About
Just your average Joe. Not to be confused with a kangaroo.
Playstyle
Rocko is a zoner, and an amazing one at that. While most characters are content getting in your face and getting their combos in, Rocko's not about that life: he'd rather summon Spunky and Jack(the)Hammer using his special attacks and attacking when you least expect it. Rocko possesses amazing stage control abilities and can wall you out better than most. In addition, he has some nasty strong attacks for securing the stock when he's walled you out long enough.
If you like sitting back and controlling the pace of the match, Rocko is the wallaby for you!
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 4 | 2, 8 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety |
---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
Rocko dribbles his opponent against the ground. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety |
---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 |
Damage | Startup | Active Frames | Total Frames | Safety |
---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 |
Damage | Startup | Active Frames | Total Frames | Safety |
---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 |
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
Compared to a lot of other characters, Rocko is fairly unusual to the naked eye. Rocko is not a particularly complex character, but he is unorthodox and simple compared to a lot of the cast. While he is absolutely not without a combo game, he doesn't do anything particularly flashy with his normals, and a lot of them, such as his Jab, Forward Light, and both Neutral Strongs, smack the opponent away rather than keep them in close quarters. This is because Rocko is one of NASB 2's premier zoner characters, and his main goal is to keep his opponent away within a safe distance from him at all times. Rocko is all about space and controlling the tempo of the match.
Spunky is your best friend as Rocko, true to the character. You can use Neutral Special again or hit him to change his direction, grab him and throw him in all 4 directions you are able to as your opponent (you can even pummel him to mix up the timing), or use him at the same time as Down Special to make the jackhammer more unpredictable. Spunky respawns very fast on hit as well, which means Rocko usually has access to an approaching active hitbox at all times against his opponent. The opponent can hit Spunky to knock him out for a short time, but this then leaves them open to being punished by Rocko.
While combos aren't what Rocko is centered around, he isn't without them Rocko's main combo tools are his light aerials, since his grounded lights usually push the opponent away from him (though Down Light is good as a confirm into a combo.)
- Up Air Light is a great juggle tool. Main go-to for combos.
- Down Air Light is capable of pillar comboing from a throw.
- You can also use Spunky to lead into confirms, as mid-combo he's a fairly active hitbox thats useful for restarting.
Rocko has some of the most versatile strongs in the game as well:
- His Neutral Strong is an extremely powerful kill tool, and even if it whiffs, the windbox on it can still push the opponent away and keep Rocko safe from a counterattack. Similarly, the air version is also very threatening, especially offstage.
- Down Air Strong is quite interesting as it also doubles as a projectile: the ball spawns and descends vertically as Rocko uses the move. This means it's extremely useful for edgeguarding, and even maintaining space onstage as it's hard to catch Rocko while he's using it in the air.
- Up Strong launches him in the air and is extremely powerful on the ascent. The descent also has a hitbox, though it's not as powerful. Great for use out of a spotdodge.
The name of the game with Rocko is stage control and defense. Spunky, of course, is his main way of accomplishing this, but also jackhammer. Both are extremely disruptive and make it easier for Rocko to not interact with the opponent. Rocko himself isn't very interactive: you will spend a lot of time running away from your opponent in the air or via wavedashing. Rocko has pretty average stats, so this shouldn't be too much of a problem if you play your cards right. His light aerials and especially strongs aid in walling out the opponent further.
Momentum is also a major factor to consider when playing Rocko. At an advantage, time is very much on your side. If you have the upper hand, it's best to just annoy your opponent with your projectiles and only interact when necessary. However, if you don't have the upper hand, or are down a stock (or more), it can be much more difficult, as Rocko doesn't have a ton of true confirms into any of his strong attacks, which means you might be going into panic mode and lose your cool looking for an option. Every neutral win counts.
Recovery isn't a huge issue for Rocko, but it is fairly plain and linear, making it predictable, so mixing it up is necessary. Side Special is good after a jump horizontally, or just point blank, and Up Special is his main vertical recovery tool. It doesn't shoot up particularly far, but it is reliable. EX gives it a considerable boost in height, which means if you have a bar, might as well use it.
Speaking of, Rocko's meter usage isn't particularly big. Aside from the recovery as mentioned before, it mostly comes down to the essentials such as Burst. Slime cancelling from his aerials might be useful for you if you need a confirm, but his Specials don't get too much of a boost, and are mostly situational. Rocko's meter build isn't particularly big either due to his nature of not interacting with the opponent.
Overall, Rocko is a very plain defensive zoner. His mantra is simple - "Stay out." Absolute mastery of the character is optimizing his stage control and knowing when its best to engage and (especially) disengage.
Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes