Marvel vs Capcom 2/Iron Man: Difference between revisions

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{{MvC2Header}}
{{MVC2 Character Intro|char= ironman|full=Iron Man|short=INM|content=
[[image:MvC2ironman.png]]
== Introduction ==
This is Tony Stark. He built that suit himself- pretty smart guy. There's a lot more to the guy, so lorem ipsum dolor sick amet.<br>
<br>
<br>
Iron Man's cool because he can do an infinite combo. It takes practice, but it's fun when you get it down. He's also got some nice toys to play with in the form of his specials, like Unibeam and Repulsor Blast. Those moves let him control a lot of space quickly, and so they're very nice tools to have in this crazy game. He's only got one super move, but it's a beam called Proton Cannon. It has hitboxes that knock you into the beam if you throw it up close, so you can use it to end combos. It also does good damage for how much super meter it costs. He's got several useful command normals, like his jumping 8K, which starts his infinite, and jumping 2HK, which sends him downward. Lorem ipsum dolor sick amet.
 
 


== Introduction ==
Almost god-tier due to his infinite.  One hit from Ironman can potentially wipe out the entire opposing team. 
Works particularly well with Psylocke-A, Doom-B, Cable-A, and War Machine-A.


Better combos and generally easier to use than [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/War_Machine War Machine].
TODO- 5HP extra frames, move data (damage, frame data, descriptions)
[[File:MVC2Ironman.gif|center]]
 
{{MVC2-Temporary}}
 
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content=
'''Iron Man''' is cool because he does infinites that sound like he's beatboxing. (todo: better description)
{{ProConTable
|pros=
* '''Infinite Combo'''- he's got access to an infinite combo that works on pretty much anyone and isn't too hard to learn
* '''Good Mobility'''- he's not quite Magneto fast, but he's also got an eight way air dash, flight, and moves that allow him to change trajectory quickly in the air
|cons=
* '''Execution heavy'''- the infinite takes some practice, and doing it under pressure can be tough for even the best players
*
}}
}}
|content2=
{{Content Box|content=
<center><youtube>2UYJs8_rRUI</youtube></center>
}}
}}
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Unibeam
*{{qcf}} + {{p}}
;Repulsor Blast
*{{hcb}} + {{p}}
;Smart Bomb
*{{lk}}{{hp}}
}}
|content2=
{{Content Box|header=Super Moves|content=
;Proton Cannon (beam gun)
* {{qcf}} + {{lp}} + {{hp}}
}}
|content3=
{{Content Box|header=Assist Moves|content=
;Type α - Ground Type
*Assist: {{lp}}Earthquake Punch
*Counter: {{lp}}Earthquake Punch
*Combination: Proton Cannon
;Type β - Dash Type
*Assist: {{hp}} Repulsor Blast
*Counter: {{hp}} Repulsor Blast
*Combination: Proton Cannon
;Type γ - Variety Type
*Assist: {{hk}} Body Press
*Counter: {{hk}} Body Press
*Combination: Proton Cannon
}}
}}
}}


== Colors ==
== Colors ==
First row: LP, HP, A1. Second row: LK, HK, A2.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


[[Image:Mvc2-Ironman.png]]
[[Image:Mvc2-Ironman.png]]
Line 16: Line 75:


=== Normal Moves ===
=== Normal Moves ===
{|border="1"
!width="6%"|
! Frames
! Advantage
! Cancel
! Block
!colspan="3"| Hitbox
! Notes
|-
|colspan="9" align="center"| '''Standing'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_s.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"|
|align="center"| HL
|colspan="3" | [[File:Ironman_s.mp.png|center]]
|align="left"| 
|-
! [[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_s.hp.png|center]]
|align="left"| [[File:Proj.png]]
|-
! [[File:Lk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_s.lk.png|center]]
|
|-
! [[File:Mk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_s.forward.png|center]]
| [[File:Proj.png]]
|-
! [[File:Hk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_s.hk.png|center]]
| [[File:Launch.png]]
|-
|colspan="9" align="center"| '''Crouching'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_c.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Ironman_c.mp.png|center]]
| [[File:Launch.png]]
|-
! [[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| -
|align="center"| HL
|colspan="3" | [[File:Ironman_c.hp.png|center]]
| [[File:Proj.png]]
|-
! [[File:Lk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Ironman_c.lk.png|center]]
| [[File:Otg.png]]
|-
! [[File:Mk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Ironman_c.forward.png|center]]
| [[File:Otg.png]][[File:Proj.png]]
|-
! [[File:Hk.png]]
|align="center"|
|align="center"| KD
|align="center"| -
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Ironman_c.hk.png|center]]
|[[File:Otg.png]]
|-
|colspan="9" align="center"| '''Jump'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Ironman_j.lp.png|center]]
|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Ironman_j.mp.png|center]]
|align="left"| [[File:Proj.png]]
|-
! [[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Ironman_j.hp(1).png|center]][[File:Ironman_j.hp(2).png]][[File:Ironman_j.hp(3).png]][[File:Ironman_j.hp(4).png]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Ironman_j.hp(5).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:D.png]][[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Ironman_jd.hp(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Ironman_jd.hp(2).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:U.png]][[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Ironman_ju.hp(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Ironman_ju.hp(2).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:Lk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Ironman_j.lk.png|center]]
|align="left"|
|-
! [[File:Mk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Ironman_j.forward.png|center]]
|
|-
! [[File:U.png]][[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Ironman_j.hk.png|center]]
|
|-
! [[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Ironman_jd.hk.png|center]]
| [[File:Aircombofinisher.png]]
|-
! [[File:D.png]][[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Ironman_jd.hk(2).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Ironman_jd.hk(3).png|center]]
|valign="bottom" style="border-left:0px;"|
|
|-
|}


=== Special Moves ===
{{MoveData
|image= MVC2 Iron Man 5LP 01.png
|caption= you'll hear him make this sound a lot
|name= Light Punch
|linkname= 5LP
|input= {{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 9
|Active= 3
|Recovery= 20
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Nice and quick
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 5MP 01.png
|name= Medium Punch
|linkname= 5MP
|input= {{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 10
|Active= 6
|Recovery= 29
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 5HP 01.png
|caption= Ungh! *zap*
|name= Heavy Punch
|linkname= 5HP
|input= {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 8
|Active= 8
|Recovery= 41
|Guard= HL
|Special Property= None
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= nice big hitbox that comes out of his hands.
}}
}}
 
 
 
 
{{MoveData
|image= MVC2 Iron Man 5LK 01.png
|caption=
|name= Light Kick
|linkname= 5LK
|input= {{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 1
|Recovery= 21
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Quick low kick
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 5MK 01.png
|caption=Gut kick
|name= Medium Kick
|linkname= 5MK
|input= {{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 24
|Recovery= 22
|Guard= HL
|Special Property= None
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 5HK 01.png
|name= Heavy Kick
|linkname= 5HK
|input= {{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 14
|Active= 3
|Recovery= 40
|Guard= HL
|Special Property= Launcher
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 2LP 01.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= {{d}} + {{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 9
|Active= 3
|Recovery= 11
|Guard= L
|Special Property= OTG
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= 5{{lp}} but low
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 2MP 01.png
|caption= 
|name= Crouching Medium Punch
|linkname= 2MP
|input= {{d}} + {{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 13
|Active= 6
|Recovery= 32
|Guard= HL
|Special Property= None
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= pushes them upwards slightly, enough to combo into 5HK
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 2HP 01.png
|image2= MVC2 Iron Man 2HP 02.png
|imagesize2=(40)x(40)px
|name= Crouching Heavy Punch
|linkname= 2HP
|input= {{d}} + {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 11
|Active= 6
|Recovery= 39
|Guard= HL
|Special Property= {{Projectile}}
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 2LK 01.png
|caption= boot
|name= Crouching Light Kick
|linkname= 2LK
|input= {{d}} + {{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 5
|Recovery= 14
|Guard= L
|Special Property= None
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= very fast, has slight advantages compared to 5{{lp}} to warrant using it in bnbs vmbut the difference isn't big
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 2MK 01.png
|caption= Iron Man has two sweeps
|name= Crouching Medium Kick
|linkname= 2MK
|input= {{d}} + {{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 10
|Active= 3
|Recovery= 35
|Guard= L
|Special Property= Knockdown
|Cancel= Special, Super SJ cancellable 22・42
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= this knocks down on hit, like 2HK
}}
}}
 
 
{{MoveData
|image= MVC2 Iron Man 2HK 01.png
|name= Crouching Heavy Kick
|linkname= 2HK
|input= {{d}} + {{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 14
|Active= 5
|Recovery= 44
|Guard= L
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= slow and not useful.<br>On a successful hit, this move will stun any opponent it does not launch.
}}
}}
 


{{MvC3MoveListHeader}}
{{MoveData
{{MoveListRow | Unibeam
|image= MVC2 Iron Man j.LP 01.png
| {{qcf}} + p
|caption=
| {{lp}} : 18(12) / {{hp}} : 19(17)
|name= Air Light Punch
| {{airok}}       
|linkname= j.LP
}}
|input= j.{{lp}}
{{MoveListRow | Smart bombs
|data=
| {{lk}} + hp
  {{AttackData-MVSC2
| 18
|Damage=
| {{airok}}  
|Startup= 6
}}
  |Active= 14
{{MoveListRow | Repulsor blast
|Recovery= 8
| {{hcb}} + p
|Guard= H
| {{lp}} : 36 {{hp}} : 47
|Special Property= None
| Rollable.
|Cancel= Chain, Special, Super
}}
|Adv. Hit= -
{{MoveListRow | Flight
|Adv. Guard= -
| {{qcb}} + {{lk}} + hk
|Adv. Pushblock= -
| N/A
|description= 5{{lp}} but jumping
| {{airok}} Do again to stop flight. You cannot block while flying.
}}
}}
}}
{{MoveListFooter}}
( )= Damage from full screen


=== Super Moves ===


{{MvC3MoveListHeader}}
{{MoveData
{{MoveListRow | Proton Cannon
|image= MVC2 Iron Man j.MP 01.png
| {{qcf}} + {{lp}} + hp
|image2= MVC2 Iron Man j.MP 02.png
| 56 (52)
|caption=
| Great damage, great chip, very quick, very easy to punish if you whiff it.
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 9
|Active= 5
|Recovery= 24
|Guard= H
|Special Property= None
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= hit 2 of the infinite
}}
  }}
  }}
{{MoveListFooter}}
( ) = damage from fullscreen.


Note that if you get hit by Proton Cannon as a knockdown (it hits you and your assist, but you get a knockdown out of it), you can roll to the other side and punish.


=== Assist Moves ===
{{MoveData
{{MvC2CharacterAssists
|image= MVC2 Iron Man j.HP 01.png
  | [[file:lp.png]] Unibeam || Proton Cannon [[file:lp.png]] Unibeam | Good for combos and new players.
|name= Jumping Heavy Punch
  | [[file:hp.png]] Repulsor Blast || Proton Canon | [[file:hp.png]] Repulsor Blast | Preferred assist.
|linkname= j.HP
  | [[file:hk.png]] || Proton Cannon | [[file:hk.png]] | [[file:launch.png]] Lame.
|input= j.{{hp}}
}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 12
|Active= 5
|Recovery= 32
  |Guard= H
|Special Property= Flying screen
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
  |description= nice move that can be angled-
  }}
}}


== The Basics ==


== Beginner Overview ==
{{MoveData
|image= MVC2 Iron Man j.LK 01.png
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 12
|Recovery= 8
|Guard= H
|Special Property= None
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= has an alright downward angle
}}
}}


<youtube>2UYJs8_rRUI</youtube>


== Advanced Overview ==
{{MoveData
|image= MVC2 Iron Man j.MK 01.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 11
|Active= 5
|Recovery= 16
|Guard= H
|Special Property= None
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= filler air combo move
}}
}}


<youtube>https://www.youtube.com/watch?v=MhD54swxbmA</youtube>


=== Combos ===
{{MoveData
|image= MVC2 Iron Man j.HK 01.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 12
|Active= 6
|Recovery= 18
|Guard= H
|Special Property= Flying Screen
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}


-d.c.LP > c.LP XX qcf + PP
=== Special Moves ===


-d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK/d + HK


-Jump LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LK > sj.d + HP


-Jump LK > LK \/ d.c.LP > c.LP XX hcb + LP
{{MoveData
|image= MVC2 Iron Man Unibeam 01.png
|image= MVC2 Iron Man Unibeam 02.png
|caption=
|name= Unibeam
|linkname= qcf + p
|input= {{qcf}} + {{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel= SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= kind of slow on startup, but it's still a beam, man.<br>those are generally pretty useful.
}}
}}


-Corner Jump LK > d + HP \/ d.s.LP > s.LP > s.HP XX qcf + LP
{{MoveData
|image=
|caption= "Repulsor blast!"
|name= Repulsor Blast
|linkname= hcb + p
|input= {{hcb}} + {{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{high}}{{Hardknockdown}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= this can make it pretty hard for your opponent to jump in<br>it's kind of slow though<br>also a good assist
}}
}}<br>


-Jump u + HK \/ /\ Jump LK > LK > u + HP XX qcf + HP


-Jump LK > LK \/ d.s.LP > s.LK > c.LP > s.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP XX qcf + LP
{{MoveData
|image=
|caption=
|name= Smart Bomb
|linkname= {{lk}} + {{hp}}
|input= {{lk}} + {{hp}}
|data=
{{AttackData-MVSC2
|Damage= 9 (each), 18 (total)
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{high}}
|Cancel= Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}


-Jump u + HK \/ /\ Jump LP > LK > u + HP XX qcb + KK, (fly u) Flying LP > LK > u + HP XX qcf + HP


-Corner When close, f + HP/HK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP XX qcf + HP


-Jump HP \/ d.c.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.u + HP, (u + PP) ad.LK > ad.u + HP XX qcb + KK, (fly u) Flying LK > LP > u + HP XX qcf + HP
==== Super Moves ====


-Jump d + HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP > sj.u + HK XX qcb + KK, (fly u) Flying LP > LP > u + HP XX qcf + HP
{{MoveData
|image= MVC2 Iron Man Proton Cannon 01.png
|image2= MVC2 Iron Man Proton Cannon 02.png
|caption2= Only one super, but a good one
|name= Proton Cannon
|linkname= 236 + pp
|input= {{qcf}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 56 (total)
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= lorem ipsum and so on
}}
}}


-Jump LK > LK \/ d.s.LP > s.LK > c.LP XX qcf + PP


-Jump LK > HP \/ d.s.LP > s.LK > c.LP > XX hcb + LP, d.s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP, (u + PP) ad.LK > ad.u + HP XX qcb + KK), (fly u) Flying LK > LP > u + HP XX qcf + HP


-Jump LK > LK \/ d.s.LK > s.LP > s.HP XX qcf + PP
=== Universal Mechanics ===


-Jump d + HP \/ d.s.LP > s.LK > c.LP XX hcb + LP XX qcf + PP


<youtube>BeTJ8P7RFgQ</youtube>


<youtube>CZOKCo1iLio</youtube>
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= {{df}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


== Advanced Strategy ==
{{MoveData
'''Infinite Combo''':
|image=
(Hold up+forward) j.lp, j.mp, j.lk, u.hp, land > repeat.
|caption=
Once you hit the corner you have you alternate between holding up+forward and holding up during each rep or you run the risk of them falling out. After ~45 hits in the corner land and do st.hp xx proton cannon or they will dizzy out.
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= {{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=  
|Active=  
|Recovery=  
|Guard=  
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


Note: For heavy characters such as [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Sentinel Sentinel] or [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Blackheart Blackheart], you will need to do a rep of (j.lk, j.mp, u.hp) in between reps of (j.lp, j.mp, j.lk, u.hp) in order to keep them from falling out.  
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= {{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


<youtube>x8yhxUz5OSE</youtube>
{{MoveData
|image=
|caption=
|name= Variable Attack (raw tag)
|linkname= Variable Attack
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


'''Setups into Infinite Combo''':
st.hk, air f.hp xx air dash d+f, lk, lk, air u+f hp, > land > Infinite combo.


(Corner only) st.hk, j.lk, j,lp, neutral j.hp, neutral j.hk > land > j.lk, j.lp, j.hp > Infinite combo.
== Other ==


The timing on this combo is strange, the lk and lp must be spaced out so when you hit the hp you are slightly lower than the body. Hit hk right before they hit the ground to make them bounce up a little, then jump toward and hit lk and continue the combo. What is also strange about this combo, is it eliminates pushback and you no longer have to hold up+forward to continue the infinite.
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


https://twitter.com/NYCj360/status/1319382309984927745
=== Assist Moves ===


Proof-of-concept, infinite on Sentinel at max SJ height.


== Advanced Team Composition Tactics ==
{{MvC2CharacterAssists
  | [[file:lp.png]] Unibeam || Proton Cannon | [[file:lp.png]] Unibeam |
  | [[file:hp.png]] Repulsor Blast || Proton Cannon | [[file:hp.png]] Repulsor Blast |
  | 5HK [[file:hk.png]] || Proton Cannon | [[file:hk.png]] | [[file:Launcher.png]]
}}


<youtube>sg2ElINGoN8</youtube>
=== Lorem ipsum ===
Lorem ipsum dolor sick amet, nunquians postus et cetera, etc.


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 14:31, 27 September 2021

Iron Man

MVC2 ironman art.png

Introduction

This is Tony Stark. He built that suit himself- pretty smart guy. There's a lot more to the guy, so lorem ipsum dolor sick amet.


Iron Man's cool because he can do an infinite combo. It takes practice, but it's fun when you get it down. He's also got some nice toys to play with in the form of his specials, like Unibeam and Repulsor Blast. Those moves let him control a lot of space quickly, and so they're very nice tools to have in this crazy game. He's only got one super move, but it's a beam called Proton Cannon. It has hitboxes that knock you into the beam if you throw it up close, so you can use it to end combos. It also does good damage for how much super meter it costs. He's got several useful command normals, like his jumping 8K, which starts his infinite, and jumping 2HK, which sends him downward. Lorem ipsum dolor sick amet.



TODO- 5HP extra frames, move data (damage, frame data, descriptions)

Template:MVC2-Temporary

Gameplay

Iron Man is cool because he does infinites that sound like he's beatboxing. (todo: better description)

Strengths Weaknesses
  • Infinite Combo- he's got access to an infinite combo that works on pretty much anyone and isn't too hard to learn
  • Good Mobility- he's not quite Magneto fast, but he's also got an eight way air dash, flight, and moves that allow him to change trajectory quickly in the air
  • Execution heavy- the infinite takes some practice, and doing it under pressure can be tough for even the best players

Character Summary

Special Moves

Unibeam
  • Qcf.png + P.png
Repulsor Blast
  • Hcb.png + P.png
Smart Bomb
  • Lk.pngHp.png
Super Moves

Proton Cannon (beam gun)
  • Qcf.png + Lp.png + Hp.png
Assist Moves

Type α - Ground Type
  • Assist: Lp.pngEarthquake Punch
  • Counter: Lp.pngEarthquake Punch
  • Combination: Proton Cannon
Type β - Dash Type
  • Assist: Hp.png Repulsor Blast
  • Counter: Hp.png Repulsor Blast
  • Combination: Proton Cannon
Type γ - Variety Type
  • Assist: Hk.png Body Press
  • Counter: Hk.png Body Press
  • Combination: Proton Cannon

Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-Ironman.png

Moves List

Normal Moves

Light Punch
Lp.png
MVC2 Iron Man 5LP 01.png
you'll hear him make this sound a lot
Damage Startup Active Recovery Guard
- 9 3 20 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

Nice and quick


Medium Punch
Mp.png
MVC2 Iron Man 5MP 01.png
Damage Startup Active Recovery Guard
- 10 6 29 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -


Heavy Punch
Hp.png
MVC2 Iron Man 5HP 01.png
Ungh! *zap*
Damage Startup Active Recovery Guard
- 8 8 41 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -

nice big hitbox that comes out of his hands.



Light Kick
Lk.png
MVC2 Iron Man 5LK 01.png
Damage Startup Active Recovery Guard
- 6 1 21 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

Quick low kick


Medium Kick
Mk.png
MVC2 Iron Man 5MK 01.png
Gut kick
Damage Startup Active Recovery Guard
- 6 24 22 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -


Heavy Kick
Hk.png
MVC2 Iron Man 5HK 01.png
Damage Startup Active Recovery Guard
- 14 3 40 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Special, SJ, Super - - -


Crouching Light Punch
D.png + Lp.png
MVC2 Iron Man 2LP 01.png
Damage Startup Active Recovery Guard
- 9 3 11 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
OTG Chain, Special, Super - - -

5Lp.png but low


Crouching Medium Punch
D.png + Mp.png
MVC2 Iron Man 2MP 01.png
Damage Startup Active Recovery Guard
- 13 6 32 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None - - - -

pushes them upwards slightly, enough to combo into 5HK


Crouching Heavy Punch
D.png + Hp.png
MVC2 Iron Man 2HP 01.png
MVC2 Iron Man 2HP 02.png
Damage Startup Active Recovery Guard
- 11 6 39 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Template:Projectile Special, SJ, Super - - -


Crouching Light Kick
D.png + Lk.png
MVC2 Iron Man 2LK 01.png
boot
Damage Startup Active Recovery Guard
- 6 5 14 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

very fast, has slight advantages compared to 5Lp.png to warrant using it in bnbs vmbut the difference isn't big


Crouching Medium Kick
D.png + Mk.png
MVC2 Iron Man 2MK 01.png
Iron Man has two sweeps
Damage Startup Active Recovery Guard
- 10 3 35 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Knockdown Special, Super SJ cancellable 22・42 - - -

this knocks down on hit, like 2HK


Crouching Heavy Kick
D.png + Hk.png
MVC2 Iron Man 2HK 01.png
Damage Startup Active Recovery Guard
- 14 5 44 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

slow and not useful.
On a successful hit, this move will stun any opponent it does not launch.


Air Light Punch
j.Lp.png
MVC2 Iron Man j.LP 01.png
Damage Startup Active Recovery Guard
- 6 14 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

5Lp.png but jumping


Air Medium Punch
j.Mp.png
MVC2 Iron Man j.MP 01.png
MVC2 Iron Man j.MP 02.png
Damage Startup Active Recovery Guard
- 9 5 24 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

hit 2 of the infinite


Jumping Heavy Punch
j.Hp.png
MVC2 Iron Man j.HP 01.png
Damage Startup Active Recovery Guard
- 12 5 32 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying screen Special, Super - - -

nice move that can be angled-


Air Light Kick
j.Lk.png
MVC2 Iron Man j.LK 01.png
Damage Startup Active Recovery Guard
- 6 12 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

has an alright downward angle


Air Medium Kick
j.Mk.png
MVC2 Iron Man j.MK 01.png
Damage Startup Active Recovery Guard
- 11 5 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

filler air combo move


Air Heavy Kick
j.Hk.png
MVC2 Iron Man j.HK 01.png
Damage Startup Active Recovery Guard
- 12 6 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Special Moves

Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- SJ, Super - - -

kind of slow on startup, but it's still a beam, man.
those are generally pretty useful.

Repulsor Blast
Hcb.png + P.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
High.pngHardknockdown.png Chain, Special, SJ, Super - - -

this can make it pretty hard for your opponent to jump in
it's kind of slow though
also a good assist



Smart Bomb
Lk.png + Hp.png
Damage Startup Active Recovery Guard
9 (each), 18 (total) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
High.png Super - - -


Super Moves

Damage Startup Active Recovery Guard
56 (total) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

lorem ipsum and so on


Universal Mechanics

Universal Launcher (Kick)
Df.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Unibeam
Proton Cannon
Lp.png Unibeam
Beta.png Hp.png Repulsor Blast
Proton Cannon
Hp.png Repulsor Blast
Gamma.png 5HK Hk.png
Proton Cannon
Hk.png

Lorem ipsum

Lorem ipsum dolor sick amet, nunquians postus et cetera, etc.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
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Storm
Sentinel
Magneto
Cable
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Dan
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Characters (Updating)
B.B.Hood
Blackheart
Dhalsim
Ryu
Iron Man
Omega Red
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