(Completely reformatted the entire wiki for Omega Red, with hitboxes and layout) |
No edit summary |
||
Line 9: | Line 9: | ||
|pros= | |pros= | ||
*'''Meter Build:''' - Omega Red boasts an insane meter build, every normal and every special move letting him build meter, ontop of being able to retract all of his special moves and then canceling the retract into another special move, all with the cherry ontop of being able to steal the opponents super meter. However for all his meter... | *'''Meter Build:''' - Omega Red boasts an insane meter build, every normal and every special move letting him build meter, ontop of being able to retract all of his special moves and then canceling the retract into another special move, all with the cherry ontop of being able to steal the opponents super meter. However for all his meter... | ||
*'''Superb Air Game:''' - Omega Red is a fantastic force in the air. With the threat of coil grabs on very oppressive parts of the screen, a solid anti air game in the form of his Omega Strike, good priority on his jump normals | *'''Superb Air Game:''' - Omega Red is a fantastic force in the air. With the threat of coil grabs on very oppressive parts of the screen, a solid anti air game in the form of his Omega Strike, and good priority on his jump normals | ||
*'''Speed:''' - Omega Red boasts a good dash, a good walk speed, and a somewhat decent airdash (speed wise) but owns an incredible form of movement in the form of his omega strike, which can put him from fullscreen to half screen in no time at all, even up into the air. | *'''Speed:''' - Omega Red boasts a good dash, a good walk speed, and a somewhat decent airdash (speed wise) but owns an incredible form of movement in the form of his omega strike, which can put him from fullscreen to half screen in no time at all, even up into the air. | ||
*'''Good Endurance:''' - For a zombie, Omega Red takes 10% less damage than average, leading to him being able to eat stray hits often. not to mention the fact he has the ability to steal life back. | *'''Good Endurance:''' - For a zombie, Omega Red takes 10% less damage than average, leading to him being able to eat stray hits often. not to mention the fact he has the ability to steal life back. | ||
Line 851: | Line 851: | ||
{{MoveData | {{MoveData | ||
|image= Omegadestroyer.png | |image= Omegadestroyer.png | ||
|caption= Its kind of okay you cant combo this, it has | |caption= Its kind of okay you cant combo this, it has so much priority | ||
|name= Omega Destroyer | |name= Omega Destroyer | ||
|linkname= Placeholder | |linkname= Placeholder |
Revision as of 23:49, 28 March 2022
Story
Arkady Gregorivich Rossovich, better known as Omega Red, is a villainous mutant in the Marvel universe and one of Wolverine's major enemies. Once a mutant agent Omega Red was a failed attempt to create a supersoldier in the vein of Captain America. The Soviet government implanted a retractable carbonadium tentacle within each of Omega Red's arms. The carbonadium implants, while great offensive weapons, slowly poisoned him and he was required to regularly drain the life energy of a person using his "death spore" mutation, or perhaps take small amounts from larger numbers of individuals, in order to temporarily sustain his immune system.
Gameplay
Omega Red is a very fast, very flexible character with an emphasis on air control, stray hits, and poking. A character that excels on reaching where he rightfully shouldn't and having no issue with taking sneaky routes around traditional fights. If you like tossing your opponent around and making them regret underestimating the red menace, with a little practice, Omega Red can give (almost) anyone a run for their money.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Carbonadium Coil
- Forward:
+
- Diagonal Upwards:
+
- Straight Upwards:
+
+
- Retract:
or
Any Time During Carbonadium Coil
- Kuuchuu Carbonadium Coil (Air Only)
- Forward:
+
or
+
- Diagonal Upwards:
+
- Straight Upwards:
+
+
- Diagonal Downwards:
+
- Straight Downwards:
+
+
- Retract:
or
Any Time During Kuuchuu Carbonadium Coil
- Energy Drain
During Any Successful Carbonadium Coil
- Death Factor
During Any Successful Carbonadium Coil
- Coil Throw
- Single Coil Throw: Any Direction +
or
During Any Successful Carbonadium Coil
- Double Coil Throw: +
, Any Direction +
During Any Successful Carbonadium Coil
- Omega Strike
- Forwards:
+
- Diagonal Upwards:
+
- Straight Upwards:
+
+
- Omega Strike Cancel:
+
During Omega Strike
- Omega Strike Retract:
+
During Omega Strike
- Omega Destroyer
+
+
- Carbonadium Smash (Air Only)
+
+
- Type α - Throw Type
- Assist:
Carbonadium Coil
- Counter:
- Combination: Omega Destroyer
- Type β - Anti-Air Type
- Assist:
Omega Strike
- Counter:
Omega Strike
- Combination: Omega Destroyer
- Type γ - Ground Type
- Assist:
+
- Counter:
+
- Combination: Omega Destroyer
Colors
First row:
A1.
Second row:
A2.
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Template:Launcher | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |