Fireball3k (talk | contribs) m (i wish his THC for alpha type was hyper sentinel force, but it's not, so i fixed it) |
Fireball3k (talk | contribs) (tried to fix some mistakes, as well as add damage for some moves) |
||
Line 45: | Line 45: | ||
}} | }} | ||
}} | }} | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content='''Dan''' is a comedic character who uses his self-taught fighting style to beat the brakes off the competition, Saikyou style. Though his moves are lacking compared to his inspirations in Ryu and Ken, he makes up for it somewhat by his overall decent damage and his terrifying level 3 super. | {{Content Box|content='''Dan''' is a comedic character who uses his self-taught fighting style to beat the brakes off the competition, Saikyou style. Though his moves are lacking compared to his inspirations in Ryu and Ken, he makes up for it somewhat by his overall decent damage, deceptive cancel windows, and his terrifying level 3 super. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
Line 96: | Line 96: | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= 4 | |Startup= 4 | ||
|Active= 5 | |Active= 5 | ||
|Recovery= 4 | |Recovery= 4 | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= Chain, Special, Super | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 116: | Line 116: | ||
{{MoveData | {{MoveData | ||
|image= Dan-mvc2-mp.png | |image= Dan-mvc2-mp.png | ||
|caption2= | |caption2= | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
Line 122: | Line 122: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= 5 | |Startup= 5 | ||
|Active= 7 | |Active= 7 | ||
Line 128: | Line 128: | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 140: | Line 140: | ||
|image2= Dan-mvc2-hp2.png | |image2= Dan-mvc2-hp2.png | ||
|image3= Dan-mvc2-hp3.png | |image3= Dan-mvc2-hp3.png | ||
|caption3= One of his better normals | |caption3= One of his better normals- big range, good damage | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= 5HP | |linkname= 5HP | ||
Line 146: | Line 146: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= 13 | |Startup= 13 | ||
|Active= 13 | |Active= 13 | ||
Line 153: | Line 153: | ||
|Special Property= None | |Special Property= None | ||
|Cancel= Chain, Special, Super | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 164: | Line 164: | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= 5LK | |linkname= 5LK | ||
|input= 5LK // | |input= 5LK // {{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= 5 | |Startup= 5 | ||
|Active= 5 | |Active= 5 | ||
Line 173: | Line 173: | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 187: | Line 187: | ||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
|input= | |input= 5MK // {{mk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4, 3 | ||
|Startup= 7 | |Startup= 7 | ||
|Active= 11 | |Active= 11 | ||
Line 196: | Line 196: | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 212: | Line 212: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= 16 | |Startup= 16 | ||
|Active= 5 | |Active= 5 | ||
Line 218: | Line 218: | ||
|Guard= HL | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Chain, Special, Super, Cancel on Whiff | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 239: | Line 239: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= 4 | |Startup= 4 | ||
|Active= 6 | |Active= 6 | ||
|Recovery= 6 | |Recovery= 6 | ||
|Guard= | |Guard= L | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 261: | Line 261: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= 5 | |Startup= 5 | ||
|Active= 5 | |Active= 5 | ||
|Recovery= 17 | |Recovery= 17 | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 284: | Line 284: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= 5 | |Startup= 5 | ||
|Active= 13 | |Active= 13 | ||
|Recovery= 13 | |Recovery= 13 | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super, Cancel on Whiff | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Sends them up at about a 75 degree angle- | |description= Sends them up at about a 75 degree angle- good corner carry. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 305: | Line 305: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= 6 | |Startup= 6 | ||
|Active= 7 | |Active= 7 | ||
|Recovery= 9 | |Recovery= 9 | ||
|Guard= L | |Guard= L | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 326: | Line 326: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= 6 | |Startup= 6 | ||
|Active= 7 | |Active= 7 | ||
|Recovery= 9 | |Recovery= 9 | ||
|Guard= L | |Guard= L | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 347: | Line 347: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= 7 | |Startup= 7 | ||
|Active= 7 | |Active= 7 | ||
|Recovery= 27 | |Recovery= 27 | ||
|Guard= L | |Guard= L | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 371: | Line 371: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= 6 | |Startup= 6 | ||
|Active= 10 | |Active= 10 | ||
|Recovery= 10 | |Recovery= 10 | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Quick air normal | |description= Quick air normal | ||
}} | }} | ||
Line 395: | Line 395: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= 6 | |Startup= 6 | ||
|Active= 9 | |Active= 9 | ||
|Recovery= 3 | |Recovery= 3 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 417: | Line 417: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= 15 | |Startup= 15 | ||
|Active= 7 | |Active= 7 | ||
|Recovery= 5 | |Recovery= 5 | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 439: | Line 439: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= 10 | |Startup= 10 | ||
|Active= 8 | |Active= 8 | ||
|Recovery= 10 | |Recovery= 10 | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Quick air normal | |description= Quick air normal | ||
}} | }} | ||
Line 463: | Line 463: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= 9 | |Startup= 9 | ||
|Active= 11 | |Active= 11 | ||
|Recovery= 5 | |Recovery= 5 | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 485: | Line 485: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= 9 | |Startup= 9 | ||
|Active= 9 | |Active= 9 | ||
|Recovery= 10 | |Recovery= 10 | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 510: | Line 510: | ||
{{MoveData | {{MoveData | ||
|image= Dan-mvc2-chp2.png | |image= Dan-mvc2-chp2.png | ||
|caption= Dan's universal launcher | |caption= Dan's universal launcher- like 2HP but more damaging for some reason | ||
|name= Launcher | |name= Launcher | ||
|linkname= Launcher | |linkname= Launcher | ||
Line 516: | Line 516: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= 13 | ||
|Recovery= | |Recovery= 13 | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Does slightly more damage than 2HP, so a little better. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 534: | Line 534: | ||
=== Special Moves === | === Special Moves === | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Dan Gadoken 01.png | ||
|caption= | |caption= | ||
|name= Gadoken | |name= Gadoken | ||
Line 541: | Line 541: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 12 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 551: | Line 551: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= This is less a projectile and more of a long-range normal, but it can beat other projectiles if timed |description2= well. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 558: | Line 558: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Dan Koryuken 01.png | ||
|caption= | |caption= Korrrryuken! | ||
|name= Koryuken | |name= Koryuken | ||
|linkname= Koryuken | |linkname= Koryuken | ||
Line 565: | Line 565: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 (Light) / 16 (Heavy) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= HL | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
Line 580: | Line 580: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Dan Dankuukyaku 01.png | ||
|caption= | |image2= MVC2 Dan Dankuukyaku 02.png | ||
|image3= MVC2 Dan Dankuukyaku 03.png | |||
|caption=Light Kick | |||
|caption3= Alternates between these two for Heavy version | |||
|name= Dankuukyaku | |name= Dankuukyaku | ||
|linkname= Dankuukyaku | |linkname= Dankuukyaku | ||
Line 587: | Line 590: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 (Light) / 16 (3 hits total, Heavy) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 593: | Line 596: | ||
|Guard= HL | |Guard= HL | ||
|Special Property= Air OK | |Special Property= Air OK | ||
|Cancel= | |Cancel= Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
Line 610: | Line 613: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 2 (holding out sign), 8/9 (projectile, depending on kick) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 616: | Line 619: | ||
|Guard= HL | |Guard= HL | ||
|Special Property= Air OK | |Special Property= Air OK | ||
|Cancel= | |Cancel= Super, Cancel on Whiff | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= Can be cancelled to super during its startup, so has potential for some mindgames. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 630: | Line 633: | ||
=== Assists === | === Assists === | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Dan Gadoken 01.png | ||
|caption= Assist A | |caption= Assist A | ||
|name= | |name= Gadoken | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Decent projectile | |description= Decent projectile | ||
}} | }} | ||
Line 652: | Line 655: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Dan Koryuken 01.png | ||
|caption= Assist B | |caption= Assist B | ||
|name= Koryuken | |name= Koryuken | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Yes, this version is invincible every fourth time you use it, too. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Dan Premium Sign 01.png | ||
|caption= Assist Y | |caption= Assist Y | ||
|name= | |name= Premium Sign | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 9 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= It's got more range than a Gadoken, but it's pretty situational. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 703: | Line 706: | ||
|caption= Sure, it looks wimpy, but that just adds insult to injury when it hits | |caption= Sure, it looks wimpy, but that just adds insult to injury when it hits | ||
|name= Shinkuu Gadoken | |name= Shinkuu Gadoken | ||
|linkname= | |linkname= | ||
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | |input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 45 (max) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= It juggles on hit- useful for extending combos in the corner since you can launch afterward | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 725: | Line 728: | ||
|caption= Dan's version of the Shoryu Reppa | |caption= Dan's version of the Shoryu Reppa | ||
|name= Koryu Rekka | |name= Koryu Rekka | ||
|linkname= | |linkname= | ||
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | |input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 10 (first hit), 30 (second hit, OTG hit) | |Damage= 10 (first hit), 30 (second hit, OTG hit) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= If you cancel into this from a sweep, you will land the second hit OTG. | |description= If you cancel into this from a sweep, you will land the second hit OTG. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 746: | Line 749: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Slow and painful death | ||
|name= Otoko Michi (Path of the Man) | |name= Otoko Michi (Path of the Man) | ||
|linkname= | |linkname= | ||
|input= 5HP, 5LK, 4, 5LP, 5LP // {{hp}} , {{lk}} , {{b}} , {{lp}} , {{lp}} | |input= 5HP, 5LK, 4, 5LP, 5LP // {{hp}} , {{lk}} , {{b}} , {{lp}} , {{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 100 | |Damage= 100 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= Unblockable | |Guard= Unblockable | ||
|Special Property= Grab, Level 3 | |Special Property= Grab, Level 3 | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Reduces Dan to 1 health point- but they take 100 damage in return! Very slow. | ||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 23:24, 18 September 2021
Introduction
Dan Hibiki, the sensei of the legendary (his words, not mine) Saikyou-ryuu dojo, is ready to jump right into the mix in Marvel vs. Capcom 2! Like his other appearances, Dan is a deliberately underpowered character who uses a fighting style of his own creation. If you pick him up after playing Ryu or Ken, he might throw you off, because he just doesn't work the same way they do. He was trained for a short time by the same guy who trained those two, so he has modified versions of their moves in his kit. For example, he's got a fireball called the Gadoken, but it lacks range, making it behave more like a command normal than a projectile. He has a Shoryuken he calls the Koryuken, but it doesn't always have invincibility, making it better suited to use in combos rather than as a pure anti-air. MvC2 is an interesting game for Dan, as he isn't the worst character in the game. Depending on who you ask, he might not even be a bottom tier. That being said, he's still not great. He does have some pretty good combos and hit-confirms, but they're very situational. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku, since it's just as useful here as it is in his other appearances.
TODO: Images for specials and supers
Character Summary
- Gadoken
+
or
- Koryuken
+
/
- Dankuukyaku
+
/
(Air OK)
- Premium Sign
+
/
- Shinkuu Gadoken
+
+
- Koryu Rekka
+
+
- Hissho Buraiken
+
+
- Type α - Projectile Type
- Cross-Over Assist:
Gadoken
- Cross-Over Counter:
Gadoken
- Cross-Over Combination: Shinkuu Gadoken
- Type β - Anti-Air Type
- Cross-Over Assist:
Koryuken
- Cross-Over Counter:
Koryuken
- Cross-Over Combination: Koryu Rekka
- Type γ - Ground Type
- Cross-Over Assist:
Premium Sign
- Cross-Over Counter:
Premium Sign
- Cross-Over Combination: Hissho Buraiken
Dan is a comedic character who uses his self-taught fighting style to beat the brakes off the competition, Saikyou style. Though his moves are lacking compared to his inspirations in Ryu and Ken, he makes up for it somewhat by his overall decent damage, deceptive cancel windows, and his terrifying level 3 super.
Strengths | Weaknesses |
---|---|
|
|
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Standing Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 4 | 5 | 4 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 5 | 7 | 13 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 13 | 13 | 8 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | 5 | 9 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4, 3 | 7 | 11 | 13 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 16 | 5 | 12 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super, Cancel on Whiff | - | - | - |
Crouching Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 4 | 6 | 6 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 5 | 5 | 17 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 5 | 13 | 13 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super, Cancel on Whiff | - | - | - | |
Sends them up at about a 75 degree angle- good corner carry. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 6 | 7 | 9 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 6 | 7 | 9 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 7 | 7 | 27 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 6 | 10 | 10 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Quick air normal |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 6 | 9 | 3 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 15 | 7 | 5 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 10 | 8 | 10 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Quick air normal |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 9 | 11 | 5 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 9 | 9 | 10 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Command Normals
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | 5 | 13 | 13 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Does slightly more damage than 2HP, so a little better. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
This is less a projectile and more of a long-range normal, but it can beat other projectiles if timed |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 (Light) / 16 (Heavy) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Super | - | - | - | |
Every fourth time you use this move, Dan will be fully invincible for its duration. You'll see him flash white when this happens |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 (Light) / 16 (3 hits total, Heavy) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Super | - | - | - | |
Now we're talking. The LP version bounces him up into the air a little bit, functioning something like a small double jump, and the HK version carries him forward. Both are good combo enders. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
2 (holding out sign), 8/9 (projectile, depending on kick) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Super, Cancel on Whiff | - | - | - | |
Can be cancelled to super during its startup, so has potential for some mindgames. |
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Decent projectile |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Yes, this version is invincible every fourth time you use it, too. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
9 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
It's got more range than a Gadoken, but it's pretty situational. |
Supers
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
45 (max) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
It juggles on hit- useful for extending combos in the corner since you can launch afterward |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10 (first hit), 30 (second hit, OTG hit) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
If you cancel into this from a sweep, you will land the second hit OTG. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
100 | - | - | - | Unblockable | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Grab, Level 3 | - | - | - | - | |
Reduces Dan to 1 health point- but they take 100 damage in return! Very slow. |