m (→Normal Moves) |
Waffles ns (talk | contribs) m (→Normal Moves: notation update going forward) |
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|image= Sent_5LP_3.png | |image= Sent_5LP_3.png | ||
|caption= A mace, to your face. | |caption= A mace, to your face. | ||
|name= | |name= Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
|input= 5LP | |input= s.LP | 5LP | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|image2= Sent_5MP_4.png | |image2= Sent_5MP_4.png | ||
|caption2= They HAD to give him Dhalsim normals, he needs it | |caption2= They HAD to give him Dhalsim normals, he needs it | ||
|name= | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
|input= 5MP | |input= s.MP | 5MP | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 99: | Line 99: | ||
|image= Sent 5HP 11.png | |image= Sent 5HP 11.png | ||
|caption= Close your mouth son! | |caption= Close your mouth son! | ||
|name= | |name= Heavy Punch | ||
|linkname= 5HP | |linkname= 5HP | ||
|input= 5HP | |input= s.HP |5HP | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 122: | Line 122: | ||
|image= Sent 5LK.png | |image= Sent 5LK.png | ||
|caption= THAT KNEE WAS DISRESPECTFUL | |caption= THAT KNEE WAS DISRESPECTFUL | ||
|name= | |name= Light Kick | ||
|linkname= 5LK | |linkname= 5LK | ||
|input= 5LK | |input= s.LK | 5LK | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 145: | Line 145: | ||
|image= Sent 5MK.png | |image= Sent 5MK.png | ||
|caption= All knees should pop out | |caption= All knees should pop out | ||
|name= | |name= Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
|input= 5MK | |input= s.MK | 5MK | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 170: | Line 170: | ||
|image3= Sent_5HK_3.png | |image3= Sent_5HK_3.png | ||
|caption3= My knee can explode too, you know | |caption3= My knee can explode too, you know | ||
|name= | |name= Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
|input= 5HK | |input= s.HK | 5HK | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 193: | Line 193: | ||
|image= Sent_2LP.png | |image= Sent_2LP.png | ||
|caption= Your knees are weak, old man | |caption= Your knees are weak, old man | ||
|name= | |name= Crouching Light Punch | ||
|linkname= 2LP | |linkname= 2LP | ||
|input= 2LP | |input= cr.LP | 2LP | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 217: | Line 217: | ||
|image2= Sent_2MP_2.png | |image2= Sent_2MP_2.png | ||
|caption2= Streeeeeetch | |caption2= Streeeeeetch | ||
|name= | |name= Crouching Medium Punch | ||
|linkname= 2MP | |linkname= 2MP | ||
|input= 2MP | |input= cr.MP | 2MP | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 240: | Line 240: | ||
|image= Sent_2HP.png | |image= Sent_2HP.png | ||
|caption= ...guaranteed to BLOW YOUR MIND | |caption= ...guaranteed to BLOW YOUR MIND | ||
|name= | |name= Crouching Heavy Punch | ||
|linkname= 2HP | |linkname= 2HP | ||
|input= 2HP | |input= cr.HP | 2HP | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 263: | Line 263: | ||
|image= Sent_2LK.png | |image= Sent_2LK.png | ||
|caption= footsies | |caption= footsies | ||
|name= | |name= Crouching Light Kick | ||
|linkname= 2LK | |linkname= 2LK | ||
|input= 2LK | |input= cr.LK | 2LK | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 287: | Line 287: | ||
|image2= Sent_2MK_2.png | |image2= Sent_2MK_2.png | ||
|caption2= Dhalsim footsies | |caption2= Dhalsim footsies | ||
|name= | |name= Crouching Medium Kick | ||
|linkname= 2MK | |linkname= 2MK | ||
|input= 2MK | |input= cr.MK | 2MK | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 312: | Line 312: | ||
|image3= Sent_2HK_3.png | |image3= Sent_2HK_3.png | ||
|caption3= This robot hates your knees | |caption3= This robot hates your knees | ||
|name= | |name= Crouching Heavy Kick | ||
|linkname= 2HK | |linkname= 2HK | ||
|input= 2HK | |input= cr.HK | 2HK | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 335: | Line 335: | ||
|image= Sent_j.LP.png | |image= Sent_j.LP.png | ||
|caption= Stick around. | |caption= Stick around. | ||
|name= | |name= Air Light Punch | ||
|linkname= j.LP | |linkname= j.LP | ||
|input= j.LP | |input= j.LP | ||
Line 358: | Line 358: | ||
|image= Sent_j.MP.png | |image= Sent_j.MP.png | ||
|caption= I said, stick around. | |caption= I said, stick around. | ||
|name= | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
|input= j.MP | |input= j.MP | ||
Line 382: | Line 382: | ||
|image2= Sent_j.HP_1.png | |image2= Sent_j.HP_1.png | ||
|caption2= ...waiting for the hammer to fall | |caption2= ...waiting for the hammer to fall | ||
|name= | |name= Air Heavy Punch | ||
|linkname= j.HP | |linkname= j.HP | ||
|input= j.HP | |input= j.HP | ||
Line 405: | Line 405: | ||
|image= Sent_j.LK.png | |image= Sent_j.LK.png | ||
|caption= CHA CHA! | |caption= CHA CHA! | ||
|name= | |name= Air Light Kick | ||
|linkname= j.LK | |linkname= j.LK | ||
|input= j.LK | |input= j.LK | ||
Line 428: | Line 428: | ||
|image= Sent_j.Medium_Kick.png | |image= Sent_j.Medium_Kick.png | ||
|caption= DESMOND! | |caption= DESMOND! | ||
|name= | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
|input= j.MK | |input= j.MK | ||
Line 451: | Line 451: | ||
|image= Sent_j.HK.png | |image= Sent_j.HK.png | ||
|caption= Hittin' u with the Sicily! | |caption= Hittin' u with the Sicily! | ||
|name= | |name= Air Heavy Kick | ||
|linkname= j.HK | |linkname= j.HK | ||
|input= j.HK | |input= j.HK |
Revision as of 09:05, 12 September 2021
Story
The Sentinel is a character from the X-Men series by Marvel. Sentinels are robots designed to hunt mutants. They can fire laser blasts from their palms specifically designed to damage mutants.
The Sentinel that appears in the series has the model number COTA-94, debuting as a playable character in X-Men: Children of the Atom. It reappeared in Marvel vs. Capcom 2: New Age of Heroes, Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3. It is a secret assist character in Marvel vs. Capcom: Clash of Super Heroes.
Gameplay
Sentinel is a beast in MvC2. A high-level Sentinel stomping on the opponent and then unblockabling the next character coming in renders about 3/4 of the game's characters nearly unplayable. He is God Tier and one of the best characters in the game.
Strengths | Weaknesses |
---|---|
|
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Character Summary
Coming soon.
Coming soon.
Coming soon.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 | 9 | 4 | 12 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+3 | 7 | 6(3)6 | 29 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super, SJ cancellable frames 17~33 | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10+10 | 21 | 39 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Placeholder text. Can randomly hit twice on 27th frame. Takes 6 frames for beam to hit edge of screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 7 | 2 | 17 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 10 | 3 | 18 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
18 | 13 | 2, 2, 2 | 35 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 | 8 | 2 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+3 | 13 | 3(3)3 | 28 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ Cancellable 22~38 | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10+10 | 16 | 36 | 39 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
2nd hit unblockable | Special, SJ, Super | - | - | - | |
Placeholder text. 7 frames to reach edge of screen. Unblockable in certain contexts. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 | 9 | 3 | 20 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+3 | 12 | 2(9)2 | 28 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super SJ cancellable 22・42 | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6+6+6 | 12 | 2(9)2(4)2 | 36 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 6 | 4 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 | 8 | 3 | 22 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
18 | 12 | 4 | 34 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5 | 6 | 5 | 21 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 | 9 | 4 | 28 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | 11 | 5 | 23 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Placeholder text |
The Unblockable
His cFP is unblockable in a certain situations. This can then easily be linked into most any combo, notably cFP (unblockable), RP, death combo. There are two parts to this move: only the first part is unblockable. If they wake up or land on the second part, they cannot block it. Wake-up into it is the guaranteed version: learn this. Them coming onscreen into it (as in after one character dies) IS blockable but only if they block as soon as you start the move. If they're already blocking or forget to do this, it's unblockable and they should be dead if you do your job.
Special Moves


The rocket punch can be chained from the lp>mp>short/hard RP or from (hard RP)
SECONDARY NOTE: this can be used as an anti-air with Z+punch, though it's not very useful outside of air combos


Short Sentinel Force is pretty easy to use, although it's tricky to combo afterwards because you can't use Hyper Sentinel Force while mini-Sentinels are on screen. Roundhouse Sentinel Force is harder, and is best used with an assist that pins the opponent vertically such as Blackheart. RH also is a good way to stop crossup rushdown if they use superjumps to come in at you.



Super Moves








Assist Moves
The Basics
Bread-and-Butter Combos
HP xx Rocket Punch xx Hyper Sentinel Force. Can be repeated: HP xx RP xx HSF xx HP xx RP xx HSF, etc. This is a semi-infinite
(in air)short>rh xx light rocket punch. This is his bread-and-butter stomp combo that does 1/3 damage on some characters, and without the rocket punch is used for pressure
launcher>sj.lp>sj.short>sj.strong>sj.mk>rocket punch
(in corner) Any combo into HSF>Dash xx launcher>sj.lp>sj.short>sj.strong>sj.mk xx fly mode> fly forward>airthrow> fly forward>short>forward>upwards rocket punch>fly forward>airthrow>fly forward>short>forward>upwards rocket punch
Fastfly: Launch > wait until sentinel is ABOVE character > lk xx fly xx joystick up xx lk > mk > dpRP (if team has Captain Commando, you can press Assist+lk for much extra damage)
Fast Fly
Normally when you enter into Fly mode, there is a (vulnerable) pause for activation. However, you can can cancel this and immediately get the ability to attack, defend, etc. To do this, after you fly return to neutral, then select a direction and press an attack button.
Easy fast fly combo: jump in LK HK, jump up LK HK, fastfly LK HK Rocket Punch. (7hits)
Unfly
Normally when you end fly mode you can't attack nor block(!). To get unfly mode you need to get hit in the air by any non-knockdown move. You then enter into unfly mode (until you normal jump or use it 5-7 times). This is extremely useful for fast stomping.