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Introduction
Jason is an inmortal serial killer in search of revenge
Strengths | Weaknesses |
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|
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Variationless
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Straight Jab | 1 | High | 2.00% | 0.40% | 9 | 2 | 10 | 2 | 10 | 15 | Stagger |
Fist Lunge | B+1 | Mid | 3.00% | 0.60% | 13 | 3 | 12 | -2 | 24 | 19 | Stagger |
Low Poke | D+1 | Mid | 2.00% | 0.40% | 6 | 4 | 16 | -4 | 14 | 18 | Stagger |
Dark Hook | 2 | High | 3.00% | 0.60% | 11 | 1 | 24 | -2 | 10 | 18 | Stagger |
Double Fist | B+2 | Mid | 5.00% | 1.00% | 14 | 4 | 21 | -12 | 53 | 24 | Launch, SKD |
Skull Slam | F+2 | High | 7.00% | 1.40% | 21 | 2 | 19 | -3 | 34 | 26 | Stagger |
Chin Breaker | D+2 | High | 14.00% | 2.80% | 6 | 2 | 38 | -17 | 22 | 0 | Launch, SKD |
Chin Kick | 3 | High | 5.00% | 1.00% | 16 | 2 | 24 | -3 | 13 | 24 | Stagger |
Knee Strike | B+3 | Mid | 5.00% | 1.00% | 9 | 5 | 22 | -11 | 12 | 17 | Stagger |
Brutal Boot | F+3 | OVH | 9.00% | 1.80% | 24 | 6 | 14 | 7 | 51 | 0 | SKD |
Boot Flick | D+3 | Low | 2.00% | 0.40% | 10 | 5 | 11 | -3 | 12 | 20 | Stagger |
Quick Stomp | 4 | High | 7.00% | 1.40% | 17 | 2 | 29 | -3 | 8 | 25 | None |
Low Lift | B+4 | Low | 7.00% | 1.40% | 15 | 2 | 24 | -3 | 25 | 0 | HKD |
Shin Shatter | F+4 | Low | 5.00% | 1.00% | 19 | 3 | 29 | -11 | 8 | 24 | None |
Sweep | B+4 | Low | 3.00% | 0.60% | 13 | 3 | 17 | -2 | 21 | 21 | Stagger |
Jump Front Punch | J+1 | OVH | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 13 | 0 | Stagger |
Jump Back Punch | J+2 | OVH | 5.00% | 1.00% | 9 | 5 | 25 | 2 | 22 | 0 | Stagger |
Jump Front Kick | J+3 | OVH | 7.00% | 1.40% | 5 | 8 | 25 | -3 | 46 | 0 | Launch, SKD |
Jump Back Kick | J+4 | OVH | 7.00% | 1.40% | 6 | 2 | 25 | -3 | 46 | 0 | Launch, SKD |
Jump Up Punch | NJP | OVH | 7.00% | 1.40% | 7 | 5 | 27 | 8 | 51 | 0 | Launch, SKD |
Jump Up Kick | NJK | OVH | 7.00% | 1.40% | 11 | 7 | 27 | 5 | 35 | 0 | SKD |
Throw (Towards) | F+TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 | HKD |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 | Stagger |
Throw (away) | TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 | HKD |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 | Stagger |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Nightmare | 11 | Mid | 3.00% | 0.60% | 14 | 3 | 18 | -3 | 18 | 21 | Stagger |
Shoulder Smash | 111 | Mid | 5.00% | 1.00% | 15 | 8 | 13 | -3 | 13 | 27 | Stagger |
Crown Crusher | 112 | OVH | 9.00% | 1.80% | 17 | 4 | 27 | -8 | 21 | 0 | Stagger |
Bad Omen | B+12 | Mid | 2.00% | 0.40% | 9 | 2 | 22 | -1 | 11 | 18 | Stagger |
Awakens | B+122 | Mid | 7.00% | 1.40% | 15 | 4 | 31 | -8 | 46 | 0 | Launch, SKD |
Killing Blow | 23 | OVH | 9.00% | 1.80% | 23 | 2 | 17 | 2 | 52 | 0 | SKD |
Killer | 24 | Mid | 5.00% | 1.00% | 17 | 2 | 22 | -11 | 54 | 32 | Launch, SKD |
Camp Killer | F+2~TH/1+3 | Mid | 9.00% | 0.40% | 26 | 2 | 30 | -14 | 5 | 0 | HKD |
Camp Blood | 32 | Mid | 3.00% | 0.60% | 21 | 3 | 22 | -2 | 25 | 27 | Launch, HKD |
Run Away | 32~U+1 | High | 7.00% | 1.40% | 14 | 6 | 23 | -6 | 35 | 0 | Launch, SKD |
Shattering Slam | 32~D+1 | OVH | 9.00% | 1.80% | 18 | 2 | 22 | -1 | 37 | 0 | SKD |
Final Friday | B+3~TH/1+3 | Throw | 13.00% | 13.00% | 17 | 2 | 23 | N/A | 5 | 0 | HKD |
Haunting | B+3~D+1 | OVH | 7.00% | 1.40% | 15 | 2 | 23 | -2 | 37 | 0 | SKD |
In The Shadows | B+3~U+1 | High | 3.00% | 0.60% | 15 | 6 | 23 | -6 | 38 | 0 | Launch, SKD |
Stalker | F+44 | Mid | 7.00% | 1.40% | 17 | 4 | 27 | -3 | 39 | 30 | Launch, SKD |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Back Breaker | DBF+1 | Throw | 14.00% | 14.00% | 10 | 2 | 25 | N/A | 10 | 0 | None | HKD |
Spine Shatter | DBF+1+BL | Throw | 19.00% | 19.00% | 10 | 2 | 25 | N/A | 10 | 0 | Armour | HKD |
Choke | DF+1 | Mid | 13.00% | 1.50% | 12 | 4 | 29 | -10 | 6 | 0 | None | HKD |
Choke Slam | DF+1+BL | Mid | 18.00% | 1.50% | 12 | 4 | 29 | -10 | 9 | 0 | Armour | HKD |
Tight Squeeze | DBF+2 | Throw | 13.00% | 13.00% | 17 | 3 | 17 | N/A | 20 | 0 | None | HKD |
Crippler | DBF+2+BL | Throw | 19.00% | 19.00% | 17 | 3 | 17 | N/A | 15 | 0 | Armour | HKD |
Front Crippler | DBF+2+BL~F | Throw | 19.00% | 19.00% | 17 | 3 | 17 | N/A | 15 | 0 | Armour | HKD |
Temple Punch | BF+3 | High | 7.00% | 2.75% | 27 | 7 | 30 | -6 | 33 | 0 | None | SKD |
Temple Slam | BF+3+BL | High | 12.85% | 3.50% | 27 | 7 | 30 | -6 | 13 | 0 | Armour | HKD |
Corpse Grab | DB+1 | UNB | 10.00% | 10.00% | 10 | 2 | 33 | N/A | 4 | 0 | None | HKD |
Corpse Slam | DB+1+BL | UNB | 17.00% | 17.00% | 10 | 2 | 33 | N/A | 18 | 0 | None | HKD |
Killing Machine | DD+4 | N/A | 0.00% | 0.00% | 1 | 0 | 56 | N/A | N/A | 0 | None | None |
The Horror | SS+BL | Mid | 7.00% | 3.75% | 11 | 65 | 18 | 15 | 0 | 0 | Armour | HKD |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Killing Machine | DD+4 | When the recovery ends, Jason will be given temporary armour (7 seconds or 420f) but he will lose the ability to jump for the time the ability is actived |
Unstoppable
Gains Punishment, Rise, and Resurrection
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Punishment | DD+3 | N/A | 0.00% | 0.00% | 1 | 0 | 46 | N/A | N/A | 0 |
Rampant | DD+3+BL | N/A | 0.00% | 0.00% | 1 | 0 | 38 | N/A | N/A | 0 |
Rise | DD+4 | N/A | 0.00% | 0.00% | 1 | 0 | 45 | N/A | N/A | 0 |
Corpse Walk | DD+4+BL | N/A | 0.00% | 0.00% | 1 | 0 | 26 | N/A | N/A | 0 |
Resurrection | Automatic | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Punishment | DD+3 | When the recovery ends, Jason will gain a temporary +33% damage boost and all of his attacks will break armour, these buffs will last for 6 seconds or 360f |
Rampant | DD+3+BL | When the recovery ends, the damage buff given by Punishment (DD+3) will amplify, giving a +55% damage buff, this will also last for 9 seconds or 540f |
Rise | DD+4 | When the recovery ends, Jason will regain 6.00% Health and 25% X-Ray Meter under a period of 6 seconds or 360f |
Corpse Walk | DD+4+BL | When the recovery ends, the Health Regain given by Rise (DD+4) will be buffed to 9.00% under a period of 6 seconds or 360f. However, it loses the X-Ray Meter regain because you spent one bar of it on it |
Resurrection | Automatic | Resurrection allows Jason to come back one last time if he loses the final round, how much health he comes back with depends on how much X-Ray Meter he has left by that point. If Jason Holds Down when he loses the final round he will prevent his revival |
Slasher
Gains Shoulder Push, Bloodshed, Machete Toss, Psycho Slash and new Normals & Strings that utilize his machete
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Gut Stab | B+1 | Mid | 3.00% | 0.60% | 9 | 6 | 23 | -11 | 3 | 18 | None |
Quick Slash | 2 | High | 3.00% | 0.60% | 14 | 2 | 32 | -6 | 25 | 22 | Stagger |
Rising Blade | B+2 | Mid | 5.00% | 1.00% | 13 | 3 | 23 | -8 | 53 | 24 | Launch, SKD |
Skull Strike | F+2 | OVH | 5.00% | 1.00% | 18 | 3 | 26 | -11 | 9 | 24 | None |
Machete Cut | D+2 | High | 14.00% | 2.80% | 9 | 4 | 42 | -20 | 23 | 0 | Launch, SKD |
Heel Stomp | F+4 | Low | 5.00% | 1.00% | 16 | 2 | 34 | -8 | 3 | 26 | None |
Sharp Sweep | D+4 | Low | 3.00% | 0.60% | 14 | 2 | 21 | -5 | 20 | 22 | Stagger |
Jump Front Punch | J+1 | OVH | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 13 | 0 | Stagger |
Jump Back Punch | J+2 | OVH | 5.00% | 1.00% | 9 | 5 | 25 | 2 | 22 | 0 | Stagger |
Jump Up Punch | NJP | OVH | 7.00% | 1.40% | 7 | 5 | 27 | 8 | 51 | 0 | Launch, SKD |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Cut 'n' Gut | 112 | OVH | 9.00% | 1.80% | 17 | 4 | 27 | -8 | 28 | 0 | HKD |
The Innocent | 12 | Mid | 3.00% | 0.60% | 16 | 3 | 21 | 2 | 21 | 26 | Stagger |
No Hiding | 122 | Mid | 7.00% | 1.40% | 15 | 2 | 37 | -2 | 49 | 28 | Launch, SKD |
Heavy Bleeding | B+12 | Mid | 3.00% | 0.60% | 11 | 3 | 24 | -9 | 5 | 17 | None |
Machete Launch | B+122 | Mid | 5.00% | 1.00% | 14 | 5 | 23 | -9 | 56 | 0 | Launch, SKD |
Never Dies | 23 | OVH | 9.00% | 1.80% | 23 | 2 | 17 | 2 | 52 | 0 | SKD |
Momma's Boy | 24 | Mid | 7.00% | 1.40% | 22 | 2 | 29 | -8 | 54 | 38 | Launch, SKD |
Serial Killer | 32 | Mid | 3.00% | 0.60% | 19 | 5 | 13 | 0 | 24 | 27 | Stagger |
Drowning | 32~U+1 | High | 7.00% | 1.40% | 14 | 6 | 23 | -6 | 35 | 0 | Launch, SKD |
Payback | 32~D+1 | OVH | 9.00% | 1.80% | 18 | 2 | 22 | -1 | 37 | 0 | SKD |
Brooding | F+42 | OVH | 5.00% | 1.00% | 17 | 4 | 15 | -11 | 60 | 0 | Launch, SKD |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shoulder Push | BF+3 | High | 7.00% | 2.75% | 26 | 5 | 22 | -6 | 43 | 0 | None | Launch, SKD |
Shoulder Charge | BF+3+BL | High | 10.00% | 3.50% | 26 | 5 | 22 | -6 | 50 | 0 | Armour | Launch, SKD |
Bloodshed | DF+1 | High | 13.00% | 1.25% | 11 | 3 | 31 | -6 | 15 | 0 | None | HKD |
Bloodlust | DF+1+BL | High | 20.00% | 1.38% | 11 | 3 | 31 | -6 | 5 | 0 | Armour | HKD |
Machete Toss | DB+2 | Mid | 9.00% | 2.13% | 19 | 101 | -68 | -15 | 14 | 0 | None | Stagger |
Machete Throw | DB+2+BL | Mid | 15.00% | 2.88% | 19 | 101 | -68 | -5 | 14 | 0 | Armour | Stagger |
Psycho Slash | BF+2 | Mid | 11.41% | 4.50% | 20 | 45 | 22 | -10 | 28 | 0 | None | HKD |
Hack 'N' Slash | BF+2+BL | Mid | 21.76% | 6.39% | 20 | 62 | 45 | -5 | 25 | 0 | Armour | HKD |
Relentless
Gains Damned, Pursuit and Lake Mist
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP |
---|---|---|---|---|---|---|---|---|---|---|---|
Pursuit | DD+3 | N/A | 0.00% | 0.00% | 1 | 0 | 106 | N/A | N/A | 0 | None |
Dark Pursuit | DD+3+BL | N/A | 0.00% | 0.00% | 1 | 0 | 54 | N/A | N/A | 0 | None |
Lake Mist | DB+2 | N/A | 0.00% | 0.00% | 26 | 0 | 17 | N/A | N/A | 0 | None |
Blood Mist | DB+2+BL | N/A | 0.00% | 0.00% | 26 | 0 | 7 | N/A | N/A | 0 | Armour |
Damned | Automatic | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 | None |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Pursuit | DD+3 | When the recovery ends, Jason's opponent's movement controls will be flipped opposite of what they were before, and their attack controls will be flipped randomly, it will also remove their ability to Dash and Run. This debuff will last 6 seconds or 360f |
Dark Pursuit | DD+3+BL | When the recovery ends, the same debuff as Pursuit (DD+3) will be applied, only difference is that Dark Pursuit (DD+3+BL) has shorter recovery |
Lake Mist | DB+2 | During the Start Up, Jason will retreat from his opponent. When the recovery ends, Jason will have teleported behind his opponent |
Blood Mist | DB+2+BL | Functionally the same move as Lake Mist (DB+2). The only differences are that Blood Mist (DB+2+BL) is Armoured on Start Up and has shorter Recovery |
Damned | Automatic | Beggining at <50% Health, Jason will get a +10% damage buff. Then a +25% damage buff at <20% Health. And finally a +45% damage buff at <10% Health |