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Capcom vs SNK 2/Shin Akuma
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Capcom vs SNK 2
Revision as of 21:16, 17 September 2024 by
A mongol
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Introduction
Normal Moves
Far Normals
5LP
Far Jab
Far Light Punch
5LP / Far LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
300
3
RF/SP/SU
Mid
High
2
4
8
14
+7
+7
None
Placeholder
5MP
Far Strong
Far Medium Punch
5MP / Far MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
900
9
SU
Mid
High
5
6
17
28
-1
-1
None
Placeholder
5HP
Far Fierce
Far Heavy Punch
5HP / Far HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
1300
13
None
Mid
High
8
8
23
39
-5
-5
None
Placeholder
5LK
Far Short
Far Light Kick
5LK / Far LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
400
4
SP/SU
Mid
Mid
4
8
7
19
+2
+2
None
Placeholder
5MK
Far Forward
Far Medium Kick
5MK / Far MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
800
8
SU
Mid
High
8
8
12
28
+2
+2
None
Placeholder
5HK
Far Roundhouse
Far Heavy Kick
5HK / Far HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
1200, 1100
12, 11
SP/SU
Mid
High
4
12
18
34
-6
-6
None
Placeholder
Close Standing Normals
clLP
Close Jab
Close Light Punch
cl.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
400
4
RF/SP/SU
Mid
High
2
4
6
12
+7
+7
None
Placeholder
clMP
Close Strong
cl.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
700
7
SP/SU
Mid
High
3
10
10
23
+2
+2
None
Placeholder
clHP
Close Fierce
Close Heavy Punch
cl.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
1100, 800
11, 8
SP/SU
Mid
High
3
8
24
35
-8
-8
None
Placeholder
clLK
Close Short
Close Light Kick
cl.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
400
4
SP/SU
Mid
Mid
4
8
7
19
+2
+2
None
Placeholder
clMK
Close Forward
Close Medium Kick
cl.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
800
8
SP/SU
Mid
High
3
8
16
27
+1
+1
None
Placeholder
clHK
Close Roundhouse
Close Heavy Kick
cl.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
800+500
8+5
SU
Mid
High
7
12
18
37
+2
+2
None
Placeholder
Crouching Normals
2LP
Crouch Jab
Crouching Light Punch
2LP / cr.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
300
3
RF/SP/SU
Mid
Mid
3
4
6
13
+7
+7
None
Placeholder
2MP
Crouch Strong
Crouching Medium Punch
2MP / cr.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
800
8
SP/SU
Mid
Mid
4
7
9
20
+6
+6
None
Placeholder
2HP
Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1100, 800
11, 8
SP/SU
Mid
High
3
11
26
40
-13
-13
None
Placeholder
2LK
Crouch Short
Crouching Light Kick
2LK / cr.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
200
2
RF/SP/SU
Low
Low
3
4
6
13
+5
+5
None
Placeholder
2MK
Crouch Forward
Crouching Medium Kick
2MK / cr.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
700
7
SP/SU
Low
Low
4
6
17
27
-1
-1
None
Placeholder
2HK
Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1200
12
SP/SU
Low
Low
4
6
35
45
DWN
-15
None
Jumping Normals
j.LP
Jump Jab
Jumping Light Punch
j.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
500
5
SP/SU
High
High
3
22
-
25
-
-
None
Placeholder
j.MP
Jump Strong
Jumping Medium Punch
j.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
700
7
SP/SU
High
High
4
10
-
14
-
-
None
Placeholder
j.HP
Jump Fierce
Jumping Heavy Punch
j.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
/
+
1100
11
SU
High
High
5
8
-
13
-
-
None
Placeholder
j.LK
Jump Short
Jumping Light Kick
j.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/+
400
4
SP/SU
High
High
4
22
-
26
-
-
None
Placeholder
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
+
400
4
SP/SU
High
High
3
22
-
25
-
-
None
Placeholder
j.MK
Jump Forward
Jumping Medium Kick
j.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/+
700
7
SU
High
High
5
10
-
15
-
-
None
Placeholder
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
+
700
7
SU
High
High
5
12
-
17
-
-
None
Placeholder
j.HK
Jump Roundhouse
Jumping Heavy Kick
j.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/+
1000
10
SP/SU
High
High
3
8
-
11
-
-
None
Placeholder
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
+
1000
10
SU
High
High
6
7
-
13
-
-
None
Placeholder
Command Normals
Zugai Hasatsu
Zugai Hasatsu
6MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
300+500
3+5
None
High
High
26
10
17
53
-3
-3
None
Placeholder
Tenma Kujin Kyaku
Tenma Kujin Kyaku
j.2MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
,
+
800
8
None
High
High
7
Varies
1
Varies
+15
+15
None
Placeholder
Target Combo
Target Combo
cMP HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
,
1000
10
None
Mid
High
8
6
23
37
DWN
-5
None
Placeholder
Throws
Seoi Nage
Seoi Nage
Punch Throw
Near Opponent, 4/6HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
/
+
1700
0
-
Grab
-
3
1
13
17
-
-
-
Placeholder
Tomoe Nage
Tomoe Nage
Kick Throw
Near Opponent, 4/6HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
/
+
2000
0
-
Grab
-
5
1
13
19
-
-
-
Placeholder
Special Moves
Gohadoken
Gohadoken
236P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1000, 800
10, 8
None
Mid
High
12
-
43
55
DWN
-10
None
+
1000, 800
10, 8
None
Mid
High
12
-
44
56
DWN
-11
None
+
1000, 800
10, 8
None
Mid
High
12
-
45
57
DWN
-12
None
Placeholder
Shakunetsu Hadoken
Shakunetsu Hadoken
63214P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1100, 1000
11, 10
None
Mid
High
16
-
46
62
DWN
-13
None
+
1200, 1100
12, 11
None
Mid
High
16
-
47
63
DWN
-14
None
+
1300, 1200
13, 12
None
Mid
High
16
-
48
64
DWN
-15
None
Placeholder
Zanku Hadoken
Zanku Hadoken
j.236P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
In Air,
+
700x2
7x2
None
Mid
High
4 (16)
-
1L
Varies
+30
30
None
Placeholder
Goshoryuken
Goshoryuken
623P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1000+400+300
10+4+3
None
Mid
High
2
16
24
42
DWN
-14
4 (Full) 5-18 (Lower)
+
1100+400+300
11+4+3
None
Mid
High
2
18
33
53
DWN
-25
4 (Full) 5-20 (Lower)
+
1200+400+300
12+4+3
None
Mid
High
2
20
42
64
DWN
-36
8 (Full) 9-22 (Lower)
Placeholder
Tatsumaki Zankukyaku
Tatsumaki Zankukyaku
214K
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
500+600x2
5+6x2
None
Mid
High
2
16
17
35
DWN
-9
3 (Full)
+
500+600x6
5+6x6
None
Mid
High
2
40
17
59
DWN
-33
3 (Full)
+
500+600x8
5+6x8
None
Mid
High
2
52
17
71
DWN
-45
3 (Full)
Placeholder
Air Tatsumaki Zankukyaku
Air Tatsumaki Zankukyaku
j.214K
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
600
6
None
Mid
High
5
20
4L
Varies
DWN
+19
None
Placeholder
Tenma Shuretto
Tenma Shuretto
22PPP/KKK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
-
-
None
-
-
-
-
-
22
-
-
20 (High/Mid Counter)
+
-
-
None
-
-
-
-
-
22
-
-
20 (Low Counter)
Attack
2000
20
None
High
High
4
30
59
93
DWN
-59
25 (Full)
Placeholder
Ashura Senku
Ashura Senku
623/421 PPP/KKK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/
+
-
-
None
-
-
20
-
1~46
21~66
-
-
21~66 (Full)
/
+
-
-
None
-
-
20
-
1~31
21~51
-
-
21~51 (Full)
Placeholder
Super Moves
Messatsu Gohado
Messatsu Gohado
6321463214P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
2400
0
None
Mid
High
4:4
-
45
53
DWN
-3
7 (Full)
+
3600
0
SP/SU
Mid
High
4:4
-
45
53
DWN
-
12 (Full)
+
5000
0
None
Mid
High
4:4
-
45
53
DWN
-+9
19 (Full)
Placeholder
Messatsu Goshoryu
Messatsu Goshoryu
23623P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
2500
0
None
Mid
Mid
4:4
8(17)31
24
88
DWN
-26
5 (Full) 13-27 (Lower)
+
3700
0
SP/SU
Mid
Mid
4:4
12(14)33
35
102
DWN
-37
14 (Full) 15-32 (Lower)
+
5500
0
None
Mid
Mid
4:4
8(17)8(14)34
35
123
DWN
-37
22 38-52 (Full) 23-27 (Lower)
Placeholder
Tenma Gozanku
Tenma Gozanku
j.236236P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
In Air,
+
2000
0
None
Mid
High
4:12
-
1L
Varies
DWN
-15
7 (Full)
In Air,
+
3000
0
SP/SU
Mid
High
4:12
-
1L
Varies
DWN
-9
12 (Full)
In Air,
+
4300
0
None
Mid
High
4:12
-
1L
Varies
DWN
-3
19 (Full)
Placeholder
Misogi
Misogi
6321463214K
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
8000
0
None
High
High
3:11
14
112
140
DWN
-57
21 (Full)
Placeholder
Shun Goku Satsu
Shun Goku Satsu
Raging Demon
LP LP 6 LK HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
7800
0
None
Grab
-
4:5
43
9
61
DWN
-
22 (Full)
Placeholder
Colors
CvS2 Wiki Navigation
Capcom vs. SNK 2 (CvS2 Wiki)
General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori
Contents
Back to top
Contents
1
Introduction
1.1
Normal Moves
1.1.1
Far Normals
1.1.2
5LP
1.1.3
5MP
1.1.4
5HP
1.1.5
5LK
1.1.6
5MK
1.1.7
5HK
1.1.8
Close Standing Normals
1.1.9
clLP
1.1.10
clMP
1.1.11
clHP
1.1.12
clLK
1.1.13
clMK
1.1.14
clHK
1.1.15
Crouching Normals
1.1.16
2LP
1.1.17
2MP
1.1.18
2HP
1.1.19
2LK
1.1.20
2MK
1.1.21
2HK
1.1.22
Jumping Normals
1.1.23
j.LP
1.1.24
j.MP
1.1.25
j.HP
1.1.26
j.LK
1.1.27
j.MK
1.1.28
j.HK
1.2
Command Normals
1.2.1
Zugai Hasatsu
1.2.2
Tenma Kujin Kyaku
1.2.3
Target Combo
1.3
Throws
1.3.1
Seoi Nage
1.3.2
Tomoe Nage
1.4
Special Moves
1.4.1
Gohadoken
1.4.2
Shakunetsu Hadoken
1.4.3
Zanku Hadoken
1.4.4
Goshoryuken
1.4.5
Tatsumaki Zankukyaku
1.4.6
Air Tatsumaki Zankukyaku
1.4.7
Tenma Shuretto
1.4.8
Ashura Senku
1.5
Super Moves
1.5.1
Messatsu Gohado
1.5.2
Messatsu Goshoryu
1.5.3
Tenma Gozanku
1.5.4
Misogi
1.5.5
Shun Goku Satsu
1.6
Colors
1.7
CvS2 Wiki Navigation