Nickelodeon All-Star Brawl 2/Jimmy Neutron

From SuperCombo Wiki
< Nickelodeon All-Star Brawl 2
Revision as of 20:04, 21 February 2025 by Groundhog (talk | contribs) (Metagame)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

About

The boy genius with a large arsenal of inventions.

Playstyle

Jimmy is one of the best setup characters in the game, with his wide arsenal of projectiles and long-ranged options. He also has access to Goddard, his loyal robot dog companion, who can control the stage and pace of the match. Jimmy is overall a midrange powerhouse with a tool for pretty much any situation.

If you like being creative with how you play and controlling a wide range of the stage, Jimmy is exceptional!

Metagame

Jimmy is ranked 4th out of 29 on the current tier list, in the S tier.

Jimmy's biggest strength is his creativity in his toolkit. All of his tools flow into eachother rather nicely, and a very creative Jimmy can solve just about any situation with the versatility provided by his kit. Jimmy is also gifted with a very high jump and his hovercar Up Special, making recovery rather simple for him. Coupled with his strong projectiles, Jimmy excels at playing keepaway. Of all of his strengths, however, Goddard is by far his best, allowing for stage control, mixups, and even ping-pong combos between Jimmy and Goddard.

Despite his strengths, Jimmy is not without some flaws. Notably, he struggles to fend off rushdown characters due to a poor out-of-shield game and not having many answers when the opponent escapes midrange. Jimmy also requires some time to set up his most powerful attacks, which means he might struggle if the opponent gets in on him too early.

Overall though, Jimmy's strengths largely outweigh his weaknesses. While he is a very technical character to pick up and play, he has received very strong representation throughout all of competitive play.

NASB2 JimmyStock.png Jimmy Neutron

NASB2 Jimmy Costume00.png
Franchise

Jimmy Neutron: Boy Genius

Home Stage

Jimmy's Lab

Weight

0.83

Fall Speed

1.2

Gravity

1

Run Speed

0.95

Air Speed

1.25


Strengths Weaknesses
  • Goddard: Jimmy's loyal dog allows for a high level of stage control and edgeguarding that most other characters cannot compare to.
  • High Jump: Jimmy's high, floaty jump allows him to escape risky situations quickly.
  • Rocket: Jimmy's rocket Neutral Special is excellent for zoning and ledgetrapping.
  • Speed: Jimmy is fairly quick on the ground and in the air. This allows him to be a tricky character to catch.
  • Ranged options: Jimmy has excellent spacing tools to stay out of reach of opponents.
  • Survivability: Jimmy survives for a surprisingly long time most matches due to his recovery tools and his various projectiles.
  • Exploitable recovery: While Jimmy's recovery is fantastic, if not mixed up it is rather exploitable, since he doesnt have much space to go but up.
  • Rushdown characters: Jimmy has a tough time with characters who can get in his face and outspeed him.
  • Setups require timing: Jimmy has to plan ahead for his setups to succeed. You might need to set yourself aside a lot of space on stage to get Goddard set up at times, which is costly.
  • Poor OOS: In tandem with his rushdown problem, Jimmy doesn't have great options out of shield.

Moveset

Ground Light Attacks

Secret Watch Laser
Light
NASB2 Jimmy LightNeutral-SecretWatchLaser.png
"Can I please take my watch off? It's not water proof"
Damage Startup Active Frames Total Frames Safety
3% (hand) 1% (laser) 8 0-0 0 -0
  • Jimmy presses a button on his watch shooting out a laser, this move has a hitbox on Jimmy's hand and on the lasers it shoots.
  • Once activated, Jimmy can walk forward or back by continuing to hold the light attack button and inputting left or right.
  • This move can be jump canceled, so a pseudo-waveshine is possible with it. Try to wavejab into grab!


Backpack Stretch-Arm Low Punch Mode
Forward+Light
NASB2 Jimmy LightForward-BackpackStretch-ArmLowPunchMode.png
Damage Startup Active Frames Total Frames Safety
9% (arm) 11% (fist) 10 10-13 31 -15 / -11 / -9
  • Jimmy leans over and a long mechanical arm stretches from his backpack.
  • The move has a sweetspot on the fist and a sourspot on the arm.
  • This move is very good for keeping opponents away. Also try to get the sweetspot, as the killpower is very nice.


Jar of Unstable Molecules
Up+Light
NASB2 Jimmy LightUp-JarOfUnstableMolecules.png
"Unstable molecules are highly... unstable!"
Damage Startup Active Frames Total Frames Safety
8% 10 10-22 40 -0
  • Jimmy takes the lid off a jar of molecules and they rise into the air.
  • This move can juggle opponents and can allow Jimmy to jump up and use one of his charge aerials to secure a stock.


Solution 976/J
Down+Light
NASB2 Jimmy LightDown-Solution976J.png
"That's odd... in the show 976/J was a love potion"
Damage Startup Active Frames Total Frames Safety
6% 8 8-12 30 -12
  • Jimmy spills some chemical on the ground from a test tube in his backpack.
  • This move is very good for popping opponents into the air, where Jimmy can then secure a stock with one of his charged aerials.


Neutro-gunk Powered Sneakers
Light (Running)
NASB2 Jimmy DashAttack-Neutro-GunkPoweredSneakers.png
"A propulsive yet frictionless environment around my sneakers"
Damage Startup Active Frames Total Frames Safety
8% 8 8-18 46 -20 to -9
  • Jimmy dashes forward with a neat effect, running almost head first.
  • This move is ok. It can be a decent burst option to knock an opponent offstage, but it shouldn't be relied on.


Air Light Attacks

Aerial Watch Laser
Light (Airborne)
NASB2 Jimmy LightNeutralAir-AerialWatchLaser.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy shoots out some lasers horizontally from his wrist watch.
  • This move is fantastic at taking space and approaching because the lasers can destroy projectiles and the hand hitbox can send opponents away.


Laser Sword Horizontal Strike
Forward+Light (Airborne)
NASB2 Jimmy LightForwardAir-LaserSwordHorizontalStrike.png
"My power siphoning sword is charged and ready for battle"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy slashes his laser sword at a slightly upward angle
  • This move is great at starting combos and taking space in neutral, on hit try to follow up with another forward air or maybe a strong nair!


Laser Sword Backwards Strike
Back+Light (Airborne)
NASB2 Jimmy LightBackAir-LaserSwordBackwardsStrike.png
"The power source is mine, Neutron"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy slashes his laser sword behind him, similarly to the forward aerial.
  • While not as good as the forward version, this aerial is still good at killing, but follow-ups are much more rare.


Bouncy Kick
Up+Light (Airborne)
NASB2 Jimmy LightUpAir-BouncyKick.png
"I'll have to cut the testing phase short"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy kicks upwards with one of his bouncy shoes extending out.
  • This is Jimmy's main juggle tool and a fantastic poke on opponents standing on platforms.


Bouncy Shoes
Down+Light (Airborne)
NASB2 Jimmy LightDownAir-BouncyShoes.png
"Sheen, power up bouncy shoes"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy stomps downwards with his extending bouncy shoes, if he is successful at hitting an opponent he will get a slight bounce upwards.
  • This move may be slow but it is really strong, you can even follow it into itself at certain percents.


Ground Strong Attacks

Hydraulic Force-Amplifying Bat
Strong
NASB2 Jimmy ChargeForward-HydraulicForce-AmplifyingBat.png
"Play Ball"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy swings his force amplifying bat while sliding forward a little bit.
  • This move may be slow, but the kill power is pretty good and the shield pushback is also great.


Girl-Eating Plant
Up+Strong
NASB2 Jimmy ChargeUp-Girl-EatingPlant.png
"And you think it only attack the female fighters"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy takes out a Girl-Eating Plant and it chomps upwards.
  • This move has a scoop hitbox and then a hitbox on the plants mouth, this move is a nice kill option but very niche. Try comboing one of Goddard's options into it!


Quick Freezing Nitride Solution
Down+Strong
NASB2 Jimmy ChargeDown-QuickFreezingNitrideSolution.png
"Dean Cain, look out!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy throws a quick freezing nitride solution onto the ground, spawning 3 icey spikes one after the other.
  • This move is good at taking space and can put pressure on an opponents shield, the kill power is decent as well.


Air Strong Attacks

All-Purpose Toaster
Strong (Airborne)
NASB2 Jimmy ChargeForwardAir-All-PurposeToaster.png
"Hey... The new XK-41. Dad! Throw me your toaster!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy takes out a modified version Hugh's XK-41 toaster and launches a piece of toast forwards.
  • This move has a hitbox on the toaster itself, which is very good at killing.
  • The toast can combo into itself and also apply a burning effect.


Backpack Stretch-Arm Uppercut Mode
Up+Strong (Airborne)
NASB2 Jimmy ChargeUpAir-BackpackStretch-Arm-UppercutMode.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy's robotic stretch-arm emerges out of his backpack to deliver a devastating punch upwards.
  • This move is one of Jimmy's main kill options.
  • This move also contains a sweet and sour spot. Both are good at killing, but the sweet spot is much better of course.


Super Bubblegum-Mobile
Down+Strong (Airborne)
NASB2 Jimmy ChargeDownAir-SuperBubblegum-Mobile.png
"No Jimmy, don't try it! It's too soon!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy blows out a super bubblegum mobile around him and plummets down. When Jimmy hits the stage he will bounce.
  • This move has a hurtbox on the bubble itself which Jimmy can be hurt by if the opponent hits it, so be careful!
  • This move also has the ability to be cancelled by any move after a certain period of time.


Special Attacks

Intelligent Purple Flurp Rocket Launching Module 3000
Special
NASB2 Jimmy SpecialNeutral-IntelligentPurpleFlurpRocketLaunchingModule3000.png
"That's a very nice little thing you've... invented"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy fires up a rocket that can be programmed by holding the Special button.
  • EX: Jimmy's rocket moves faster and is larger.
  • This move can be programmed by holding the special button and then inputting the direction you want the rocket to go.
  • The game will remember a series of inputs you give it and the rocket will follow the preprogrammed path, so be creative!
  • The rocket can also be reprogrammed mid flight, give it a try!


Reverse Acoustivac
Forward+Special
NASB2 Jimmy SpecialForward-ReverseAcoustivac.png
"Only used for the Funky Jam Dance Party (with Some Science)"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy charges up a sound wave attack that propels him in the opposite direction he's facing.
  • EX: Jimmy shoots out a fully charged sound wave, regardless of the move's charge level prior.
  • This move is a windbox.
  • This move is good for disrupting your opponent's recovery and preventing them from snapping the ledge.


Goddard
Down+Special
NASB2 Jimmy SpecialDown-Goddard.png
"A mechanical canine"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy sends out Godard to attack the opponent.
  • Press the Special Down button again to take control of Goddard and attack in different ways.
  • As Goddard, press the Special Button again to return to Jimmy.
  • EX: Goddard has more health.


Hover Car
Up+Special
NASB2 Jimmy SpecialUp-HoverCar.png
"Thank goodness it's engorged with gas"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Jimmy uses his hovercar to rise upwards in the air.
  • EX: Jimmy moves faster which allows him to cover more space.


Grab/Throws

Grab
Grab
NASB2 Jimmy Grab.png
"Better use my Tractor Beam Ray."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 Jimmy DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Jimmy Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Jimmy UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Jimmy ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Jimmy DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Jimmy BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Goddard

Neutral Chomp
Light
NASB2 Jimmy Goddard Neutral Attack.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forwards Chomp
Forward+Light
NASB2 Jimmy Goddard Forward Attack.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Upwards Chomp
Up+Light
NASB2 Jimmy Goddard Up Attack.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Falling Spike
Down+Light
NASB2 Jimmy Goddard Down Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Upwards Laser
Up+Strong
NASB2 Jimmy Goddard Up Charge Attack.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Downwards Laser
Down+Strong
NASB2 Jimmy Goddard Down Charge Attack.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Goddard Taunt
Taunt
NASB2 Jimmy Goddard Taunt Attack.png
"I'll make that bug a feature!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Super

Super
Slime+Light
NASB2 Jimmy Super.png
"Gotta blast!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

Taunt
Taunt
NASB2 Jimmy TauntNeutral.png
"Hey!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Jimmy TauntDown.png
"Actually dude, it's salt"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Jimmy TauntUp.png
"I'm Loopy! I'm Loopy!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER

Videos

PLACEHOLDER




Costumes


NASB2 Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes and Menus
Campaign
Items
Unlockables
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
SpongeBob
Patrick
Squidward
Mecha Plankton
El Tigre
Rocko
Jimmy Neutron
Lucy Loud
Angry Beavers
Garfield
Aang
Korra
Azula
Raphael
Donatello
April
Danny Phantom
Ember
Grandma Gertie
Gerald
Nigel
Zim
Jenny Wakeman
Reptar
Ren & Stimpy
Mr. Krabs
Zuko
Rocksteady
Iroh