No edit summary |
Fireball3k (talk | contribs) (new format, but i still have lots to do for this page) |
||
Line 1: | Line 1: | ||
{{ | {{MVC2 Character Intro|char= ironman|full=Iron Man|short=INM|content= | ||
== Introduction == | |||
This is Tony Stark. He built that suit himself- pretty smart guy. There's a lot more to the guy, so lorem ipsum dolor sick amet.<br> | |||
<br> | |||
<br> | |||
Iron Man's cool because he can do an infinite combo. It takes practice, but it's fun when you get it down. He's also got some nice toys to play with in the form of his specials, like Unibeam and Repulsor Blast. Those moves let him control a lot of space quickly, and so they're very nice tools to have in this crazy game. He's only got one super move, but it's a beam called Proton Cannon. It has hitboxes that knock you into the beam if you throw it up close, so you can use it to end combos. It also does good damage for how much super meter it costs. He's got several useful command normals, like his jumping 8K, which starts his infinite, and jumping 2HK, which sends him downward. Lorem ipsum dolor sick amet. | |||
TODO- 5HP extra frames, move data (damage, frame data, descriptions) | |||
[[File:MVC2Ironman.gif|center]] | |||
{{MVC2-Temporary}} | |||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | |||
|content1= | |||
{{Content Box|content= | |||
'''Iron Man''' is cool because he does infinites that sound like he's beatboxing. (todo: better description) | |||
{{ProConTable | |||
|pros= | |||
* '''Infinite Combo'''- he's got access to an infinite combo that works on pretty much anyone and isn't too hard to learn | |||
* '''Good Mobility'''- he's not quite Magneto fast, but he's also got an eight way air dash, flight, and moves that allow him to change trajectory quickly in the air | |||
|cons= | |||
* '''Execution heavy'''- the infinite takes some practice, and doing it under pressure can be tough for even the best players | |||
* | |||
}} | |||
}} | |||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>2UYJs8_rRUI</youtube></center> | |||
}} | |||
}} | |||
== Character Summary == | |||
{{3 Column Flex | |||
|content1= | |||
{{Content Box|header=Special Moves|content= | |||
;Unibeam | |||
*{{qcf}} + {{p}} | |||
;Repulsor Blast | |||
*{{hcb}} + {{p}} | |||
;Smart Bomb | |||
*{{lk}}{{hp}} | |||
}} | |||
|content2= | |||
{{Content Box|header=Super Moves|content= | |||
;Proton Cannon (beam gun) | |||
* {{qcf}} + {{lp}} + {{hp}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Moves|content= | |||
;Type α - Ground Type | |||
*Assist: {{lp}}Earthquake Punch | |||
*Counter: {{lp}}Earthquake Punch | |||
*Combination: Proton Cannon | |||
;Type β - Dash Type | |||
*Assist: {{hp}} Repulsor Blast | |||
*Counter: {{hp}} Repulsor Blast | |||
*Combination: Proton Cannon | |||
;Type γ - Variety Type | |||
*Assist: {{hk}} Body Press | |||
*Counter: {{hk}} Body Press | |||
*Combination: Proton Cannon | |||
}} | |||
}} | |||
}} | |||
== Colors == | == Colors == | ||
First row: | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:Mvc2-Ironman.png]] | [[Image:Mvc2-Ironman.png]] | ||
Line 16: | Line 75: | ||
=== Normal Moves === | === Normal Moves === | ||
=== Special | {{MoveData | ||
|image= MVC2 Iron Man 5LP 01.png | |||
|caption= you'll hear him make this sound a lot | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= {{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 9 | |||
|Active= 3 | |||
|Recovery= 20 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Nice and quick | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 5MP 01.png | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= {{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 10 | |||
|Active= 6 | |||
|Recovery= 29 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 5HP 01.png | |||
|caption= Ungh! *zap* | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 8 | |||
|Active= 8 | |||
|Recovery= 41 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= nice big hitbox that comes out of his hands. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 5LK 01.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= {{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 1 | |||
|Recovery= 21 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Quick low kick | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 5MK 01.png | |||
|caption=Gut kick | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= {{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 24 | |||
|Recovery= 22 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 5HK 01.png | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 14 | |||
|Active= 3 | |||
|Recovery= 40 | |||
|Guard= HL | |||
|Special Property= Launcher | |||
|Cancel= Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 2LP 01.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= {{d}} + {{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 9 | |||
|Active= 3 | |||
|Recovery= 11 | |||
|Guard= L | |||
|Special Property= OTG | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= 5{{lp}} but low | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 2MP 01.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= {{d}} + {{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 13 | |||
|Active= 6 | |||
|Recovery= 32 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= pushes them upwards slightly, enough to combo into 5HK | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 2HP 01.png | |||
|image2= MVC2 Iron Man 2HP 02.png | |||
|imagesize2=(40)x(40)px | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= {{d}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 11 | |||
|Active= 6 | |||
|Recovery= 39 | |||
|Guard= HL | |||
|Special Property= {{Projectile}} | |||
|Cancel= Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 2LK 01.png | |||
|caption= boot | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= {{d}} + {{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 5 | |||
|Recovery= 14 | |||
|Guard= L | |||
|Special Property= None | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= very fast, has slight advantages compared to 5{{lp}} to warrant using it in bnbs vmbut the difference isn't big | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 2MK 01.png | |||
|caption= Iron Man has two sweeps | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= {{d}} + {{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 10 | |||
|Active= 3 | |||
|Recovery= 35 | |||
|Guard= L | |||
|Special Property= Knockdown | |||
|Cancel= Special, Super SJ cancellable 22・42 | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= this knocks down on hit, like 2HK | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2 Iron Man 2HK 01.png | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= {{d}} + {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 14 | |||
|Active= 5 | |||
|Recovery= 44 | |||
|Guard= L | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= slow and not useful.<br>On a successful hit, this move will stun any opponent it does not launch. | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
|image= MVC2 Iron Man j.LP 01.png | |||
| | |caption= | ||
| | |name= Air Light Punch | ||
| {{ | |linkname= j.LP | ||
}} | |input= j.{{lp}} | ||
|data= | |||
{{AttackData-MVSC2 | |||
| | |Damage= | ||
| | |Startup= 6 | ||
|Active= 14 | |||
|Recovery= 8 | |||
| | |Guard= H | ||
| | |Special Property= None | ||
| | |Cancel= Chain, Special, Super | ||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
| | |Adv. Pushblock= - | ||
|description= 5{{lp}} but jumping | |||
| {{ | }} | ||
}} | }} | ||
{{ | {{MoveData | ||
|image= MVC2 Iron Man j.MP 01.png | |||
| {{ | |image2= MVC2 Iron Man j.MP 02.png | ||
| | |caption= | ||
| | |name= Air Medium Punch | ||
|linkname= j.MP | |||
|input= j.{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 9 | |||
|Active= 5 | |||
|Recovery= 24 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= hit 2 of the infinite | |||
}} | |||
}} | }} | ||
=== | {{MoveData | ||
{{ | |image= MVC2 Iron Man j.HP 01.png | ||
|name= Jumping Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
}} | |data= | ||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= 5 | |||
|Recovery= 32 | |||
|Guard= H | |||
|Special Property= Flying screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= nice move that can be angled- | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= MVC2 Iron Man j.LK 01.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 12 | |||
|Recovery= 8 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= has an alright downward angle | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= MVC2 Iron Man j.MK 01.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= j.{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 16 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= filler air combo move | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= MVC2 Iron Man j.HK 01.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= 6 | |||
|Recovery= 18 | |||
|Guard= H | |||
|Special Property= Flying Screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
=== Special Moves === | |||
- | {{MoveData | ||
|image= MVC2 Iron Man Unibeam 01.png | |||
|image= MVC2 Iron Man Unibeam 02.png | |||
|caption= | |||
|name= Unibeam | |||
|linkname= qcf + p | |||
|input= {{qcf}} + {{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= kind of slow on startup, but it's still a beam, man.<br>those are generally pretty useful. | |||
}} | |||
}} | |||
- | {{MoveData | ||
|image= | |||
|caption= "Repulsor blast!" | |||
|name= Repulsor Blast | |||
|linkname= hcb + p | |||
|input= {{hcb}} + {{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{high}}{{Hardknockdown}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= this can make it pretty hard for your opponent to jump in<br>it's kind of slow though<br>also a good assist | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Smart Bomb | |||
|linkname= {{lk}} + {{hp}} | |||
|input= {{lk}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 9 (each), 18 (total) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{high}} | |||
|Cancel= Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
==== Super Moves ==== | |||
{{MoveData | |||
|image= MVC2 Iron Man Proton Cannon 01.png | |||
|image2= MVC2 Iron Man Proton Cannon 02.png | |||
|caption2= Only one super, but a good one | |||
|name= Proton Cannon | |||
|linkname= 236 + pp | |||
|input= {{qcf}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 56 (total) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= lorem ipsum and so on | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
< | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Universal Launcher (Kick) | |||
|linkname= Universal Launcher (Kick) | |||
|input= {{df}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (away) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Throw (Punch) | |||
|linkname= Throw (Punch) | |||
|input= {{f}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|input= {{f}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
< | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Variable Attack (raw tag) | |||
|linkname= Variable Attack | |||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== Other == | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Direction + Button Name | |||
|linkname= | |||
|input= Direction + Button Icon | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
=== Assist Moves === | |||
{{MvC2CharacterAssists | |||
| [[file:lp.png]] Unibeam || Proton Cannon | [[file:lp.png]] Unibeam | | |||
| [[file:hp.png]] Repulsor Blast || Proton Cannon | [[file:hp.png]] Repulsor Blast | | |||
| 5HK [[file:hk.png]] || Proton Cannon | [[file:hk.png]] | [[file:Launcher.png]] | |||
}} | |||
=== Lorem ipsum === | |||
Lorem ipsum dolor sick amet, nunquians postus et cetera, etc. | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 14:31, 27 September 2021
Introduction
This is Tony Stark. He built that suit himself- pretty smart guy. There's a lot more to the guy, so lorem ipsum dolor sick amet.
Iron Man's cool because he can do an infinite combo. It takes practice, but it's fun when you get it down. He's also got some nice toys to play with in the form of his specials, like Unibeam and Repulsor Blast. Those moves let him control a lot of space quickly, and so they're very nice tools to have in this crazy game. He's only got one super move, but it's a beam called Proton Cannon. It has hitboxes that knock you into the beam if you throw it up close, so you can use it to end combos. It also does good damage for how much super meter it costs. He's got several useful command normals, like his jumping 8K, which starts his infinite, and jumping 2HK, which sends him downward. Lorem ipsum dolor sick amet.
TODO- 5HP extra frames, move data (damage, frame data, descriptions)
Gameplay
Iron Man is cool because he does infinites that sound like he's beatboxing. (todo: better description)
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Unibeam
+
- Repulsor Blast
+
- Smart Bomb
- Proton Cannon (beam gun)
+
+
- Type α - Ground Type
- Assist:
Earthquake Punch
- Counter:
Earthquake Punch
- Combination: Proton Cannon
- Type β - Dash Type
- Assist:
Repulsor Blast
- Counter:
Repulsor Blast
- Combination: Proton Cannon
- Type γ - Variety Type
- Assist:
Body Press
- Counter:
Body Press
- Combination: Proton Cannon
Colors
First row: ,
, A1. Second row:
,
, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Nice and quick |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 10 | 6 | 29 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
nice big hitbox that comes out of his hands. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Quick low kick |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 6 | 24 | 22 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 14 | 3 | 40 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | - | - | - | - | |
pushes them upwards slightly, enough to combo into 5HK |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 11 | 6 | 39 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Template:Projectile | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
very fast, has slight advantages compared to 5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Knockdown | Special, Super SJ cancellable 22・42 | - | - | - | |
this knocks down on hit, like 2HK |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 5 | 44 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
slow and not useful. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
hit 2 of the infinite |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
nice move that can be angled- |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
has an alright downward angle |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
filler air combo move |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | 6 | 18 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Flying Screen | Special, Super | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | SJ, Super | - | - | - | |
kind of slow on startup, but it's still a beam, man. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() ![]() |
Chain, Special, SJ, Super | - | - | - | |
this can make it pretty hard for your opponent to jump in |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
9 (each), 18 (total) | - | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
Super | - | - | - |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
56 (total) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
lorem ipsum and so on |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Assist Moves
Lorem ipsum
Lorem ipsum dolor sick amet, nunquians postus et cetera, etc.