< Capcom vs SNK 2 | Haohmaru
Combos
All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health
All combos are written in Numpad Notation, refer to this visual aide if you need help reading it.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
cr.LK, cr.LK xx HP Kougetsu Zan | Close | TBA | TBA | Easy | Point blankk BnB, make sure you don't negative edge the feint. |
cr.LK, cr.LK, cr.LK, cr.LP | Close | TBA | TBA | Very Easy | Haohmaru's basic series of pokes, sequence length can be adjusted if a little farther away from point blank. |
cr.LK, cr.LK xx Tenha Fuujin Zan | Close | TBA | TBA | Easy | A metered version of his point blank BnB, great low confirm to super, but it sometimes misses if not done point blank. |
j.HP, cr. MK xx Kougetsu Zan | Jump-in | TBA | TBA | Very Easy | Your meterless jump in combo. |
j.HP, cr. MK xx Tenha Fuujin Zan | Jump-in | TBA | TBA | Very Easy | Your jump in combo, ending with a super. |
Custom Combos
Haohmaru's Custom Combo Slide by GunterJPN