Tohno Minagi (EFZ)

From SuperCombo Wiki

Introduction

Minagi-efz.png

Tohno Minagi (遠野 美凪) is a neat character who fights together with her best friend Michiru. Minagi can command Michiru to move and attack from anywhere on the screen, which forces the opponent to keep an eye on both Minagi and Michiru at all times.

Minagi is actually one of the heroines of AIR, a visual novel produced by Key in 2000. She is a top student of the school in the town where the story takes place. Her lack of expression gives people an enigmatic impression, though in reality, she is warm and loving. Minagi enjoys blowing bubbles, eating rice, and is the president of the astronomy club at school. Her best friend is Michiru, a bright and energetic girl who sees Yukito as a "rival" and usually greets him with a kick. During AIR, Yukito discovers Minagi's secret concerning her mother, and also learns the truth behind Michiru...

Stage: Abandoned Station (Day) (廃駅(昼))

BGM: Prism (虹)

Character-Specific Notes

  • Minagi is able to air jump once, and air dash/backstep once.
  • If Michiru starts to go off screen, Michiru will automatically run back to the center of the screen.
  • Once Michiru starts attacking the opponent, Michiru becomes vulnerable to attack herself. If Michiru is hit, she will fall to the floor for several seconds, and will be unable to take any commands from Minagi during this time.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 200 Ground Yes Yes Yes
2A 1 190 Ground Yes Yes Yes
j.A 1 210 High/Air Yes Yes Yes
66A 1 230 Ground Yes No Yes
662A 1 210 Low Yes No Yes
5B(c) 1 400 Ground Yes Yes Yes
5B(f) 1 410 Ground Yes No Yes
2B 1 420 Low Yes Yes Yes
j.B 1 420 High/Air Yes Yes Yes
66B 1 430 Ground Yes No Yes
662B 1 580 Low Yes No Yes
5C 1 430 Ground Yes Hit Yes
1 500 Ground Yes Hit Yes
2C 1 600 Low Yes No Yes
j.C 1 540 High/Air Yes Yes Yes
66C 1 650 High No No Yes
662C 1 500 Ground Yes Hit Yes
Throw 2 800 Throw No No Yes
j.Throw 2 1200 Air Throw No No No

Weak Attacks

5A

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2A

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j.A

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66A

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662A

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Medium Attacks

5B (close)

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5B (far)

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2B

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j.B

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66B

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662B

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Strong Attacks

5C

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2C

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j.C

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66C

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662C

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Throws

Throw

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Air Throw

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Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Chiruchiru Setup
S 0 N/A N/A No
> Chiruchiru Stop Setup
> S 0 N/A N/A No
Chiruchiru Right
6S 0 N/A N/A No
Chiruchiru Left
4S 0 N/A N/A No
Chiruchiru Kick [+Aerial]
236A 1 550 Any No
236B 1 550 Any No
236C 1 700 Any No
236A (with Setup) 1 650 Any No
236B (with Setup) 1 650 Any No
236C (with Setup) 5 700 Any No
Chiruchiru Drilling Bow Thigh
623A 1 850 Any Yes
623B 1 950 Any Yes
623C 6 1050 Any Yes
Chiruchiru Iron Head Merit [+Aerial]
421A 2 1200 Any No
421B 2 1200 Any No
421C 2 1200 Any No
Chiruchiru Whirlwind Leg [+Aerial]
214A 4 400 Any No
214B 6 550 Any No
214C 12 750 Any No
Rice Ticket Presentation
41236A 1 580 Any No
41236B 1 580 Any No
41236C 2 1100 Any No
Chiruchiru Kick Festival [+Aerial, SP Level 1-3]
236236A 17 ≈1800 Any No
236236B 18 ≈2800 Any No
236236C 21 ≈4200 Any No
Chiruchiru Solar Plexus Break [+Aerial, SP Level 1-3]
214214A 1 1000 Any No
214214B 1 1800 Any No
214214C 1 2500 Any No
Soap Bubbles [SP Level 1-3]
2141236A ≈11 ≈2200 Any No
2141236B ≈15 ≈3100 Any No
2141236C ≈25 ≈4400 Any No
Star Sand [1/3 HP, SP Level 3]
222S 1 500 Any Yes
n 300*n Any No

Specials

Chiruchiru Setup (ちるちる構えて)

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Chiruchiru Stop Setup (ちるちる構え止め)

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Chiruchiru Right (ちるちる右よ)

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Chiruchiru Left (ちるちる左よ)

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Chiruchiru Kick (ちるちるキック)

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Chiruchiru Drilling Bow Thigh (ちるちる穿弓腿)

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Chiruchiru Iron Head Merit (ちるちる鉄頭功)

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Chiruchiru Whirlwind Leg (ちるちる旋風脚)

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Rice Ticket Presentation (お米券進呈)

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Eterny Specials

Chiruchiru Kick Festival (ちるちるキック祭り)

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Chiruchiru Solar Plexus Break (ちるちる鳩尾ブレイク)

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Soap Bubbles (しゃぼん玉)

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Final Memory

Star Sand (星の砂)

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  • This move can be stopped prematurely if Michiru is attacked.
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Strategy, Tactics, and Combos

Combos

Michiru has arrived

Seriously, every time you knock down the opponent, set Michiru up and add pressure.

Win Quotes

Japanese English

ハイカマーン…
(パンパン

Yes, come on...
(pat pat)

(くいくい
(くいくい

あ、ジェスチャーで
なくても分かりますか?

それは大変
失礼いたしました…

[TRANSLATION NEEDED]

今日も元気だ
ご飯が美味い…

You're spirited today too.
The rice is delicious...

……ガッツ…

.......GUTS...

進呈…
結構痛かったで賞…

I present, to you...
A prize for a wonderful beating...

進呈…
よく頑張ったで賞…

I present, to you...
A prize for trying very hard...

進呈…
リバーサル練習しま賞…

[TRANSLATION NEEDED]

進呈…
惜しかったで賞…

I present, to you...
A prize for coming so close...

…日本人は手篭め族

…ポ

[TRANSLATION NEEDED]

(To UNKNOWN)
永遠ですか…?

…一言で言うと
摩訶不思議空間?

違いますか…

進呈…
ガッカリしたで賞…

[TRANSLATION NEEDED]

(To Mai)
牛丼族もお米族…

人類兄弟
皆仲間…

進呈…

[TRANSLATION NEEDED]

(To Rumi)
…世界オトメ発見?

(To Rumi)
...A worldwide maiden discovery?

(To Minagi)
生き別れの双子
感動の再開…

ぱちぱちぱち…

……進呈…

[TRANSLATION NEEDED]

(To Kanna)
貴方の翼は
希望を託すことも
誰かを救うことも
できるんです

私が
そうでしたから…

[TRANSLATION NEEDED]

(To Kanna)
貴方の翼は
風を感じてますか…?

だったら大丈夫です
何故かと言われると
分かりませんが
大丈夫です…

[TRANSLATION NEEDED]

Colors

EFZ-minagi-colors.png

In-game References

AIR References

  • The train station in the background is where Minagi and Michiru usually hang out during AIR.
  • The pieces of paper and and envelopes that Minagi constantly uses in her attacks are rice tickets. In AIR, she always hands out rice tickets to Yukito, and always carries at least 80 around.
  • Minagi's "Soap Bubbles" move is a reference to her and Michiru's hobby of blowing soap bubbles in the game.
  • Miangi's "Star Sand" move is a reference to the star sand that she gave to Michiru and Yukito during the game. It is one of her most treasured items.
Eternal Fighter ZERO

Game MechanicsMove List Notation

AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakotoMaiMayuMinagiMioMisakiMishioMisuzuMizukaNayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN