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{{MoveData
{{MoveData
|image= https://wiki.supercombo.gg/images/2/28/Sabretooth_5MP.png
|image= https://wiki.supercombo.gg/w/File:Sabretooth_5MP.png
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP

Revision as of 15:27, 13 July 2024

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2sabretooth.png

Marvel Overview

Sabretooth is a well balanced low tier character with talents in chip, trapping, meter building and damaging comboes. He has some speed (fast walking animation for throws) average stamina and good damage when you land one of his comboes that involves a hyper combo. His B assist is also very useful in trapping which helps makes Sabretooth more of a balanced character with many small advantages instead of a one or two very pronounced ones.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-sabretooth.png

Normal Moves

Damage Startup Active Recovery Guard
4 4 2 6 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm will throw out a quick jab with a bit of lightning on it, not much added range by it.
Good for a combo starter.


Damage Startup Active Recovery Guard
7 7 4 14 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm’s cross, general combo filler


Heavy Punch
5Hp.png
MVC2 Storm 5HP.png
Chomp
Damage Startup Active Recovery Guard
13 11 12 10 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm will do an open palm thrust with both hands
this move has very, very nice range thanks to the lightning that comes from her palms and goes a pretty lengthy distance in front of her.


Light Kick
5Lk.png
MVC2 Storm 5LK.png
Damage Startup Active Recovery Guard
4 5 3 8 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
OTG Chain, Special, Super, SJ - - -

Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun)
can OTG someone and then be linked to her Hk.png and launch them into another combo.


Medium Kick
5Mk.png
MVC2 Storm 5MK.png
Damage Startup Active Recovery Guard
7 8 4 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand
you can link this to a Hk.png for air comboing.


Heavy Kick
5Hk.png
MVC2 Storm 5HK.png
Damage Startup Active Recovery Guard
13 11 8 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher, Otg Special, Super, SJ - - -

our main launcher, she does a high kick and generate a large tornado
this move has nice range and probably the most favored way to start an air combo.


Crouching Light Punch
2Lp.png
MVC2 Storm 2LP.png
Damage Startup Active Recovery Guard
4 4 3 7 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

5Lp.png but crouching


Crouching Medium Punch
2Mp.png
MVC2 Storm 2MP.png
Damage Startup Active Recovery Guard
7 7 6 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm brings her fist overhead and then slam it down to her opponent
great move alone but can’t say much because you can’t use middle punches or kicks freely in this game.


Crouching Heavy Punch
2Hp.png
MVC2 Storm 2HP.png
Damage Startup Active Recovery Guard
13 11 5 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Special, Super, SJ - - -

One of Storm’s launchers, it’s a lightning uppercut.
no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist.


Crouching Light Kick
2Lk.png
MVC2 Storm 2LK.png
footsies
Damage Startup Active Recovery Guard
- 6 5 14 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm slides one leg at her opponent and strikes their ankles.


Crouching Medium Kick
2Mk.png
MVC2 Storm 2MK.png
Damage Startup Active Recovery Guard
7 7 6 30 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ cancellable 22-42 - - -

Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet
this will make them fall and if you are fast enough, cancel into the lightning storm
be careful is they roll though.


Crouching Heavy Kick
2Hk.png
MVC2 Storm 2HK.png
Damage Startup Active Recovery Guard
13 9 4 24 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg, Launcher Special, Super, SJ - - -

Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo.


Air Light Punch
j.Lp.png
MVC2 Storm J.LP.png
Damage Startup Active Recovery Guard
- 6 14 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm throws her jab out at a slightly downward angle.
An air combo filler, and all it’s good for


Air Medium Punch
j.Mp.png
MVC2 Storm J.MP down.png
Damage Startup Active Recovery Guard
- 9 5 24 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Storm will bring one hand behind her head and swing the other
pretty good range but nothing notable


Jumping Heavy Punch
j.Hp.png
MVC2 Storm J.HP.png
Damage Startup Active Recovery Guard
- 12 5 32 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying screen Special, Super - - -

Think of it as Magneto’s Fierce punch, but this one is lightning attached.
This is probably Storm's best air attack.


Air Light Kick
j.Lk.png
MVC2 Storm J.LK.png
2LK but jumping
Damage Startup Active Recovery Guard
- 6 12 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly.
It's quick and easy to combo, but does very little damage, outshined by the other options.


Air Medium Kick
j.Mk.png
MVC2 Storm J.MK.png
Damage Startup Active Recovery Guard
- 11 5 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Guile’s summersault kick in reverse.


Air Heavy Kick
j.Hk.png
MVC2 Storm J.HK.png
MVC2 Storm J.HK 2.png
Damage Startup Active Recovery Guard
- 12 6 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Storm does a little back flip in air and leaves a trail of wind as her feet
a nice air-to-air attack if they’re above or in front of you.
the kick is a gust that becomes about the size of Sentinal.
it does good damage and has great range

Special Moves

Typhoon
Qcf.png + K.png
MVC2 Storm 236k.png
MVC2 Storm 236k proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .
Will bypass and ignore other projectiles
This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.
it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right
basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap.


Vertical Typhoon
Hcb.png + K.png
MVC2 Storm 236k.png
MVC2 Storm 41236k proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.
This move is a great move to use against those pesky Cable players.
useless on the most part unless done in runaway or countering runaway, those are the only time this move is done since it's quite slow, easy to see coming and can actually be walked away from.


Lightning sphere
Qcb.png + J.P.png
MVC2 Storm 214p.png
MVC2 Storm 214p proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Can only be preformed in air. She sends out an electricly charged sphere across the screen.
Lp.png version goes diagonally down while Hp.png version flies horizontaly across the screen.
They both do the same amount of damage so it just depends on which direction you want it to go.


Lightning Attack
Hp.png+Lk.png
MVC2 Storm LA.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.
This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.
This plays a big part in both combos and running away.
This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.


Fly mode
Qcb.png+Lk.pngHk.png
MVC2 Storm fly.png
Damage Startup Active Recovery Guard
N/A - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

enters Fly mode
Storm’s flight isn't as useful as the others
She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly

Super Moves

Lightning storm
Hcf.png + Lp.pngHp.png
MVC2 Storm lstorm.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.

Hail storm
Qcb.png + Lp.pngHp.png
MVC2 Storm hail.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Iconic MvC super
Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit
this move has literally 0 recovery so it is the safest Hyper combo to DHC to in the entire game.
Widely used since even on block it deals absurd chip damage

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.pngTyphoon
Lightning Storm
Hk.pngTyphoon
Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible.
Beta.png Lightning attack
Lightning Storm
Lightning attack
Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.
Storm is very exposed after the attack, so it is safest to apply this strings or combos.
Gamma.png Lk.pngVertical typhoon
Hail Storm
Lk.pngVertical typhoon
Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.
Doing a THC starting with Storm will have the startup of Hail Storm.

Command normals

Wall bounce (aironly): Press forward when you touch the wall.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Claw
Qcf.png + P.png
Wild Fang
Hcb.png + P.png
Birdie
Hcb.png + K.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Claw X
Qcf.png + Pp.png
Weapon X Rush
Dp.png + Pp.png
Hyper Birdie
Hcb.png + Kk.png
Hyper Berserker Claw
A1.png + A2.png
For 'a' type Sabretooth only.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Berserker Claw
Hyper Berserker Claw
Hp.png Berserker Claw
Beta.pngHk.png Birdie
Hyper Birdie
Hk.png Birdie
Gamma.png c.Hp.png
Hyper Birdie
c.Hp.png
Launch.png

His B assist is commonly consider his best assist because of its blockstun and its usefulness in traps. Also because of the fast recovery time (which is balanced out by its ample start out time) B assist can usually be called back out immediately after the last bullet has reached the opponent (usually if the opponent is full screen distance away).

His A assist is also useful because it causes dead weight hit stun much like Psylocke AAA assist. (although the attack itself is relatively low priority) It can also be useful to punish attacks with poor recovery on the opposite side of the screen due to the ammount of distance it covers in a short period of time. If the counter connects it is common for it to be cancelled into the Beserker Claw X hyper combo.

The Basics

Beginner Overview

Round Start Strategy

Block, neutral jump and block. He has four frame light attacks and it is not advisable that you try to beat out the top 4's attacks.

Combos

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump HK \/ d.s.LK > s.LP > s.HP XX qcf + LP XX f,d,df + PP

-Corner hcb + LK /\ Jump HK \/ d.s.LK > s.LP > s.HP XX qcf + LP XX f,d,df + PP, s.LK XX qcf + LP XX f,d,df + PP

Advanced Strategy

You are in for a uphill battle but Sabretooth can still be of value to his team. He has a very good B assist that can help in trapping via perpetual block stun. Sabretooth on point has a decent dash to get in and try to throw (which opens up wake up roll mix up options since if they decide not to roll he can HP beserker claw them in punishment for laying still). He can also encourage someone to come to him by building meter with backwards jumping roundhouses. You can call a assist at anytime during a normal jump and in addition he is free to block after any jumping kick attack. A advantage to building meter is that you can use setups in conjuction with assists to get safe significant block damage off his Hyper Birdie hyper combo or just save it for another character on your team that can use it more effeciently. Another useful thing about Sabretooth is his wall jump which can delay your jump and help throw off when people expect you to land.

Overall, Sabretooth is a competent low tier character and is not recommended to those who lack experience within the game.

Misc. Things

• His normal jump kick attacks are glitched; If you do a kick attack while normal jumping you get a additional action.

• His infinite (although he could have more than one) is in the corner [CR.LK, CR.MK, HCB+LP]

• Canceling a Birdie call into the 'B' THC gives him recovery as soon as the first Birdie leaves. Thus you can just do HK Birdie, THC, THC (or regular super), repeat.

• When he is the last character on your team and you have him on projectile assist you can do THC followed by a HCB+HK/LK then another THC until you run out of meter.

• When you tag out his sprite stays on screen longer than usual making it look very strange.

• His DP+PP super can stop in the middle of itself if you're doing it on Roll or some other characters due to the spacing of you and the other character.

• His jumping roundhouse can be used as a instant overhead against larger characters. Due to the glitch Sabretooth has with his jumping kick attacks it is possible to block on the way down or to call a assist after the initial roundhouse and then hit another roundhouse on the way down (the assist helps provide extra hit stun so the second roundhouse can combo) which will then lead to the player's combo of their choice.


Game Navigation

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Metagame
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Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
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Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
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Ryu
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SonSon
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Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief