P-Groove is one of the six grooves in Capcom vs. SNK 2. It is a groove that is heavily reliant on its mainstay feature, parrying. It is inspired by the Street Fighter III series, most notably Third Strike.
P-Groove is a low-tier groove in CvS2. Having only a single super meter, many disadvantages compared to other grooves, and no other features of speak of, it is completely dependent on the parrying skill of the user to be effective.
Groove Data
Main Feature | Parrying | |
---|---|---|
Groove System | Parrying & Super Combo System | |
Groove Subsystems |
| |
Meter Length | 192 Units | |
Guard Bar Length | 38 Units | 80% of Normal |
Meter Bonuses | None |
See Groove Subsystems for complete technical data on specific subsystems.
Meter System
The meter in P-Groove is the most straightforward one in CvS2. It is a single, long super meter that grants a Level 3 super opportunity when full, denoted by the bar saying "SUPER."
There are no meter bonuses, nor any way to use partial amounts of meter. (There are no EX special moves in P-Groove or in CvS2, unlike in Third Strike.)
Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round.
Unique Groove Abilities
Parrying
Groove Strategy
P-Groove is a low-tier groove in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.