Tag: Manual revert |
|||
Line 5: | Line 5: | ||
=Gameplan= | =Gameplan= | ||
Pullum is one of two characters in Street Fighter EX to have a bread and butter combo '''removed''' between revisions. Despite being a respectable mid tier, she's among the least played characters in EX2+. | Pullum is one of two characters in Street Fighter EX to have a bread and butter combo '''removed''' between revisions. Despite being a respectable mid tier, she's among the least played characters in EX2+. | ||
As game-changing as her double jump sounds, Pullum is uncomfortably floaty. Like early versions of Cammy, zoners and EX2+'s top 4 contest Pullum's space better than she ever could. Even when she's in, Crouch Teching and EX2+'s infamous EXCEL Throw OS can wall her off-- Or worse, steal her turn away. | As game-changing as her double jump sounds, Pullum is uncomfortably floaty. Like early versions of Cammy, zoners and EX2+'s top 4 contest Pullum's space better than she ever could. Even when she's in, Crouch Teching and EX2+'s infamous EXCEL Throw OS can wall her off-- Or worse, steal her turn away. |
Revision as of 06:13, 5 January 2024
Introduction
The grooviest Cammy function.
Pullum bullies willing opponents in the footsie game, baits their anti airs with her double jump, and mixes throws between her best normals. If she isn't in already-- Drill Purrus is a poke, confirm, and a punish.
Gameplan
Pullum is one of two characters in Street Fighter EX to have a bread and butter combo removed between revisions. Despite being a respectable mid tier, she's among the least played characters in EX2+.
As game-changing as her double jump sounds, Pullum is uncomfortably floaty. Like early versions of Cammy, zoners and EX2+'s top 4 contest Pullum's space better than she ever could. Even when she's in, Crouch Teching and EX2+'s infamous EXCEL Throw OS can wall her off-- Or worse, steal her turn away.
Movelist
Command Moves
Reverse Ankle In air, b + MK
Arakul Wrist (Kuuchuu) In air, d + MP
Arakul Wrist f + MP
Throws
Ordence Foot When close, b / f + MP / HP
Neck Factor When close, b / f + MK / HK
Dance Wind In air, any direction but u + MP / HP
Special Moves
Drill Purrus (Chijou) qcf + K
Drill Purrus (Kuuchuu) In air, qcf + K
Femina Wind In air, qcb + P
Ten'el Kick qcb + K
Prim Kick f,d,df + K
Super Combos
Reswal Kahna qcf,qcf + K
Praec Larm qcb,qcb + K
Kind Wind In air, qcf,qcf + P
Meteor Combo
Gradeus Pearl qcf,qcf + PPP
Combos
-Jump HK XX qcb + P /\ Jump HP
-Jump HK \/ /\ Jump HP XX qcf + MK
-Jump HP \/ s.MP XX f,d,df + HK
-Jump HK \/ c.MP > c.MK XX qcb + HK SC qcf,qcf + P
-s.HK > c.MK XX qcb + MK \/ SC qcb,qcb + K SC qcf,qcf + P
-Jump HK \/ c.MP > c.MK XX qcb + MK \/ SC qcb,qcb + K SC qcf,qcf + P
-Jump HP \/ s.HP XX qcf,qcf + PPP