About
One-half of Shredder's dimwitted duo.
Rocksteady is one of the Teenage Mutant Ninja Turtles' most recurring nemeses. Formerly a human gang member who simply operated under the Foot Clan, Rocksteady, along with his friend Bebop, volunteered to be part of a new experiment on behalf of Shredder, the leader of the Foot Clan. This "experiment" mutated him into a rhinoceros-human hybrid. Since then, Rocksteady and Bebop have been two of the Foot Clan's most devoted members, always aiming to take down the Turtles in spite of their lack of intelligence.
This version of Rocksteady is the 1987 TV Show incarnation, although his in-game Online icons seem to be taken from a Playmates action figure line instead.
Playstyle
Rocksteady is a similar archetype to Plankton in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and can be a major threat when off-stage due to his strong ledgetrapping. He can also armor through tough situations with his EX Side Special.
If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man!
Metagame
Rocksteady is ranked 28th out of 29 on the current tier list, in the D tier.
Rocksteady has a particularly interesting, if not unconventional set of neutral tools. Said tools such as his Neutral Special, Neutral Strong, Down Special and Aerial Up Strong help him keep a considerable distance away from his opponent and aid him in sniping them out of the air. Rocksteady also has a very strong throw game, with his Down Throw in particular doing a considerable amount of damage, notably on lighter characters. These tools also aid in making his movement rather unpredictable to those unfamiliar with his gimmicks. Finally, Rocksteady has a surprisingly strong anti-air game, with many of his aerial lights helping fend off his opponent.
However, Rocksteady is burdened with a laundry list of shortcomings. He is the slowest, heaviest character in the game, which makes him one of the prime targets for combo food. In addition to not being able to run away from his opponent most of the time, Rocksteady is also very limited in options when cornered up-close, which means he also has trouble getting his opponent out once they're in. This makes it difficult for him to maximize his best traits because he often spends the match on the back foot.
Rocksteady's shortcomings have been a burden for him since his release, and as such he has historically always been considered one of the worst characters, if not the worst, in the game. However, he is still considered viable, with specialists such as Maaiiker proving the character can still perform well in a bracket setting.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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