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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File:avg2 mini | | intro = [[File:avg2 reimi mini.png|20px]] '''Reimi''' is a mid-range space control character who can convert her strong pokes into devastating damage with meter. | ||
| pros = | | pros = | ||
* '''Great Neutral:''' With a selection of great normals both on the ground and in the air, along with the excellent Burning Rose fireball and anti-air {{Tooltip|text=Hurricane Rose|hovertext=[2]8K}}, Reimi is well-equipped to control the space the opponent wants to be in and condition them to sit still. | * '''Great Neutral:''' With a selection of great normals both on the ground and in the air, along with the excellent Burning Rose fireball and anti-air {{Tooltip|text=Hurricane Rose|hovertext=[2]8K}}, Reimi is well-equipped to control the space the opponent wants to be in and condition them to sit still. | ||
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| bd=23F (Throw Invul) | | bd=23F (Throw Invul) | ||
| wkup=14F | | wkup=14F | ||
}} | |||
== Color Options == | |||
{{ColorGallery | filePrefix=AVG2_Reimi_Color_| imageWidths=187| colors= | |||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | |||
{{ColorGallery/Color|Triangle| text=Triangle }} | |||
{{ColorGallery/Color|Square| text=Square }} | |||
{{ColorGallery/Color|R1| text=R1 }} | |||
{{ColorGallery/Color|R2| text=R2 }} | |||
{{ColorGallery/Color|Start| text=Start (Hidden) }} | |||
}} | }} | ||
Latest revision as of 14:54, 8 May 2023
Introduction
Reimi's martial arts aptitude and keen business sense were no match for her mother's MILF superpowers. Now she's out for revenge.
Reimi is one of the most explosive characters in AVG2, with her strong footsies and space control belying her ability to kill most characters in the game with a single combo, so long as she has the meter to spare. She's definitely no slouch in neutral, with fantastic reach on her pokes, a powerful fireball in Burning Rose, and excellent aerial space control thanks to her j.LK, all complimenting her ability to actually just kill the opponent if she puts them in the corner. That being said, landing one of Reimi's devastating corner combos requires a solid opening, and due to a lack of strong mixup tools (her only method of breaking down defenses largely being a throw she can't combo after), she relies much more on exploiting unforced errors to get her gameplan going.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
A | B | Yes | Yes | 23F (Throw Invul) | 14F |
Color Options