Advanced V.G. 2/Ayako: Difference between revisions

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''Ayako is just straight vibin'.''
''Ayako is just straight vibin'.''


Ayako is, despite appearances, a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play the ground game, and play it well. However, despite having an air throw, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency.


'''Pros:'''<br>
{|
- low learning curve<br>
|-style="text-align:left;"
- short combos<br>
! Strengths !! Weaknesses
- has an instant super<br>
|- style="vertical-align:top;text-align:left"
- good pokes<br>
| style="width: 50%;"|
- can punish throw tech<br>
*Fantastic grounded space control tools that convert into easy damage
 
*Easily able to combo after her throw
'''Cons:'''<br>
*Has access to an instant super
- slightly low stamina<br>
| style="width: 50%;"|
- slightly low damage output<br>
*Fairly weak aerial presence, despite having an air throw
*Lack of solid jump normals means you'll be relying largely on grounded approaches
*Somewhat low combo damage
|-
|}


= Movelist =
= Movelist =

Revision as of 05:54, 4 August 2020

arara~

Introduction

Ayako is just straight vibin'.

Ayako is, despite appearances, a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play the ground game, and play it well. However, despite having an air throw, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency.

Strengths Weaknesses
  • Fantastic grounded space control tools that convert into easy damage
  • Easily able to combo after her throw
  • Has access to an instant super
  • Fairly weak aerial presence, despite having an air throw
  • Lack of solid jump normals means you'll be relying largely on grounded approaches
  • Somewhat low combo damage

Movelist

Command Moves
Air Throw: dir.(except u)+HK while airborne

Target Combos
st.LP > st.LK > st.HP > st.HK
st.LP > st.LK > cr.HP
st.LP > st.LK > st.HK > st.HP
st.LP > st.HP/HK
cr.LK > cr.LP > cr.HP
j.LP/LK > j.HP.HK

Guard Cancels
LP: st.LP
LK: st.LK
HP: Mach Spin (qcf+K)
HK: Rave Storm (qcb+K)

Special Moves

Mach Spin (qcf+K):

Rave Storm (qcb+K):

Tornado Attack (hcb+P): Demon flip.

-> Slide Kick (hcb+P~no input):
-> Fan Chop (hcb+P~K): If you input this move just before landing, you essentially get an empty flip without any landing recovery.
-> Frankensteiner (hcb+P~K directly above opponent):

Super Moves

Spiral Dive (f,hcf+K):

F・T・I・C (qcb,qcb+P): stands for Final Tornado Illusion Crisis.

Combos

Basic Combos
st.LK x1-3 xx Rave Storm
You can cancel Rave Storm into EX Rave Storm if you want to cash out some meter. If you want even more damage, cancel EX Rave Storm into EX Mach Spin or FTIC.

cr.LK > cr.LP > cr.HP xx Rave Storm
(corner) Throw, st.LK xx HK Rave Storm
(anti-air) st.HP, sj.LK > j.HK, dash st.HK xx EX Mach Spin

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda