User:Oystercatcher/sandbox: Difference between revisions

From SuperCombo Wiki
(Created page with "{{MvC2Header}} = Introduction = image:MvC2sabretooth.png ==Marvel Overview== Sabretooth is a well balanced low tier character with talents in chip, trapping, meter building and damaging comboes. He has some speed (fast walking animation for throws) average stamina and good damage when you land one of his comboes that involves a hyper combo. His B assist is also very useful in trapping which helps makes Sabretooth more of a balanced character with many small advanta...")
 
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[[Image:Mvc2-sabretooth.png]]
[[Image:Mvc2-sabretooth.png]]


= Moves List =
=== Normal Moves ===


== Normal Moves ==
{{MoveData
|image= Sabretooth_5LP.png
|image2= Sabretooth_5LP2.png
|caption= Two hits.
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Two hits.
}}
}}
 
 
{{MoveData
|image= Sabretooth_5_MP.png
|name= Medium Punch
|linkname= 5MP
|input= 5{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_5HP1.png
|image2= Sabretooth_5HP2.png
|caption= Two hits
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= Launcher
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_5LK.png
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_5MK.png
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_5HK.png
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_2LP.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_2MP.png
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
 
}}
}}
 
 
{{MoveData
|image= Sabretooth_2HP.png
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_2LK.png
|caption= footsies
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_2MK.png
|caption2=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= None
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_2HK.png
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= L
|Special Property= Otg, Launcher
|Cancel= Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_JLP.png
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_JMP.png
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= None
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_JHP.png
|name= Jumping Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_JLK.png
|caption=2LK but jumping
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_JMK.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= Sabretooth_JHK.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
=== Special Moves ===
 
{{MoveData
|image= MVC2_Storm_236k.png
|image2= MVC2_Storm_236k_proj.png
|caption=
|name= Typhoon
|linkname= qcf + k
|input= {{qcf}} + {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_236k.png
|image2= MVC2_Storm_41236k_proj.png
|caption=
|name= Vertical Typhoon
|linkname= hcb + k
|input= {{hcb}} + {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_214p.png
|image2= MVC2_Storm_214p_proj.png
|caption=
|name= Lightning sphere
|linkname= qcb + J.P
|input= {{qcb}} + J.{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_LA.png
|caption=
|name= Lightning Attack
|linkname= Hp + Lk
|input= {{hp}}+{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.<br>This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.<br>This plays a big part in both combos and running away.<br>This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_fly.png
|caption=
|name= Fly mode
|linkname= qcb + lk + hk
|input= {{qcb}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage= N/A
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= enters Fly mode<br>Storm’s flight isn't as useful as the others<br>She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly
}}
}}
 
=== Super Moves ===
 
{{MoveData
|image= MVC2_Storm_lstorm.png
|caption=
|name= Lightning storm
|linkname= hcf + pp
|input= {{hcf}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.
}}
}}
 
{{MoveData
|image= MVC2_Storm_hail.png
|caption=
|name= Hail storm
|linkname= qcb + kk
|input= {{qcb}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Iconic MvC super<br>Storm will take her sweet time raising from the ground and to the edge of the screen behind her,  then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit<br>this move has literally '''0 recovery''' so it is the safest Hyper combo to DHC to in the entire game.<br>Widely used since even on block it deals absurd chip damage
}}
}}
 
=== Assist Moves ===
 
{{MvC2CharacterAssists
|{{hk}}Typhoon ||Lightning Storm|{{hk}}Typhoon  | Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible.
| Lightning attack || Lightning Storm| Lightning attack | Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.<br>Storm is very exposed after the attack, so it is safest to apply this strings or combos.
| {{lk}}Vertical typhoon || Hail Storm | {{lk}}Vertical typhoon | Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.<br>Doing a THC starting with Storm will have the startup of Hail Storm.
}}


=== Command normals ===
=== Command normals ===

Latest revision as of 16:48, 13 July 2024

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2sabretooth.png

Marvel Overview

Sabretooth is a well balanced low tier character with talents in chip, trapping, meter building and damaging comboes. He has some speed (fast walking animation for throws) average stamina and good damage when you land one of his comboes that involves a hyper combo. His B assist is also very useful in trapping which helps makes Sabretooth more of a balanced character with many small advantages instead of a one or two very pronounced ones.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-sabretooth.png

Normal Moves

Light Punch
5Lp.png
Sabretooth 5LP.png
Two hits.
Sabretooth 5LP2.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Two hits.


Medium Punch
5Mp.png
Sabretooth 5 MP.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Sabretooth 5HP1.png
Two hits
Sabretooth 5HP2.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher - - - -


Light Kick
5Lk.png
Sabretooth 5LK.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Mk.png
Sabretooth 5MK.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Sabretooth 5HK.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Sabretooth 2LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Mp.png
Sabretooth 2MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Sabretooth 2HP.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Sabretooth 2LK.png
footsies
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Mk.png
Sabretooth 2MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None - - - -


Crouching Heavy Kick
2Hk.png
Sabretooth 2HK.png
Damage Startup Active Recovery Guard
- - - - L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg, Launcher Special, Super, SJ - - -


Air Light Punch
j.Lp.png
Sabretooth JLP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Air Medium Punch
j.Mp.png
Sabretooth JMP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -


Jumping Heavy Punch
j.Hp.png
Sabretooth JHP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Sabretooth JLK.png
2LK but jumping
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Sabretooth JMK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Sabretooth JHK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Special Moves

Typhoon
Qcf.png + K.png
MVC2 Storm 236k.png
MVC2 Storm 236k proj.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Vertical Typhoon
Hcb.png + K.png
MVC2 Storm 236k.png
MVC2 Storm 41236k proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -


Lightning sphere
Qcb.png + J.P.png
MVC2 Storm 214p.png
MVC2 Storm 214p proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -


Lightning Attack
Hp.png+Lk.png
MVC2 Storm LA.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.
This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.
This plays a big part in both combos and running away.
This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.


Fly mode
Qcb.png+Lk.pngHk.png
MVC2 Storm fly.png
Damage Startup Active Recovery Guard
N/A - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

enters Fly mode
Storm’s flight isn't as useful as the others
She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly

Super Moves

Lightning storm
Hcf.png + Lp.pngHp.png
MVC2 Storm lstorm.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.

Hail storm
Qcb.png + Lp.pngHp.png
MVC2 Storm hail.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Iconic MvC super
Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit
this move has literally 0 recovery so it is the safest Hyper combo to DHC to in the entire game.
Widely used since even on block it deals absurd chip damage

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.pngTyphoon
Lightning Storm
Hk.pngTyphoon
Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible.
Beta.png Lightning attack
Lightning Storm
Lightning attack
Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.
Storm is very exposed after the attack, so it is safest to apply this strings or combos.
Gamma.png Lk.pngVertical typhoon
Hail Storm
Lk.pngVertical typhoon
Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.
Doing a THC starting with Storm will have the startup of Hail Storm.

Command normals

Wall bounce (aironly): Press forward when you touch the wall.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Claw
Qcf.png + P.png
Wild Fang
Hcb.png + P.png
Birdie
Hcb.png + K.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Claw X
Qcf.png + Pp.png
Weapon X Rush
Dp.png + Pp.png
Hyper Birdie
Hcb.png + Kk.png
Hyper Berserker Claw
A1.png + A2.png
For 'a' type Sabretooth only.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Berserker Claw
Hyper Berserker Claw
Hp.png Berserker Claw
Beta.pngHk.png Birdie
Hyper Birdie
Hk.png Birdie
Gamma.png c.Hp.png
Hyper Birdie
c.Hp.png
Launch.png

His B assist is commonly consider his best assist because of its blockstun and its usefulness in traps. Also because of the fast recovery time (which is balanced out by its ample start out time) B assist can usually be called back out immediately after the last bullet has reached the opponent (usually if the opponent is full screen distance away).

His A assist is also useful because it causes dead weight hit stun much like Psylocke AAA assist. (although the attack itself is relatively low priority) It can also be useful to punish attacks with poor recovery on the opposite side of the screen due to the ammount of distance it covers in a short period of time. If the counter connects it is common for it to be cancelled into the Beserker Claw X hyper combo.

The Basics

Beginner Overview

Round Start Strategy

Block, neutral jump and block. He has four frame light attacks and it is not advisable that you try to beat out the top 4's attacks.

Combos

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump HK \/ d.s.LK > s.LP > s.HP XX qcf + LP XX f,d,df + PP

-Corner hcb + LK /\ Jump HK \/ d.s.LK > s.LP > s.HP XX qcf + LP XX f,d,df + PP, s.LK XX qcf + LP XX f,d,df + PP

Advanced Strategy

You are in for a uphill battle but Sabretooth can still be of value to his team. He has a very good B assist that can help in trapping via perpetual block stun. Sabretooth on point has a decent dash to get in and try to throw (which opens up wake up roll mix up options since if they decide not to roll he can HP beserker claw them in punishment for laying still). He can also encourage someone to come to him by building meter with backwards jumping roundhouses. You can call a assist at anytime during a normal jump and in addition he is free to block after any jumping kick attack. A advantage to building meter is that you can use setups in conjuction with assists to get safe significant block damage off his Hyper Birdie hyper combo or just save it for another character on your team that can use it more effeciently. Another useful thing about Sabretooth is his wall jump which can delay your jump and help throw off when people expect you to land.

Overall, Sabretooth is a competent low tier character and is not recommended to those who lack experience within the game.

Misc. Things

• His normal jump kick attacks are glitched; If you do a kick attack while normal jumping you get a additional action.

• His infinite (although he could have more than one) is in the corner [CR.LK, CR.MK, HCB+LP]

• Canceling a Birdie call into the 'B' THC gives him recovery as soon as the first Birdie leaves. Thus you can just do HK Birdie, THC, THC (or regular super), repeat.

• When he is the last character on your team and you have him on projectile assist you can do THC followed by a HCB+HK/LK then another THC until you run out of meter.

• When you tag out his sprite stays on screen longer than usual making it look very strange.

• His DP+PP super can stop in the middle of itself if you're doing it on Roll or some other characters due to the spacing of you and the other character.

• His jumping roundhouse can be used as a instant overhead against larger characters. Due to the glitch Sabretooth has with his jumping kick attacks it is possible to block on the way down or to call a assist after the initial roundhouse and then hit another roundhouse on the way down (the assist helps provide extra hit stun so the second roundhouse can combo) which will then lead to the player's combo of their choice.


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