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Joe Zaza | {{MvC2Header}} | ||
= Introduction = | |||
[[image:MvC2wolverine.png]] | |||
Joe-Zaza only character. Very fast, but a hemophiliac. His Y assist hits low. | |||
= Colors = | |||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-wolverine-a.png]] | |||
= Moves List = | |||
== Normal Moves == | |||
=== Command normals === | |||
Wall-bounce | |||
Wall-claw (aironly): Touch wall, press p or k | |||
Fumitsuke (aironly): d + hk | |||
Double claw (airok): mp , mp | |||
Double kick: mk , mk | |||
Swiss cheese (airok): mash mp | |||
Sliding claw: df + hp | |||
== Special Moves == | |||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Berserker Barrage | |||
| {{qcf}} + p | |||
| | |||
| [[file:mash.png]] Mash punch buttons for more damage. | |||
}} | |||
{{MoveListRow | Tornado Claw | |||
| {{dp}} + p | |||
| | |||
| {{airok}} [[file:mash.png]] Mash punch buttons for more damage. | |||
}}{{MoveListRow | Drill Claw | |||
| Direction + {{lk}} + hp | |||
| | |||
| airok | |||
}}{{MoveListRow | | |||
| | |||
| | |||
| | |||
}}{{MoveListFooter}} | |||
== Super Moves == | |||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Berserker Barrage X | |||
| {{qcf}} + {{lp}} + hp | |||
| | |||
| | |||
}} | |||
{{MoveListRow | Weapon X | |||
| {{dp}} + {{lp}} + hp | |||
| | |||
| | |||
}} | |||
{{MoveListFooter}} | |||
== Assist Moves == | |||
{{MvC2CharacterAssists | |||
| [[file:hp.png]] || Berserker Barrage X | [[file:hp.png]] | | |||
| [[file:hk.png]] || Berserker Barrage X | [[file:hk.png]] | | |||
| Sliding Claw || Berserker Barrage X | Sliding Claw | low | |||
}} | |||
= The Basics = | |||
== Beginner Overview == | |||
<youtube>lUlqhS7NB88</youtube> | |||
== Combos == | |||
-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP | |||
-Corner Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX uf + LK + HP, sj.HP | |||
-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HP XX qcf + LP | |||
-Corner Jump HP \/ d.s.LP > s.LK > s.LP > c.LK > c.HK XX f,d,df + P | |||
-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP | |||
-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK | |||
-Jump LK > LK \/ d.s.LP > s.LK > s.LP > c.LK XX qcf + PP | |||
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcf + PP | |||
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LK > s.LK > c.HP XX qcf + LP XX qcf + PP, d.c.LK > s.LP > s.HK | |||
== Strategies == | |||
'''Bonerine Perks''' | |||
Small | |||
Fast Dash | |||
Fast Light Punches (2 Frame) | |||
Long and Unpredictable Block Strings | |||
Instant Overhead (j.lk) | |||
Wall Jump | |||
Some Air Mobility (Dive Kick/Drill Claw) | |||
Low Hitting Sweep Assist (Gamma - Variety Type) | |||
Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing) | |||
High Reaching Launcher (s.HK) | |||
High Damage Throw (with mash) | |||
Decent range on Snapback | |||
j.HK can Cross Up. | |||
'''Bonerine Drawbacks''' | |||
Horrible Stamina (Dies REALLY Fast) | |||
Hyper Combos have slow start up and are weak. | |||
Low Damage | |||
Low Spacial Control in Air | |||
= Advanced Strategy = | |||
{{Navbox-MVC2}} | |||
[[Category:Marvel Vs. Capcom 2]] |
Latest revision as of 17:10, 11 October 2021


Introduction
Joe-Zaza only character. Very fast, but a hemophiliac. His Y assist hits low.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Wall-bounce
Wall-claw (aironly): Touch wall, press p or k
Fumitsuke (aironly): d + hk
Double claw (airok): mp , mp
Double kick: mk , mk
Swiss cheese (airok): mash mp
Sliding claw: df + hp
Special Moves

Super Moves
Assist Moves
The Basics
Beginner Overview
Combos
-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Corner Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX uf + LK + HP, sj.HP
-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HP XX qcf + LP
-Corner Jump HP \/ d.s.LP > s.LK > s.LP > c.LK > c.HK XX f,d,df + P
-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
-Jump LK > LK \/ d.s.LP > s.LK > s.LP > c.LK XX qcf + PP
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcf + PP
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LK > s.LK > c.HP XX qcf + LP XX qcf + PP, d.c.LK > s.LP > s.HK
Strategies
Bonerine Perks
Small
Fast Dash
Fast Light Punches (2 Frame)
Long and Unpredictable Block Strings
Instant Overhead (j.lk)
Wall Jump
Some Air Mobility (Dive Kick/Drill Claw)
Low Hitting Sweep Assist (Gamma - Variety Type)
Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing)
High Reaching Launcher (s.HK)
High Damage Throw (with mash)
Decent range on Snapback
j.HK can Cross Up.
Bonerine Drawbacks
Horrible Stamina (Dies REALLY Fast)
Hyper Combos have slow start up and are weak.
Low Damage
Low Spacial Control in Air