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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Captain Fire | {{MoveListRow | Captain Fire | ||
| {{qcf}} + p | | {{qcf}} + {{p}} | ||
| | | | ||
| airok | | airok | ||
}} | }} | ||
{{MoveListRow | Captain Corridor | {{MoveListRow | Captain Corridor | ||
| {{qcb}} + p | | {{qcb}} + {{p}} | ||
| | | | ||
| Can DHC this to Captain Sword pretty easily. | | Can DHC this to Captain Sword pretty easily. | ||
}} | }} | ||
{{MoveListRow | Captain Kick | {{MoveListRow | Captain Kick | ||
| {{qcb}} + k | | {{qcb}} + {{k}} | ||
| | | | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Captain Strike: Sho | {{MoveListRow | Captain Strike: Sho | ||
| {{qcf}} + lk | | {{qcf}} + {{lk}} | ||
| | | | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Captain Strike: Genity | {{MoveListRow | Captain Strike: Genity | ||
| {{qcf}} + hk | | {{qcf}} + {{hk}} | ||
| | | | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Captain Strike: Hoover | {{MoveListRow | Captain Strike: Hoover | ||
| {{qcf}} + {{lk}} + hp | | {{qcf}} + {{lk}} + {{hp}} | ||
| | | | ||
| Fun, mostly useless. | | Fun, mostly useless. | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Captain Sword | {{MoveListRow | Captain Sword | ||
| {{qcf}} + {{lp}} + hp | | {{qcf}} + {{lp}} + {{hp}} | ||
| | | | ||
| If it first hits them as it sweeps down, this often does close to no damage. | | If it first hits them as it sweeps down, this often does close to no damage. | ||
}} | }} | ||
{{MoveListRow | Captain Storm | {{MoveListRow | Captain Storm | ||
| {{qcf}} + {{lk}} + hk | | {{qcf}} + {{lk}} + {{hk}} | ||
| | | | ||
| | | | ||
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-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK | -Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK | ||
== Strategies == | == Strategies == | ||
You can follow up Captain Sword with an OTG cLK and combo from there. | You can follow up Captain Sword with an OTG cLK and combo from there. | ||
Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo). | Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo). | ||
You can guard break by calling Genity. As they fall, use d.f.HP XX lp corridor. | |||
= Advanced Stuff = | = Advanced Stuff = |
Revision as of 14:01, 8 April 2021


Introduction
Mostly known for his amazing assist, he's still decent.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Frames | Advantage | Cancel | Block | Hitbox | Notes | |||
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Standing | ||||||||
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C | HL | ||||||
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HL | ![]() | ||||||
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C | HL | ||||||
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C | HL | ||||||
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C | HL | ||||||
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C | HL | ||||||
Crouching | ||||||||
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C | HL | ||||||
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C | HL | ![]() | |||||
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- | HL | ||||||
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C | ![]() |
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C | ![]() |
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KD | - | ![]() |
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Jump | ||||||||
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-/- | - | ![]() |
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-/- | - | ![]() |
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-/- | - | ![]() |
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-/- | - | ![]() |
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-/- | - | ![]() |
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-/- | - | ![]() |
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Special Moves













Super Moves






Assist Moves
The Basics
Combos
-Jump HK \/ d.c.LK > c.HP XX qcf + KK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP, f + HP
-Corner qcf + LK + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump HP \/ df + HP XX qcb + HP
-Jump HP \/ d.s.LP > s.LP > s.HK XX qcb + HP
-Jump HP \/ d.s.LP > s.LK > s.LK XX qcb + K
-Jump HP \/ d.c.LP > c.LK > c.HP XX qcf + LK
-Jump HP/HK \/ d.c.HP XX qcb + HP
-Jump HK \/ d.c.LK > c.HP XX qcf + HP XX qcf + PP
-d.s.LP > s.LP > c.LK > c.HK XX qcb + HP
-d.s.HK XX qcf + PP
-Jump HP \/ d.c.LK > c.HP XX qcf + KK, c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + P
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + HP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > s.HP > s.HK XX qcb + HP XX qcf + PP
-Corner Jump HP \/ d.c.LK > c.HK XX qcb + P XX qcf + KK
-Corner Jump HP \/ d.s.LP > s.LK > s.HK XX qcb + P XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcb + HP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > s.HK XX qcf + PP
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK
Strategies
You can follow up Captain Sword with an OTG cLK and combo from there.
Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo).
You can guard break by calling Genity. As they fall, use d.f.HP XX lp corridor.