HUD
The elements of the Heads-Up Display (HUD) explained from the screenshot above:
- Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition.
- Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round.
- Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for running, backdashes, stage moves/interactables, and breakers.
- Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half).
- Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation they are facing.
- Super meter: A resource meter that is split into 3 stocks. The requirements of various mechanics are shown above each stock. One stock allows for enhanced moves, two stock allows for breakers, and three stocks allow for X-ray moves.
Controls
Notation
For the sake of konsistency, the notation used here is based upon what is used by the developers and those on the official Kommunity Forums.
Kommand | |
---|---|
F | Forward |
B | Backward |
U | Up |
D | Down |
FP | Front Punch |
BP | Back Punch |
FK | Front Kick |
BK | Back Kick |
BL | Block |
TH | Throw |
SS | Flip Stance |
TG | Interact |
Spatial |
---|
(air) |
(close) |
(mid) |
(far) |
Other |
---|
Hold |
Press |
Enhance |
Delay |
Cancel |
+ |
or |
, |
Pad
Stick
Mortal Kombat 9 Japanese location test controls for a standard 6-button stick. With throw, front punch, back punch at the top row and block, front kick, back kick at the bottom row.