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{{MVC2 Character Intro|char= | {{MVC2 Character Intro|char= ken|full=Ken|short=KEN|content= | ||
== Introduction == | == Introduction == | ||
Ken Masters is the blonde shoto. | |||
'''TO-DO''': Add frame data, as well as missing sprites | '''TO-DO''': Add frame data, as well as missing sprites | ||
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{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content=''' | {{Content Box|content='''Ken''' is a shoto who can use his invincible uppercuts to punch your opponents. Ken's main strengths are uppercutting people but his weaknesses is being a pretty normal character. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * '''Strong Assists:''' Fully invincible anti-air that comes out fast and stays invincible all the way up as Ken does his shoryuken and a combo friendly tatsu assist give Ken options as a teammate. | ||
* '''Hurricane Kick Damage:''' Ken's air tatsu is capable of doing a ton of damage, more than his supers can do! | |||
* '''The Kenfinite:''' Access to a practical infinite. | |||
* '''Invinciblity Options:''' Both shoryukens have invincibility to go through most attacks but also Shoryureppa super travels far and get through attacks with invincibility. | |||
|cons= | |cons= | ||
* | * '''Lower health:''' Takes 106% damage, slightly more than normal. | ||
* '''Limited mobility:''' He has his roll and air tatsu but lack of options leaves him vulnerable. | |||
}} | }} | ||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
<center><youtube> | <center><youtube>mwtTaJI8PD0</youtube></center> | ||
}} | }} | ||
}} | }} | ||
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|content1= | |content1= | ||
{{Content Box|header=Special Moves (Example)|content= | {{Content Box|header=Special Moves (Example)|content= | ||
;Fireball | ;Fireball | ||
*{{qcf}}+{{p}} | *{{qcf}}+{{p}} {{airok}} | ||
;Dragon Punch | ;Dragon Punch | ||
*{{dp}}+{{p}} | *{{dp}}+{{p}} {{airok}} | ||
;Hurricane Kick | ;Hurricane Kick | ||
*{{qcb}}+{{k}} | *{{qcb}}+{{k}} {{airok}} | ||
;Command Roll | |||
*{{qcb}}+{{p}} | |||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|header=Hyper Combos (Example)|content= | {{Content Box|header=Hyper Combos (Example)|content= | ||
; | ;Shoryureppa | ||
*{{qcf}}+{{lp}} | *{{qcf}}+{{lp}}{{hp}} | ||
; | ;Shinryuken | ||
*{{ | *{{qcf}}+{{lk}}{{hk}} | ||
; | ;Shippu Jinrai Kyaku | ||
*{{qcb}}+{{lk}} | *{{qcb}}+{{lk}}{{hk}} | ||
}} | }} | ||
|content3= | |content3= | ||
{{Content Box|header=Assist Types (Example)|content= | {{Content Box|header=Assist Types (Example)|content= | ||
;Type α - | ;Type α - Anti-Air Type | ||
*Assist: {{ | *Assist: {{hp}} Dragon Punch | ||
*Counter: {{ | *Counter: {{hp}} Dragon Punch | ||
*Combination: | *Combination: Shinryuken | ||
;Type β - Projectile Type | ;Type β - Projectile Type | ||
*Assist: {{hp}} Fireball | *Assist: {{hp}} Fireball | ||
*Counter: {{ | *Counter: {{hp}} Fireball | ||
*Combination: | *Combination: Shoryureppa | ||
;Type γ - | ;Type γ - Expansion Type | ||
*Assist: {{ | *Assist: {{hk}} Hurricane Kick | ||
*Counter: {{ | *Counter: {{hk}} Hurricane Kick | ||
*Combination: | *Combination: Shoryureppa | ||
}} | }} | ||
}} | }} | ||
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=== Assists === | === Assists === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{hp}} Shoryuken | ||
|name=Anti-air | |name=Anti-air | ||
|subtitle=[[File:Alpha.png]] | |subtitle=[[File:Alpha.png]] | ||
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|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{ | |AlphaCounter={{hp}} Shoryuken | ||
|TeamHyperCombo= | |TeamHyperCombo=Shinryuken | ||
|description= | |description= invincible | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{hp}} | |caption={{hp}} Fireball | ||
|name=Projectile | |name=Projectile | ||
|subtitle=[[File:Beta.png]] | |subtitle=[[File:Beta.png]] | ||
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|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{hp}} | |AlphaCounter={{hp}} Fireball | ||
|TeamHyperCombo= | |TeamHyperCombo=Shoryureppa | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{hk}} Hurricane Kick | ||
|name= | |name=Expansion | ||
|subtitle=[[File:Gamma.png]] | |subtitle=[[File:Gamma.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
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|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{hk}} | |AlphaCounter={{hk}} Hurricane Kick | ||
|TeamHyperCombo= | |TeamHyperCombo=Shoryureppa | ||
|description= | |description= Great to combo off of, but requires a little timing. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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== | === Taunt === | ||
=== Colors === | |||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | |||
[[Image:Mvc2-ken.png]] | |||
== Combos == | |||
-Jump HK \/ d.c.LK > c.HP /\ qcb + HK | |||
-Jump HP XX qcb + HK \/ d.s.LK > s.LK > s.HP XX qcb + KK | |||
-Jump HP \/ d.s.LP > s.LK > c.HP XX qcf + KK | |||
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcb + KK | |||
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcb + HK | |||
-Jump LP > HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.u + LK, f + HP | |||
-Jump LP > HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP | |||
-Jump HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP | |||
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + P XX qcf + PP | |||
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP | |||
-Corner Jump LK > HK \/ d.c.LK > c.HK, qcf + KK \/ /\ Jump LP > LP > LK > HP > HK | |||
-Corner Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ qcf + KK \/ /\ Jump LP > LP > LK > HP > HK | |||
== Infinites == | |||
On most characters if they are at normal jump height: (Jump j.LP > j.MP > qcb + j.LK) repeat. Video: [https://www.youtube.com/watch?v=IXCQLW3WGC0 off Rogue throw assist], [https://www.youtube.com/watch?v=AhROxJ0OsK0 off Rogue throw by VDO], [https://www.youtube.com/watch?v=QpYXMJBgQQc off Akuma-Y by EXProminence], [https://www.youtube.com/watch?app=desktop&v=3is4789zkxw off Spiral-Y by Kelm (also uses the 3 u.MK infinite)], [https://youtu.be/77rQitpNddE off Rogue throw starting midscreen by VDO]. You can use either hurricane kick strength. | |||
= | On most characters if they are at normal jump height: (Jump j.LP > j.MP > j.u.MK) repeat. Video: [https://www.youtube.com/watch?v=vsGKacm1Ln0 off Psylocke-A by Kelm] | ||
On Sentinel at normal jump height: (j.LK > j.MP > j.MK > j.HK) repeat. Video: [https://youtu.be/pPrk0J9PkbA off Akuma-Y by Khaos] | |||
== Strategies == | |||
The "Dodge Roll" can prove quite useful. | |||
This move can be used to roll behind your opponent and launch a surprise attack. | |||
== | = Advanced Strategy = | ||
[ | There's more useful discussion of the practicalities and strengths of Ken in SRK's old [https://archive.supercombo.gg/t/the-only-ken-thread-you-will-ever-need/7631 The only ken thread you will EVER need]. | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category: Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 18:21, 13 August 2024
Introduction
Ken Masters is the blonde shoto.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Ken is a shoto who can use his invincible uppercuts to punch your opponents. Ken's main strengths are uppercutting people but his weaknesses is being a pretty normal character.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Fireball
+
- Dragon Punch
+
- Hurricane Kick
+
- Command Roll
+
- Shoryureppa
+
- Shinryuken
+
- Shippu Jinrai Kyaku
+
- Type α - Anti-Air Type
- Assist:
Dragon Punch
- Counter:
Dragon Punch
- Combination: Shinryuken
- Type β - Projectile Type
- Assist:
Fireball
- Counter:
Fireball
- Combination: Shoryureppa
- Type γ - Expansion Type
- Assist:
Hurricane Kick
- Counter:
Hurricane Kick
- Combination: Shoryureppa
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Shinryuken |
invincible |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Shoryureppa |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Shoryureppa |
Great to combo off of, but requires a little timing. |
Normal Moves
(keep only one of these, and update the inputs for their medium attacks as needed)
-When grounded, [charactername] has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
-When grounded, [charactername] has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
-When grounded, [charactername] has the 2-Hit type Magic Series, meaning they can follow the /
>
/
/
/
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
(keep only one of these, and update the inputs for their medium attacks as needed)
-When in the Normal Jump state, [charactername] has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
-When in the Normal Jump state, [charactername] has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
-When in the Normal Jump state, [charactername] has the 2-Hit type Magic Series, meaning they can follow the /
>
/
/
/
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Taunt
Colors
First row: ,
, A1. Second row:
,
, A2.
Combos
-Jump HK \/ d.c.LK > c.HP /\ qcb + HK
-Jump HP XX qcb + HK \/ d.s.LK > s.LK > s.HP XX qcb + KK
-Jump HP \/ d.s.LP > s.LK > c.HP XX qcf + KK
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcb + KK
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcb + HK
-Jump LP > HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.u + LK, f + HP
-Jump LP > HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
-Jump HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + P XX qcf + PP
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
-Corner Jump LK > HK \/ d.c.LK > c.HK, qcf + KK \/ /\ Jump LP > LP > LK > HP > HK
-Corner Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ qcf + KK \/ /\ Jump LP > LP > LK > HP > HK
Infinites
On most characters if they are at normal jump height: (Jump j.LP > j.MP > qcb + j.LK) repeat. Video: off Rogue throw assist, off Rogue throw by VDO, off Akuma-Y by EXProminence, off Spiral-Y by Kelm (also uses the 3 u.MK infinite), off Rogue throw starting midscreen by VDO. You can use either hurricane kick strength.
On most characters if they are at normal jump height: (Jump j.LP > j.MP > j.u.MK) repeat. Video: off Psylocke-A by Kelm
On Sentinel at normal jump height: (j.LK > j.MP > j.MK > j.HK) repeat. Video: off Akuma-Y by Khaos
Strategies
The "Dodge Roll" can prove quite useful. This move can be used to roll behind your opponent and launch a surprise attack.
Advanced Strategy
There's more useful discussion of the practicalities and strengths of Ken in SRK's old The only ken thread you will EVER need.