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{{MVC2 Character Intro|char= dhalsim|full=Dhalsim|short=SIM|content=
{{MVC2 Character Intro|char= spiral|full=Spiral|short=SPI|content=
== Introduction ==
== Introduction ==
Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it.


Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.
more will be said later. ^_^
'''TO-DO''': Add frame data, as well as missing sprites
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists.
On paper, Dhalsim has the tools to win almost any matchup, though his low health, assist dependency, and high execution requirements often mean it's much easier said than done.
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Dhalsim''' has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff.
{{Content Box|content='''Spiral''' is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded.
{{ProConTable
{{ProConTable
|pros=
|pros=
*'''Flexable playstyle:''' Dhalsim's toolkit allows him to play both rushdown and zoning playstyles effectively, adjusting which to focus on depending on character or player matchup.
* Is in MvC2
*'''Great mobility:''' Dhalsim is tied with magneto for fastest air dash in the game. This, combined with his dash that low-crushes, above average flight, and teleports that reset his air actions give him an ability to navigate the screen very effectively. His run away and stall potential is rivaled only by Storm.
*'''Long reach:''' Dhalsim's long limbs are great for poking or walling out the opponent both on the ground and in the air.
*'''Long, flashy Combos:''' Dhalsim's access to air dashes, good jump normals, and a solo FSD relaunches mean that even by himself, Dhalsim can often score lots of hits with a good launcher, or end his combos with an unblockable super reset for big damage. On top of this, his divekicks force him into normal jump mode, meaning he can extend with assists after a super jump for better damage or easy super confirms.
*'''Unblockable setups:''' Dhalsim's yoga strike super does not cause a guard frame, which enables unblockable DHCs for characters like Iron man, even from full screen.
|cons=
|cons=
*'''Low life:''' Dhalsim takes 13% bonus damage, the same defense modifier as Psylocke, meaning that he can't afford to take stray hits in neutral.
* Is in MvC2
*'''Executionally demanding:''' Getting the most mileage out of Dhalsim requires precise execution in both neutral and combos; a poorly timed drill or super will often mean death for Sim.
*'''Not a team player:''' Dhalsim's assist dependency, mediocre DHCs, and lackluster assists of his own mean that teams generally have to be constructed around Dhalsim being your point. He's also generally a sitting duck if he's your last character left.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>https://youtu.be/S5PUqNrNn-Y?si=EUOTLXvS23gxYCwp</youtube></center>
<center><youtube>https://youtu.be/5GuhRMbpgVE?si=tMiuy-HxBjMrx3bK</youtube></center>
}}
}}
}}
}}
Line 35: Line 29:
{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves|content=
{{Content Box|header=Special Moves |content=
;Yoga Fire
;Dancing Sword  {{airok}}
*{{qcf}}+{{p}} {{airok}}
*{{hcb}}+{{p}} Press {{lp}} to launch swords.
;Yoga Flame
;Tsurugi Tobashi  {{airok}}
*{{hcb}}+{{p}}
*While swords are active {{qcf}}+{{p}} or {{k}}
;Yoga Blast
;Teleport Dance  {{airok}}
*{{hcb}}+{{k}}
*{{qcb}}+{{lk}} then hold {{p}} or {{k}}; hold {{d}} to appear closer to opponent.
;Yoga Smash
;Six-hand Grapple {{airok}} {{throw}}
*{{hcb}}+{{hp}} Mash throw.
*{{dp}}+{{p}} then {{d}} or {{u}} or {{f}}
;Yoga Teleport
;Kyuukouka Dance{{aironly}}
*{{dp}}/{{rdp}}+{{p}}/{{k}} {{airok}}
*{{qcb}}+{{hk}}  
;Flight Mode
*{{qcb}}+{{lk}}{{hk}} {{airok}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos (Example)|content=
{{Content Box|header=Hyper Combos |content=
;Yoga Inferno
;Stampede Sword
*{{qcf}}+{{lp}}{{hp}} {{airok}} Steer with directional inputs
*{{qcf}}+{{lp}}+{{hp}}
;Yoga Strike
;Power Dance {{airok}}
*{{qcf}}+{{lk}}{{hk}}  
*{{qcf}}+{{lk}}+{{hk}}
;Speed Dance {{airok}}
*{{qcb}}+{{lk}}+{{hk}}  
;Metamorphose {{airok}}
*{{qcb}}+{{lp}}+{{hp}}  then grab with {{p}}.
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types (Example)|content=
{{Content Box|header=Assist Types |content=
;Type α - Projectile Type
;Type α - Projectile Type
*Assist: {{hp}} Yoga Fire
*Assist: {{lp}} Tsurugi Tobashi
*Counter: {{hp}} Yoga Fire
*Counter: {{lp}} Tsurugi Tobashi
*Combination: Yoga Inferno
*Combination: Stampede Sword
;Type β - Ground Type
;Type β - Variety Type
*Assist: {{lp}} Yoga Flame
*Assist: {{hp}} Tsurugi Tobashi
*Counter: {{hp}} Yoga Flame
*Counter: {{lp}} Tsurugi Tobashi
*Combination: Yoga Inferno
*Combination: Stampede Sword
;Type γ - Anti-air Type
;Type γ - Ground Type
*Assist: {{lk}} Yoga Blast
*Assist: {{hp}}
*Counter: {{hk}} Yoga Blast
*Counter: {{hp}}
*Combination: Yoga Inferno
*Combination: Hyper Metamorphose
}}
}}
}}
}}
Line 78: Line 74:
{{MoveData
{{MoveData
|image=
|image=
|caption={{hp}} Yoga Fire
|caption={{lp}} Tsurugi Tobashi
|name=Anti-air
|name=Projectile
|subtitle=[[File:Alpha.png]]
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|input={{a1}} // {{a2}}
Line 88: Line 84:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Yoha Fire
  |AlphaCounter={{lp}} Tsurugi Tobashi
  |TeamHyperCombo=Yoga Inferno
  |TeamHyperCombo=Stampede Sword
  |description= Standard fireball assist.
  |description= 6 hit fireball assist. Does great chip damage.
  }}
  }}
}}<br>
}}<br>
Line 96: Line 92:
{{MoveData
{{MoveData
|image=
|image=
|caption={{lp}} Yoga Flame
|caption={{hp}} Tsurugi Tobashi
|name=Projectile
|name=Variety
|subtitle=[[File:Beta.png]]
|subtitle=[[File:Beta.png]]
|input={{a1}} // {{a2}}
|input={{a1}} // {{a2}}
Line 106: Line 102:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Yoga Flame
  |AlphaCounter={{hp}} Tsurugi Tobashi
  |TeamHyperCombo=Yoga Inferno
  |TeamHyperCombo=Stampede Sword
  |description= Yoga flame as an assist.
  |description= Upward 6 hit fireball assist.
  }}
  }}
}}<br>
}}<br>
Line 114: Line 110:
{{MoveData
{{MoveData
|image=
|image=
|caption={{lk}} Yoga Blast
|caption={{hp}}
|name=Expansion
|name=Ground
|subtitle=[[File:Gamma.png]]
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|input={{a1}} // {{a2}}
Line 124: Line 120:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hk}} Yoga Blast
  |AlphaCounter={{hp}}
  |TeamHyperCombo=Yoga Inferno
  |TeamHyperCombo=Hyper Metamorphose
  |description= Yoga Blast as an assist.
  |description= Spiral's {{hp}}, the interesting thing about this assist is that it unlocks a weaker version of Metamorphose as her THC. Unlock the level 3 super however, this super is blockable.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Dhalsim has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
-When grounded, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 


==== Far Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5LP_01.png
|image= MVC2_Spiral_5LP_01.png
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
Line 153: Line 150:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= When swords are active, launches a single sword.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5MP_01.png
|image= MVC2_Spiral_5MP_01.png
|caption=  
|caption=  
|name= Medium Punch
|name= Medium Punch
Line 180: Line 177:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5HP_01.png
|image= MVC2_Spiral_5HP_01.png
|image2= MVC2_Spiral_5HP_02.png
|image3= MVC2_Spiral_5HP_03.png
|image4= MVC2_Spiral_5HP_04.png
|image5= MVC2_Spiral_5HP_05.png
|image6= MVC2_Spiral_5HP_06.png
|image7= MVC2_Spiral_5HP_07.png
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
Line 202: Line 205:
   
   
{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5LK_01.png
|image= |image= MVC2_Spiral_2LK_01.png
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
Line 224: Line 227:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5MK_01.png
|image= MVC2_Spiral_5MK_01.png
|image2= MVC2_Spiral_5MK_02.png
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
Line 236: Line 240:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{launch}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 246: Line 250:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_5HK_01.png
|image= |image= MVC2_Spiral_5HK_01.png
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
Line 268: Line 272:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Far_2LP_01.png
|image= MVC2_Spiral_2LP_01.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2MP_01.png
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2HP_01.png
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= MVC2_Dhalsim_Far_2LK_01.png
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2MK_01.png
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Far_2HK_01.png
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}{{knockdown}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
==== Close Ground Normals ====
 
{{MoveData
|image= MVC2_Dhalsim_Close_5LP_01.png
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Close_5MP_01.png
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Close_5HP_01.png
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= MVC2_Dhalsim_Close_5LK_01.png
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Close_5MK_01.png
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Close_5HK_01.png
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{low}}
|Special Property= {{otg}}{{knockdown}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Dhalsim_Close_2LP_01.png
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
Line 557: Line 294:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2MP_01.png
|image= MVC2_Spiral_2MP_01.png
|caption=  
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
Line 579: Line 316:


{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2HP_01.png
|image= MVC2_Spiral_2HP_01.png
|caption=  
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
Line 601: Line 338:
   
   
{{MoveData
{{MoveData
|image= MVC2_Dhalsim_Close_2LK_01.png
|image= Spiral_c.lk.png
|caption=  
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
Line 613: Line 350:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{otg}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 623: Line 360:


{{MoveData
{{MoveData
|image= Dhalsim_cl.c.forward.png
|image= MVC2_Spiral_2MK_01.png
|caption=  
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
Line 645: Line 382:


{{MoveData
{{MoveData
|image= Dhalsim_cl.c.hk.png
|image= MVC2_Spiral_2HK_01.png
|caption=  
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
Line 657: Line 394:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{launch}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 667: Line 404:




==== Far Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Dhalsim has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
-When in the Normal Jump state, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.




{{MoveData
{{MoveData
|image=MVC2_Dhalsim_Far_j.LP_01.png
|image= MVC2_Spiral_j.LP_01.png
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
Line 683: Line 420:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 689: Line 426:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= When swords are active, launches a single sword.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= Dhalsim_j.f.mp.png
|image= MVC2_Spiral_j.MP_01.png
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
Line 705: Line 442:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 716: Line 453:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.hp.png
|image= MVC2_Spiral_j.HP_01.png
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
Line 727: Line 464:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property= {{aircombofinisher}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 738: Line 475:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.lk.png
|image= MVC2_Spiral_j.LK_01.png
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
Line 749: Line 486:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 760: Line 497:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.forward.png
|image= MVC2_Spiral_j.MK_01.png
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
Line 771: Line 508:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
Line 782: Line 519:


{{MoveData
{{MoveData
|image= Dhalsim_j.f.hk.png
|image= MVC2_Spiral_j.HK_01.png
|caption=  
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
Line 793: Line 530:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property= {{aircombofinisher}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 804: Line 541:




==== Close Air Normals ====


{{MoveData
==== Command Normals ====
|image= Dhalsim_j.c.lp.png
|caption=  
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=  
|Startup=  
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveData
{{MoveData
|image= Dhalsim_j.c.mp.png
|image= MVC2_Spiral_j.2MP_01.png
|image2= MVC2_Spiral_j.2MK_02.png
|caption=  
|caption=  
|name= Air Medium Punch
|name=
|linkname= j.MP
|linkname=  
|input= {{lp}} after a {{lp}} or {{lk}} connects
|input= j. {{d}}+{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 840: Line 557:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
Line 851: Line 568:


{{MoveData
{{MoveData
|image= Dhalsim_j.c.hp.png
|image= MVC2_Spiral_j.2HP_01.png
|caption=  
|caption=  
|name= Air Heavy Punch
|name=
|linkname= j.HP
|linkname=  
|input= j.{{hp}}
|input= j. {{d}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 862: Line 579:
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= {{high}}
  |Guard=  
  |Special Property= {{aircombofinisher}}
  |Special Property= {{aircombofinisher}}
  |Cancel=  
  |Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= Dhalsim_j.c.lk.png
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= Dhalsim_j.c.forward.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= Dhalsim_j.c.hk.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{high}}
|Special Property= {{aircombofinisher}}
|Cancel=
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
Line 940: Line 591:




==== Command Normals ====
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image= Dhalsim_jd.hp.png
|image=  
|caption=  
|caption=  
|name= Drill Headbutt
|name= Universal Launcher (Punch)
|linkname=  
|linkname= Universal Launcher (Punch)
|input= j.{{d}}+{{hp}}
|input= 3{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 955: Line 606:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (high)
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>
{{MoveData
|image= Dhalsim_jd.lk.png
|image2= Dhalsim_jd.forward.png
|image3= Dhalsim_jd.hk.png
|caption=
|name= Drill Kick
|linkname=
|input= j.{{d}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Punch)
|linkname= Universal Launcher (Kick)
|input= 3{{hp}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,003: Line 628:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property= Launcher (away)
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 1,037: Line 662:
|image=  
|image=  
|caption=  
|caption=  
|name= Throw (Kick)
|name= Air Throw (Punch)
|linkname= Throw (Kick)
|linkname= Air Throw (Punch)
|input= 6{{hk}} // 4{{hk}} near opponent
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,059: Line 684:
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Punch)
|name= Air Throw (Kick)
|linkname= Air Throw (Punch)
|linkname= Air Throw (Kick)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,118: Line 743:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description= Dhalsim's close HK.
  |description= {{d}}+{{hp}}
  }}
  }}
  }}
  }}


=== Special Moves ===
=== Special Moves ===
Line 1,127: Line 753:
|image=  
|image=  
|caption=  
|caption=  
|name= Yoga Fire
|name= Special Move Name
|linkname= Yoga Fire
|linkname= Special Move Name
|input= {{qcf}}+{{p}} {{airok}}
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,142: Line 768:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Slow fireball.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
|image=
|caption=
|name= Yoga Flame
|linkname= Yoga Flame
|input= {{hcb}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Big projectile.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Yoga Blast
|linkname= Yoga Blast
|input= {{hcb}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Big projectile aimed up.
}}
}}<br>


{{MoveData
=== Hyper Combos ===
|image=  
|caption=  
|name= Yoga Smash
|linkname= Yoga Smash
|input= {{hcb}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Noogie throw! Mash for extra damage.
}}
}}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Yoga Teleport
|name= Hyper Combo Name
|linkname= Yoga Teleport
|linkname= Hyper Combo Name
|input= {{dp}}/{{rdp}}+{{p}}/{{k}} {{airok}}
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 1,230: Line 794:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
|image=
|caption=
|name= Flight
|linkname= Flight
|input= {{qcb}}+{{lk}}{{hk}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Activates flight mode, repeat motion to end flight.
}}
}}<br>


=== Hyper Combos ===
 
== Other ==


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Yoga Inferno
|name= Direction + Button Name
|linkname= Yoga Inferno
|linkname=  
|input= {{qcf}}+{{lp}}{{hp}} {{airok}}
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=
  |Startup=  
  |Active=
  |Active=  
  |Recovery=
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Dhalsim spits out many fireballs. Aim with directional inputs.
  |description= aaa
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
 
|image=
|caption=
|name= Yoga Strike
|linkname= Yoga Strike
|input= {{qcf}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Air throw super.
}}
}}<br>


=== Taunt ===
=== Taunt ===
static image goes here, unless youre jin or something
=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


[[Image:Mvc2-dhalsim.png]]
[[Image:Mvc2-juggernaut.png]] image of character colors go here




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Revision as of 15:16, 29 August 2024

Introduction

Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.

In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.

more will be said later. ^_^ TO-DO: Add frame data, as well as missing sprites

Gameplay

Spiral is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 spiral art.png

Character Summary

Special Moves

Dancing Sword Airok.png
  • Hcb.png+P.png Press Lp.png to launch swords.
Tsurugi Tobashi Airok.png
  • While swords are active Qcf.png+P.png or K.png
Teleport Dance Airok.png
  • Qcb.png+Lk.png then hold P.png or K.png; hold D.png to appear closer to opponent.
Six-hand Grapple Airok.png Throw.png
  • Dp.png+P.png then D.png or U.png or F.png
Kyuukouka DanceAironly.png
  • Qcb.png+Hk.png
Hyper Combos

Stampede Sword
  • Qcf.png+Lp.png+Hp.png
Power Dance Airok.png
  • Qcf.png+Lk.png+Hk.png
Speed Dance Airok.png
  • Qcb.png+Lk.png+Hk.png
Metamorphose Airok.png
  • Qcb.png+Lp.png+Hp.png then grab with P.png.
Assist Types

Type α - Projectile Type
  • Assist: Lp.png Tsurugi Tobashi
  • Counter: Lp.png Tsurugi Tobashi
  • Combination: Stampede Sword
Type β - Variety Type
  • Assist: Hp.png Tsurugi Tobashi
  • Counter: Lp.png Tsurugi Tobashi
  • Combination: Stampede Sword
Type γ - Ground Type
  • Assist: Hp.png
  • Counter: Hp.png
  • Combination: Hyper Metamorphose

Moves List

Assists

Projectile
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Tsurugi Tobashi Stampede Sword

6 hit fireball assist. Does great chip damage.


Variety
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Tsurugi Tobashi Stampede Sword

Upward 6 hit fireball assist.


Ground
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Hyper Metamorphose

Spiral's Hp.png, the interesting thing about this assist is that it unlocks a weaker version of Metamorphose as her THC. Unlock the level 3 super however, this super is blockable.


Normal Moves

-When grounded, Spiral has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Spiral 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

When swords are active, launches a single sword.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Spiral 5HP 01.png
MVC2 Spiral 5HP 02.png
MVC2 Spiral 5HP 03.png
MVC2 Spiral 5HP 04.png
MVC2 Spiral 5HP 05.png
MVC2 Spiral 5HP 06.png
MVC2 Spiral 5HP 07.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Spiral 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Spiral 5MK 01.png
MVC2 Spiral 5MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Heavy Kick
5Hk.png
MVC2 Spiral 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Spiral 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Spiral 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Spiral c.lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Spiral 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Spiral 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -



Air Normals

-When in the Normal Jump state, Spiral has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Spiral j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

When swords are active, launches a single sword.


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Spiral j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -


Air Light Kick
j.Lk.png
MVC2 Spiral j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Spiral j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Spiral j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -



Command Normals

j. D.png+Mp.png
MVC2 Spiral j.2MP 01.png
MVC2 Spiral j.2MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


j. D.png+Hp.png
MVC2 Spiral j.2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png None - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

D.png+Hp.png


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-juggernaut.png image of character colors go here



Game Navigation

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