Toggle search
Search
Toggle menu
notifications
Toggle personal menu
Capcom vs SNK 2/Orochi Iori
From SuperCombo Wiki
Views
Read
View source
View history
associated-pages
Page
Discussion
More actions
<
Capcom vs SNK 2
(Redirected from
Orochi Iori
)
Introduction
Normal Moves
Far Normals
5LP
Far Jab
Far Light Punch
5LP / Far LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
5MP
Far Strong
Far Medium Punch
5MP / Far MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
5HP
Far Fierce
Far Heavy Punch
5HP / Far HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
5LK
Far Short
Far Light Kick
5LK / Far LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
5MK
Far Forward
Far Medium Kick
5MK / Far MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
5HK
Far Roundhouse
Far Heavy Kick
5HK / Far HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Close Standing Normals
clLP
Close Jab
Close Light Punch
cl.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
clMP
Close Strong
cl.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
clHP
Close Fierce
Close Heavy Punch
cl.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
clLK
Close Short
Close Light Kick
cl.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
clMK
Close Forward
Close Medium Kick
cl.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
clHK
Close Roundhouse
Close Heavy Kick
cl.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Crouching Normals
2LP
Crouch Jab
Crouching Light Punch
2LP / cr.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
2MP
Crouch Strong
Crouching Medium Punch
2MP / cr.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
2HP
Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
2LK
Crouch Short
Crouching Light Kick
2LK / cr.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
2MK
Crouch Forward
Crouching Medium Kick
2MK / cr.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
2HK
Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Jumping Normals
j.LP
Jump Jab
Jumping Light Punch
j.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
j.MP
Jump Strong
Jumping Medium Punch
j.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
j.HP
Jump Fierce
Jumping Heavy Punch
j.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
j.LK
Jump Short
Jumping Light Kick
j.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
j.MK
Jump Forward
Jumping Medium Kick
j.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
j.HK
Jump Roundhouse
Jumping Heavy Kick
j.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Command Normals
Ge Shiki: Yumebiki
Ge Shiki: Yumebiki
6MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Ge Shiki: Gofu-in 'Shinigami'
Ge Shiki: Gofu-in 'Shinigami'
6MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Ge Shiki: Yuriori
Ge Shiki: Yuriori
j.4LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
In Air,
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Target Combo
Target Combo
cMP 6MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
,
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Throws
Punch Throw
Sakahagi
Punch Throw
Near Opponent, 4/6HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Kick Throw
Sakahagi
Kick Throw
Near Opponent, 4/6HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
/
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Special Moves
108 Shiki: Yamibarai
108 Shiki: Yamibarai
236P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
100 Shiki: Oniyaki
100 Shiki: Oniyaki
623P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
127 Shiki: Aoibana
127 Shiki: Aoibana
214P
First
Second
Third
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1st
-
-
-
-
-
-
-
-
-
-
-
-
+
2nd
-
-
-
-
-
-
-
-
-
-
-
-
+
3rd
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
212 Shiki: Kototsuki In
212 Shiki: Kototsuki In
63214K
Startup
Hit
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Super Moves
Ura 100 Shiki: Onihomura
Ura 100 Shiki: Onihomura
23623P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Kin 1211 Shiki: Yaotome
Kun 1211 Shiki: Yaotome
2363214P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
Placeholder
Colors
CvS2 Wiki Navigation
Capcom vs. SNK 2 (CvS2 Wiki)
General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori
Contents
Back to top
Contents
1
Introduction
1.1
Normal Moves
1.1.1
Far Normals
1.1.2
5LP
1.1.3
5MP
1.1.4
5HP
1.1.5
5LK
1.1.6
5MK
1.1.7
5HK
1.1.8
Close Standing Normals
1.1.9
clLP
1.1.10
clMP
1.1.11
clHP
1.1.12
clLK
1.1.13
clMK
1.1.14
clHK
1.1.15
Crouching Normals
1.1.16
2LP
1.1.17
2MP
1.1.18
2HP
1.1.19
2LK
1.1.20
2MK
1.1.21
2HK
1.1.22
Jumping Normals
1.1.23
j.LP
1.1.24
j.MP
1.1.25
j.HP
1.1.26
j.LK
1.1.27
j.MK
1.1.28
j.HK
1.2
Command Normals
1.2.1
Ge Shiki: Yumebiki
1.2.2
Ge Shiki: Gofu-in 'Shinigami'
1.2.3
Ge Shiki: Yuriori
1.2.4
Target Combo
1.3
Throws
1.3.1
Punch Throw
1.3.2
Kick Throw
1.4
Special Moves
1.4.1
108 Shiki: Yamibarai
1.4.2
100 Shiki: Oniyaki
1.4.3
127 Shiki: Aoibana
1.4.4
212 Shiki: Kototsuki In
1.5
Super Moves
1.5.1
Ura 100 Shiki: Onihomura
1.5.2
Kin 1211 Shiki: Yaotome
1.6
Colors
1.7
CvS2 Wiki Navigation