Leviathean (talk | contribs) m (→Weak Attack: My take on this format. I believe moves with "Crossup" possibilities should be mentioned in strategies, not here.) |
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=Introduction= | == Introduction == | ||
[[Image:akane-efz.png|center]] | |||
'''Satomura Akane''' (里村 茜) is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability. | |||
Akane is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ''ONE'', Kouhei learns the reason for Akane's melancholy, which is connected to his own fate... | |||
{| | '''Stage:''' Rainy Field (雨の空き地) | ||
! | |||
'''BGM:''' A Tair | |||
== Character-Specific Notes == | |||
* Akane is able to air jump once, and air dash/backstep once. | |||
* A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again. | |||
== Normal Moves == | |||
The notation for the movelists can be found under [[Move List Notation (EFZ)]]. | |||
{| style="width:500px; border:1px solid silver" | |||
|- style="background:#C0FFFF" | |||
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | |||
|- | |||
| 5A || 1 || 170 || Ground || Yes || Yes || Yes | |||
|- style="background:#EEEEEE" | |||
| 2A || 1 || 170 || Low || Yes || Yes || Yes | |||
|- | |||
| j.A || 1 || 180 || High/Air || Yes || Yes || Yes | |||
|- style="background:#EEEEEE" | |||
| 66A || 1 || 170 || Ground || Yes || No || Yes | |||
|- | |- | ||
| 662A || 1 || 170 || Low || Yes || No || Yes | |||
|- style="background:#EEEEEE" | |||
| 5B(c) || 1 || 360 || Ground || Yes || Yes || Yes | |||
|- | |- | ||
| | | 5B(f) || 1 || 400 || Ground || Yes || Yes || Yes | ||
| 1 | |- style="background:#EEEEEE" | ||
| | | 2B || 1 || 370 || Low || Yes || Yes || Yes | ||
| | |- | ||
| Yes | | j.B || 1 || 380 || High/Air || Yes || Yes || Yes | ||
| Yes | |- style="background:#EEEEEE" | ||
| Yes | | 66B || 3 || 430 || Ground || Yes || Yes || Yes | ||
| Yes | |- | ||
| 662B || 1 || 370 || Low || Yes || No || Yes | |||
|- style="background:#EEEEEE" | |||
| 5C || 9 || ≈675 || Ground || Yes || No || Yes | |||
|- | |||
| 2C || 1 || 540 || Ground || Yes || Yes || Yes | |||
|- style="background:#EEEEEE" | |||
| j.C || 1 || 600 || High/Air || Yes || Yes || Yes | |||
|- | |||
| 66C || 1 || 650 || Ground || Yes || Yes || Yes | |||
|- style="background:#EEEEEE" | |||
| 662C || 1 || 600 || High/Air || Yes || No || Yes | |||
|- | |||
| Throw || 2 || 1000 || Throw || No || No || Yes | |||
|- style="background:#EEEEEE" | |||
| j.Throw || 2 || 1200 || Air Throw || No || No || No | |||
|- | |||
| colspan=7 style="background:#D0FFD0" | '''Side Hammer''' | |||
|- | |||
| j.6C || 1 || 550 || High/Air || Yes || Yes || Yes | |||
|} | |} | ||
* Akane's | === Weak Attacks === | ||
'''5A''' | |||
* Akane does a quick slap to the opponent's face. | |||
* Has very short range compared to most characters. Almost impossible to link two 5As together. Using the 2A would be safer. | |||
* | '''2A''' | ||
* Akane does a small kick at the opponent's feet. | |||
* [usefulness] | |||
'''j.A''' | |||
* Akane does short diagonal kick that extends more down than forward. | |||
* [usefulness] | |||
'''66A''' | |||
* Akane does a quick slap to the opponent's face. | |||
* [usefulness] | |||
'''662A''' | |||
* Akane does a small kick at the opponent's feet. | |||
* [usefulness] | |||
=== Medium Attacks === | |||
'''5B (close)''' | |||
* Akane tosses her hair forward into the opponent. | |||
* [usefulness] | |||
'''5B (far)''' | |||
* Akane's hair forms into a blade and stabs directly forward. | |||
* [usefulness] | |||
'''2B''' | |||
* Akane slides forward feet first as a kick. | |||
* [usefulness] | |||
'''j.B''' | |||
* Akane spins in midair, causing her hair to extend out a good distance horizontally. | |||
* [usefulness] | |||
'''66B''' | |||
* Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion. | |||
* [usefulness] | |||
'''662B''' | |||
* Akane slides forward feet first as a kick. | |||
* [usefulness] | |||
=== Strong Attacks === | |||
'''5C''' | |||
* Akane's hair forms into a large drill in front of her and spins. | |||
* Since this move hits multiple times and cannot be guarded normally in the air, it can be an effective move against opponents jumping in. | |||
'''2C''' | |||
* Akane extends her head out almost touching the ground and back again, allowing her hair to cut a wide arc in front of her. | |||
* This move will knock down the opponent if it connects. | |||
'''j.C''' | |||
* Akane's hair forms into a large hammer, which she then swings down hard. | |||
* [usefulness] | |||
'''66C''' | |||
* Akane puts all of her body into a two-handed shove. | |||
* This move causes wallbounce when used on airborne opponents. This property makes this move one of Akane's most useful normal moves to use during combos. | |||
'''662C''' | |||
* Akane does a short running hop, turns her hair into a large hammer, and swings down hard. | |||
* Because of the long startup time for this move, it is really only useful as an overhead attack on a waking opponent. | |||
=== Throws === | |||
'''Throw''' | |||
* Akane grabs the opponent and does a two-handed shove. | |||
* This move can be IC cancelled, which makes it very useful in the corner. After the IC cancel, you should do a Dashing Strong attack to wallbounce the opponent and follow up from there. | |||
'''Air Throw''' | |||
* Akane grabs the opponent, somersaults, raises them above her head, and drives them head first into the ground upon landing. | |||
* [usefulness] | |||
=== Command Normals === | |||
'''Side Hammer (サイドハンマー)''' | |||
* Akane's hair forms into a large hammer, which she then swings forward with good horizontal range. | |||
* [usefulness] | |||
== Special Moves == | |||
The notation for the movelists can be found under [[Move List Notation (EFZ)]]. | |||
{| width=" | {| style="width:500px; border:1px solid silver" | ||
! | |- style="background:#C0FFFF" | ||
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel | |||
|- | |||
| colspan=5 style="background:#FFFFC0" | '''Shiko-san Appears''' | |||
|- | |||
| 236A || 1 || 650 || Any || No | |||
|- style="background:#EEEEEE" | |||
| 236B || 1 || 500 || Any || No | |||
|- | |||
| 236C || 1 || 810 || Any || No | |||
|- | |||
| colspan=5 style="background:#FFFFC0" | '''Bad Waffle''' | |||
|- | |||
| j.236A || ~3 || ≈675 || High || Yes | |||
|- style="background:#EEEEEE" | |||
| j.236B || ~3 || ≈700 || High || Yes | |||
|- | |- | ||
| j.236C || ~14 || ≈1400 || High || Yes | |||
| | |||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFFFC0" | '''Rainy Spin''' | ||
|- | |- | ||
| 623A || 7 || ≈790 || Any || Yes | |||
| | |- style="background:#EEEEEE" | ||
| 623B || 9 || ≈940 || Any || Yes | |||
|- | |- | ||
| | | 623C || 13 || ≈1480 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Assault Leap''' [Can be done midair] | |||
| | |||
|- | |- | ||
| | | 214A/C || 1 || 475 || Low || Yes | ||
|- style="background:#EEEEEE" | |||
| 214B || 0 || N/A || N/A || No | |||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Trick Leap''' [Can be done midair] | |||
| | |||
|- | |- | ||
| | | 412A/B/C || 0 || N/A || N/A || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Air Sting''' [During Assault/Trick Leap] | |||
|- | |- | ||
| | | > C || 1 || 400 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Air Carrier''' [During Assault Leap] | |||
|- | |- | ||
| | | > 4C || 2 || 1000 || Unblockable || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Pile Masher''' [During Trick Leap] | |||
|- | |- | ||
| | | > 2C || 3 || ≈710 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Stun Needle''' [During Assault/Trick Leap] | |||
|- | |- | ||
| | | > 236A/B || 3 || ≈580 || Any || Yes (FIC) | ||
|- style="background:#EEEEEE" | |||
| > 236C || 3 || ≈850 || Any || Yes (FIC) | |||
|- style="background:#EEEEEE" | |||
| >> (guarded) || 3 || ≈280 || Any || N/A | |||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Rain of Tears''' [SP Level 1-3] | |||
| | |||
|- | |- | ||
| | | 236236A || ≈13 || ≈2100 || Any || No | ||
|- style="background:#EEEEEE" | |||
| 236236B || ≈19 || ≈2900 || Any || No | |||
|- | |- | ||
| 236236C || ≈27 || ≈3400 || Any || No | |||
| | |||
|- | |- | ||
| colspan=" | | colspan=5 style="background:#FFE0E0" | '''Absolute Rejection Barrier''' [SP Level 1] | ||
|- | |- | ||
| 214214A/B/C || 1 || 510 || Any || No | |||
| | |||
|- | |- | ||
| colspan=" | | colspan=5 style="background:#FFE0E0" | '''Dempshiko Roll''' [SP Level 1-3] | ||
|- | |- | ||
| 641236A || 9 || ≈2375 || Any || Yes | |||
| | |- style="background:#EEEEEE" | ||
| 641236B || 15 || ≈2775 || Any || Yes | |||
|- | |- | ||
| | | 641236C || 1 || 3500 || Unblockable || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''Unpleasant Hell Murder''' [1/3 HP, SP Level 3] | |||
|- | |- | ||
| | | AA6BC || 23 || 4500 || Unblockable || No | ||
|} | |} | ||
== | === Specials === | ||
'''Enter Shiko-san (詩子さん登場です)''' | |||
* A: Shiko appears from offscreen behind Akane, and twirls across the upper half of the screen. | |||
* B: Shiko runs from offscreen behind Akane to where the opponent was when the move was performed, and throws a punch. | |||
* C: Shiko appears from offscreen ''behind the opponent'' riding a scooter, and drives across the screen. | |||
* In all versions, Shiko can be knocked down for several seconds with one hit. | |||
* This move will not work if Shiko is already onscreen. | |||
* | '''Bad Waffle (バッドワッフル)''' | ||
* ( | * Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground. | ||
* [usefulness] | |||
'''Rainy Spin (レイニースピン)''' | |||
* Akane spins up and forward, dealing multiple hits as her hair twirls around her. | |||
* [usefulness] | |||
'''Assault Leap (アサルトリープ)''' | |||
* Akane somersaults into the air, and does a low sweep on landing. | |||
* A: Akane leaps slightly forward. | |||
* B: Akane leaps slightly backwards. | |||
* C: Akane leaps forwards. | |||
* This move will knockdown the opponent if it connects. | |||
* [usefulness] | |||
'''Trick Leap (トリックリープ)''' | |||
* Akane quickly leaps a certain distance forward in the air, and drops straight down. | |||
* A: Akane leaps a short distance forward. | |||
* B: Akane leaps a medium distance forward. | |||
* C: Akane leaps a long distance forward. | |||
* [usefulness] | |||
'''Air Sting (エアスティング)''' | |||
* During Akane's Assault/Trick Leap, Akane abruptly kicks down and slightly toward the opponent. | |||
* [usefulness] | |||
'''Air Carrier (エアキャリア)''' | |||
* During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. | |||
* This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished. | |||
* [usefulness] | |||
'''Pile Masher (パイルマッシャー)''' | |||
* During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down. | |||
* This move will knock down the opponent if it connects. | |||
* [usefulness] | |||
'''Stun Needle (スタンニードル)''' | |||
* During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent. | |||
* If the C version needles are blocked, they will bounce up into the air and fall down on the opponent. | |||
* [usefulness] | |||
=== Eterny Specials === | |||
'''Rain of Tears (レインオブティア)''' | |||
* Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent. | |||
* The opponent can be hit by both the launched swords going up and the falling swords coming down. | |||
* The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall. | |||
* [usefulness] | |||
'''Absolute Rejection Barrier (絶対拒否障壁)''' | |||
* Akane turns her back toward the opponent as a light-blue barrier appears in the specified location. | |||
* A: The barrier appears a short distance in front of Akane. | |||
* B: The barrier appears a medium distance in front of Akane. | |||
* C: The barrier appears a short distance above Akane. | |||
* This super uses only 1 Level of SP for all 3 versions. | |||
* [usefulness] | |||
'''Dempshiko Roll (デンプ詩子ロール)''' | |||
* A version: | |||
** Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut. | |||
** [usefulness] | |||
* B version: | |||
** Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut. | |||
** [usefulness] | |||
* C version: | |||
** Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut. | |||
** For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut. | |||
=== Final Memory === | |||
'''Unpleasant Hell Murder (嫌獄殺)''' | |||
* Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. | |||
* Even though this move is unblockable, Akane can still be hit out of it very easily. | |||
=Combos= | == Strategy, Tactics, and Combos == | ||
== | === Combos === | ||
insert combos here. :V | |||
=Win Quotes= | == Win Quotes == | ||
{| width="100%" | {| width="100%" border="1" cellpadding="5" cellspacing="0" | ||
| width="50%" | | ! width="50%" | Japanese | ||
! width="50%" | English | |||
|- | |||
| | |||
私に…<br /> | 私に…<br /> | ||
構わないで下さい… | 構わないで下さい… | ||
| | |||
Please...<br /> | Please...<br /> | ||
Don't bother with me... | Don't bother with me... | ||
Line 253: | Line 367: | ||
| | | | ||
髪の毛…<br /> | 髪の毛…<br /> | ||
少しほど乱れて<br /> | |||
しまいました… | |||
| | | | ||
My hair...<br /> | My hair...<br /> | ||
Line 260: | Line 375: | ||
| | | | ||
詩子…<br /> | 詩子…<br /> | ||
学校の方は<br /> | |||
大丈夫なんですか? | |||
| | | | ||
Shiko...<br /> | Shiko...<br /> | ||
Line 267: | Line 383: | ||
| | | | ||
お終いです<br /> | お終いです<br /> | ||
分かったらすぐに<br /> | |||
帰って下さい… | |||
| | | | ||
It's over.<br /> | It's over.<br /> | ||
If you understand that, please go home... | If you understand that, please go home... | ||
|- | |||
| | |||
(To [[Tsukimiya Ayu (EFZ)|Ayu]])<br /> | |||
たい焼きも良いです<br /> | |||
でもワッフルは<br /> | |||
もっと良いです…<br /> | |||
<br /> | |||
お店…<br /> | |||
今度紹介しますよ | |||
| | |||
(To [[Tsukimiya Ayu (EFZ)|Ayu]])<br /> | |||
Taiyaki is good, but waffles are much better...<br /> | |||
<br /> | |||
Next time...<br /> | |||
I'll introduce you to a shop. | |||
|- | |||
| | |||
(To [[Kawasumi Mai (EFZ)|Mai]])<br /> | |||
不本意ですが<br /> | |||
二対二なら<br /> | |||
結果に問題は<br /> | |||
ないはずです… | |||
| | |||
(To [[Kawasumi Mai (EFZ)|Mai]])<br /> | |||
I was a bit reluctant, but if it's 2-on-2, then there's no doubt as to what the result will be... | |||
|- | |- | ||
| | | | ||
(To [[Kouzuki Mio (EFZ)|Mio]])<br /> | (To [[Kouzuki Mio (EFZ)|Mio]])<br /> | ||
演劇の練習も<br /> | |||
意外に大変な<br /> | |||
物なんですね… | |||
| | | | ||
(To [[Kouzuki Mio (EFZ)|Mio]])<br /> | (To [[Kouzuki Mio (EFZ)|Mio]])<br /> | ||
Line 282: | Line 426: | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
永遠なんて…<br /> | 永遠なんて…<br /> | ||
私には必要<br /> | |||
有りません…<br /> | |||
<br /> | |||
消えてください…<br /> | 消えてください…<br /> | ||
<br /> | |||
全てをここで<br /> | |||
終わらせます | |||
| | | | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
Something like eternity...<br /> | Something like eternity...<br /> | ||
I don't need it...<br /> | I don't need it...<br /> | ||
<br /> | |||
Please vanish...<br /> | Please vanish...<br /> | ||
<br /> | |||
It can all end here. | It can all end here. | ||
|- | |- | ||
| | | | ||
Line 318: | Line 452: | ||
|} | |} | ||
=Colors= | == Colors == | ||
[[Image:EFZ-akane-colors.png]] | |||
== In-game References == | |||
'''External References''' | |||
* The shapeshifting hair that Akane uses in many of her attacks is a reference to Millia Rage's hair, from the [[Guilty Gear]] series. | |||
* The A version of Akane's "Shiko-san Appears" move is based on one of Captain Commando's "Captain Strike" moves, from [[Marvel vs Capcom 2]]. | |||
* Akane's "Bad Waffle" move is based on Millia Rage's "Bad Moon" move, from the [[Guilty Gear]] series. | |||
* Akane's "Rainy Spin" move is based on Sol Badguy's "Grand Viper" move, from the [[Guilty Gear]] series. | |||
* Akane's "Assault Leap" and "Trick Leap" moves are based on Akuma's "Hyakki Shuu" move, from [[Street Fighter 3: 3rd Strike]]. | |||
* Akane's "Pile Masher" move is based on Akuma's "Hyakki Goujin" move, from [[Street Fighter 3: 3rd Strike]]. | |||
* Akane's "Stun Needle" move is based on Millia Rage's "Silent Force" attack, from the [[Guilty Gear]] series. | |||
* Akane's "Rain of Tears" move is based on War Machine's "War Destroyer" move, from the [[Marvel vs Capcom]] series. | |||
* Akane's "Unpleasant Hell Murder" move is based on Akuma's "Shun Goku Satsu" move, from [[Street Fighter 3: 3rd Strike]]. | |||
'''ONE References''' | |||
* The raining field in the background is the one where Akane frequently visits during the game. | |||
{{EFZ}} | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
Latest revision as of 23:15, 21 July 2020
Introduction
Satomura Akane (里村 茜) is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability.
Akane is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ONE, Kouhei learns the reason for Akane's melancholy, which is connected to his own fate...
Stage: Rainy Field (雨の空き地)
BGM: A Tair
Character-Specific Notes
- Akane is able to air jump once, and air dash/backstep once.
- A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 170 | Ground | Yes | Yes | Yes |
2A | 1 | 170 | Low | Yes | Yes | Yes |
j.A | 1 | 180 | High/Air | Yes | Yes | Yes |
66A | 1 | 170 | Ground | Yes | No | Yes |
662A | 1 | 170 | Low | Yes | No | Yes |
5B(c) | 1 | 360 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 400 | Ground | Yes | Yes | Yes |
2B | 1 | 370 | Low | Yes | Yes | Yes |
j.B | 1 | 380 | High/Air | Yes | Yes | Yes |
66B | 3 | 430 | Ground | Yes | Yes | Yes |
662B | 1 | 370 | Low | Yes | No | Yes |
5C | 9 | ≈675 | Ground | Yes | No | Yes |
2C | 1 | 540 | Ground | Yes | Yes | Yes |
j.C | 1 | 600 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | Ground | Yes | Yes | Yes |
662C | 1 | 600 | High/Air | Yes | No | Yes |
Throw | 2 | 1000 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Side Hammer | ||||||
j.6C | 1 | 550 | High/Air | Yes | Yes | Yes |
Weak Attacks
5A
- Akane does a quick slap to the opponent's face.
- Has very short range compared to most characters. Almost impossible to link two 5As together. Using the 2A would be safer.
2A
- Akane does a small kick at the opponent's feet.
- [usefulness]
j.A
- Akane does short diagonal kick that extends more down than forward.
- [usefulness]
66A
- Akane does a quick slap to the opponent's face.
- [usefulness]
662A
- Akane does a small kick at the opponent's feet.
- [usefulness]
Medium Attacks
5B (close)
- Akane tosses her hair forward into the opponent.
- [usefulness]
5B (far)
- Akane's hair forms into a blade and stabs directly forward.
- [usefulness]
2B
- Akane slides forward feet first as a kick.
- [usefulness]
j.B
- Akane spins in midair, causing her hair to extend out a good distance horizontally.
- [usefulness]
66B
- Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion.
- [usefulness]
662B
- Akane slides forward feet first as a kick.
- [usefulness]
Strong Attacks
5C
- Akane's hair forms into a large drill in front of her and spins.
- Since this move hits multiple times and cannot be guarded normally in the air, it can be an effective move against opponents jumping in.
2C
- Akane extends her head out almost touching the ground and back again, allowing her hair to cut a wide arc in front of her.
- This move will knock down the opponent if it connects.
j.C
- Akane's hair forms into a large hammer, which she then swings down hard.
- [usefulness]
66C
- Akane puts all of her body into a two-handed shove.
- This move causes wallbounce when used on airborne opponents. This property makes this move one of Akane's most useful normal moves to use during combos.
662C
- Akane does a short running hop, turns her hair into a large hammer, and swings down hard.
- Because of the long startup time for this move, it is really only useful as an overhead attack on a waking opponent.
Throws
Throw
- Akane grabs the opponent and does a two-handed shove.
- This move can be IC cancelled, which makes it very useful in the corner. After the IC cancel, you should do a Dashing Strong attack to wallbounce the opponent and follow up from there.
Air Throw
- Akane grabs the opponent, somersaults, raises them above her head, and drives them head first into the ground upon landing.
- [usefulness]
Command Normals
Side Hammer (サイドハンマー)
- Akane's hair forms into a large hammer, which she then swings forward with good horizontal range.
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Shiko-san Appears | ||||
236A | 1 | 650 | Any | No |
236B | 1 | 500 | Any | No |
236C | 1 | 810 | Any | No |
Bad Waffle | ||||
j.236A | ~3 | ≈675 | High | Yes |
j.236B | ~3 | ≈700 | High | Yes |
j.236C | ~14 | ≈1400 | High | Yes |
Rainy Spin | ||||
623A | 7 | ≈790 | Any | Yes |
623B | 9 | ≈940 | Any | Yes |
623C | 13 | ≈1480 | Any | Yes |
Assault Leap [Can be done midair] | ||||
214A/C | 1 | 475 | Low | Yes |
214B | 0 | N/A | N/A | No |
Trick Leap [Can be done midair] | ||||
412A/B/C | 0 | N/A | N/A | No |
> Air Sting [During Assault/Trick Leap] | ||||
> C | 1 | 400 | Any | Yes |
> Air Carrier [During Assault Leap] | ||||
> 4C | 2 | 1000 | Unblockable | No |
> Pile Masher [During Trick Leap] | ||||
> 2C | 3 | ≈710 | Any | No |
> Stun Needle [During Assault/Trick Leap] | ||||
> 236A/B | 3 | ≈580 | Any | Yes (FIC) |
> 236C | 3 | ≈850 | Any | Yes (FIC) |
>> (guarded) | 3 | ≈280 | Any | N/A |
Rain of Tears [SP Level 1-3] | ||||
236236A | ≈13 | ≈2100 | Any | No |
236236B | ≈19 | ≈2900 | Any | No |
236236C | ≈27 | ≈3400 | Any | No |
Absolute Rejection Barrier [SP Level 1] | ||||
214214A/B/C | 1 | 510 | Any | No |
Dempshiko Roll [SP Level 1-3] | ||||
641236A | 9 | ≈2375 | Any | Yes |
641236B | 15 | ≈2775 | Any | Yes |
641236C | 1 | 3500 | Unblockable | No |
Unpleasant Hell Murder [1/3 HP, SP Level 3] | ||||
AA6BC | 23 | 4500 | Unblockable | No |
Specials
Enter Shiko-san (詩子さん登場です)
- A: Shiko appears from offscreen behind Akane, and twirls across the upper half of the screen.
- B: Shiko runs from offscreen behind Akane to where the opponent was when the move was performed, and throws a punch.
- C: Shiko appears from offscreen behind the opponent riding a scooter, and drives across the screen.
- In all versions, Shiko can be knocked down for several seconds with one hit.
- This move will not work if Shiko is already onscreen.
Bad Waffle (バッドワッフル)
- Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground.
- [usefulness]
Rainy Spin (レイニースピン)
- Akane spins up and forward, dealing multiple hits as her hair twirls around her.
- [usefulness]
Assault Leap (アサルトリープ)
- Akane somersaults into the air, and does a low sweep on landing.
- A: Akane leaps slightly forward.
- B: Akane leaps slightly backwards.
- C: Akane leaps forwards.
- This move will knockdown the opponent if it connects.
- [usefulness]
Trick Leap (トリックリープ)
- Akane quickly leaps a certain distance forward in the air, and drops straight down.
- A: Akane leaps a short distance forward.
- B: Akane leaps a medium distance forward.
- C: Akane leaps a long distance forward.
- [usefulness]
Air Sting (エアスティング)
- During Akane's Assault/Trick Leap, Akane abruptly kicks down and slightly toward the opponent.
- [usefulness]
Air Carrier (エアキャリア)
- During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air.
- This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished.
- [usefulness]
Pile Masher (パイルマッシャー)
- During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down.
- This move will knock down the opponent if it connects.
- [usefulness]
Stun Needle (スタンニードル)
- During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent.
- If the C version needles are blocked, they will bounce up into the air and fall down on the opponent.
- [usefulness]
Eterny Specials
Rain of Tears (レインオブティア)
- Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent.
- The opponent can be hit by both the launched swords going up and the falling swords coming down.
- The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall.
- [usefulness]
Absolute Rejection Barrier (絶対拒否障壁)
- Akane turns her back toward the opponent as a light-blue barrier appears in the specified location.
- A: The barrier appears a short distance in front of Akane.
- B: The barrier appears a medium distance in front of Akane.
- C: The barrier appears a short distance above Akane.
- This super uses only 1 Level of SP for all 3 versions.
- [usefulness]
Dempshiko Roll (デンプ詩子ロール)
- A version:
- Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut.
- [usefulness]
- B version:
- Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut.
- [usefulness]
- C version:
- Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut.
- For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut.
Final Memory
Unpleasant Hell Murder (嫌獄殺)
- Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background.
- Even though this move is unblockable, Akane can still be hit out of it very easily.
Strategy, Tactics, and Combos
Combos
insert combos here. :V
Win Quotes
Japanese | English |
---|---|
私に… |
Please... |
髪の毛… |
My hair... |
詩子… |
Shiko... |
お終いです |
It's over. |
(To Ayu) |
(To Ayu) |
(To Mai) |
(To Mai) |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Akane) |
(To Akane) |
Colors
In-game References
External References
- The shapeshifting hair that Akane uses in many of her attacks is a reference to Millia Rage's hair, from the Guilty Gear series.
- The A version of Akane's "Shiko-san Appears" move is based on one of Captain Commando's "Captain Strike" moves, from Marvel vs Capcom 2.
- Akane's "Bad Waffle" move is based on Millia Rage's "Bad Moon" move, from the Guilty Gear series.
- Akane's "Rainy Spin" move is based on Sol Badguy's "Grand Viper" move, from the Guilty Gear series.
- Akane's "Assault Leap" and "Trick Leap" moves are based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike.
- Akane's "Pile Masher" move is based on Akuma's "Hyakki Goujin" move, from Street Fighter 3: 3rd Strike.
- Akane's "Stun Needle" move is based on Millia Rage's "Silent Force" attack, from the Guilty Gear series.
- Akane's "Rain of Tears" move is based on War Machine's "War Destroyer" move, from the Marvel vs Capcom series.
- Akane's "Unpleasant Hell Murder" move is based on Akuma's "Shun Goku Satsu" move, from Street Fighter 3: 3rd Strike.
ONE References
- The raining field in the background is the one where Akane frequently visits during the game.