Happycloud (talk | contribs) (Created page with "{{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content= == Story == Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and wa...") |
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== Character Summary == | == Character Summary == | ||
{{3 Column Flex | {{3 Column Flex | ||
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}} | }} | ||
= | == Moves List == | ||
=== Normal Moves === | |||
= | ==== Standing Normals ==== | ||
=== Standing Normals === | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= A mace, to your face. | |caption= A mace, to your face. | ||
|name= 5LP | |name= 5LP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption2= They HAD to give him Dhalsim normals, he needs it | |caption2= They HAD to give him Dhalsim normals, he needs it | ||
|name= 5MP | |name= 5MP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= Dynamite, with a laser beam... | |caption= Dynamite, with a laser beam... | ||
|name= 5HP | |name= 5HP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= THAT KNEE WAS DISRESPECTFUL | |caption= THAT KNEE WAS DISRESPECTFUL | ||
|name= 5LK | |name= 5LK | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= All knees should pop out | |caption= All knees should pop out | ||
|name= 5MK | |name= 5MK | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption3= My knee can explode too, you know | |caption3= My knee can explode too, you know | ||
|name= 5HK | |name= 5HK | ||
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=== Crouching Normals === | ==== Crouching Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= Your knees are weak, old man | |caption= Your knees are weak, old man | ||
|name= 2LP | |name= 2LP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption2= Streeeeeetch | |caption2= Streeeeeetch | ||
|name= 2MP | |name= 2MP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= ...guaranteed to BLOW YOUR MIND | |caption= ...guaranteed to BLOW YOUR MIND | ||
|name= 2HP | |name= 2HP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= footsies | |caption= footsies | ||
|name= 2LK | |name= 2LK | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption2= Dhalsim footsies | |caption2= Dhalsim footsies | ||
|name= 2MK | |name= 2MK | ||
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{{MoveData | {{MoveData | ||
|image3= | |image3= Portrait MVC2 Roll.png | ||
|caption3= This robot hates your knees | |caption3= This robot hates your knees | ||
|name= 2HK | |name= 2HK | ||
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=== Jumping Normals === | ==== Jumping Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= Stick around. | |caption= Stick around. | ||
|name= j.LP | |name= j.LP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= I said, stick around. | |caption= I said, stick around. | ||
|name= j.MP | |name= j.MP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption2= ...waiting for the hammer to fall | |caption2= ...waiting for the hammer to fall | ||
|name= j.HP | |name= j.HP | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= Kicking your can all over the place | |caption= Kicking your can all over the place | ||
|name= j.LK | |name= j.LK | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= I believe I can fly | |caption= I believe I can fly | ||
|name= j.MK | |name= j.MK | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= What the hell are we fighting for | |caption= What the hell are we fighting for | ||
|name= j.HK | |name= j.HK | ||
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}} | }} | ||
}} | }} | ||
==== Command Normals ==== | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= What the hell are we fighting for | |||
|name= Upkick | |||
|linkname= j8HK | |||
|input= j8HK | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 15 | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 23 | |||
|Guard= H | |||
|Special Property= Flying Screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Placeholder text | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
=== Special Moves === | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Roll Buster | |||
|linkname= Roll Buster | |||
|input= 236 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 15 | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 23 | |||
|Guard= H | |||
|Special Property= Flying Screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Placeholder text | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
=== Assists === | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
=== Supers === | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
=== Taunt === | |||
{{MoveData | |||
|image= Portrait MVC2 Roll.png | |||
|caption= | |||
|name= Weapon Activation | |||
|linkname= Weapon Activation | |||
|input= 214 + P | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= Placeholder text | |||
}} | |||
}} | |||
== Colors == | |||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
== Placeholder == | == Placeholder == | ||
Placeholder | Placeholder | ||
[[Image:Mvc2-roll.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 12:22, 12 September 2021
Story
Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in Marvel vs Capcom 2, owning her own special lowly "Roll Tier" in the Marvel tiers. "You can't spell Roll without lol." -Brandon W.P.
Gameplay
Roll is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
Coming soon.
Coming soon.
Coming soon.
Moves List
Normal Moves
Standing Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 | 9 | 4 | 12 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+3 | 7 | 6(3)6 | 29 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super, SJ cancellable frames 17~33 | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10+10 | 21 | 39 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Placeholder text. Can randomly hit twice on 27th frame. Takes 6 frames for beam to hit edge of screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 7 | 2 | 17 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 10 | 3 | 18 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
18 | 13 | 2, 2, 2 | 35 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, SJ, Super | - | - | - | |
Placeholder text |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 | 8 | 2 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+3 | 13 | 3(3)3 | 28 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ Cancellable 22~38 | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10+10 | 16 | 36 | 39 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
2nd hit unblockable | Special, SJ, Super | - | - | - | |
Placeholder text. 7 frames to reach edge of screen. Unblockable in certain contexts. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 | 9 | 3 | 20 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+3 | 12 | 2(9)2 | 28 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super SJ cancellable 22・42 | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+6+6 | 12 | 2(9)2(4)2 | 36 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Placeholder text |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 6 | 4 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 | 8 | 3 | 22 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
18 | 12 | 4 | 34 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 6 | 5 | 21 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 | 9 | 4 | 28 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | 11 | 5 | 23 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Placeholder text |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | 11 | 5 | 23 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Placeholder text |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | 11 | 5 | 23 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Supers
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Taunt
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Placeholder
Placeholder