About
Goth and gloomy. In a poetic way.
The sole representative of The Loud House this time around, Lucy Loud is the 7th child born into the Loud Family and is known for being the scariest of the bunch. She's a nine-year-old goth girl who's fascinated with death and the occult. She writes gloomy poems, has a pet bat named Fangs, knows how to tell fortunes, routinely watches and reads media about vampires, and is an accomplished member of the Junior Morticians Club at Royal Woods Elementary. She also has a spooky habit of suddenly appearing right next to people without warning, often scaring them once they notice her. In recent years, she's become quite knowledgeable of genuine black magic, learning how to cast spells that can summon ghosts or raise the dead. Despite her glum demeanor and tendency to not show much emotion, she's actually a kind little girl who cares a lot about her family and friends.
Playstyle
Lucy is a stance changing fighter who has access to the most variety of tools in the game, making her one of the most tricky and technical characters in the cast. She mainly specializes in baiting and punishing, dancing around her opponents with incredible mobility, hard to react teleport specials, and one of the best grabs in the game before punishing them with her devastating combo potential.
Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of Jumpscare makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her Umbrella Poke, which in this mode is a devastating Forward Air Charge attack that can lead to lethal combos due to both having high knockback and the ability to combo into itself. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with Jumpscare having too many total frames to be thrown out lightly in neutral or as a recovery, and Flight of the Bats being incapable of snapping to the ledge in spite of its high vertical recovery. Quickly swapping to her other two modes on the fly will help cover these weaknesses, however.
Ghost Mode has access to high movement speed, low endlag moves, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her Dash Attack, Forward Air, Up Air, and Dark Bite, is unrivaled. She can easily rack up high damage on even the lightest and floatiest characters. In addition, Lucy's Jumpscare in this mode moves her quickly and with little lag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special Lucile is also fantastically versatile due to her ability to act out of it with any aerial attack or special, making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. Any mistake in this stance can end up leading to her death, making this mode the highest risk-reward of the bunch.
When Lucy needs to finish off a stock she also has access to Vampire Mode, a stance with extremely powerful attacks with knock back that rival even the strongest of the cast. Changing into this mode means even Lucy's quick aerials like her Forward Air become dangerous kill moves, and her slower charge attacks like her Forward Air Charge can take stocks at very surprising percents. This combined with her Jumpscare in this mode turning into a quick teleport with a huge hitbox at the end with high kill power makes this stance the best at edgeguarding. In addition, Lucy's Forward Charge in Vampire Mode drops a powerful projectile that falls straight down when used at the ledge, making opponents with weaker low recoveries think twice about how they get back on stage. In spite of this mode's potent tools however, its incredibly slow movement speed while still having lighter weight than Lucy's Normal Mode means that this stance should be used sparingly.
If you are looking for a character who rewards your technical prowess with one of the most relentless punishes in any platform fighter, then look no further than Lucy Loud.
Metagame
Lucy is ranked 15th out of 29 on the current tier list, in the A- tier. This is a very slight improvement over her 16th out of 25 placement in the first Nickelodeon All-Star Brawl.
Lucy possesses an extremely versatile aerial combo game, which allows her to juggle her opponents with ease. Her air mobility is largely the reason for this, having a high amount of versatility in how she can manuever around in the air. Lucy is also a unique stance character, which makes her unpredictable to deal with for some opponents.
However, Lucy does possess some flaws. She is a particularly technical character to learn, in part due to changing between her three different modes. Even then, some of her modes are not as good as others, which means the Lucy will have to figure out which one works best in which situation. Lucy is also extremely fragile, with low weight, a very poor out-of-shield game and limited reversal options. This means a combo might be curtains if she isn't cautious.
In the early metagame, Lucy was a very popular character and had very strong tournament representation. However, nerfs and other changes in later patches caused her playerbase to downsize significantly. Despite this, Lucy still has a few dedicated mains in the current metagame, and is a popular secondary pick in high-level play.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Jab 1 | Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|---|
3% | 3 | 2 (3-4) | 20 | -9 | ||
One of the fastest jabs in the game, while also having a disjointed hitbox.
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Jab 2 | Damage | Startup | Active Frames | Total Frames | Safety | |
3% | 3 | 2 (3-4) | 20 | -9 | ||
Practically identical to Jab 1 in all but animation. | ||||||
Jab Infinite | Damage | Startup | Active Frames | Total Frames | Safety | |
1% | 4 | 8 (4-11) | 11 | - | ||
Jab Finisher | Damage | Startup | Active Frames | Total Frames | Safety | |
4% | 2 | 6 (2-7) | 38 | -22 | ||
Finisher with very long reach compared to the initial hits.
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 (5-10) | 25 | -13 | |
Fast, disjointed normal that moves Lucy forward.
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 11 (5-15) | 30 | -17 | |
Fast anti-air projectile with long vertical range. Great for combo extensions. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% (initial), 6% (middle), 8/6/9% (late) | 6 | 7 (6-12) | 31 (IASA 23) | -8 | |
Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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12% | 8 | 9 (8-16) | 34 | -19 | |
A decently quick Dash Attack with very good damage, but does not cover a lot of distance.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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10% | 5 | 12 (5-16) | 31 | -23 | |
One of the best Dash Attacks in the game. Covers low distance, but makes up for it in having a very good launch angle for combos. You can take fast fallers to high percents with this move alone.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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7% | 29 | 2 (29-30) | 45 | -9 | |
In addition to having one of the best dash attack in the game, she also has one of the worst ones in the game. This acts very similar to Vampire Mode's Side Special but without the distance or kill power. Strangely also the weakest dash attack of Lucy's kit damage wise.
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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10% (initial), 7% (late) | 8 | 15 (8-9 (initial), 10-22 (late)) | 40 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
Depends on stance | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
Depends on stance | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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