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Garuda is a bastard. | Garuda is a bastard. | ||
He's already tremendously strong in EX2+, but EXCEL and how he interacts with the system put him over the top. Where other characters need to be deliberate with their Custom Combo routing, Garuda nets easy confirms and big damage off | He's already tremendously strong in EX2+, but EXCEL and how he interacts with the system put him over the top. Where other characters need to be deliberate with their Custom Combo routing, Garuda nets easy confirms and big damage off just about everything. His routes look like CCs from Alpha 2: Any starter into multiple specials and a big DP ender for the knockdown. | ||
* 5LK > Shuga x N > Kizan just obliterates the opponent. | * 5LK > Shuga x N > Kizan just obliterates the opponent. |
Revision as of 16:40, 8 May 2023
Introduction
Garuda is a bastard.
He's already tremendously strong in EX2+, but EXCEL and how he interacts with the system put him over the top. Where other characters need to be deliberate with their Custom Combo routing, Garuda nets easy confirms and big damage off just about everything. His routes look like CCs from Alpha 2: Any starter into multiple specials and a big DP ender for the knockdown.
- 5LK > Shuga x N > Kizan just obliterates the opponent.
- Kara 6HK xx EXCEL gives Garuda an OS Throw Tech, Air Reset, and a High/Low Mixup for one bar.
Despite his tier and shoto normals, Garuda is a very technical character- And he needs to be, if anyone is going to take down Area, Rosso, and Dhalsim! From a safejump, Kara EXCEL gives him a four way mixup: empty low, overhead low, double overhead low and triple overhead low. (Thanks Mizuumi!)
If the setup is done properly, Garuda can force mix with near zero accountability. Counter EXCEL activations don't work out of blockstun, so the opponent has to manually time their activation during Garuda's strings. Mess it up, and they'll eat a counter hit and die.
Movelist
Command Moves
Zanki f + HP
Kyouja f + HK
Throws
Satsuga When close, b / f + MP / HP
Shouki When close, b / f + MK / HK
Shuuki In air, any direction but u + MP / HP
Special Moves
Shuuga qcf + P
Gouga hcf + K
Jazan b,d,db + P
Kizan f,d,df + P
Raiga f,d,df + K
Bu f,d,df + PPP, then press P to stop
Super Combos
Kienshou qcf,qcf + P, tap P / K / dir. rapidly
Kienbu qcb,qcb + P (air)
Soukondan qcb,qcb + K (hold K to delay)
Meteor Combo
Kyoujin Senshuu qcb,qcb + KKK (then use D. Rasen Shou)
Daikyo Rasen Shou qcf,qcf + K, tap P / K / dir. rapidly
Daikyo Senpuu Shou In air, qcb,qcb + P from D. Rasen Shou
Combos
-Jump HK \/ c.MK XX qcf + HP
-EXCEL(c.LK > s.HP > c.MK > hcf + K > f,d,df + LP > qcf + HP)
-Jump HP \/ c.MK XX qcf + HP SC qcf,qcf + P
-Jump HK \/ s.HK > c.MK XX hcf + HK
-Jump HK \/ c.MP > c.MK XX qcf + HP SC qcf,qcf + P SC qcb,qcb + P
-Jump HP \/ c.MP > c.MK XX qcf + HP SC qcb,qcb + K SC qcf,qcf + P SC qcb,qcb + P
-Jump HK \/ s.HP XX qcb,qcb + KKK SC qcf,qcf + K SC qcb,qcb + P