Waku Waku 7/Fernandez: Difference between revisions

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<div id="container" style="display: inline-block;">
{{Infobox Character WW7
{{Character Subnav WW7|name=Makaitaitei Fernandez}}
|name=Fernandez
<div id="sub-container-pros-cons" style="display:block; min-width:700px;">
|image=WW7_Fernandeath.gif
{{FP Box
|fdash=96F to cross stage
|header=
|bstep= 85F to cross stage
|content=  
|prejump=  2 frames
[[File:WW7_Fernandeath.gif|frameless|left]]
|jumpd=54 frames
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
|landing=10 frames
|jumpa=154
|fjumpdt=154
|bjumpdt= 154
|fdashdt=
|bstepdt=
|kdr=31 frames
|chain= None; but can chain 5LP → 2P/K
}}


'''Fernandez''' is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything '''Fernandez''' does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
{{TOClimit|3}}


{{StrengthsAndWeaknesses
== Move List ==
| intro =  
[[File:WW7_Fernandeath_iddle.gif|frameless|center|Fernandez]]
| pros =
*Can run backward
*Difficult for many character to jump over
*High frame advantage to link basics
*Able to heal with his overhead
*Counterattack move can dizzy
*2F Super Mode activation, nut bot a long invincible window
*Incredibly fast Harahara at 10f
| cons =
*His enlarged limbs can be attacked to counter his offense
*Suffers against heavy projectiles pressure
*Dokidoki is slow activated and mostly pointless since Harahara is faster and does more damage
}}
}}
</div>


{{TOClimit|2}}
=== Standing Normals ===
 
== Standing Normals ==


=====<font style="visibility:hidden; float:right">5A</font>=====
=====<font style="visibility:hidden; float:right">5A</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_5A.png
|image=WW7_fernandez_5A.png
|caption=
|caption=
|name=
|name=
Line 55: Line 44:
=====<font style="visibility:hidden; float:right">5B</font>=====
=====<font style="visibility:hidden; float:right">5B</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_5B.png
|image=WW7_fernandez_5B.png
|caption=
|caption=
|name=
|name=
Line 75: Line 64:
=====<font style="visibility:hidden; float:right">5C</font>=====
=====<font style="visibility:hidden; float:right">5C</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_5C.png
|image=WW7_fernandez_5C.png
|caption=
|caption=
|name=
|name=
Line 95: Line 84:
=====<font style="visibility:hidden; float:right">5D</font>=====
=====<font style="visibility:hidden; float:right">5D</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_5D.png
|image=WW7_fernandez_5D.png
|caption=
|caption=
|name=
|name=
Line 113: Line 102:
}}
}}


== Crouching Normals ==
=== Crouching Normals ===


=====<font style="visibility:hidden; float:right"> 2A</font>=====
=====<font style="visibility:hidden; float:right"> 2A</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_ 2A.png
|image=WW7_fernandez_ 2A.png
|caption=
|caption=
|name=
|name=
Line 137: Line 126:
=====<font style="visibility:hidden; float:right"> 2B</font>=====
=====<font style="visibility:hidden; float:right"> 2B</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_ 2B.png
|image=WW7_fernandez_ 2B.png
|caption=
|caption=
|name=
|name=
Line 157: Line 146:
=====<font style="visibility:hidden; float:right">2C</font>=====
=====<font style="visibility:hidden; float:right">2C</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_2C.png
|image=WW7_fernandez_2C.png
|caption=
|caption=
|name=
|name=
Line 177: Line 166:
=====<font style="visibility:hidden; float:right">2D</font>=====
=====<font style="visibility:hidden; float:right">2D</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_2D.png
|image=WW7_fernandez_2D.png
|caption=
|caption=
|name=
|name=
Line 195: Line 184:
}}
}}


== Jumping Normals ==
=== Jumping Normals ===


=====<font style="visibility:hidden; float:right">j.A</font>=====
=====<font style="visibility:hidden; float:right">j.A</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_j.A.png
|image=WW7_fernandez_j.A.png
|caption=
|caption=
|name=
|name=
Line 217: Line 206:
=====<font style="visibility:hidden; float:right"> j.B</font>=====
=====<font style="visibility:hidden; float:right"> j.B</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_ j.B.png
|image=WW7_fernandez_ j.B.png
|caption=
|caption=
|name=
|name=
Line 235: Line 224:
=====<font style="visibility:hidden; float:right">j.C</font>=====
=====<font style="visibility:hidden; float:right">j.C</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_j.C.png
|image=WW7_fernandez_j.C.png
|caption=
|caption=
|name=
|name=
Line 253: Line 242:
=====<font style="visibility:hidden; float:right">j.D</font>=====
=====<font style="visibility:hidden; float:right">j.D</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_j.D.png
|image=WW7_fernandez_j.D.png
|caption=
|caption=
|name=
|name=
Line 269: Line 258:
}}
}}


== Command Normals ==
=== Command Normals ===


=====<font style="visibility:hidden; float:right">j.2B</font>=====
=====<font style="visibility:hidden; float:right">j.2B</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_j.2B.png
|image=WW7_fernandez_j.2B.png
|caption=
|caption=
|name=
|name=
Line 287: Line 276:
}}
}}


== Universal Mechanics ==
=== Universal Mechanics ===


=====<font style="visibility:hidden; float:right">Throw</font>=====
=====<font style="visibility:hidden; float:right">Throw</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_Throw.png
|image=WW7_fernandez_Throw.png
|caption=
|caption=
|name=
|name=
Line 303: Line 292:
|Active=1
|Active=1
|Adv. Hit=KND
|Adv. Hit=KND
|description= Unblockable. Switches sides.
*Can be throw softened within 17F.
}}
}}
}}
}}
Line 308: Line 299:
=====<font style="visibility:hidden; float:right">Command Grab</font>=====
=====<font style="visibility:hidden; float:right">Command Grab</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_Command Grab.png
|image=WW7_fernandez_Command Grab.png
|caption=
|caption=
|name=
|name=
Line 320: Line 311:
|Active=1
|Active=1
|Adv. Hit=KND
|Adv. Hit=KND
|description= Unblockable. Switches sides.
}}
}}
}}
}}
Line 325: Line 317:
=====<font style="visibility:hidden; float:right">Middle Attack</font>=====
=====<font style="visibility:hidden; float:right">Middle Attack</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_Middle Attack.png
|image=WW7_fernandez_Middle Attack.png
|caption=
|caption=
|name=
|name=
Line 331: Line 323:
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|version=
|Damage=40
|Damage=40
|Guard=H
|Guard=H
Line 339: Line 332:
|Adv. Hit=+13
|Adv. Hit=+13
|Adv. Guard=+1
|Adv. Guard=+1
|description= *Air unblockable
Can follow with Vacuum Death.
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">2A</font>=====
=====<font style="visibility:hidden; float:right">Command Grab</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_2A.png
|image=
|caption=
|caption=
|name=
|name= Vacuum Death
|input=2A
|input=2A
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 2A
|Damage=64
|Damage=64
|Dizzy=0
|Dizzy=0
Line 355: Line 351:
|Recovery=12
|Recovery=12
|Adv. Hit=KND
|Adv. Hit=KND
|description= Restores 80 (31%) life.
*Input can only be done if Middle Attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then {{P}} during the hit.
}}
}}
}}
}}
Line 360: Line 358:
=====<font style="visibility:hidden; float:right">Pursuit</font>=====
=====<font style="visibility:hidden; float:right">Pursuit</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_Pursuit.png
|image=WW7_fernandez_Pursuit.png
|caption=
|caption=
|name=
|name=
Line 374: Line 372:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=-30
|Adv. Guard=-30
|description=
}}
}}
}}
}}
Line 379: Line 378:
=====<font style="visibility:hidden; float:right">Rissing Attack</font>=====
=====<font style="visibility:hidden; float:right">Rissing Attack</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_Rissing Attack.png
|image=WW7_fernandez_Rissing Attack.png
|caption=
|caption=
|name=
|name=
Line 393: Line 392:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=+1
|Adv. Guard=+1
|description= *Air Unblockable.
*1~14F: invincible.
}}
}}
}}
}}
Line 398: Line 399:
=====<font style="visibility:hidden; float:right">Super Mode</font>=====
=====<font style="visibility:hidden; float:right">Super Mode</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_Super Mode.png
|image=WW7_fernandez_Super Mode.png
|caption=
|caption=
|name=
|name=
Line 412: Line 413:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=+1
|Adv. Guard=+1
|description= Air Unblockable.
*1~12F: invincible.
}}
}}
}}
}}


== Special Moves ==
=== Special Moves ===


=====<font style="visibility:hidden; float:right">236A</font>=====
=====<font style="visibility:hidden; float:right">236A</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_236A.png
|image=WW7_fernandez_236A.png
|caption=
|caption=
|name=
|name=
|input=236A
|input=236A/B
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 236A
|Damage=65
|Damage=65
|Guard=M
|Guard=M
Line 433: Line 437:
|Adv. Hit=WSL
|Adv. Hit=WSL
|Adv. Guard=-17
|Adv. Guard=-17
|description=
}}
}}
}}
=====<font style="visibility:hidden; float:right">236B</font>=====
{{MoveData
|image=WW7_fernandeath_236B.png
|caption=
|name=
|input=236B
|data=
{{AttackData-WW7
{{AttackData-WW7
|version=236B
|Damage=65
|Damage=65
|Guard=M
|Guard=M
Line 452: Line 449:
|Adv. Hit=WSL
|Adv. Hit=WSL
|Adv. Guard=-15
|Adv. Guard=-15
|description= Air Unblockable
}}
}}
}}
}}
Line 457: Line 455:
=====<font style="visibility:hidden; float:right">236C</font>=====
=====<font style="visibility:hidden; float:right">236C</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_236C.png
|image=WW7_fernandez_236C.png
|caption=
|caption=
|name=
|name=
|input=236C
|input=236C/D
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 236C
|Damage=65
|Damage=65
|Guard=M
|Guard=M
Line 471: Line 470:
|Adv. Hit=WSL
|Adv. Hit=WSL
|Adv. Guard=-15
|Adv. Guard=-15
|description=
}}
}}
}}
=====<font style="visibility:hidden; float:right">236D</font>=====
{{MoveData
|image=WW7_fernandeath_236D.png
|caption=
|name=
|input=236D
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 236D
|Damage=65
|Damage=65
|Guard=M
|Guard=M
Line 490: Line 482:
|Adv. Hit=WSL
|Adv. Hit=WSL
|Adv. Guard=-14
|Adv. Guard=-14
|description= Air Unblockable
}}
}}
}}
}}
Line 495: Line 488:
=====<font style="visibility:hidden; float:right">214C/D</font>=====
=====<font style="visibility:hidden; float:right">214C/D</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_214C/D.png
|image=WW7_fernandez_214C/D.png
|caption=
|caption=
|name=
|name=
|input=214C/D
|input=214C/D/CD
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 214C/D
|Startup=1
|Startup=1
|Active=37
|Active=37
|Recovery=1
|Recovery=1
|description=
}}
}}
}}
=====<font style="visibility:hidden; float:right">214CD</font>=====
{{MoveData
|image=WW7_fernandeath_214CD.png
|caption=
|name=
|input=214CD
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 214CD
|Startup=1‼0
|Startup=1‼0
|Active=52
|Active=52
|Recovery=1
|Recovery=1
|description= 1~37F: counterattack stance.
*Counters physical attacks (MID, LOW, and HIGH), PROJECTILEs, and Harahara unblockables.
*Note that Fernandez is not invincible during his duration nor the execution of the Kuru Nara Koi Death, and suffers the damage from whatever attack he counters.
*Multi-hitting attacks can go either way in being countered, depending on how fast the time is between hits. Fernandez attacks 13F after being struck, so not counting impact freeze (which tends to be ~8F), the gap between attacks would need to be about 5F or less.
*While it is possible to counter Haraharas, remember they aren't created the same. Fernandez can outright beat many physical Haraharas like Arina's Arina Special and Rai's Bakurai Hurricane. However Fernandez would counter Dandy J's Tsuishoumetsu Ryuushikasoku Ken's initial punch, but get struck by the energy pillar. The same against countering the initial strike of Slash's Darkness Wind, but then be struck by the energy wave after.
}}
}}
}}
}}
Line 523: Line 515:
=====<font style="visibility:hidden; float:right">2AB</font>=====
=====<font style="visibility:hidden; float:right">2AB</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_2AB.png
|image=WW7_fernandez_2AB.png
|caption=
|caption=
|name=
|name=
Line 534: Line 526:
|Recovery=12
|Recovery=12
|Adv. Hit=KND
|Adv. Hit=KND
|description= Restores 68 (27%) life.
*Input can only be done if Middle attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then AB during the hit.
*18 1~52F: counterattack stance.
}}
}}
}}
}}
Line 539: Line 534:
=====<font style="visibility:hidden; float:right">623A</font>=====
=====<font style="visibility:hidden; float:right">623A</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_623A.png
|image=WW7_fernandez_623A.png
|caption=
|caption=
|name=
|name=
|input=623A
|input=623A/B/AB
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 623A
|Damage=32+33
|Damage=32+33
|Guard=M
|Guard=M
Line 553: Line 549:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=-49
|Adv. Guard=-49
|description=
}}
}}
}}
=====<font style="visibility:hidden; float:right">623B</font>=====
{{MoveData
|image=WW7_fernandeath_623B.png
|caption=
|name=
|input=623B
|data=
{{AttackData-WW7
{{AttackData-WW7
|version= 623B
|Damage=14x5
|Damage=14x5
|Guard=M
|Guard=M
Line 572: Line 561:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=-56
|Adv. Guard=-56
|description=
}}
}}
}}
=====<font style="visibility:hidden; float:right">623AB</font>=====
{{MoveData
|image=WW7_fernandeath_623AB.png
|caption=
|name=
|input=623AB
|data=
{{AttackData-WW7
{{AttackData-WW7
|version=623AB
|Damage=113
|Damage=113
|Guard=M
|Guard=M
Line 591: Line 573:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=-52
|Adv. Guard=-52
|description= A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable.
*The dizzy meter is inflicted only by the first hit.
}}
}}
}}
}}


== Air Special Moves ==
=== Air Special Moves ===


=====<font style="visibility:hidden; float:right">j.236D</font>=====
=====<font style="visibility:hidden; float:right">j.236D</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_j.236D.png
|image=WW7_fernandez_j.236D.png
|caption=
|caption=
|name=
|name=
Line 614: Line 598:
}}
}}


== DokiDoki ==
=== DokiDoki ===


=====<font style="visibility:hidden; float:right">641236AB</font>=====
=====<font style="visibility:hidden; float:right">641236AB</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_641236AB.png
|image=WW7_fernandez_641236AB.png
|caption=
|caption=
|name=
|name=
Line 632: Line 616:
|Adv. Hit=KND
|Adv. Hit=KND
|Adv. Guard=+1
|Adv. Guard=+1
|description= Air Unblockable
}}
}}
}}
}}


== HaraHara ==
=== HaraHara ===


=====<font style="visibility:hidden; float:right">22AB/CD</font>=====
=====<font style="visibility:hidden; float:right">22AB/CD</font>=====
{{MoveData
{{MoveData
|image=WW7_fernandeath_22AB/CD.png
|image=WW7_fernandez_22AB/CD.png
|caption=
|caption=
|name=
|name=
Line 651: Line 636:
|Recovery=28
|Recovery=28
|Adv. Hit=KND
|Adv. Hit=KND
|description= Unblockable.
*Able to run backward.
*Fernandez's eyes glow red while he's in attack animation frames.
}}
}}
}}
}}

Latest revision as of 16:51, 8 June 2021


Introduction

By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.

Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.

Fernandez
Strengths Weaknesses
  • Running in Reverse: Yes, Fernandez can run backwards. Combined with his fast dashes, this gives him one of the best mobility in the entire game.
  • Big: Due to his size, it is difficult for many character to jump over Fernandez.
  • Great Combo Game: High frame advantage to link basics, making 5A incredibly a freeform combo tool and 10F HaraHara.
  • Healing: You can heal with his overhead. This can mostly make the game last longer, and it is quite useful if the opponent is conditioned to block low.
  • Dizzy: Can dizzy really easily due to his normals and his counterattack move can dizzy. So it alternately is an excellent choice for ending rounds.
  • Fastest HaraHara: His HaraHara is without a doubt, the fastest in the game. At 10F, this makes dealing with Fernandez an absolute nightmare.
  • Big: He is more suspectible to overheads, and his enlarged limbs can be attacked to counter his offense and also suffers against heavy projectile pressure.
  • DokiDoki: DokiDoki is slow, and mostly useless. HaraHara is usually a better choice to spend meter on, really.
  • Boss Character: He is banned in tournaments, and you can't play as him on Fightcade. And even if you could, people probably don't want to play with you.
Fernandez
WW7 Fernandeath.gif
Character Data
Forward Run Duration 96F to cross stage
Back Run Speed 85F to cross stage
Pre-jump Frames 2 frames
Jump Duration 54 frames
Landing Frames 10 frames
Jump Height Apex 154
Forward Jump Distance 154
Backward Jump Distance 154


Knockdown Recovery 31 frames
Chain Series None; but can chain 5LP → 2P/K

Move List

Standing Normals

5A
Damage Guard Dizzy Cancel
16 M 15 O
Startup Active Recovery Adv. Hit Adv. Guard
4 4 6 +7 +1
5B
Damage Guard Dizzy Cancel
40 M 25 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 10 +11 +1
5C
Damage Guard Dizzy Cancel
20 M 15 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 6 +7 +1
5D
Damage Guard Dizzy Cancel
49 M 25 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 10 +11 +1

Crouching Normals

2A
Damage Guard Dizzy Cancel
14 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 5 +8 +1
2B
Damage Guard Dizzy Cancel
37 L 20 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 10 +11 +1
2C
Damage Guard Dizzy Cancel
18 L 5 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 5 +8 +1
2D
Damage Guard Dizzy Cancel
44 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 8 KND +1

Jumping Normals

j.A
Damage Guard Dizzy Cancel
16 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 Gnd - -
j.B
Damage Guard Dizzy Cancel
40 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 Gnd - -
j.C
Damage Guard Dizzy Cancel
20 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 Gnd - -
j.D
Damage Guard Dizzy Cancel
49 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 Gnd - -

Command Normals

j.2B
Damage Guard Dizzy Cancel
40 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
7 Ground - - -

Universal Mechanics

Throw
Damage Guard Dizzy Cancel
57 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -

Unblockable. Switches sides.

  • Can be throw softened within 17F.
Command Grab
Damage Guard Dizzy Cancel
73 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -

Unblockable. Switches sides.

Middle Attack
Damage Guard Dizzy Cancel
40 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
14 4 8 +13 +1
  • Air unblockable

Can follow with Vacuum Death.

Command Grab
Vacuum Death
2A
2A Damage Guard Dizzy Cancel
64 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- 1 12 KND -

Restores 80 (31%) life.

  • Input can only be done if Middle Attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then P.png during the hit.
Pursuit
Damage Guard Dizzy Cancel
49 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
54 4 31 KND -30
Rissing Attack
Damage Guard Dizzy Cancel
40 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
15 5 4 KND +1
  • Air Unblockable.
  • 1~14F: invincible.
Super Mode
Damage Guard Dizzy Cancel
55 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
2 11 1 KND +1

Air Unblockable.

  • 1~12F: invincible.

Special Moves

236A
236A Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 4 28 WSL -17
236B Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 6 24 WSL -15

Air Unblockable

236C
236C Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 5 25 WSL -15
236D Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 4 25 WSL -14

Air Unblockable

214C/D
214C/D Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
1 37 1 - -
214CD Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
1‼0 52 1 - -

1~37F: counterattack stance.

  • Counters physical attacks (MID, LOW, and HIGH), PROJECTILEs, and Harahara unblockables.
  • Note that Fernandez is not invincible during his duration nor the execution of the Kuru Nara Koi Death, and suffers the damage from whatever attack he counters.
  • Multi-hitting attacks can go either way in being countered, depending on how fast the time is between hits. Fernandez attacks 13F after being struck, so not counting impact freeze (which tends to be ~8F), the gap between attacks would need to be about 5F or less.
  • While it is possible to counter Haraharas, remember they aren't created the same. Fernandez can outright beat many physical Haraharas like Arina's Arina Special and Rai's Bakurai Hurricane. However Fernandez would counter Dandy J's Tsuishoumetsu Ryuushikasoku Ken's initial punch, but get struck by the energy pillar. The same against countering the initial strike of Slash's Darkness Wind, but then be struck by the energy wave after.
2AB
Damage Guard Dizzy Cancel
148 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- 1 12 KND -

Restores 68 (27%) life.

  • Input can only be done if Middle attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then AB during the hit.
  • 18 1~52F: counterattack stance.
623A
623A Damage Guard Dizzy Cancel
32+33 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
4 2(1)23 38 KND -49
623B Damage Guard Dizzy Cancel
14x5 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
3 2(1)31 39 KND -56
623AB Damage Guard Dizzy Cancel
113 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
3‼0 17(2)34 41 KND -52

A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable.

  • The dizzy meter is inflicted only by the first hit.

Air Special Moves

j.236D
Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
11 4 Gnd KND -

DokiDoki

641236AB
Damage Guard Dizzy Cancel
155 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
28‼10 94 1 KND +1

Air Unblockable

HaraHara

22AB/CD
Damage Guard Dizzy Cancel
176 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
10 97 28 KND -

Unblockable.

  • Able to run backward.
  • Fernandez's eyes glow red while he's in attack animation frames.

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun