Move
|
Command
|
Hit
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
Cancel
|
JP
|
JC
|
JS
|
Notes
|
Far/Close LP
|
|
H
|
30
|
5
|
4
|
14
|
-1
|
-5
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Far/Close MP
|
|
H
|
30x2
|
5
|
2,3
|
19
|
-1
|
-5
|
SM,EX,SA,CA
|
2,2
|
1,1
|
1
|
-
|
Far/Close HP **LC
|
|
H
|
90
|
13
|
5
|
28
|
-8
|
-13
|
-
|
3
|
1
|
1
|
Whiffs on crouching opponent
|
Far/Close LK
|
|
H
|
30
|
3
|
4
|
11
|
+2
|
-2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Far/Close MK
|
|
H
|
60
|
7
|
4
|
17
|
0
|
-4
|
-
|
2
|
1
|
1
|
-
|
Far/Close HK
|
|
H
|
90
|
11
|
3
|
18
|
+4
|
-1
|
-
|
3
|
1
|
1
|
-
|
Crouch LP
|
+
|
H
|
30
|
4
|
3
|
11
|
+3
|
-1
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Crouch MP
|
+
|
H
|
60
|
6
|
5
|
9
|
+7
|
+3
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Crouch HP
|
+
|
H
|
90
|
8
|
2
|
22
|
+2
|
-4
|
-
|
3
|
1
|
1
|
Forces standing
|
Crouch LK
|
+
|
L
|
30
|
4
|
4
|
7
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Crouch MK
|
+
|
L
|
60
|
6
|
3
|
15
|
+3
|
-1
|
-
|
2
|
1
|
1
|
-
|
Crouch HK
|
+
|
L
|
90
|
8
|
4
|
30
|
hard knockdown
|
-14
|
-
|
3
|
1
|
-
|
-
|
Jump LP
|
/ / +
|
M
|
40
|
4
|
10
|
until ground+4
|
+12
|
+3
|
-
|
1
|
1
|
1
|
-
|
Jump MP
|
/ / +
|
M
|
70
|
6
|
7
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump HP
|
/ / +
|
M
|
100
|
6
|
6
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump LK
|
/ / +
|
M
|
40
|
5
|
8
|
until ground+4
|
+13
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump MK
|
/ / +
|
M
|
70
|
7
|
6
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump HK
|
/ / +
|
M
|
50,50
|
8
|
2(4)5
|
until ground+4
|
+20
|
+8
|
-
|
3,3
|
1,1
|
1
|
1st hit: Knock down on airborne opponent
|
Launcher **LC
|
+
|
H
|
100
|
13
|
2
|
54
|
switch
|
-34
|
-
|
3
|
-
|
-
|
Crushes crouching attacks frames 1-15, Airborne frames 16-44, Launches opponent while switching characters
|
Cross Cancel
|
(while blocking) + +
|
H
|
100
|
7
|
4
|
18+11
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
Invulnerablility frames 1-10, Resembles LK Scratch Wheel
|
Leg Lift Throw
|
+
|
throw
|
130
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Leg Hook
|
+ +
|
throw
|
130
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Handstand Kick
|
+
|
M
|
60
|
20
|
3
|
17
|
+3
|
0
|
-
|
2
|
1
|
1
|
Knockdown on airborne opponent
|
Handstand Whip
|
+
|
M
|
60
|
12
|
3
|
21
|
-1
|
-7
|
-
|
2
|
1
|
1
|
Knockdown on airborne opponent
|
Round Arch
|
+
|
H
|
80
|
13
|
5
|
14
|
+4
|
-1
|
-
|
3
|
1
|
1
|
Knockdown on airborne opponent, Airborne frames
|
Slide
|
+
|
L
|
100
|
10
|
14
|
24
|
hard knockdown
|
-18
|
-
|
3
|
1
|
-
|
From neck upwards projectile invulnerability frames 1-30
|
Target Combo 1
|
(air)
|
M
|
70
|
3
|
6
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
-
|
-
|
Target Combo 2
|
(air)
|
M
|
100
|
3
|
3
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
-
|
-
|
Target Combo 3
|
|
H
|
60
|
9
|
3
|
13
|
+6
|
+2
|
LA
|
3
|
1
|
-
|
-
|
Target Combo 4
|
+
|
H
|
90
|
7
|
2
|
22
|
float
|
-4
|
LA
|
3
|
1
|
1
|
Whiffs on crouching opponent
|
Mallet Smash LP
|
+
|
M,M
|
40x2
|
28
|
2,2
|
17
|
+7
|
+3
|
-
|
3,3
|
0,3
|
0
|
Forces standing
|
Mallet Smash MP
|
+
|
M,M
|
50x2
|
32
|
2,2
|
16
|
+10
|
+4
|
-
|
3,3
|
0,3
|
0
|
Forces standing
|
Mallet Smash HP
|
+
|
M,M
|
50x2
|
25
|
2,2
|
15
|
hard knockdown
|
+5
|
-
|
3,3
|
0,3
|
0
|
-
|
Mallet Smash EX
|
+
|
M,M
|
60x2
|
22
|
2,2
|
10
|
ground bounce
|
+10
|
-
|
3,3
|
0,3
|
0
|
Projectile invulnerability frames 1-21
|
Scratch Wheel LK
|
+
|
H
|
100
|
6
|
5
|
20+11
|
knockdown
|
-14
|
-
|
3
|
3
|
0
|
Upper body invulnerability frames 1-6
|
Scratch Wheel MK
|
+
|
H
|
80,40
|
5
|
1,4
|
26+11
|
knockdown
|
-19
|
-
|
3,4
|
1,4
|
0
|
-
|
Scratch Wheel HK
|
+
|
H
|
100,20x2
|
4
|
1,2,2
|
32+11
|
knockdown
|
-23
|
-
|
3,3,3
|
0,1,4
|
0
|
-
|
Scratch Wheel EX
|
+
|
H
|
100,20x4
|
4
|
1,1,1,1,1
|
32+11
|
knockdown
|
-22
|
-
|
3,3,3,3,3
|
1,1,1,1,6
|
0
|
Invulnerability frames 1-5, Projectile invulnerability frame 6
|
Lynx Tail LK
|
+
|
L
|
60
|
10
|
3
|
23
|
hard knockdown
|
-2
|
-
|
3
|
3
|
-
|
-
|
Lynx Tail MK
|
+
|
L
|
50x2
|
10
|
3(7)3
|
21
|
hard knockdown
|
-6
|
-
|
3,3
|
1,3
|
-
|
-
|
Lynx Tail HK
|
+
|
L
|
30x4
|
10
|
3(7)3(24)2(4)3
|
21
|
hard knockdown
|
-4
|
-
|
3,3,3,3
|
1,1,1,3
|
-
|
-
|
Lynx Tail EX
|
+
|
L
|
20x5
|
10
|
4(5)4(24)4(4)4(25)4
|
17
|
float
|
-1
|
-
|
3,3,3,3,4
|
1,1,1,1,4
|
0
|
Projectile invulnerability frames 1-9
|
Spinning Scythe LK
|
+
|
H
|
25x2
|
15
|
2(22)2
|
24
|
-1
|
-5
|
-
|
3,3
|
3,3
|
0
|
-
|
Follow-Up **LC
|
+ during +
|
H
|
20x2
|
12
|
2(9)3
|
37
|
float
|
-18
|
-
|
3,4
|
1,4
|
0
|
-
|
Spinning Scythe MK
|
+
|
H
|
25x2
|
16
|
2(22)2
|
26
|
-3
|
-6
|
-
|
3,3
|
3,3
|
0
|
-
|
Follow-Up **LC
|
+ during +
|
H
|
25x2
|
12
|
2(9)3
|
37
|
float
|
-18
|
-
|
3,4
|
1,4
|
0
|
-
|
Spinning Scythe HK
|
+
|
H
|
25x2
|
17
|
2(22)2
|
28
|
-5
|
-8
|
-
|
3,3
|
3,3
|
0
|
-
|
Follow-Up **LC
|
+ during +
|
H
|
30x2
|
12
|
2(9)3
|
37
|
float
|
-18
|
-
|
3,4
|
1,4
|
0
|
-
|
Spinning Scythe EX
|
+
|
H
|
30x4
|
16
|
2(20)2(15)2(8)2
|
23
|
float
|
-3
|
-
|
3,3,3,4
|
1,1,1,5
|
0
|
Projectile invulnerability frames 1-15
|
Rhino Horn LK
|
+
|
H
|
40x2
|
15
|
6(8)5
|
6+8
|
hard knockdown
|
+3
|
-
|
3,4
|
1,1
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
|
Rhino Horn MK
|
+
|
H
|
50x2
|
19
|
6(8)5
|
6+9
|
hard knockdown
|
+2
|
-
|
3,4
|
1,1
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
|
Rhino Horn HK
|
+
|
H
|
50x2
|
24
|
6(8)5
|
7+10
|
hard knockdown
|
0
|
-
|
3,4
|
1,1
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
|
Rhino Horn EX
|
+
|
H
|
60x3,20x2
|
14
|
6(8)5
|
5+8
|
hard knockdown
|
+4
|
-
|
3,4
|
1,1
|
0
|
Chargeable: 51F for Super Art, Projectile invulnerability frames 1-29
|
Brave Dance **LC
|
+ 
|
H
|
320
|
5
|
2
|
34
|
hard knockdown
|
-14
|
-
|
3
|
1
|
-
|
63 frames cinematic freeze before attack begins, Invulnerability frames 1-5
|
Cross Art **LC
|
+ +
|
H
|
150
|
9
|
2
|
28
|
switch
|
-9
|
-
|
3
|
-
|
-
|
69 frames cinematic freeze before attack begins, Invulnerability frames 1-10
|