< Capcom vs SNK 2 | Ryu
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| j.HK, cl.HP > 236236P || Any || 4620/5670/7245 || 24 || Easy || T H A T ' S W H A T W E L I K E T O C A L L [ B I G D A M A G E ]. One of the highest damage Ryu combos you can do. Add a 214HK to the end of the level 2 for 7017 damage or add another 236236LP for 7770 damage. | | j.HK, cl.HP > 236236P || Any || 4620/5670/7245 || 24 || Easy || T H A T ' S W H A T W E L I K E T O C A L L [ B I G D A M A G E ]. One of the highest damage Ryu combos you can do. Add a 214HK to the end of the level 2 for 7017 damage or add another 236236LP for 7770 damage. | ||
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== Custom Combos == | |||
[https://docs.google.com/presentation/d/1O-DzjcnCiZl7H-FB-dy_67p9JBxlQz0G6KtomuwFGBE/edit Ryu's Custom Combo Slide by GunterJPN] | |||
{{Navbox-CvS2}} | {{Navbox-CvS2}} | ||
[[Category:Capcom vs SNK 2]] | [[Category:Capcom vs SNK 2]] | ||
[[Category:Ryu]] | [[Category:Ryu]] |
Latest revision as of 00:02, 7 July 2022
Combos
Note that all damage values were recorded on a Ratio 2 vs Ratio 2 matchup in C-Groove, and with no damage reduction from lower health. Damage may vary slightly depending on Groove selection and health left.
Most of these combos will work with a jumping normal (preferably j.HK) before the first hit. A crossup j.MK will work too.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK(1~3) > 214HK | Any | 2100 | 20 | Very Easy | Basic confirm off of 2LK. Allows for a bit of corner carry as well. Adjust the number of 2LKs based on distance. |
2LK > 2LP, 2MK > 214HK | Any | 2835 | 27 | Easy | Link from 2LP into 2MK. Do not delay the cancel from 2LK into 2LP, or else the 214HK will not connect in time after 2MK. |
2LP, cl.HP > 214HK | Any | 3045 | 29 | Easy | Link from 2LP into cl.HP. Can also be done from 2LK. |
2MK > 236HP | Any | 1890 | 18 | Very Easy | The most famous combo in fighting games, probably. Useful for complimenting your 2MK pokes, though the Hadoken will not combo afterward if done from longer ranges. If you can, try a Shakunetsu Hadoken (41236P) for a hard knockdown and more damage. |
2MP, 2MP > 214HK | Any | 3360 | 32 | Easy | The link from 2MP into another 2MP is a bit tight, but can be made easy with practice, and is quite rewarding with decent damage. |
j.HK, cl.HP > 41236HP | Any | 3675 | 35 | Easy | If done in the corner, the Shakunetsu Hadoken will knock the opponent down while keeping Ryu at mid-range, meaning you can react to attempts to get out of the corner like rolls or jumping. |
Unless otherwise specified, the following combos are done with level 1 supers due to differences in Grooves. Cost will be measured in "bars" if done in C-Groove or any groove, this can refer to stocks as well. Even though it says "1 Stock in Max Mode", keep in mind it costs 1 stock to enter Max Mode in the first place (N-Groove only).
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LP > 2LK > 236236P | Any | 2835/3885/5985 | 7 | Intermediate | Crouching light confirm. |
2LK > 2LP > 2LK > 236236MP > 214HK | Any | 5171 | 21 | Intermediate | Crouching light confirm, but with C-Groove's level 2 super canceling. |
2LK > 2LP, 2MK > 236236MP > 214HK | Any | 5801 | 27 | Intermediate | Link from 2LP into 2MK, canceled into a level 2 super which is canceled into a Hard Tatsu. |
2LK > 2LP, 2MK > 236236MP > 236236LP | Corner | 6615 | 13 | Intermediate | Damage increase from the above combo but for more meter. |
2LP, cl.HP > 236236P | Any | 3675/4725/6300 | 15 | Easy | The cancel window on cl.HP is fairly lenient for a CVS2 cancel window. Add a 214HK to the end of the level 2 for 6072 damage, or add another 236236LP for 6825 damage. |
j.HK, cl.HP > 236236P | Any | 4620/5670/7245 | 24 | Easy | T H A T ' S W H A T W E L I K E T O C A L L [ B I G D A M A G E ]. One of the highest damage Ryu combos you can do. Add a 214HK to the end of the level 2 for 7017 damage or add another 236236LP for 7770 damage. |
Custom Combos
Ryu's Custom Combo Slide by GunterJPN