User:Happycloud/sandbox: Difference between revisions

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(Created page with "{{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content= == Story == Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and wa...")
 
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[[Roll (MvC2) #Colors|Colors]]
== Character Summary ==
== Character Summary ==
{{3 Column Flex
{{3 Column Flex
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}}
}}


= Colors =
== Moves List ==
First row: LP, HP, A1. Second row: LK, HK, A2.


[[Image:Mvc2-roll.png]]
=== Normal Moves ===


= Moves List =
==== Standing Normals ====
 
== Normal Moves ==
 
=== Standing Normals ===




{{MoveData
{{MoveData
|image= Sent_5LP_3.png
|image= Portrait MVC2 Roll.png
|caption= A mace, to your face.
|caption= A mace, to your face.
|name= 5LP
|name= 5LP
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{{MoveData
{{MoveData
|image= Sent_5MP_2.png
|image= Portrait MVC2 Roll.png  
|image2= Sent_5MP_4.png
|caption2= They HAD to give him Dhalsim normals, he needs it
|caption2= They HAD to give him Dhalsim normals, he needs it
|name= 5MP
|name= 5MP
Line 100: Line 91:


{{MoveData
{{MoveData
|image= Sent 5HP 11.png
|image= Portrait MVC2 Roll.png
|caption= Dynamite, with a laser beam...
|caption= Dynamite, with a laser beam...
|name= 5HP
|name= 5HP
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{{MoveData
{{MoveData
|image= Sent 5LK.png
|image= Portrait MVC2 Roll.png
|caption= THAT KNEE WAS DISRESPECTFUL
|caption= THAT KNEE WAS DISRESPECTFUL
|name= 5LK
|name= 5LK
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{{MoveData
{{MoveData
|image= Sent 5MK.png
|image= Portrait MVC2 Roll.png
|caption= All knees should pop out
|caption= All knees should pop out
|name= 5MK
|name= 5MK
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{{MoveData
{{MoveData
|image= Sent_5HK_1.png
|image= Portrait MVC2 Roll.png
|image2= Sent_5HK_2.png
|image3= Sent_5HK_3.png
|caption3= My knee can explode too, you know
|caption3= My knee can explode too, you know
|name= 5HK
|name= 5HK
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=== Crouching Normals ===
==== Crouching Normals ====


{{MoveData
{{MoveData
|image= Sent_2LP.png
|image= Portrait MVC2 Roll.png
|caption= Your knees are weak, old man
|caption= Your knees are weak, old man
|name= 2LP
|name= 2LP
Line 219: Line 208:


{{MoveData
{{MoveData
|image= Sent_2MP_2.png
|image= Portrait MVC2 Roll.png
|caption2= Streeeeeetch
|caption2= Streeeeeetch
|name= 2MP
|name= 2MP
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{{MoveData
{{MoveData
|image= Sent_2HP.png
|image= Portrait MVC2 Roll.png
|caption= ...guaranteed to BLOW YOUR MIND
|caption= ...guaranteed to BLOW YOUR MIND
|name= 2HP
|name= 2HP
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{{MoveData
{{MoveData
|image= Sent_2LK.png
|image= Portrait MVC2 Roll.png
|caption= footsies
|caption= footsies
|name= 2LK
|name= 2LK
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{{MoveData
{{MoveData
|image= Sent_2MK_2.png
|image= Portrait MVC2 Roll.png
|caption2= Dhalsim footsies
|caption2= Dhalsim footsies
|name= 2MK
|name= 2MK
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{{MoveData
{{MoveData
|image3= Sent_2HK_3.png
|image3= Portrait MVC2 Roll.png
|caption3= This robot hates your knees
|caption3= This robot hates your knees
|name= 2HK
|name= 2HK
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=== Jumping Normals ===
==== Jumping Normals ====


{{MoveData
{{MoveData
|image= Sent_j.LP.png
|image= Portrait MVC2 Roll.png
|caption= Stick around.
|caption= Stick around.
|name= j.LP
|name= j.LP
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{{MoveData
{{MoveData
|image= Sent_j.MP.png
|image= Portrait MVC2 Roll.png
|caption= I said, stick around.
|caption= I said, stick around.
|name= j.MP
|name= j.MP
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{{MoveData
{{MoveData
|image= Sent_j.HP_1.png
|image= Portrait MVC2 Roll.png
|image2= Sent_j.HP_1.png
|caption2= ...waiting for the hammer to fall
|caption2= ...waiting for the hammer to fall
|name= j.HP
|name= j.HP
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{{MoveData
{{MoveData
|image= Sent_j.LK.png
|image= Portrait MVC2 Roll.png
|caption= Kicking your can all over the place
|caption= Kicking your can all over the place
|name= j.LK
|name= j.LK
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{{MoveData
{{MoveData
|image= Sent_j.Medium_Kick.png
|image= Portrait MVC2 Roll.png
|caption= I believe I can fly
|caption= I believe I can fly
|name= j.MK
|name= j.MK
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{{MoveData
{{MoveData
|image= Sent_j.HK.png
|image= Portrait MVC2 Roll.png
|caption= What the hell are we fighting for
|caption= What the hell are we fighting for
|name= j.HK
|name= j.HK
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  }}
  }}
  }}
  }}
==== Command Normals ====
{{MoveData
|image= Portrait MVC2 Roll.png
|caption= What the hell are we fighting for
|name= Upkick
|linkname= j8HK
|input= j8HK
|data=
{{AttackData-MVSC2
|Damage= 15
|Startup= 11
|Active= 5
|Recovery= 23
|Guard= H
|Special Property= Flying Screen
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}
=== Universal Mechanics ===
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
=== Special Moves ===
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Roll Buster
|linkname= Roll Buster
|input= 236 + P
|data=
{{AttackData-MVSC2
|Damage= 15
|Startup= 11
|Active= 5
|Recovery= 23
|Guard= H
|Special Property= Flying Screen
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
=== Assists ===
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
=== Supers ===
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
=== Taunt ===
{{MoveData
|image= Portrait MVC2 Roll.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
{{AttackData-MVSC2
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
}}
== Colors ==
First row: LP, HP, A1. Second row: LK, HK, A2.


== Placeholder ==
== Placeholder ==
Placeholder
Placeholder


== Special Moves ==
[[Image:Mvc2-roll.png]]
 
{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 12:22, 12 September 2021

Story

Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in Marvel vs Capcom 2, owning her own special lowly "Roll Tier" in the Marvel tiers. "You can't spell Roll without lol." -Brandon W.P.

Gameplay

Roll is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches.

Strengths Weaknesses
  • is smol
  • low damage

Character Summary

Special Moves

Coming soon.

Super Moves

Coming soon.

Assist Moves

Coming soon.

MVC2 roll art.png

Moves List

Normal Moves

Standing Normals

5LP
5LP
Portrait MVC2 Roll.png
A mace, to your face.
Damage Startup Active Recovery Guard
6 9 4 12 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

Placeholder text


5MP
5MP
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
6+3 7 6(3)6 29 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super, SJ cancellable frames 17~33 - - -

Placeholder text


5HP
5HP
Portrait MVC2 Roll.png
Dynamite, with a laser beam...
Damage Startup Active Recovery Guard
10+10 21 39 40 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -

Placeholder text. Can randomly hit twice on 27th frame. Takes 6 frames for beam to hit edge of screen.


5LK
5LK
Portrait MVC2 Roll.png
THAT KNEE WAS DISRESPECTFUL
Damage Startup Active Recovery Guard
5 7 2 17 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

Placeholder text


5MK
5MK
Portrait MVC2 Roll.png
All knees should pop out
Damage Startup Active Recovery Guard
5 10 3 18 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -

Placeholder text


5HK
5HK
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
18 13 2, 2, 2 35 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Special, SJ, Super - - -

Placeholder text


Crouching Normals

2LP
2LP
Portrait MVC2 Roll.png
Your knees are weak, old man
Damage Startup Active Recovery Guard
6 8 2 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Placeholder text


2MP
2MP
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
6+3 13 3(3)3 28 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ Cancellable 22~38 - - -

Placeholder text


2HP
2HP
Portrait MVC2 Roll.png
...guaranteed to BLOW YOUR MIND
Damage Startup Active Recovery Guard
10+10 16 36 39 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
2nd hit unblockable Special, SJ, Super - - -

Placeholder text. 7 frames to reach edge of screen. Unblockable in certain contexts.


2LK
2LK
Portrait MVC2 Roll.png
footsies
Damage Startup Active Recovery Guard
6 9 3 20 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

Placeholder text


2MK
2MK
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
6+3 12 2(9)2 28 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super SJ cancellable 22・42 - - -

Placeholder text


2HK
2HK
Portrait MVC2 Roll.png
This robot hates your knees
Damage Startup Active Recovery Guard
6+6+6 12 2(9)2(4)2 36 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Placeholder text


Jumping Normals

j.LP
j.LP
Portrait MVC2 Roll.png
Stick around.
Damage Startup Active Recovery Guard
5 6 4 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Placeholder text


j.MP
j.MP
Portrait MVC2 Roll.png
I said, stick around.
Damage Startup Active Recovery Guard
8 8 3 22 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Placeholder text


j.HP
j.HP
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
18 12 4 34 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying screen Special, Super - - -

Placeholder text


j.LK
j.LK
Portrait MVC2 Roll.png
Kicking your can all over the place
Damage Startup Active Recovery Guard
5 6 5 21 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Placeholder text


j.MK
j.MK
Portrait MVC2 Roll.png
I believe I can fly
Damage Startup Active Recovery Guard
8 9 4 28 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Placeholder text


j.HK
j.HK
Portrait MVC2 Roll.png
What the hell are we fighting for
Damage Startup Active Recovery Guard
15 11 5 23 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Placeholder text


Command Normals

Upkick
j8HK
Portrait MVC2 Roll.png
What the hell are we fighting for
Damage Startup Active Recovery Guard
15 11 5 23 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Placeholder text


Universal Mechanics

Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Special Moves

Roll Buster
236 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
15 11 5 23 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Placeholder text


Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text

Assists

Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Supers

Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Taunt

Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Placeholder

Placeholder

Mvc2-roll.png


Game Navigation

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