User:Hypergrav/sandbox: Difference between revisions

From SuperCombo Wiki
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|image=  
|image=  
|caption= Type α
|caption= Type α
|name= Assist Type
|name= Heal Type
|linkname=   
|linkname=   
|input= A1 // A2
|input= A1 // A2
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  |description= Jill holds out a medicinal herb that heals your red health. Green is common, red will heal more. Alpha Counter is Crow Escape. THC is Rocket Launcher.
 
Mildly useful Life-Up that is easy to grab but keep in mind it can only heal red health. Take the Green Herb?
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption= Type β
|caption= Type β
|name= Assist Type
|name= Dash Type
|linkname=   
|linkname=   
|input= A1 // A2
|input= A1 // A2
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  |description= Jill does an uncharged {{hp}} Charging STARS. Alpha Counter is the same. THC is super version.
 
Jill dives headfirst into the opponent, leaving herself vulnerable. At least the alpha counter has a chance to hit anything.
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption= Type γ
|caption= Type γ
|name= Assist Type
|name= Projectile Type
|linkname=   
|linkname=   
|input= A1 // A2
|input= A1 // A2
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  |description= Jill does an uncharged {{hp}} Grenade Launcher. Alpha counter is the same. THC is Rocket Launcher.
 
This can be used for unorthodox combo routes or guardbreak setups. Or to preemptively deny space.
  }}
  }}
  }}<br>
  }}<br>

Revision as of 13:57, 12 July 2024

MvC2 Character Wiki Page Template

Introduction

Character information paragraph. Get creative!

TO-DO: Add frame data, as well as missing sprites

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 jill art.png

Character Summary

Special Moves

Charging STARS
  • Qcf.png+P.png Airok.png Hold Hp.png to charge Hp.png version
Return Fire
  • Hcb.png+P.png Counter.png Mash P.png
Grenade Launcher
  • Dp.png+P.png Hold P.png to delay explosion
Zombie Escape
  • Qcb.png+K.png Unblockable.png
Cerberus Escape
  • Qcf.png+Lk.png
Crow Escape
  • Qcf.png+Hk.png
Hyper Combos

Hyper Charging STARS
  • Qcf.png+Lp.png+Hp.png Airok.png
Rocket Launcher
  • Dp.png+Lk.png+Hk.png
Tyrant Escape
  • Qcb.png+Lk.png+Hk.png, then Qcf.png+K.png
Assist Types

Type α - Heal Type
  • Assist: Life-up
  • Counter: Crow Escape
  • Combination: Rocket Launcher
Type β - Projectile Type
  • Assist: Hp.png Charging STARS
  • Counter: Hp.png Charging STARS
  • Combination: Hyper Charging STARS
Type γ - Anti-air Type
  • Assist: Hp.png Grenade Launcher
  • Counter: Hp.png Grenade Launcher
  • Combination: Rocket Launcher

Moves List

Assists

Heal Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Jill holds out a medicinal herb that heals your red health. Green is common, red will heal more. Alpha Counter is Crow Escape. THC is Rocket Launcher.

Mildly useful Life-Up that is easy to grab but keep in mind it can only heal red health. Take the Green Herb?


Dash Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Jill does an uncharged Hp.png Charging STARS. Alpha Counter is the same. THC is super version.

Jill dives headfirst into the opponent, leaving herself vulnerable. At least the alpha counter has a chance to hit anything.


Projectile Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Jill does an uncharged Hp.png Grenade Launcher. Alpha counter is the same. THC is Rocket Launcher.

This can be used for unorthodox combo routes or guardbreak setups. Or to preemptively deny space.


Normal Moves

-When grounded, Jill has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Jill has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Mk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Slide
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Jill does a long slide, causing a knockdown. Easy to combo into and confirm into an otg.

This move is rollable. If the opponent is rolling, Jill can call her zombies to catch the opponent's roll.


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

.

Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -




Other

Taunt

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-jill.png



Game Navigation

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Characters (Capcom)
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Jill
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