Combos
Combos anywhere (No meter):
- cl.C/cr.C/cl.D/cr.AB, qcb P / qcf P
- j.C/D, cl.C, qcf A
- 360C, (hold) AB~release into Ransetsu
- (qcb D, while behind the opponent) 360C~AB Break, qcf P / run qcb A / walk qcb C / CD
- Crossup j.D, cl.A, cl.C/cr.C, qcf A
- cr.B, cr.A, [d]~u P
Combos anywhere (With meter):
- j.C/D, cl.C, qcf x2 K / hcb~f A
- j.C/D, cr.AB, qcf x2 K
- cr.B x1-2 / cr.B, cr.A, qcf x2 K
Corner only (No meter):
- j.C/D, cr.AB, qcf x2 P
- j.C, cl.A, cl.C, qcf C
Corner only (With meter):
- j.C, cl.A, cl.C, qcf x2 K / hcb~f A
Back to corner:
- 360C~AB Break, (walk/run if necessary) qcb A, qcf x2 D, [d]~u C
- Time this combo to get 15 hits total.
- 360C~AB Break, qcf x2 P
- 360C~AB Break, [d]~u P, qcf x2 D, [d]~u C