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''Ayako is just straight vibin'.'' | ''Ayako is just straight vibin'.'' | ||
Ayako is, despite appearances, a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play the ground game, and play it well. However, despite having an air throw, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency. | |||
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! Strengths !! Weaknesses | |||
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*Fantastic grounded space control tools that convert into easy damage | |||
*Easily able to combo after her throw | |||
' | *Has access to an instant super | ||
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- | *Fairly weak aerial presence, despite having an air throw | ||
*Lack of solid jump normals means you'll be relying largely on grounded approaches | |||
*Somewhat low combo damage | |||
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= Movelist = | = Movelist = |
Revision as of 05:54, 4 August 2020
Introduction
Ayako is just straight vibin'.
Ayako is, despite appearances, a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play the ground game, and play it well. However, despite having an air throw, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Command Moves
Air Throw: dir.(except u)+HK while airborne
Target Combos
st.LP > st.LK > st.HP > st.HK
st.LP > st.LK > cr.HP
st.LP > st.LK > st.HK > st.HP
st.LP > st.HP/HK
cr.LK > cr.LP > cr.HP
j.LP/LK > j.HP.HK
Guard Cancels
LP: st.LP
LK: st.LK
HP: Mach Spin (qcf+K)
HK: Rave Storm (qcb+K)
Special Moves
Mach Spin (qcf+K):
Rave Storm (qcb+K):
Tornado Attack (hcb+P): Demon flip.
-> Slide Kick (hcb+P~no input):
-> Fan Chop (hcb+P~K): If you input this move just before landing, you essentially get an empty flip without any landing recovery.
-> Frankensteiner (hcb+P~K directly above opponent):
Super Moves
Spiral Dive (f,hcf+K):
F・T・I・C (qcb,qcb+P): stands for Final Tornado Illusion Crisis.
Combos
Basic Combos
st.LK x1-3 xx Rave Storm
You can cancel Rave Storm into EX Rave Storm if you want to cash out some meter. If you want even more damage, cancel EX Rave Storm into EX Mach Spin or FTIC.
cr.LK > cr.LP > cr.HP xx Rave Storm
(corner) Throw, st.LK xx HK Rave Storm
(anti-air) st.HP, sj.LK > j.HK, dash st.HK xx EX Mach Spin
Frame Data
Soon.