Marvel vs Capcom 2/Gambit/Strategy: Difference between revisions

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(Created page with "{{MVC2 Character Subnav|char= gambit|full=Gambit|short=GAM|sub=1}} == Combos == -d.s.LP > s.LK, s.LK > s.LK > s.HP XX qcf + LP XX qcf + PP -d.c.HK XX qcf + PP -d.s.LK, s.LK > s.HK XX f,d,df + LP -Corner When close, f + HP, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP, f + HK -Corner Jump HP > HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK, sj.HP \/ d.s.LK > s.LK > s.HP -Jump HP \/ d.c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK -Jump HP > HK...")
 
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{{MVC2 Character Subnav|char= gambit|full=Gambit|short=GAM|sub=1}}
{{MVC2 Character Subnav|char= gambit|full=Gambit|short=GAM|sub=1}}
== Combos ==
== General Gameplan ==


-d.s.LP > s.LK, s.LK > s.LK > s.HP XX qcf + LP XX qcf + PP
Keep up pressure with the Kinetic Card and the jab Slash if you can. If they superjump, throw a Trick Card. If you hit them with an AAA, throw a Trick Card at them on their way down.  
Run away with super jump Kinetic Cards if you need to rest, chip, or let your team recover.


-d.c.HK XX qcf + PP
His p throw is quick and can be used to tick throw people. You can otg off his throw in the corner.


-d.s.LK, s.LK > s.HK XX f,d,df + LP
== Advanced Strategy ==


-Corner When close, f + HP, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP, f + HK
== Fun Stuff ==


-Corner Jump HP > HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK, sj.HP \/ d.s.LK > s.LK > s.HP
=== Float Mode ===
Dash and then immediately do a Trick Card. Gambit will interrupt his dash in the middle of the hop while he's still in midair.


-Jump HP \/ d.c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK
=== Escape Glitch ===
Do the [[file:a2.png]] snapback and then do a Cajun Strike to the left wall. Gambit will leave and never come back.


-Jump HP > HK \/ d.s.LP > s.LK > s.LP > s.LK XX f,d,df + LP
This is banned in tournaments. This bug was fixed in the Xbox 360 and PS3 versions of the game.
 
-Jump HP > HK \/ d.s.LP > s.LK > s.LP > c.LK > c.HK XX f,d,df + HP
 
-Jump HK \/ d.c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
 
-Close qcf + HP XX qcf + KK
 
-Jump HP \/ d.s.LP > s.LK > c.HP XX qcf + PP
 
-Jump HP > HK \/ d.c.LK > c.LK > c.HK XX qcf + PP
 
-Jump HP > HK \/ d.c.LP > c.LK > c.HK XX f,d,df + HP


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 13:41, 26 August 2024

General Gameplan

Keep up pressure with the Kinetic Card and the jab Slash if you can. If they superjump, throw a Trick Card. If you hit them with an AAA, throw a Trick Card at them on their way down. Run away with super jump Kinetic Cards if you need to rest, chip, or let your team recover.

His p throw is quick and can be used to tick throw people. You can otg off his throw in the corner.

Advanced Strategy

Fun Stuff

Float Mode

Dash and then immediately do a Trick Card. Gambit will interrupt his dash in the middle of the hop while he's still in midair.

Escape Glitch

Do the A2.png snapback and then do a Cajun Strike to the left wall. Gambit will leave and never come back.

This is banned in tournaments. This bug was fixed in the Xbox 360 and PS3 versions of the game.


Game Navigation

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Blackheart
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Characters (Capcom)
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