Mortal Kombat X/Offense

From SuperCombo Wiki


Normal Moves

Normal moves (or just Normals) are usually Single Hit Attacks performed by pressing any Attack while standing still or pressing in one Direction at the same time (For example: Down+2=Uppercut), these normals may change between variations and may lead into a Premade Kombo (or String). Normals are the most basic forms of attack

Universal Normal Moves

Universal Normal Moves are Normals that are shared by every Variation that a character has (For example: Triborg's B+1)


Standard universal Throws are performed with (TH/1+3) at close range. All Throws have whiff animations. An Enhanced Throw is performed by pressing BL during the successful Throw animation and consumes one Meter Stock. Note that unlike most Enhanced Special Moves, for Enhanced Throws the BL button is not pressed at the same time as the button that initiates the Throw. All standard universal throws can be broken out of, even when used in Juggles. Regardless of whether a Throw is broken or Enhanced, it always deals 2% damage.

Special Moves

Specials Moves (or just Specials) are Attacks that are performed by inputting Two/Three Directions and then an Attack in the final Direction (For example: BF+1; Back then Foward+Front Punch. And DF+2; Down then Foward+Back Punch). Make sure to memorize your character's Special Inputs and what their Specials do as they are a character's most important tool sometimes

Enhanced Special Moves

Enhanced special moves, also known as EN moves or EX moves (a holdover from Street Fighter terminology) or MB moves (a holdover from Injustice with Meter Burn special moves), are metered versions of special moves that add additional properties to the move. Things such as increased damage, armor, or even starting a combo are possible versions of the enhanced version of the move. Enhanced special moves are executed by adding BL to the final command—for example, a move that is executed by DF+1 would be instead done by doing DF+1+BL in general. There are cases where enhanced special moves can be executed by adding BL later in the animation so that players can choose whether to spend a meter after landing the move.


X-Rays are powerful attacks that are armored and deal amazing damage. When you have 3 stocks or a full-meter of super meter, an X-Ray is excuted by 3+4+BL/SS+BL. Note that there are better and more damaging ways to spend your meter than on an X-Ray, but if you want to use it in a combo it is recommended to keep your combo extremely short so that the damage-scaling doesn't affect the X-Ray greatly

Strings/Kombo Moves

Kombo Moves (or Strings) are Premade Kombos made by the developers for you to perform off of a select number of normals, some of these can have you perform multiple Directions per Attack or have you press two buttons at once (For example: 112, 11~D+2 and 11~2+4). It is also worth noting that usually there is a huge buffer window for these Kombo Moves meaning you can input them very fast and your character will still perform them

However there are some Kombos which Must be inputted very rapidly, those combos are called Dial-A-Combos (DAC for short)

Stage Moves/Interactables

Certain stage moves, also known as interactables, allows characters to make canned attacks, propel forward, or re-position that exist on a stage. These are executed by hitting the Interact Shortcut or executing 1+2. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute.

Other pages

Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List