||
|linkname= | |linkname= Special Move Name | ||
|input= | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 1,142: | Line 768: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Hyper Combos === | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Hyper Combo Name | ||
|linkname= | |linkname= Hyper Combo Name | ||
|input= | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 1,230: | Line 794: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
== | |||
== Other == | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Direction + Button Name | ||
|linkname= | |linkname= | ||
|input= | |input= Direction + Button Icon | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= aaa | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Taunt === | === Taunt === | ||
static image goes here, unless youre jin or something | |||
=== Colors === | === Colors === | ||
First row: {{lp}}, {{hp}}, | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:Mvc2- | [[Image:Mvc2-juggernaut.png]] image of character colors go here | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category: Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 15:16, 29 August 2024
Introduction
Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.
more will be said later. ^_^ TO-DO: Add frame data, as well as missing sprites
Gameplay
Spiral is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Dancing Sword
+
Press
to launch swords.
- Tsurugi Tobashi
- While swords are active
+
or
- Teleport Dance
+
then hold
or
; hold
to appear closer to opponent.
- Six-hand Grapple
+
then
or
or
- Kyuukouka Dance
+
- Stampede Sword
+
+
- Power Dance
+
+
- Speed Dance
+
+
- Metamorphose
+
+
then grab with
.
- Type α - Projectile Type
- Assist:
Tsurugi Tobashi
- Counter:
Tsurugi Tobashi
- Combination: Stampede Sword
- Type β - Variety Type
- Assist:
Tsurugi Tobashi
- Counter:
Tsurugi Tobashi
- Combination: Stampede Sword
- Type γ - Ground Type
- Assist:
- Counter:
- Combination: Hyper Metamorphose
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Stampede Sword |
6 hit fireball assist. Does great chip damage. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Stampede Sword |
Upward 6 hit fireball assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Hyper Metamorphose |
Spiral's |
Normal Moves
-When grounded, Spiral has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
When swords are active, launches a single sword. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Air Normals
-When in the Normal Jump state, Spiral has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
When swords are active, launches a single sword. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher (away) | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
|
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
static image goes here, unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.
image of character colors go here