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[[File:avg2_satomi.jpg|right|to win, you must punch more gooder]] | |||
= Introduction = | = Introduction = | ||
''' | ''Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.'' | ||
'' | |||
= Movelist = | = Movelist = | ||
'''Target Combos'''<br> | '''Target Combos'''<br> | ||
st.LP > (st.HP > st.HK)/(st.HK > st.HP)<br> | |||
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)<br> | |||
st.HP > st.HK<br> | |||
cr.LP > cr.HP<br> | |||
cr.LP > (st.LP) > cr.LK > cr.HK<br> | |||
st.LK > cr.LK<br> | |||
j.LP/LK > j.HP/j.HK | |||
'''Guard Cancels'''<br> | '''Guard Cancels'''<br> | ||
LP: <br> | LP: st.LP<br> | ||
LK: <br> | LK: st.LK<br> | ||
HP: <br> | HP: LK Gokuensho<br> | ||
HK: <br> | HK: LP Kaenzan<br> | ||
LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable. | |||
== Special Moves == | == Special Moves == | ||
'''Kaenzan (rdp+P):'''<br> | |||
'''Gokuensho (qcb+K):'''<br> | |||
'''Shinku Karatake Wari (hcf+P):'''<br> | |||
'''Ouhou (qcf+P):'''<br> | |||
== Super Moves == | == Super Moves == | ||
'''Hissatsu Kyokushinken (f,hcf+K):'''<br> | |||
= Combos = | = Combos = |
Revision as of 11:37, 22 December 2020
Introduction
Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.
Movelist
Target Combos
st.LP > (st.HP > st.HK)/(st.HK > st.HP)
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)
st.HP > st.HK
cr.LP > cr.HP
cr.LP > (st.LP) > cr.LK > cr.HK
st.LK > cr.LK
j.LP/LK > j.HP/j.HK
Guard Cancels
LP: st.LP
LK: st.LK
HP: LK Gokuensho
HK: LP Kaenzan
LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.
Special Moves
Kaenzan (rdp+P):
Gokuensho (qcb+K):
Shinku Karatake Wari (hcf+P):
Ouhou (qcf+P):
Super Moves
Hissatsu Kyokushinken (f,hcf+K):
Combos
Basic Combos
Anti-Air Combos
Guard Break String
Misc. Combo
Frame Data
Soon.