Waffles ns (talk | contribs) m (→Assists) |
Waffles ns (talk | contribs) m (adjusted assist information and formatting) |
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}}<br> | }}<br> | ||
=== | |||
=== Hyper Combos === | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= Akuma's version of the Shoryu Reppa | ||
|name= Messatsu Gou Shouryuu | |||
|name= Gou | |||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 609: | Line 610: | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= Placeholder text | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Akuma's beam super | ||
|name= Gou | |name= Messatsu Gou Hadou | ||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= 214 + PP // {{qcb}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 633: | Line 632: | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= Placeholder text | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= | |image= | ||
|caption= | |caption= Sort of like Ken's Shinryuken or Doom's Sphere Flame, but it's a rising spinkick instead | ||
|name= | |name= Messatsu Gou Rasen | ||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= 214 + KK // {{qcb}}+{{lk}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 657: | Line 654: | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= Really good corner carry on the last hit- sends them flying | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Tenma Gou Zankuu | ||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= 236 + PP // {{ | |input= 236 + PP // {{qcb}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 678: | Line 671: | ||
|Recovery= Placeholder | |Recovery= Placeholder | ||
|Guard= Placeholder | |Guard= Placeholder | ||
|Special Property= | |Special Property= Air Only | ||
|Cancel= Placeholder | |Cancel= Placeholder | ||
|Adv. Hit= Placeholder | |Adv. Hit= Placeholder | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= I still have more! | ||
|name= | |name= Shun Goku Satsu (Raging Demon) | ||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= 5LP, 5LP, 6, 5LK, 5HP // {{lp}} , {{lp}} , {{f}} , {{lk}} , {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 700: | Line 694: | ||
|Recovery= Placeholder | |Recovery= Placeholder | ||
|Guard= Placeholder | |Guard= Placeholder | ||
|Special Property= | |Special Property= Grab, Level 3 | ||
|Cancel= Placeholder | |Cancel= Placeholder | ||
|Adv. Hit= Placeholder | |Adv. Hit= Placeholder | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= Slow to come out, but does very nice damage if you hit. | ||
}} | }} | ||
}}<br> | }} <br> | ||
=== Variable Assists === | |||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Akuma Gohadoken 01.png | ||
| | |image2= MVC2 Akuma Gohadoken 02.png | ||
|name= | |caption2= Type α | ||
|name= Projectile Type | |||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 727: | Line 724: | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= HP Gohadoken. Variable counter is also HP Gohadoken. Variable Combination super is Messatsu Gou Hadou. | ||
Decent projectile. | |||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Akuma Goshoryuken 03.png | ||
|caption= | |caption= Type β | ||
|name= | |name= Anti-Air Type | ||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 744: | Line 743: | ||
|Recovery= Placeholder | |Recovery= Placeholder | ||
|Guard= Placeholder | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= Placeholder | |Cancel= Placeholder | ||
|Adv. Hit= Placeholder | |Adv. Hit= Placeholder | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= HP Goshoryuken. Variable counter is also HP Goshoryuken. Variable Combination super is Messatsu Gou Shouryuu. | ||
Nice anti-air. | |||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Akuma Tatsumaki Zankuu Kyaku 02.png | ||
|caption= | |caption= Assist γ | ||
|name= | |name= Expansion Type | ||
|linkname= Placeholder | |linkname= Placeholder | ||
|input= | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 767: | Line 767: | ||
|Recovery= Placeholder | |Recovery= Placeholder | ||
|Guard= Placeholder | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= Placeholder | |Cancel= Placeholder | ||
|Adv. Hit= Placeholder | |Adv. Hit= Placeholder | ||
|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= HK Tatsumaki Zankuu Kyaku. Variable Counter is also HK Tatsumaki Zankuu Kyaku. Variable Combination super is Messatsu Gou Rasen. | ||
Useful for combos. | |||
}} | }} | ||
}} <br> | }}<br> | ||
=== Taunt === | === Taunt === | ||
=== Other === | === Other === | ||
Revision as of 09:34, 16 September 2021
Introduction
Mastering the Dark Hado wasn't enough for him- Akuma now seeks the mightiest opponent on the battlefield of Marvel vs Capcom 2! Generally, Akuma's considered a lower-middle tier character in this game, but don't write him off. Like many of his other appearances, Akuma is a character of extremes. On one hand, Akuma has a very capable offense. He's got a kit of good shoto normals, as well as useful special moves and supers, a number of which are air-enabled. To balance this offensive flexibility out, however, his defensive ability is pretty bad. He has close to the worst vitality in Marvel vs Capcom 2, so it is very important that you not get hit. He's not as easy to kill as, say, Phoenix is in Marvel vs. Capcom 3, but he's gonna die if you get caught in a combo. He still has special moves like a teleport and a divekick he can use to stay slippery, but he really needs to get into the opponent's face and stay there to be effective. Thankfully, you can bring in assists to help with covering his weak points, so if he sounds appealing, he may make a good addition to your team.
TODO: Add frame data, as well as missing sprites
Gameplay
Akuma is a brutal offensive presence who can use his variety of powerful specials to keep the opponent guessing. His main weaknesses are his dangerously low stamina and his lack of range outside fireballs and beams.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Gohadoken (Fireball)
+
- Zankuu Hadoken (Air fireball)
+
/
(Air Only)
- Goshoryuken (Dragon Punch)
+
/
(Air OK)
- Tatsumaki Zankuu Kyaku (Hurricane Kick)
+
/
(Air OK)
- Tenma Kyuujin Kyaku (Divekick)
+
/
(Air Only)
- Jigoku Guruma (Command Throw)
+
(close)
- Messatsu Gou Shouryuu (Shoryuken super)
+
+
- Messatsu Gou Rasen (Hurricane kick super)
+
+
- Tenma Gou Zankuu (Air fireballs)
+
+
(Mashable)
- Messatsu Gou Hadou (Beam super)
+
+
- Shun Goku Satsu (Raging Demon)
,
,
,
- Type α - Projectile Type
- Assist:
Gohadoken
- Counter:
Gohadoken
- Combination: Messatsu Gou Hadou
- Type β - Anti-air Type
- Assist:
Goshoryuken
- Counter:
Goshoryuken
- Combination: Messatsu Gou Shouryuu
- Type γ - Ground Type
- Assist:
Tatsumaki Zankuu Kyaku
- Counter:
Tatsumaki Zankuu Kyaku
- Combination: Messatsu Gou Rasen
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Air Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Quick air normal |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Helpful for building meter- usable several times in a super jump |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Overhead | Placeholder | Placeholder | Placeholder | - | |
A slow karate chop that works as an overhead. Blockable on reaction, so be careful using it. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Placeholder | Placeholder | Placeholder | - | |
Useful for putting your opponent in position for his air fireball super during an air combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Flows from j.8MK pretty well. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air Only | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Super | - | - | - | |
Like most of his other appearances, this move pops the opponent up for some minor juggles. Can lead into his air fireball super if done on the ground. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Command throw. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Really good corner carry on the last hit- sends them flying |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Air Only | Placeholder | Placeholder | Placeholder | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Grab, Level 3 | Placeholder | Placeholder | Placeholder | - | |
Slow to come out, but does very nice damage if you hit. |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
HP Gohadoken. Variable counter is also HP Gohadoken. Variable Combination super is Messatsu Gou Hadou. Decent projectile. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
HP Goshoryuken. Variable counter is also HP Goshoryuken. Variable Combination super is Messatsu Gou Shouryuu. Nice anti-air. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
HK Tatsumaki Zankuu Kyaku. Variable Counter is also HK Tatsumaki Zankuu Kyaku. Variable Combination super is Messatsu Gou Rasen. Useful for combos. |
Taunt
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Full invincible during startup and movement |