Advanced V.G. 2/Satomi: Difference between revisions

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[[File:avg2_satomi.jpg|right|to win, you must punch more gooder]]
= Introduction =
= Introduction =
'''Pros:'''<br>
''Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.''
- high/low mixup<br>
- has reversals<br>
- good antiairs (df+HP, reverse shoryu)<br>
- s.HP and df+HP have deceptive range<br>
- df+HK and shoryu are low-profile<br>
<br>
'''Cons:'''<br>
- risky gameplan<br>
- unsafe mixup<br>
- short horizontal range outside of her s.HP/df+HP<br>
- throw makes her lose positional advantage<br>


= Movelist =
= Movelist =
'''Target Combos'''<br>
'''Target Combos'''<br>
st.LP > (st.HP > st.HK)/(st.HK > st.HP)<br>
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)<br>
st.HP > st.HK<br>
cr.LP > cr.HP<br>
cr.LP > (st.LP) > cr.LK > cr.HK<br>
st.LK > cr.LK<br>
j.LP/LK > j.HP/j.HK


'''Guard Cancels'''<br>
'''Guard Cancels'''<br>
LP: <br>
LP: st.LP<br>
LK: <br>
LK: st.LK<br>
HP: <br>
HP: LK Gokuensho<br>
HK: <br>
HK: LP Kaenzan<br>
 
LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.


== Special Moves ==
== Special Moves ==
'''Kaenzan (rdp+P):'''<br>
'''Gokuensho (qcb+K):'''<br>
'''Shinku Karatake Wari (hcf+P):'''<br>
'''Ouhou (qcf+P):'''<br>


== Super Moves ==
== Super Moves ==
'''Hissatsu Kyokushinken (f,hcf+K):'''<br>


= Combos =
= Combos =

Revision as of 11:37, 22 December 2020

to win, you must punch more gooder

Introduction

Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.

Movelist

Target Combos
st.LP > (st.HP > st.HK)/(st.HK > st.HP)
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)
st.HP > st.HK
cr.LP > cr.HP
cr.LP > (st.LP) > cr.LK > cr.HK
st.LK > cr.LK

j.LP/LK > j.HP/j.HK

Guard Cancels
LP: st.LP
LK: st.LK
HP: LK Gokuensho
HK: LP Kaenzan

LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.

Special Moves

Kaenzan (rdp+P):

Gokuensho (qcb+K):

Shinku Karatake Wari (hcf+P):

Ouhou (qcf+P):

Super Moves

Hissatsu Kyokushinken (f,hcf+K):

Combos

Basic Combos

Anti-Air Combos

Guard Break String

Misc. Combo

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
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